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 No.19106[Last 50 Posts]

File: 1628789574375.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

We'll be starting a new adventure soon.

 No.19107

File: 1628791104620.jpg (73.74 KB, 616x353, 616:353, Winery sim.jpg) ImgOps Exif Google

How I imagine what Vinifera been up to since last adventure...

Ever since defeating and Feylamia with the Silver Lantern, he has returned to what's left of Aumund. Despite being a ghost town falling into ruin he still wanted to make something of it.

He chose an old tower (maybe an old watchtower or a clocktower) into a place where the Silver Lantern can be kept safe. Sheltered from the weather but open to the light of the night sky, the silver lantern can gather plenty of moonlight throughout the year and Vinifera can bring it down whenever he needs it to fight dark creatures. But in it's tower it shines like a beacon to warn threats the town is protected.

Other than guardian of the lantern, Vinifera is trying to get his family business up and running again to be like how it was in his youth. With his parents talking about the quality of grapes and vines and helping them out on the vineyard with the other workers and living happy easy life.

Whenever orcs from Thunata has offered to help him, he gladly welcomes them. And as promised, Nazum has a home in Aumond as well (that is if he chose to stay in Aumond or not). But most of the time he takes on most of the work himself and struggling to ressurect his family heritage, prefusing to let go of the past.

 No.19108

File: 1628839777215.png (165.8 KB, 422x431, 422:431, derpy6.png) ImgOps Google

>>19107
>clocktower
Elves don't have clocks (which are generally extremely rare). So a watch tower.


Vinifera could hear the sound of a horse in the distance, slowly approaching. A tall figure set upon it, a human wearing the insignia of the Beilunk Riders, the continent's best and trusties (and most expensive) messenger service.

 No.19109

File: 1628947210778.jpg (1016.71 KB, 2560x1440, 16:9, Limael's_Vineyard.jpg) ImgOps Exif Google

>>19108
VInifera was working in the fields. He was concerned that the vineyards were not growing as efficiently as they were during his fathers time. He wiped the sweat of the brow and curses the effort he was putting into something so fruitless.

He hears the sound of horse riding and turns over to see the rider approaching him.

 No.19110

File: 1628953203937.png (52.02 KB, 500x580, 25:29, derpy9.png) ImgOps Google

>>19109
The messenger alit from the horse and approached with long steps, lifting a hand as a greeting. "Are you Vinifera Grapevine? I was told I would find him here."

 No.19111

>>19110
"Yeah, I'm Grapevine."
He stops what he was doing and see's what the Rider wants.

 No.19112

>>19111
He hands you a scroll, sealed with red wax. "This is for you. Transport has already been paid for, as usual."

 No.19113

>>19112
"Uh thanks."
Vinifera never had something so personally delivered to him before. He checks the seal to see if it was recognisable to him.

 No.19114

>>19113
You have to roll Intelligence +6 for that. It's difficult as you have little knowledge about seals.

 No.19115

>>19114
Vinifera looks at the seal. d20 + 6 = 26

 No.19116

File: 1628958365316.jpg (43.64 KB, 640x374, 320:187, dash450.jpg) ImgOps Exif Google

>>19115
Critical miss... what a way to start off an adventure.

You have not even the slightest idea what that seal might be.

 No.19117

File: 1628958481214.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>19116
Vinifera was dumbfounded, still, better sucha  miss now than crucially later.

He picks the wax seal open and reads the contents of the scroll.

 No.19118

File: 1628959010784.jpg (875.4 KB, 2481x3508, 2481:3508, Letter from the Academy.jpg) ImgOps Exif Google

>>19117
It's a letter from a school of magic.

 No.19119

>>19118
"Stoerrebrandt-College in Riva?
"Her "Spectabilis"?"
"Hm... and demon sightings."
He looks up to the watchtower which currently had the Silver Moon Lantern. If that worked agains the Feylamia then it might work against whatever it was that troubled Riva... then again may risk being stolen or lost on the journey. However he still had the silver dagger which was made by the same enchanted elven silver as the lantern itself.

"I should concentrate on helping the farm but these people... may need our help."

He turns to the rider.

"If you need to return with an answer, would you like to stay for awhile while I consult my partner on this? You and your horse can rest and..."
He didn't have much to offer to drink given it would be awhile before any of these grapes are ready to be made into wine.
"...well we have water, maybe my friend will have more suitable drinks."

 No.19120

File: 1628959880682.gif (1.23 MB, 432x614, 216:307, derpy22.gif) ImgOps Google

>>19119
"No reply is needed. And a bit of bread and a cup of water will be enough. I have to be on my way, there are many more messenges that need urgent delivery."

 No.19121

>>19120
"Thank you very much."
He showed the rider to the winery kitchen where he could help himself to bread and water. The rider could see the place was cleaned up rather recently but the whole place looked like it had better days. Then again from the other decaying and overgrown buildings in what's left of this ghost town it was a wonder why an elf would want to try and start up an old winery here of all places.

 No.19122

>>19121
The messenger praised the elf's hospitality before he wolfed down the bread and water. Only a few minutes later he mounted his horse and departed on more errands.

 No.19123

Vinifera goes over to the few guys who came with him from Thunata.

>If Naz decides to go with Vinifera to Aumund.
"Hey guys, you seen Naz around?"

>If Naz and Vinifera decided to part ways.
"Glad I found you guys."

 No.19124

File: 1629720568153.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>Naz is sitting with the fellows from Thunata by a fire, drinking ale, and sharing a story.
So then I said, then I said...  "I've found that thing you lost.  It's illuminating!"
>Naz slaps one of his drinking buddies on the back, who seems possibly surprised.
Illuminating!  Can you believe it!?
>Naz downs his drink and then looks over to Vin.
Oh hey!  Come to join us?

 No.19125

>>19124
"Hi Naz!" He goes over to him, glad to see Nazim has settled well in what's lefft of this little outpost of a town.

He sat by his friend. Instead of showing him the letter straight away he wanted to see what he was up to.

 No.19126

File: 1629805073109.gif (6 MB, 640x333, 640:333, 57f79b5fdd08959f358b4cef.gif) ImgOps Google

>>19125  I was just getting to the part where you tried to put the crystal in sideways!
>Naz laughs heartily and leans over to refill his flagon
Care to join us for some ale?  I picked up a couple of casks, courtesy of the caravan last weekend.

 No.19127

>>19126
"I think I remember that adventure."
>He sits down next to him.
"Of course. Speaking of adventure, hjow would you feel about visiting the port city of Riva?"

 No.19128

File: 1631195561605.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19127  A port city?  sounds dreadful.  What's in Riva?

 No.19129

File: 1631200730511.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

You can roll for Intelligence to see if you know anything about that town.

 No.19130

File: 1631323508415.jpg (100.4 KB, 800x600, 4:3, Dwarf and Elf.jpg) ImgOps Exif Google

((Oh! I didn't know we we're continuing.))

>>19128
"The college of..."
He was unsure how to pronounce the name so he read it on the letter slowly.
"Sto-erre-brandt, if I am pronouncing it right. There are some bad stuff going on there and the dean, or "spectabilis", would like to meet us about it in the port city of Gulf."

He hands him the note to read.
"Here...">>19118

 No.19131

File: 1631356161928.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19129
>reads the note between sips of ale
mmm hmmm.  yes...  heroic deeds.  uh-huh...
I hope the Magister realizes that 'special abilities' don't come cheap!
>takes a swig
All right.  Count me in.

 No.19132

File: 1631360132998.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>19131
Regardless of the cost, should we do it because it's the right thing to do?

 No.19133

File: 1631360493885.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19132  Right, that too.

 No.19134

>>19133
So, I know that we defeated the feylamia and that we're trying to get Aumund back on it's feet, but should we go to Port Gulf and see what they want with Riva? If we can help with something no one else can then we should probably hear them out.

 No.19135

File: 1631360847662.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19134  You can count on my steel.

 No.19136

>>19135
"Alright. Let's prepare and head out."

((Clarity says he's meeting with some friends so he can't GM at the moment so we'll probably have to wait. I guess though given we're at the comforts of home we could probably revise our inventory for equipment from our previous adventures as well as whatever current supplies we have. Though  Iduno if Clarity would want to limit us to what we can and can't bring. Like, we don't have bags of holdings so we can't literally take everything out the fridge or armory if we have one since the ending of our last adventure.))

 No.19137

File: 1631421905871.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19136
You can bring of course all the items you already have.

And you can of course use your money to purchase other things.

 No.19138

>>19137
OK, here's my stuff:

Inventory:
Playing cards (game “Boltan”, i.e. poker)
Kolja Swintkoop’s note >>19118
Lantern (12hr oil)
Ripped cloth
Bandages (4; give 1d6-1 Health back)
Ointment (1; made of Tarnela herbs)
Waterskin (full)
Long dagger with fox symbol

Equipment
Double-Khunchomer sword (d6+6, -1 Def, -1 Init) [Stored in guard house]
Leather armour (3 Arm)
Ventures cloak (grey, for rainy weather)
Grapevine brooch
Silver bracelet

As for the Silver fox amulet, Underground map >>18524, Silver lantern and the strangely bent, half-melted amulets, they'll be kept in Aumond. Vinifera has remade the tallest tower in Aumond into a makeshift "micro-dungeon" with the elven silver used to protect the tower from dark creatures that would try to take the lantern.

However, VInifera will wear the silver bracelet and keep the silver dagger on him, in case they run into feylamias or other dark creatures that maybe critically weak against such silver.

Will I be able to take any provisions from the kitchen?

 No.19139

>>19138
Of course, you can take as many provisions as you like.

 No.19140

File: 1631469629958.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Nazom purchases the following:

- a halberd
- ink
- a crucible
- clay
- a whetstone.

 No.19141

>>19139
I suppose... uh, six healthy portions of provisions. Each enough to quell hunger for awhile or so.

 No.19142

File: 1631539421861.png (368.8 KB, 700x700, 1:1, aj13.png) ImgOps Google

>>19141
Sure, no problem at all with that.

 No.19143

Almost forgot, Nazom also bought a hatched and 4 throwing axes.

 No.19144

((Wait, did I "used" the rip cloth awhile back? Eitherway it's probabvly worst for ware now so I'll remove that from my inventory.))

 No.19145

>>19144
Duly noted.

 No.19146

File: 1631990776103.jpg (186.64 KB, 470x624, 235:312, Nazom.jpg) ImgOps Exif Google

Here's all of Nazom's stuff...

 No.19147

File: 1631990893163.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19146  ((I travel light.
does that say that I can see in the dark?))

 No.19148

File: 1631990914887.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

So, are you ready to head to the harbor town of Riva? It's only a trip of a couple of days away from where you dwell.

 No.19149

>>19147
Yes it does!

 No.19150

File: 1631991061158.gif (661.02 KB, 245x189, 35:27, SPongebob write that down.gif) ImgOps Google


 No.19151

File: 1631991103716.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

I have made my preparations.
>slings his belongings onto his back
>>19149  ((at first I thought it said I can see while drunk))

 No.19152

>>19151
((That perhaps would be a special ability too!))

 No.19153

>>19151
Vinifera prepared his travelling pack.
"So, shall we head off?"

 No.19154

File: 1631991453119.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19153  aye, lead the way

 No.19155

File: 1631991651249.jpg (493.32 KB, 1280x801, 1280:801, Riva Innenstadt.jpg) ImgOps Exif Google

You travel for a good week until you reach the harbor town of Riva, situated at the Gulf of the same name.

Located at the mouth of the river Kvill it is a haven of proud citizenship in the wilderness, where decency and stability are highly valued.

A good 2,600 people dwell there, protected by the high walls and battlements and the well guarded gates.

 No.19156

>>19154
And thus our treped adventurers were off for new journey.

 No.19157

>>19155
Well, here we are. I guess we look for a tavern and ask if we're expected.

 No.19158

File: 1631991921810.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19156  any idea where to meet the magister?  maybe we will find him in a local tavern

 No.19159

>>19158
"I guess so. He said it was urgent. I didnt think to send a reply saying we we're coming or where to meet. But if it was urgent he'd be around here somewhere."

 No.19160

File: 1631992191343.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>looks around for a tavern

 No.19161

As you examine the area you find two establishments... a hotel called "Hotel Riva" and a more rustic tavern called "The Gay Elf".

 No.19162

File: 1631992304732.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>19159  feeling jolly?  what say you?
>laughs obnoxiously

 No.19163

>>19162
"Well, I can't find any reaction pictures to respond to this without that christmas movie with Will Ferrell so let's just go into the hotel and ask around."

 No.19164

File: 1631992708172.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19163
>holds the door open and gestures the elf inside
after you!
>continues laughing

 No.19165

>>19164
He rolls his eyes and enters with a tut. He was going to remember this one for awhile.

 No.19166

File: 1631992803998.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19163
The hotel was situated at the big market square of the town. Numerous important looking buildings where there: the big market hall, the city court, an armor shop, the traders guild and the temple of Phex, god of traders and thieves.

As you enter the hotel you find it that 'cozy' would be the perfect description for it. An exceptionally clean place with comfortable wooden tables and chairs. Expensive looking wooden panels adorned the walls. A few people were there enjoying their lunch.

 No.19167

>>19166
Vinifera goes to the reception desks and asks.
"Hey um, we're two from Aumond. Is anyone expecting us by chance?"

 No.19168

File: 1631992989176.jpg (15.33 KB, 198x190, 99:95, Ardor Zitenau.JPG) ImgOps Exif Google

>>19167
"Greetings, gentlemen, welcome to the Hotel Riva... Wherever you may come from, everyone is welcome here. I'm afraid, what were your names again?"

 No.19169

>>19168
"I'm Vinifera Grapevine and this is my friend Nazom."

 No.19170

>>19169
"My name is Ardor Zitenau, I own this humble establishment." He skips a through pages of the book on his desk.

"I'm afraid I cannot find your names... have you booked a room?"

 No.19171

File: 1631993255042.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19170  We haven't booked a room.  We were invited here on "business" by [insert guy's name here]

 No.19172

>>19170
"We were told all our expenses will be sorted? We got a letter asking for us to be here."

He showed the receptionist the letter. >>19118

 No.19173

>>19171
>>19172
He grooms his goatee while reading the message, looking a bit aghast.

"Oh, gentlemen, this is a hotel. You are obviously looking for the esteemed College. It's outside of town, barely a mile to the north."

 No.19174

>>19173
"Ah, thank you very much. We'll head over there then."

He calls to Naz.
"Naz, we're heading to the college!"

He reads the letter again.

"Or... should we go to the port city of Gulf? I dunno. I don't wanna be going back and forth places."

 No.19175

>>19174  Let's check out the school first

 No.19176

>>19175
"Alright. Let's head out."

He thanks the receptionist and leaves.

 No.19177

>thanks the receptionist on the way out
>>19176  what's another mile, huh?

 No.19178

File: 1631993743081.jpg (560.57 KB, 1216x828, 304:207, Akademie Riva.jpg) ImgOps Exif Google

>>19174
>>19175
>>19176
You leave the town again and after a good fifteen minutes you find what certainly is the Stoerrebrandt College, a local school of magic.

 No.19179

>>19178
>looks around for anyone outside

 No.19180

>>19179
As you look around you don't see any young wizards or sorceresses who learn their trade here, nor any old bearded magicians... but close by in a rather beautiful garden with roses and tulips there was a grumpy looking dwarf who was starting at the ground, hammer in hand.

 No.19181

>>19179
>>19180
Vinifera notice the other dwarf, but continues to look around. He thought there would be mages and scholars here studying. It is a college after all. Maybe they're on some sort of holiday break?

 No.19182

File: 1631994286858.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19180
>walks up to the dwarf
greetings; scouting a dig site?

 No.19183

>>19181
Alas, no mages or scholars seemed around... maybe they were busy in the building, going about their studies?

>>19182
The dwarf lifted his hammer slowly, glee in his eyes... just then he heard the voice of Nazom, looked up... then down to the ground again and grumbled in disappointment.

The dwarf was bold, had a fiery red beard and was certainly a hundred years old.

"Oi, why did you have to disturb me? Now that blasted mole has buggered off and will eat more of me roses!"

 No.19184

>>19183
He overheard the conversation.
"Moles in the holes?"

 No.19185

File: 1631994630744.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>19183  have you tried digging them out?

 No.19186

>>19184
"Aye, there's no end to theses pests!"

>>19185
"Digging them out? Friend, do you know what that'd do to me roses and tulips? I'd do more damage than those blasted garden rats would do!"

He eyes the two, surprised to see such an odd duo.

"What are ye lads up to anyway, this is a school of magic."

 No.19187

File: 1631994844074.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19186  We're here to see Solja Swintkoop

 No.19188

>>19186
"I dunno much about gardening... but I find it peculiar for moles to want to eat roses. They eat worms and underground grubs and their digging offer ventalation and turned earth for soil. At least that's what I know about moles. As for why we're ehre we were asked to come here."
He shows him the letter, not wanting to repeat the details. >>19118

 No.19189

>>19188
"Ventilation! Bah! Tell that to me poor roses, they are hanging their heads ever since those moles showed up! What's an elf know about ventilation... now us dwarfs, we know all about tunnels..."

>>19187
>>19188
He looks up as he sees the letter.

"Master Swintkoop, eh? Must be important I guess... just go knock at the door, they'll let you in if you show them the letter."

 No.19190

File: 1631995180907.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>19189  good luck with the moles then.  give 'em a good whack.

 No.19191

>>19189
"I know about vineyards. Moles can damage the roots of plants such as roses when borrowing for grubs. I suppose if you want to get rid of moles put some foul-smelling something in their holes, they have accute sense of smell."

Vinifera realised he was going off topic. Trying to get the vineyard the florish back in Aumond had been difficult for him but he knew basic gardening stuff because of it.

The dwarf responded to him about where to find Master Swintkoop.
"Thank you. Good luck with your roses."

 No.19192

>>19190
>>19191
He wished them good luck and already had the hammer in hand again, ready to strike down any mole that would come across him.

As the two knocked on the door of the academy it was soon opened by a lanky wizard of maybe 20 years of age.

"Welcome to the Stoerrebrandt College... How may we help you?"

 No.19193

File: 1631995596837.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19192  Good afternoon; we're here to see Solja Swintkoop

 No.19194

>>19193
"Yeah, we we're called."
Flashes the letter like an important pass.

 No.19195

File: 1631996001134.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19193
>>19194
"Ah, yes, indeed!" He said in slight surprise. "Please, let me lead the way."

Through the portal of the main building he leads you into the large entrance hall, a two-story hall with a gallery, in which the paintings of the school Deans and revered graduates hung. Findings from school expeditions could also be admired there in showcases.

The young wizard led you into the western part of the school, through a large, two-story lecture hall and from there to reception rooms of the Spectability, the Dean of the school.

 No.19196

((And that's where we end today.))

 No.19197

((alright; have a good one!))

 No.19198

File: 1632076675603.png (260.56 KB, 1561x2319, 1561:2319, 50D4EF79-CDA7-47BC-961D-83….png) ImgOps Google

Interesting thread, guys...

 No.19199

File: 1632076975018.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19198
Hey hey, thanks for the visit.

 No.19200

File: 1632078000238.png (196.18 KB, 2400x1800, 4:3, AC8DAC33-7DB9-4230-93B1-F2….png) ImgOps Google

>>19199
It is my pleasure!

 No.19201

File: 1632333250117.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Ready to continue?

 No.19202

>>19201
I'm ready.

 No.19203

File: 1632334409805.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>19201  aye

 No.19204

File: 1632334725592.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>19195
>>19202
>>19203
As you are lead into the reception room you are greeted by two mages. One of the is male, about 50 years of age, having a well groomed goatee.

He introduces himself as Kolja Swintkoop, specialist in bookkeeping. He is the one who wrote you the letter.

The is a sorceress in her 70s, having thin grey hair, a broad jaw and strangely piercing, milky eyes.

She introduces herself as Rhenaya Cerrillio, the Dean of the Academy.

 No.19205

>>19204
Vinifera was a bit put off by her eyes but tries not to make a fuss about it.
"Hello, I'm VInifera Grapevine from Aumond, and this is my friend Nazom. You wanted to see us?"

 No.19206

File: 1632334845438.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19204
>thinks this must be normal for mages

 No.19207

>>19205
>>19206
You can roll for Intelligence to know if it's normal.

"Thank you for coming on such a short notice, the Spectabilis (a title of honor for a Dean) says. We have learned about the heroics in regarding the elven vampire... and frankly, we - or rather the town - is in need of people who have such special 'adventurous' abilities."

 No.19208

>>19206
((Epic is AFK for a bit, so please continue without him.))

 No.19209

File: 1632335226804.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19207  1d20 = 9
What do you need of us exactly?

 No.19210

>>19209
As you examine her more closely you realize that the reason she has such strange eyes is that she's almost blind.

"Heroes... or mercenaries... whichever term you prefer to use. Daring men who offer their services for a price of gold! Evil is afoot."

One of the servants of the school bring some refreshments of wine, beer and sandwiches.

 No.19211

File: 1632335647270.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19210
>beer
You spoil us
>gold
Now you're speaking dwarven!  No evil is too dangerous, and no fee is too exorbitant.  What sort of evil are we talking about?
>graciously accepts the beer and toasts the hosts

 No.19212

File: 1632335911204.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>19211
She nods and gives a weak smile, having a sip of wine herself.

"Where to start? Several people have gone missing, sheepherders and peat diggers who live in the countryside. The city guard should have more details.

A trading caravan from the town of Lowangen was attacked by orcs. There have been casualties among the guards. Supposedly demons were among the attackers!

And the peat diggers living at the edge of the marshes have reported sightings of strange... mixed creatures, as they called it. Chimeras! Horned wolves, if their descriptions are correct."

 No.19213

File: 1632336170102.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19212  demons, you say?
and so, you want us to investigate and find a solution?
what's the pay?

 No.19214

>>19213
"The people of the trading caravan said the orcs (a good dozen it were) were in cahoots with demons. We questioned them and they mentioned 'glowing red eyes' in the fog and unearthly howling sounds."

She took another swig of wine.

"So... we cannot confirm demons - and hopefully it was just the imagination playing tricks on them."

"What we want you to do is find out whether all these occurrences have something to do with each other. Find out what is going on, and stop it - if you can. We are a school, so we have to take care of our students, and cannot undertaker any missions ourselves. And the city guard is more interested on safeguarding the city itself. Though, as I said, they did some investigation from all I heard.

As for payment... the city council is willing to pay each of you 100 gold pieces. We will personally add another 100 gold pieces for each of you."

 No.19215

Vinifera was somewhat distracted but he returned to his senses.

>>19212
>>19214
"Hm... this sounds a bit familiar..." He wonders if there is any connection with the caravans and the orcs from their older adventure through a swamp.

 No.19216

>>19214
>drinks his beer while listening
>resists the urge to spit his drink at hearing 200 gold pieces each
I think you might have found the right pair of adventurers for the job
>>19215  don't you agree, Vin?
>>19214  Has anyone here at the school had any sort of similar experience recently?

 No.19217

File: 1632337012722.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>19216
"I am glad we have come to an agreement. We will pay you 50 gold pieces up front.

Oh yes, regarding the chimeras... we asked a local trapper to look for traces. His name is Boronian Steinhauer, he lives at the outskirts of town. He found some tracks but thinks they looked very much like those of goats.

As for your question: No! Luckily there have been no sightings of any sorts here, nor have any of our students gone missing."

 No.19218

>>19216
"Of course, though we would of accepted the task for free if it was that dire..." Remembering he has a wineyard he was trying to get back on it's feet. "...Not that the money wouldn't be appreciated."

>>19214
>In continuing with Naz's quesiton.
"Has any of the students or staff gone missing that maybe related?"

 No.19219

>>19218
She shakes her head firmly.

"No, all our students are accounted for - as are the teachers. And for the time being we also perform no field trips."

 No.19220

>>19217
"We could start with asking him about what he knows... then perhaps ask the guards for a missing persons list so we could narrow down some witnesses."

>>19219
"That's good."
Vinifera made a mental note of this, given if this is magic related then it be suspicious that the Academy is not involved in this some shape of form. If someone is creating chimeras he pressumes they must be some sort of powerful mage, so the academy would be a hot spot for them.

 No.19221

File: 1632337376670.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19217  we will definitely pay him a visit
That's fortunate.  What about the dwarf groundskeeper?  No reports of evil moles?
>>19220  sounds like a good plan
>eats a sandwich

 No.19222

>>19221
"It was a bit suspiious he claimed moles were eatting the roots of his roses. Moles don't eat roots."

 No.19223

>>19221
She laughs. "Ah, so you met him. No, no evil moles - thought he will surely disagree. But luckily we only have regular old moles on our grounds."

>>19222
((That's modern knowledge. He sees his flowers are withering so he blames the moles.))

 No.19224

>>19223
Vinifera would like to see the groundskeeper dwarf before they leave, to take a rose as a sample.

"A'ight, so I guess we can go find Boronian to start the investigation."

 No.19225

File: 1632337690129.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19224
>>19223
after our payment up front, of course

 No.19226

File: 1632337769881.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19225
>>19224
As you leave the Academy - with all the well wishes from the Dean - you receive your 50 gold pieces.

 No.19227

>>19226
"Thank you."

As they leave they pass by the rose garden again.

"Hold up Naz, I wanna go see if the dwarf gardener can give me one of his roses"

 No.19228

File: 1632337875717.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19226  we won't disappoint
>>19227  ah yes, of course

 No.19229

>>19228
The two head back to the garden. While Vinifera is not a powerful page, he still had his suspicion that the roses maybe effected by whatevers going on.

 No.19230

The dwarf was taking a rest, sitting on several sacks of soil, wiping his brow. His hammer was leaning next to  him and even now he was glancing at the flower beds.

 No.19231

File: 1632338035737.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>19230  any luck with the moles?

 No.19232

File: 1632338116214.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>19231
"You bet I did! I got one of them buggers! But there's always more of the brood."

 No.19233

File: 1632338249505.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19232
>is impressed
how did you manage to get it?

 No.19234

>>19232
"I was wondering, given the damage done to your roses, if I can take one of them? Not the fresh ones, the ones that are worse off. I have my suspicions that it may not be moles that are the cause of the problem."

 No.19235

File: 1632338322328.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19233
"Dwarfish perseverance!" He proclaimed proudly.

 No.19236

>>19234
You need a successful Charisma roll for that.

 No.19237

>>19236
"Please..."
d20 = 16

 No.19238

>>19237
"Me beloved roses?! Never!" bellowed the dwarf and was already reaching for his hammer.

 No.19239

File: 1632338611173.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19235  with it, you're sure to get 'em all
>>19238  rose-snatching elves, too

 No.19240

File: 1632338678424.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19239
"Watch out for them, laddy. Want to know more about what's going on underground than a dwarf. I know the roots of me roses."

 No.19241

>>19238
"P-please, just the one rose you can part with..."
He figures buttering him up might be the way.
"...though I can see why you would be hesitant to part with any of them. Not even a weedy one in the bunch. As a gardener I can see your skill and tender care in these beautiful roses."

 No.19242

>>19239
"C'mon I just want the one rose, not the whole garden."

 No.19243

>>19241
>>19242
You can try another Charisma roll.

 No.19244

>>19243
He continues to try and stroke the dwarfs ego.
"To think, with how most dwarves regard elves as the pansy-loving, tree-hugging, nature-baring beings we are, you can brag that even other elves admire your roses that they have requested from your garden."
>Charisma d20 = 15

 No.19245

>>19244
The dwarf remained adamant! No roses would be dug out as long as there was hope to save one.

>Roll for Perception

 No.19246

>>19245
He signed and looked around for what to do.
>Perception d20 = 15
He would of accepted a rose that the gardender personally uprooted for disposal.

 No.19247

File: 1632339093238.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19244
>rolls his eyes

 No.19248

>>19246
Alas... a bad day for rolls.

>>19247
So did the gardening dwarf.

 No.19249

>>19248
"Well... they're nice roses." He shrugs.

 No.19250

File: 1632339329873.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

So, what's next?

 No.19251

File: 1632339440677.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google

>>19250  good luck with the rest of the moles.  we'll leave you and your roses in peace.
>>19249  to the town guard?

 No.19252

>>19250
He bid the gardener fairwell.

>>19251
Yes, town guard and then... oh what was his name? Boronian Steinhauer.

 No.19253

File: 1632339646433.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19252  hes on the outskirts, so maybe we can find him on the way

 No.19254

>>19253
"Yep. But let's stop by the guard station and ask for a list of the recently missing."

 No.19255

File: 1632339853459.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19254  sounds good
>the two start walking back toward town

 No.19256

File: 1632340063563.jpg (7.31 MB, 4073x5757, 4073:5757, Karte Riva.jpg) ImgOps Exif Google

After a short 15 minute walk you reach the town once more.

Here's a map to make navigation easier.

 No.19257

>>19256
>asks the guards at the north gate for the location of the barracks / guard captain

 No.19258

>>19256
((No legend to tell us what the numbers are?))

 No.19259

File: 1632340374024.png (519.23 KB, 1280x720, 16:9, guard21.png) ImgOps Google

>>19257
They inform you that the barracks (and the captain) are located in Castle Drake at the port entrance. (#1 on the map)

>>19258
(No, so the heroes have still some town exploration to do.)

 No.19260

>>19259
After the guards pointing where on the map and some directions, they roughly knew where to go.
"Thanks."

 No.19261

>>19259  thank you, sirs
>to the castle!

 No.19262

Castle Drake is a good 600 years old, defiant looking castle. The city garrison and the dungeon are housed here.

There is also a shrine of the war goddess Rondra in the draughty residential tower.

Large gargoyles can be found adorned the walls and towers.

 No.19263

File: 1632340688637.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19262
>asks to see the guard captain
>takes a look at the shrine

 No.19264

File: 1632341006811.png (958.66 KB, 620x877, 620:877, Rondra.png) ImgOps Google

>>19263
The guards informed him that the guard captain, Patras Uffaran, would see them in fifteen minutes.

As Nazom stepped up the steps of the tower to find the shrine he was greeted by a strong, cold draft. Through narrow arrow slits he could see the wide ocean.

The shrine itself showed a painting of the Goddess, some donations of coins, candles and even what seemed to be blood could be found on the small altar.

 No.19265

>>19264
Vinifera waited to see the captain, but watches Nazom to see what he's up to.

 No.19266

File: 1632341509040.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19264
>drops a coin in the donation jar (or equivalent)
>>19265
>whispers loudly to Vin
now this is my kind of goddess, Vin.  well endowed, in the arts of war.

 No.19267

File: 1632341588160.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

((Gotta stop for today, bed time for me.))

 No.19268

File: 1632341655298.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19267  ((ok, good night!))
>>19265  ((see you next time!))

 No.19269

>>19266
"And here I figured you liked her for being well endowed."
He shrugs.
"I'm just not one for war. Especially if I'm simply told to fight someone elses battled. All that bloodshed and conquest. It's only glorious to the winning side."

He get's up and approach the statue to admire it.

"Still, if I were to take up a fight, it be a fight for peace and a world free from evil."

>>19268
((See you soon.))

 No.19270

File: 1632852616238.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

Eventually, the captain of the guard was available and you were beckoned into his office.

Guard captain Patras Ulfaran was a man in his early 60s and certainly found behind his desk rather than out on the streets nowadays...

 No.19271

>>19270
Hello captain, may we enquire about the mysterious dissapearances of late?

 No.19272

>>19271
He pointed at a couple of simple wooden chairs for you to take a seat.

"Certainly... But may I first ask who you are? You are not from around here, obviously."

 No.19273

>>19272
He sits down. "Nope. We were asked by the acadamy to investigate the cause of  dissapearances."

 No.19274

File: 1632852891210.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19272
>takes a seat and looks around the office

 No.19275

File: 1632853005931.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19273
"The academy? I see. Well, ask away then, what in particular do you wish to know?"

>>19274
It was a simple office, wooden desk, chairs and boards full with books and even more scrolls. A pair of wall hangings were the only adornments. The single, narrow window allowed for little light to enter.

 No.19276

>>19275
"What we know so far is that various people have went missing. And that a caravan has been attacked by orcs, some claim the orcs were companied by demons.

Those who went missing were petediggers who witness strange creatures.

We figured if we knew some of those who went missing then perhaps we can ask people who knew them, such as witnesses who saw them last."

 No.19277

>>19275  have your guards made any useful findings?

 No.19278

File: 1632853620740.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

>>19276
>>19277
"We only questioned a few people in the area. It is our duty to protect the people in the town, not venture off into the swamplands where these sightings have supposedly been made."

He takes out a scroll and begins to read a few notes.

"We asked a few of the sheepherders who visit town. They mentioned that some went missing... animals returned home on their own or were found astray by other herders. Some animals were found dead and partially eaten - dogs or wolfs most likely."

He read further...

"Regarding the orcs and demons... we talked to the men of the caravan that was attacked: They were attacked by a good dozen orcs. Some of them had bows. They claim 'demons' were among the attackers but we can make little of that story. Two of the guards (a man and woman, both around 30) are missing since the attack; likely dead. The other caravan members fled to Riva, leaving their carts and goods behind. Later on the carts were found though, but part of the good were missing - mostly alcohol and dwarvish knifs."

 No.19279

((Epic is afk for a bit! Please go on without him for now!))

 No.19280

((BRB, might be awhile.))

 No.19281

File: 1632853857851.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19278  Where can we find the sheepherders?

 No.19282

>>19281
If you're lucky in town in the taverns - but mostly likely outside town going about their duties. Most live on the farms an hour or so away from Riva and only visit once a month or so.

 No.19283

File: 1632854129094.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19282  Are there any taverns you'd recommend?

 No.19284

File: 1632854452986.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

>>19283
He thinks for a moment. "Most likely in the 'Fox's Coat' in the western part of town. Lots of crooked folk there, but cheap enough for the sheepherders to spend their money in.

 No.19285

File: 1632854671478.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19284  sounds promising.  thank you for your time
>heads out with Vin to find the Fox's Coat

 No.19286

File: 1632854944983.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19285
It is quite a long walk there, going all the way around the port facilities and over the single, large stone bridge crossing the river.

You reach the part of town called 'Undere Wyk' (translating to 'lower aisle'). Here, mainly those craftsmen live whose trade is associated with dirt, noise and stench (tanners as well as tar, pitch or salt boilers).

As you look around for the tavern in question, you notice a placard requesting help and offering a reward.

 No.19287

>>19284
>>19285
"Thank you for your help. After I pry my alcoholic friend here from the tavern we'll do what we can to help."

 No.19288

>>19286  hmmm
>reads the placard
>>19287  there's time to enjoy the local flavor

 No.19289

>>19288
"Alright, one pint then we're off"

 No.19290

>>19288
It's written in a very crude Common...

>roll for Intelligence -2

 No.19291

>>19290  1d20 - 2 = 1

 No.19292

File: 1632855621508.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19291
You manage to read it: A Holberc (apparently some live in Riva too) named Heffel Gulak asks for help... some of their dogs have been stolen and he offers a reward.

 No.19293

File: 1632855787644.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19289  Hey Vin, someone's missing dogs
>points to the sign
but first...
>goes in and takes a look around inside

 No.19294

>>19293
What's it say? Looks familiar.

 No.19295

File: 1632855902203.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19293
As you enter the tavern you see an assembly of riff-raff of all trades, day laborers and simple workmen who try to relax after a hard day of toil.

 No.19296

File: 1632856080158.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19294  A Holberc named Heffel Gulak asks for help had some of his dogs stolen.  There's a reward.
>>19295
>listens to the conversations while wandering up to the bar and orders a drink

 No.19297

>>19296
"Missing dogs? We gotta help."

>>19295
Observes the rough-types.

 No.19298

>>19296
>>19297
Most people seem to be talking about the daily happenings, work, the wife etc. But you also notice a young lad who appears to be a stockman - at least you guess so from his sheepskin coat and stick.

 No.19299

>>19298
Goes over to the stockman.

"Hello."

 No.19300

File: 1632856537901.gif (2.76 MB, 801x756, 89:84, aj98.gif) ImgOps Google

>>19299
"Hello there... what can I do for you?"

 No.19301

>>19300
"We're just asking around of the dissapearances and beast sightings of late."

 No.19302

File: 1632856736263.png (162.32 KB, 500x379, 500:379, aj71.png) ImgOps Google

>>19301
"Whatever for? You don't like the city guard and heck if they will find any of 'em... I bet it's the orcs who took them."

 No.19303

File: 1632856788667.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19300  have you lost any animals yourself?

 No.19304

File: 1632856872571.png (174.86 KB, 356x463, 356:463, aj86.png) ImgOps Google

>>19303
"No, not me. And the animals are the smallest problem. I've heard from at least three herders that have gone missing and part of the stock with them."

 No.19305

>>19302
Due to the guys farmer accent and the hussle and bussel noise of the tavern, he didn't quite understood what he said.

"You... don't like the local guards?"

>>19304
"And claims of creatures that have been sighted?"

 No.19306

File: 1632857015788.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>19304  Do you know where they went missing from?

 No.19307

File: 1632857232514.png (268.12 KB, 640x360, 16:9, aj70.png) ImgOps Google

>>19305
"They care about the town I guess... but us stockmen don't live here."

>>19305
>>19306
"Some of us looked around, of course. Once we found traces of heavy boots and what appeared to be drag-marks. But that's it. Well, the herding dogs were gone too... all of them. Not dead or anything, just gone."

 No.19308

>>19307
"Missing herding dogs? Has other dogs went missing?"

 No.19309

>>19308
He just shrugs.

 No.19310

>>19309
He wonders to himself, are demons assosiated with the orcs stealing dogs?

 No.19312

File: 1635098381706.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Everyone ready to continue? Do you need a short summary?

 No.19313

File: 1635098505889.jpg (9.88 KB, 243x208, 243:208, 2016-08-23-1471953931-9314….jpg) ImgOps Exif Google

>>19312  summary!

 No.19314

File: 1635098686461.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

The heroes were in the harbor town of Riva.

They were contacted by the Academy of Magic there because things have happened... people have gone missing, supposedly chimeras and demons have been seen. Orcs too.

You talked to the people of the Academy, talked to the captain of the city guard and found a wanted posted by some Holbers (half-orc, half-elf folk) needing help because their dogs have gone missing.

When we finished you were in an inn, asking about those missing dogs and the missing people.

 No.19315

>>19314
((I did had a plan of investigation... but I forgot what I had in mind.))

 No.19316

>>19315
Well, time to think of a new one. For example, you could inquire with the Holberks regarding the missing dogs.

Or you could ask the tracker who searched the area for the academy.

 No.19317

>>19316
He ponders for a moment, still feeling a bit lagged at his train of thought.

"Maybe we should talk to the Holberks."

 No.19318

File: 1635099261234.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>looks around the tavern

 No.19319

File: 1635099320331.png (305.66 KB, 544x576, 17:18, aj41.png) ImgOps Google

>>19317
>>19318
The sheepherder you were talking with gave you a puzzled look.

"Is there anything else I can help you with?"

 No.19320

File: 1635099407272.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19319  tell us about your sheep

 No.19321

File: 1635099608605.png (145.92 KB, 900x772, 225:193, aj40.png) ImgOps Google

>>19320
"Everything's alright with them so far. But like I said, some of the herders have gone missing, some of the dogs have gone missing and some sheep too. It's pretty unsafe outside at the moment."

 No.19322

>>19321  When were you last out with your herd?

 No.19323

>>19319
>>19321
Vinifera looked a bit confused, as if he was out of sorts a bit, trying to recall his train of thoughts.

He turns to Naz.
"We should ask the tracker. The tracker has searched academy grounds... right?"

 No.19324

File: 1635099762056.png (360.68 KB, 856x557, 856:557, aj55.png) ImgOps Google

>>19322
"Just today, Sir. I have no choice but do what I get paid for by the farmers."

 No.19325

>>19323
((He has searched the swamplands where people have gone missing.))

 No.19326

File: 1635099793021.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19323  maybe most definitely!
>>19324  what do the farmers have to say about things?

 No.19327

File: 1635099845048.gif (2.76 MB, 801x756, 89:84, aj98.gif) ImgOps Google

>>19326
"Well, they aren't happy about their sheeps having gone missing mostly. It often takes days to gather up what's left of them as they are all over."

 No.19328

>>19324
>>19326
"Y-yes, sorry. I'm a bit out of sorts. So you were just out with the herd today and witness the sheep or dognapping?"

 No.19329

>>19328
"Oh no, it has happened over many weeks. Every once in a while some of the herders have gone missing. Sometimes a dog too. And sheep.

No one has witnessed it. I heard that some of the peat diggers have gone missing too.

We searched but only found some tracks from heavy boots."

 No.19330

>>19329  Have you found any sheep remains?

 No.19331

File: 1635100091039.png (234.21 KB, 394x368, 197:184, aj27.png) ImgOps Google

>>19330
"No, no remains at all. They are just gone. Maybe some of the them have wandered into the nearby swamps and drowned there."

 No.19332

>>19329
"I see. Have you heard any strange or epculiar noises out in the fields or place of work? Eerie noises or the very least a sense or paranoia?"

 No.19333

File: 1635100344813.png (201.25 KB, 800x450, 16:9, aj32.png) ImgOps Google

>>19332
He ponders for a bit.

"Well... actually, yes. I think I saw something at night. About the size of wolves, two or three of them. My dog started acting strangely too. I thought it was wolfs. Gave a real creepy growl though... very strange."

 No.19334

>>19333
"Hm... so could be wolves killing sheep and dogs?"

 No.19335

File: 1635100665864.jpg (16.12 KB, 383x344, 383:344, aj169.jpg) ImgOps Exif Google

>>19334
"A pack, maybe... but so many times in such a short time. And no one was able to kill any of them? It's not like we're unarmed. I doubt it. It never happened before. Wolfs don't live in this part, only further away in the woods."

 No.19336

>>19333  Have you talked with the tracker about it?

 No.19337

>>19335
"Wolves could be provoked though. But I won't rule out the accounts of demons and what-not."

 No.19338

>>19336
"No, not really. I know where he lives though. His name is Boronian Steinhauer."

>>19337
"Like I said, no wolves in these parts."

 No.19339

File: 1635100968951.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19338  Where can we find him?

 No.19340

>>19338
"Normally no, but it could be a desperate pack of wolves from elsewhere that had to leave their usual territories and desperate enough to attack populated places. Or they could be beasts that are controlled by something or someone."

>>19338
>>19339
"Yes, where can we find the tracker?"

 No.19341

>>19339
He explained where he was living, in another part of town but easy to find.

 No.19342

File: 1635101194292.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19341
>>19340
Vin, let's see if the Tracker can give us some more leads.
>thanks the sheep herder

 No.19343

>>19342
"Good idea."

>>19341
"Thank you for your help."

 No.19344

File: 1635101391726.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19342
>>19343
A good twenty minutes later they found the shed at eastern part of town near the city wall.

A bald man with greying hair, well into his 50, was sitting in front of the shed, carving into a piece of wood with a sharp knife.

 No.19345

>>19344
"Hello, is this Boronian Steinhauer? Tracker for the Academy?"

 No.19346

File: 1635101498539.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19344  Greetings; we're looking for t---  >>19345

 No.19347

File: 1635101536054.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19345
>>19346
"I am Boronian Steinhauer. Hunter is my profession and I am a good tracker if I do say so myself. I work for anyone who pays, the Academy included."

 No.19348

File: 1635101754428.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19347  Are you still in the service of the Academy?

 No.19349

>>19348
"I searched the area near the swamp for them. That was my job. So, no at the moment I'm not."

 No.19350

File: 1635101977234.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19349  Did you find anything interesting?

 No.19351

File: 1635102113239.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19350
"Well, the Academy sent me out to see if there are any tracks because people have gone missing near the marshlands. They particularly asked if there were any unusual tracks...

I did find tracks indeed - and they were unusual. They appeared to be made by goats."

 No.19352

>>19351
"Goat tracks... Did you per chance heard any noises? Or perhaps felt any thing off? Like paranoia?"

 No.19353

>>19351  Where did the goat tracks lead?

 No.19354

>>19352
>>19353
"Into the marshes. And it's quite unusual as goats don't dwell here. Wild goats I mean. And from what I know no one owns any goats here either.

I didn't feel anything off, though of course I've heard about the stories. Strange creatures, orcs and whatnot.

I've been out hunting for 40 years. I don't spook easily."

 No.19355

>>19354
Vinifera wondered if it was cloven devil-hooves or the likes.

"Any particular direction through the marshes?"

 No.19356

File: 1635102545472.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19354  We're investigating the disappearances as well on behalf of the Academy.  Would you be willing to help us track down the goats?  There's surely a hefty paycheck in it for you.

 No.19357

File: 1635102608973.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19355
"I could follow them for a good mile before I lost them. They were leading south into the deeper marshes."

>>19356
"He rubbed his chin. Well, some coin would always come in handy. What are you offering?"

 No.19358

>>19356
"Having a tracker show us the way would help than us fumbling for goats in the swamp."

 No.19359

>>19357
"If the Academy won't pay a feel fr you help, I can offer 20 gold." (I forgot the the currency was called other than gold, silver and bronze hundreds)

 No.19360

>>19359
As he heard that offer he instantly got up. "You have a deal. We can leave any time."

 No.19361

>>19358  I agree
>>19357  how's 40 gold sound?

 No.19362

File: 1635102921996.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19360
>>19361
"40 gold?! We can leave right away, I'll find you your tracks."

 No.19363

>>19361
"As in, you're giving him 40 durats along with my 20 or we both giving him 20 durats?"

>>19362
"Alright. While we won't ask you to go into danger this includes making sure we're there and back again safely."

 No.19364

>>19363  20 each
>>19362  excellent

 No.19365

>>19363
"Let me just grab my bow." He said, a couple of minutes later he came out with his gear, bow, quiver and hunting knife. Also a long stick to feel the ground in the dangerous marshes.

 No.19366

>>19365
Vinifera gives him his half of the payment. Whenever Naz wants to give him his half now or later is his decision.

 No.19367

File: 1635103321309.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19366
>will pay his half later

 No.19368

File: 1635103367918.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19366
He pockets the coins after biting into a coin to test it.

"Do you have your things with you? We might have to camp out in the marshes."

 No.19369

>>19368
"We have everything. We're hardy adventuring sorts."

 No.19370

Boronian Steinhauer led you towards the city gates when he suddenly stopped. Did you hear that?

>roll for Perception

 No.19372

>>19370
>1d20 = 5

 No.19373

>>19370
d20 = 19

 No.19374

File: 1635103988566.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19372
>>19373
Naz has the sharper ears today... he could hear a commotion in an alleyway up ahead. A young female voice gave a surprised - or scared - shriek.

 No.19375

File: 1635104040056.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19374
>>19373
quick!  something up ahead!
>runs toward the commotion

 No.19376

>>19375
He follows Naz.

 No.19377

File: 1635104147320.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>19375
>>19376
Boronian was following you. As you reached the shady alley you saw four obviously drunk men of bad character surrounding a young elven girl. She seemed rather taken aback and confused.

 No.19378

File: 1635104268909.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19377  Hey!

 No.19379

>>19377
Vinifera steps forward.
"I think she has had quite enough for tonight. You should leave her alone."

 No.19380

File: 1635104473608.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19378
>>19379
The four man seemed surprised at firs as the trio arrived. They swore and shook their fists, swearing that they only wanted to show the young lass the good places of town.

>roll for Charisma

 No.19381

>>19380
d20 = 15

 No.19382

>>19380  1d20 = 3

 No.19383

File: 1635104720348.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19381
>>19382
They gave toothy grins as they judged the elf... but as they saw the grim Nazom standing there their expressions changed. They slowly backed off - still swearing - and left.

 No.19384

File: 1635104762378.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19383  are you alright, ma'am?

 No.19385

>>19383
Vinifera gave a smirk. Thinking they were intimidated by him and not the obviously more sturdier dwarf next to him.

 No.19386

File: 1635104959187.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19384
>>19385
"Oh... hello. Who are you?" She looked confused at the other men leaving. "How strange..."

 No.19387

>>19386
"I'm vinifera, and this is my friend Naz and Boronian."

 No.19388

>>19387
"Hello, friend elf, I am Lauriel Eveninsgsong. Have you seen my friend?"

 No.19389

>>19388
"No sorry. Naz heard your screams and we just arrived."

 No.19390

>>19388  We didn't see anyone else.  Did you lose your friend?

 No.19391

File: 1635105551369.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19389
>>19390
"Oh, I hope I haven't startled you. I saw a filthy rat... there's so much filth and bad air in this place. How can humans live here? I already miss the forest and meadows..."

She shook her head and sighed.

"Oh, yes! I have come here searching for our kinsman Navahon. He deals with the humans of this town every two months and has not returned from his last trip."

 No.19392

>>19391
"I'm more of a country rural elf myself. We thought your screams was because of those drunkards?

What exactly is Navahon's business around here?"

 No.19393

>>19392
She seemed to have not even realized the men were trying to do something to her. She seemed to have no experience with humans or towns or anything related to it.

"To trade. He trades carvings and herbs for various things."

 No.19394

>>19393
"Yeah but, does he have anyone in particular to trade to? Such as someone he does business with? Maybe a place or a name?"

 No.19395

>>19393  Where did you come from?

 No.19396

File: 1635106117267.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19394
>>19395
"I... I don't know. He never mentioned that. He just says he comes here to trade.

We are the Dew-Wanderers... we live in a forest, a day's walk to the east of this town. Are you a dwarf?"

 No.19397

File: 1635106188273.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I have seen an elf selling herbs a couple of times on the market square. Not recently though."

 No.19398

>>19396
>>19397
Vinifera wants to help her, but with hardly much information to go by and the fact Boronian was waiting patiently for them to travel through the swamps tonight, he didn't see much he could do for her.

"I think what would be best is to return home to the forest. After me and Naz return from the swamp we can help look for your friend."

He turns to Naz.
"Unless we divide and investigate. One of us goes east to the forest, the other south to the swamp."

 No.19399

File: 1635106344902.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19396  that I am.

 No.19400

>>19398  sounds good to me

 No.19401

>>19400
"So we should divide for the time being?"

((I know splitting up the party in a TTRP is harrowing for dungeon masters. But if both players cannot be present to continue the RP then we could take turns when available.))

 No.19402

File: 1635106603622.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19401
((Yeah, we could do that. Anyway, I'm afraid it's bed time for me. I hope we can continue soon.))

 No.19403

>>19401  depends on Lauriel I suppose

 No.19404

>>19402
Good night.

>>19403
"A'ight. One of us helps Lauriel, the other is with Boronian. Who should it be?"

 No.19405

>>19402  (good night!)
>>19404  I'll leave it up to you.

 No.19406

>>19405
"Hm... I perhaps best go with Lauriel to her elven community. Not all elves are as open and accepting to dwarves as I am and they might be more comfortable talking to another elf than a non-elf. Will you be alright out in the swamps with Boronian? I don't want you to feel you got the short end of the stick here."

 No.19407

>>19406  That will do.  We'll find the beasts in no time.

 No.19408

>>19407
"A'ight. We'll meet up at the tavern tommorow evening and discuss what we find out."

 No.19409

File: 1635430992035.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

So, what will Vinifera do then?

 No.19410

>>19409
He goes up to Lauriel.

"May I come with you? I have some questions for the Dew-Wanderers."

 No.19411

File: 1635431196268.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19410
"What kind of questions? I am sure I can tell you all you wish to know."

 No.19412

>>19411
"Quesitons like, if your people have seen anything strange happenings around your part of the forest, or maybe someone knows more of Navahon to get a better lead on his dissapearance."

 No.19413

>>19412
"She shakes her head. No, there has been nothing out of the ordinary in the forest nor its surroundings." she says with certainty, after all she lives there.

"As for Navahon, he talks little of this time in the city, nor do we ask much. It's a strange place..." she says, half to herself, looking around.

"How can humans live in these dead buildings of rock and dead wood? Even the ground is made of cold stone."

 No.19414

>>19413
"Eh humans are like that and we elves aren't that different. We have our own needs and comforts just like they do even if those requirements are different. But take them away and starve them long enough and the worse of us will claw to the surface."

He ponders at what he thought of for awhile.

"So, your friend Navahon, anywhere in particular in town he does business you know of?"

 No.19415

File: 1635432060000.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19414
"I am not sure we have much in common. We live in different worlds... and perhaps you have already dwelled in theirs for too long, friend."

She ponders for a moment.

"But be it as it may, Navahon only mentioned that he would trade in the big town of men, in a rocky tomb where much trading is done."

 No.19416

>>19415
"Rocky tomb? How much of humans do you know about in general"?

 No.19417

>>19416
"They live short lives, take more from the world than they give and they cower before gods. Most are good and peaceful though, but there are too many of them. So our elders say."

>roll for Intelligence +2

 No.19418

>>19417
"You are right that they tend to take more than they need and fear many-many gods. Isn't that reason enough to pity them?"

d20 = 4

 No.19419

>>19418
"Perhaps so..."

A rocky tomb where trading is done... certainly Navahon meant the market hall at the main square.

 No.19420

>>19419
Vinifera looks around the street.
"I guess I can show you around this town a little so you can get to know people around here more. All the while we can try and find your friend. I'm guessing the market hall would be close to something that looks like a tomb."

 No.19421

>>19420
She agrees though she feels uncomfortable. There were so many people, so many distorted sounds, so much stone and such stench unknown to her.

Eventually you reach the market hall. It was almost 20 meters high and had an elaborately painted wooden ceiling inside. Inside there were numerous market stands.
Outside were galleries with various dealers (astrologers, tooth-pullers, portrait painters, apothecary ...).

 No.19422

>>19421
As they walked through the market together, Vinifera asks a few more questions.
"So Navahon, what exactly did he traded in?"

 No.19423

>>19422
"He traded wooden carvings and herbs for whatever we need or bring us joy. A blade, a pretty bauble, spices ..."

 No.19424

>>19423
"Hm... I guess we should ask around the apothacy then."

 No.19425

>>19424
"You have more experience with humans... I let you do that."

 No.19426

>>19425
He takes her to the apothecary.

"Hello?"

 No.19427

>>19426
An elderly man welcomed them. "Hello there, what can I get you?"

 No.19428

>>19427
((What's the apoth look like?))

"Hello, I was wondering if you were familiar with any other elves. Do you know Navahon?"

 No.19429

File: 1635436992332.jpg (12.06 KB, 142x166, 71:83, Apothecary.JPG) ImgOps Exif Google

>>19428
"Elves? Well, I know the one running that tavern in town... But a Navahon? What does he look like?"

 No.19430

>>19429
"Uh... she can describe him. All I know he does business around here trading carvings and herbs."

 No.19431

>>19430
"He is slim, having blond hair with two plaits over his ears. Blue eyes. About as tall as I am. He sells wooden carvings and herbs."

The pharmacists eyes light up.

"Ah, him... yes, yes, I remember him now! Blond elf selling herbs. Haven't seen him in months."

 No.19432

>>19431
"Months? That's how long he's been gone? Tell me, do you know if has friends in town, or places he prefers to spend time in?"

 No.19433

File: 1635439799373.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19432
"I think he left again right away. Certainly didn't sleep inside town."

Lauriel shook her heads.

"It's been a few months since he was last here." She sighs. "That means he likely never even made it into the town. We should ask the people at the gates."

 No.19434

>>19433
"Alright. The gate keepers may know of something."

 No.19435

File: 1635779738095.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19434
She nods and lets Vinifera take charge as she was not certain where the gates where.

 No.19436

>>19435
He leads the way to the gates until he come across the guards.

"Hello Hello, I was wondering if I can inquire something."

 No.19437

File: 1635779963714.png (419.79 KB, 1280x720, 16:9, guard17.png) ImgOps Google

>>19436
A pair of guards was stationed at each of the gats. There was little traffic going on.

"Yes, what is it?"

 No.19438

>>19437
"We we're wondering if you've seen any other male elves of late. We're looking for a missing friend. A Dew-Wanderer elf who comes to town to sell carvings and wares. Have you seen him around?"

 No.19439

File: 1635780290731.png (416.14 KB, 900x900, 1:1, guard19.png) ImgOps Google

>>19438
They talked to each other for a few moments. "No, we haven't seen any elves besides of a female one today, and I think that's her right there."

 No.19440

>>19439
"I see. Perchance you know of anyone who keep records of visitors to tow who may help us?"

 No.19441

File: 1635780521612.png (59.95 KB, 180x322, 90:161, guard6.png) ImgOps Google

>>19440
"There are no records being taken, there's no need to. We just control anyone coming in who's not a citizen."

 No.19442

>>19441
"But not coming out if we can't find our friend... OK, where else could elves potentially hang out around here?"

 No.19443

File: 1635785515486.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19442
They inform Vinifera and Lauriel that there is nothing like a usual hangout for elves in town. It is very rare that any of them drop by and if so they will likely sleep at any random inn like anyone else.

 No.19444

>>19443
"I see."

He turns to Lauriel.

"Per chance Boronian ever told you where he usually sleeps in town?"

 No.19445

>>19444
(On downstairs computer, almost forgot my tripcode.)

 No.19446

File: 1635787543082.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19444
(You mean Navahon. Boronian is the human tracker.)

"Navahon never mentioned that. I think he usually slept outside of town really as he did not want to stay inside that much."

 No.19447

>>19446
"Okay, I guess we'll walk towards where the Dew Wanderers reside and see if we can find any clues to what happened to him."

 No.19448

>>19447
(Sorry, AFK for 10 minutes or so.)

 No.19449

>>19448
That's fine. Though hoprfully notification will alert me of your response.

 No.19450

>>19447
"I think I know which way he usually travels, we can surely follow it."

 No.19451

>>19450
"OK, lead the way."

((I can't access my stat sheet at the moment, but what would happen if I use mind-friending spell on another elf?))

 No.19452

File: 1635789650085.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19451
((The same as with anyone else really.))

Lauriel and Vinifera left Riva behind them and ventured down the road taking them east. It was an often used road, broad and well maintained.

 No.19453

>>19452
As they walked, Vinifera let Lauriel walked ahead a bit. She was unaware of him raising a hand Jedi-style towards her but she softly heard him say... "Bammbaladin"

 No.19454

>>19453
Roll 6d6 plus 12 please.

 No.19455

>>19454
d20 + 12 = 21

 No.19456

>>19455
No, 6d6, not a d20.

 No.19457

>>19456
((Thank goodness, worst roll ever. Spell probably would of backfired on me and I ended up simping. Plus the projector is a bit blurry. Might hea back upstairs.))

6d6 + 12 = 35

 No.19458

>>19457
[3d6 + 25 = 36]

 No.19459

File: 1635790509462.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>19457
>>19458
Unfortunately your spell has failed to do anything by 1 measly point.

 No.19460

((I'm back upstairs.))

>>19459
"Damn..." he thought to himself. "Hopefully she didn't know what I was trying to do."
For all he knew, she could be the one behind all these dissapearances of late and is actually some powerful sorceress. It was suspicious for even a rather secluded elf to not know basic human stuff. All he can do is keep his guard up around her without alerting her to anything, that is if she isn't already suspicious of him.

 No.19461

File: 1635791060214.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19460
They slowly kept on walking along the road. It was a slow walk because Lauriel kept her eyes peeled on the area to the left and right of the road to find any signs of her friend.

She did not seem to have noticed him trying to cast a spell on her.

 No.19462

>>19461
So it seems... But he figured if he tried again then his next failure might alert her. He will still be nice to her but will keep sharp and suspicious around her.

"Let's look around the area. Signs of tracks, struggle or anything he might have dropped."

((Does it still cost 8MP if failed?))

 No.19463

>>19462
((No, a failed spell costs half the MP)).

>roll for Perception +4 three times.

 No.19464

>>19463
Vinifera looks around the dirt road.
d20 = 9d20 = 19d20 = 19d20 = 6

 No.19465

>>19464
It was already getting late as Vinifera noticed a small object stuck and trodden into the muddy ground on the roadside.

 No.19466

>>19465
He picks it out from the ground and wipes off the mud with his gloves, getting a better look at it.

 No.19467

File: 1635791892348.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19466
It appeared to be a small elfish brooch. Lauriel walked on over to give it a look and realized it was her friend's! She wore a similar one.

 No.19468

>>19467
"Hm..."
He looks around the area where he found it, trying to see if it looks like a struggle or not.

 No.19469

>>19468
>roll for Perception

 No.19470

>>19469
d20 = 18

 No.19471

>>19470
You looked and looked but you did not seem to find anything.

d20 = 10

 No.19472

File: 1635792268837.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19471
"Look, there's an old fireplace over there!" Lauriel called from a bit further up ahead.

 No.19473

>>19472
"Alright. Let's investigate. But stay behind me, it could be trouble."

 No.19474

>>19473
She nodded and stayed behind Vinifera, wondering if he would find anything.

 No.19475

>>19474
Vinifera approaches the campfire, but stays just outside of the fires range of light. He looks to see if anyone is around the fire.

 No.19476

>>19475
It was an old fireplace and there as no light at all. You'd have to either light one or use a spell.

 No.19477

>>19476
Instead of lighting the fire, he looks around to see if he can find anything. Maybe this was Navahon's campsite.

 No.19478

File: 1635792965996.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Roll for Intuition and Perception.

If you make a fire first (or use a FLIM FLAM spell) the rolls are both -3.

 No.19479

>>19478
Vinifera figured lighting the fire would be a bad idea. After all whatever took Navahon away might have found him by his fire light.

Init. d20 = 1
Perc. d20 = 9

 No.19480

File: 1635793499680.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19479
As you looked around you found out the following:

- There were signs of a struggle. Scrub marks of someone being dragged were leading south east.
- There are print marks of four pairs of boots.
- You found three elvish arrows. Two stuck in a tree, one stuck in the ground.

 No.19481

>>19480
Vinifera tries to line up the arrows to some of the print marks on the ground, trying to guess how the arrows were fired.

 No.19482

File: 1635793700468.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19481
They were fired from the camp towards the south east.

 No.19483

>>19482
"If I had to guess", he said to Lauriel, "Navahon was here. He encountered three intruders. He appeared to shoot first given the range of the arrow."

He examines the footprints, to see how big they were.

 No.19484

File: 1635793888993.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>19483
The prints were about human sized. And not the kind of footwear an elf would wear.

 No.19485

>>19484
"Hm... He could of been wearing human shoes, but so would his attackers. This might rule out big-footed orcs."

 No.19486

File: 1635794301416.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19485
"Navahon never had any human shoes. He wears our people's footwear."

 No.19487

>>19486
"Huh..."
He looked around one more time, looking for more elven-like foot prints. Even looking along the trejectory of the arrows.

 No.19488

>>19487
Roll for Perception twice.

 No.19489

>>19488
d20 = 16d20 = 8

 No.19490

File: 1636571855747.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19489
You carefully examine the surroundings once more. You find no further tracks from Navahon the elf.

 No.19491

>>19490
"Hmm... Was  Navahon perhaps skilled in archery?" He asked Lauriel.

 No.19492

>>19491
She nods. "Yes, he was. All of us are to an extent. And these arrow were definitely of elvish craft."

 No.19493

>>19492
"Well, if I had to guess. Navahon was camping out here. However he was approached by three humans. These humans subdue him and dragged him off south east. Given the range of the arrow it's possible he shot first meaning he felt threatened by the humans. Either they were hiding for him to do ill intent or might be possible they were just a bunch of humans who investigating the light of his fire, dodged the arrow and went on the defence. Eitherway we should go south east to follow these drag marks.

 No.19494

File: 1636572596158.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>19493
She listened carefully. "Oh no... that does not bode well but what you have just said makes sense. I fear you read the marks right...."

"Let's follow the drag marks then."

>roll for Intuition -2

 No.19495

>>19494
"I'm hoping it will all be just a misunderstanding that can be resolved. But if not, you might want to return to your people and let me rescue Navahon on my own. It might get dangerous."

d20 - 2 = 16

 No.19496

File: 1636572846885.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19495
Alas, it seemed your talking to Lauriel distracted you from your task. You lose the track after just a few paces.

 No.19497

>>19496
"Ah! Gods dammit!"
He retakes his steps and tries to find the drag marks.
"Well it's roughly south east of here, right?"

 No.19498

>>19497
Lauriel examines the tracks and nods "Yes, it seems so..."

>roll Intuition -2 once more

 No.19499

>>19498
d20 - 2 = 7

 No.19500

File: 1636573363876.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19499
Your focus was much better now, you notice that the trail goes across the street and continues to the other side.

>roll for Perception -1

 No.19501

>>19500
d20 - 1 = 2
Vinifera keeps close to the trail and follows it.

 No.19502

>>19501
Nice roll... you can easily follow the trail and eventually it leads to the edge of the treacherous marshlands.

>roll for Intuition
OR
>roll for Perception

 No.19503

>>19502
>Intuition d20 = 14

 No.19504

Lauriel rolls too...

d20 = 20

 No.19505

File: 1636573805219.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19503
>>19504
Ah shoot... well, the trail leads deeper into the marshes. It would be dangerous to go on from here without Nazom.

 No.19506

>>19505
"Damn." (Too late for perception roll)
"It's too risky to go in..."

 No.19507

File: 1636574014170.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19506
"Yes, it looks like treacherous round. Poor Navahon. What shall we do now?"

 No.19508

>>19507
"If Naz was here we could brave this together... I mean, I guess I could go alone..."
He tries to evaluate the risk of going into a trecherous place.
"And I know you shouldn't come with. Way too dangerous."

 No.19509

File: 1636574273507.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19508
She nods... "I understand. You seem to be an experienced traveler, while I only know the woods of my home well."

It's definitely too dangerous to continue on alone, who knows what you would find. Or who would find you.

 No.19510

>>19509
"Let's return to town... unless you wish to return to your people."

 No.19511

>>19510
"No, I will come with you for now. I feel tired and I fear that evil is afoot in this place. It is no good being out here on my own."

 No.19512

>>19511
He turned red a little at the thought she feels more safe with him than with her people.
"Okay. Let's head back then."

 No.19518

File: 1646324381619.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Recap:
Evil is afoot near the harbor town of Riva.
- Caravans have been ambushed and robbed (by orcs and supposedly by demons).
- People have gone missing who live outside of town.
- Supposed sightings of chimeras.

The local academy of magic has asked you to assist and find out what is going on.

During your investigations you were helped by the local tracker Boronian who also helped the academy earlier.

He has found tracks of goats that lead into the swamp.

You also met an elf girl named Lauriel who was looking for her friend Navahon. He seems to have been kidnapped near the town and was dragged into the swamp as well.

When we stopped, Lauriel and Vinifera were heading back to town to meet up with Nazom and Boronian.

 No.19519

>>19518
Vinifera and Lauriel wait ninfront of the tavern for Nazom and Boronian. All alone in the late evening.

 No.19520

>>19518  (did we find anything?)

 No.19521

>>19520
(The hottest lead are the tracks leading into the swamp outside.)

 No.19522

>>19521  (are Baronian and Naz off on their own then?)

 No.19523

>>19522
(Yes, cause were 'AFK' the last time I played with Epic solo. He was outside of town, found the tracks, now heads back to meet up with you.)

 No.19524

File: 1646329769761.png (106.46 KB, 500x500, 1:1, Dwarf_94666d_5693223.png) ImgOps Google

>>19523
>waits for Baronian

 No.19525

Vinifera and Lauriel were still alone and waiting.
"So... Mmmh, do you.. drink wine per chance?"

 No.19526

File: 1646329868499.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19524
"I think I saw your friend and that elf maiden... We should meet up with them."

Boronian shoulders his bow and approaches them.

 No.19527

File: 1646329908957.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19526  right!

 No.19528

File: 1646330110581.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"Well met! Did you find anything?"

 No.19529

>>19528
"Yes, we found Navahon camp site. There appear to be sign of struggle and draging towards the swamp. It's likely two individeuals jumped Navahon and dragged him off."

 No.19530

>>19529
"I see. We should prepare properly and head there tomorrow morning. We mustn't wait too long or the lead might grow cold."

 No.19531

>>19530
"I agree. So what have you two discovered? Hoping for a visual of whatever it is we're dealing with."

 No.19532

File: 1646330830980.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19530  You're right.  we'll have to pack plenty of ale for the journey.

 No.19533

File: 1646330889570.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19532
"Well... that too I suppose."

>>19531
"Not much really, just the same rumors we have already heard before."

 No.19534

>>19533
"I see. I should probably escourt Lauriel back to her camp. It sounds like things will be getting dangerous from here on if we're gonna go after them."

 No.19535

File: 1646331270493.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19534
"I can stay at my camp if you think it's the best course."

 No.19536

>>19535
"We dunno what we will be up against, or if it's preying on elves in particular."
((I can't remember the kill history.))
"I should make sure you're safe with your people."

 No.19537

>>19536
((The kill history is unknown, just a bunch of people missing; no other elves.))

 No.19538

>>19536
"Well, I won't return to the forest unless I know what happened to Navahon. But I will stay at my camp for now, thank you."

 No.19539

>>19538
"Okay."

>To Naz.
"I'm gonna take her back."

 No.19540

File: 1646331740842.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19539  Ok; be careful

 No.19541

File: 1646331787207.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

((I think it's best to fast forward to the next day.))

 No.19542

>>19540
He nods and he and Lauriel head back to her camp.

"So where abouts are you staying then?"

 No.19543

File: 1646412421870.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

On the next day, Vinifera and Nazom met up with Boronian. If required, he'd come along with them into the swamp.

The elf maiden Lauriel was staying in the tavern where she had found some lodging for the time being.

 No.19544

File: 1646412468350.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

I've packed provisions for the trip.

 No.19545

File: 1646412511628.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19544
How many? Provisions cost 1 silver per person per day.

 No.19546

>>19543
Vinifera checked over his equipment to make sure he had everything.
https://docs.google.com/document/d/18n_2FA9VjmMHgLFTIpPARm9KSpSEb-SmlUIvRhylXRI/edit?usp=sharing

"I have some provisions left over... if they're still good."

 No.19547

>>19546
Yes, they were still good.

 No.19548

File: 1646412604547.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19545  11, primarily of ale of course

 No.19549

File: 1646412676029.png (490.93 KB, 845x627, 845:627, aj9.png) ImgOps Google

>>19548
Duly noted.

 No.19550

>>19548
Ale isn't exactly healthy. If you're sloshed you'll react slow to surprise attacks or may fail to strike accurately.

 No.19551

File: 1646412858495.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>19550  it's necessary life blood

 No.19552

File: 1646412904380.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

I have heard that dwarfs can drink a lot indeed, and still walk streight.

 No.19553

>>19551
Vinifera gives him a look of uncertinty.

>>19552
"I hope so. I'm not carrying him."

 No.19554

File: 1646413001522.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19552  I can only walk straight after I've had my fill
>>19553  I'm bringing plenty for you, too

 No.19555

File: 1646413043687.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

So, what will you do now? Just head into the swamp hoping for the best? Start out where the elf was kidnapped?

Or got a different plan in mind?

 No.19556

>>19554
"Thanks". Couldn't help but appreciate the gesture.

>>19555
"I think we should start where the kidnapping take place and follow the tracks from there."

 No.19557

File: 1646413185726.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19556  that sounds like a good plan to me

 No.19558

>>19557
"I have a feeling the tracks will lead round to the swamp which is better than chancing it blindly in the swamp."

 No.19559

File: 1646413294791.jpg (1.78 MB, 2560x1920, 4:3, Sumpf.jpg) ImgOps Exif Google

The marshes beckon, stretching out before you for uncountable miles.

In what order will you walk, if any?

 No.19560

>>19558
>>19559
maybe we should spread out a bit to cover more area as we look

 No.19561

>>19559
"I want to start at Navahon's campsite, find where the drag marks were going then fin a lead that we can follow."

He ponders.
"If only we had an animal that can track by scent."

 No.19562

>>19560
>>19561
You are at the camp. The trail leading towards the marshes.

>roll Perception +4

 No.19563

d20 + 4 = 10

 No.19564

>>19562
Vinifera looked around where he saw the drag marks last time and now that it was day could see where they were going.

👀d20 + 4 = 21

 No.19565

File: 1646413874794.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian used his sharp senses... 1d20 + 4 = 7

 No.19566

>>19563
>>19564
>>19565
It was a good thing they had Boronian with them. He was a skilled tracker and found some tracks that led straight into the swamp.

"Here they are... not easy to see, not easy to follow either."

 No.19567

>>19566
"Thanks Boronian. They may not be easy to follow, but it's better than searching aimlessly. Let's follow."

 No.19568

>>19566
>>19567
good eye
>follows

 No.19569

>>19568
"Nazom, can I lend your halberd? I need a firm stick to test the ground before? There can be unsafe spots where you suddenly sink in as we proceed. The ground can be treacherous."

 No.19570

File: 1646414180352.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>19569  of course.  you can count on my steel.
>hands over halberd

 No.19571

>>19570
"Let's let Boronian leadf the way. He knows these swamps better than us."

 No.19572

>>19571  I agree

 No.19573

File: 1646414395393.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19571
>>19570
"Thank you, keep your eyes open."

The heroes dared the marshes. The squish and squash of their feet was all they heard, their boots wet over and over. Boronian often stopped and stooped low to search for tracks.

>roll for Perception +3 twice!

 No.19574

>>19573
👀d20 + 3 = 19d20 + 3 = 9d20 + 3 = 21

 No.19575

>>19573
1d20 + 3 = 12
1d20 + 3 = 5
(brb)

 No.19576

d20 + 3 = 11
d20 + 3 = 16

 No.19577

File: 1646414553604.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19574
>>19575
>>19576
Nazom proved to have the best eyes... he noticed that there was something lying just a few feet up ahead on the ground up ahead.

 No.19578

>>19577
"Found anything?"

 No.19579

File: 1646415514557.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19578
You need to move closer. From further away you can only tell it's small and made of metal.

 No.19580

>>19579
Vinifera noticed that Naz has found something and goes over to check what he has found.
"What you found there Naz?"

 No.19581

File: 1646415616387.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19579
>>19580
He only noticed it in the distance too. Gotta move closer.

 No.19582

File: 1646415894769.gif (324.18 KB, 1045x832, 1045:832, trixie_arms.gif) ImgOps Google

>>19581
He approaches.

 No.19583

>>19582
>roll for Intuition

 No.19584

File: 1646416133067.jpg (87.8 KB, 587x529, 587:529, jojo approach.jpg) ImgOps Exif Google

>>19583
d20 = 14

 No.19585

File: 1646416305215.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19584
Oh no! Vinifera missed a hidden snag under water and slight twists his foot.

Roll for 1d3 damage.

 No.19586

>>19585
"Faaaaaaaa-"
d3 = 3

 No.19587

File: 1646416451299.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19586
At least you are now at the item that Nazom saw. It's a brooch... elvish, too.

 No.19588

>>19587
"Gods dammit."
He nursed his foot and turn his attention to the brooch.
"Oh hey, an elven brooch, a bit like mine."
He inspects it.

 No.19589

>>19588
It is similar and yet different than the brooch you owned. Simpler, made of brass, with flower ornaments that are so typical for elves.

 No.19590

>>19589
"It must mean we're on the right track! What do you make of this Boronian?"

 No.19591

File: 1646416956782.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19590
"The young elf must have dropped it. By chance, of on purpose. Let's hope for the latter, it would mean he still has his wits about him. But we are indeed on the right track."

 No.19592

>>19591
"Where do we go from here? Anymore tracks to follow?"

 No.19593

>>19592
"It is getting more and more difficult to find the tracks... the water covers up every step. I think what we need is an educated guess based on the direction of the trail so far, and the brooch..."

>roll for Intuition +1

 No.19594

>>19593
"I best hold onto Navahon's brooch until I can give it back to him."

d20 + 1 = 4
This time careful not to trip or hurt himself on the wet swampy ground like last time.

 No.19595

File: 1646417458943.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19594
The small group proceeds based on the direction Vinifera suggests, deeper into the marshes.

After a short break of food and ale <-1 ration> you press on.

Unfortunately, the local insect population is eager to have lunch too... which means your skin.

>roll for Strength -3

 No.19596

>>19595
"Gah! Damn mozzies."
d10 - 3 = 6

 No.19597

>>19596
You only lose 1 health from dozens of stings... but at least you can resist scratching.

Rolling for Nazom:
d20 - 3 = 9

 No.19598

File: 1646418865217.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

That was some good ale.  

 No.19599

Roll for Perception +3!

 No.19600

File: 1647360443593.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>19599  1d20 + 3 = 18

 No.19601

File: 1647360575412.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19600
Let's see what we see...

1d20 + 3 = 14

 No.19602

File: 1647360724325.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19600
>>19601
Unfortunately you have lost sight of any other tracks than your own. Slowly the sun was setting over the marshlands.

 No.19603

File: 1647360792658.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19602

maybe we should find somewhere dry to setup camp and keep looking in the morning

 No.19604

>>19603
Boronian nodded. "Yes, that does sound prudent. It's very dangerous to keep on moving in the dark... we might wander straight into danger otherwise."

Of course, finding a dry spot is not exactly easy either.

>roll for Perception
>roll for Intuition

 No.19605

>>19603
"Good idea. Hopefully we can find fresh tracks in the morning. But lets set up camp, and hopefully a way to make sure the bugs won't drain us of our fluids by morn."

 No.19606

1d20 = 3  1d20 = 15

 No.19607

>>19604
d20 = 1
d20 = 11

 No.19608

File: 1647361238995.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19606
>>19607
With keen eyes you find a perfect spot to set up camp. There's even a small stream with fresh water close by.

You also manage to set up a proper camp and Boronian lights a fire.

 No.19609

File: 1647361292955.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19607  good eye there.  I wasn't think we'd ever find a dry spot

 No.19610

>>19608
>>19609
"No worries. I just hope the bugs won't be a problem." He said as he slaps a mosquito.

 No.19611

File: 1647361435159.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19608  what are you burning there?

 No.19612

File: 1647361443035.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19609
>>19610
"The fire will at the same time bring the mosquitos to us but many will burn the fire, too. It's a two-edged sword."

It's good you brought rations, you all consume one.

 No.19613

>>19612
Vin had one of his rations (he was down to 4).

 No.19614

>>19611
"I brought some dry firewood along" Boronian says. "Just enough for a day, let's hope we won't have to spend another night here."

 No.19615

File: 1647361559130.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google

>>19612  fine ale after a long day's journey
>passes some satchels around
>>19614  good thinking

 No.19616

>>19615
Boronian takes a firm swig from the skin. "Thank you, very refreshing. I hope tomorrow we will be able to find some proper tracks from that elf fellow."

 No.19617

>>19616  wake me up early!
>prepares to lay down on his travel pack

 No.19618

File: 1647361903290.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19617
"Very well... I wonder if we shouldn't set up some guards though. We're rather deep in the swamp. Can be dangerous."

 No.19619

(brb)

 No.19620


 No.19621

>>19618
"I can take first shift."

 No.19622

>>19621
Boronian nods. "Very good, I'll take the second one... I wonder what we have gotten ourselves into here."

 No.19623

>>19622
"Honestly, I dunno. I know were after Navahon and there's something out there but that's all I recall."

((I forgotten the reasons that lead up to this point.))

 No.19624

File: 1647362302127.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19518
Here's the recap.

 No.19625

(back)

 No.19626

>>19625
Will Nazom take the third shift?

 No.19627

File: 1647362570725.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19626
can't hear you, already asleep!

 No.19628

File: 1647362642137.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19627
>>19623
"I guess that only leaves the two of us to protect the camp. Well... wake me when it's my turn."

 No.19629

>>19624
((That's the recap for the start of the adventure, I just can't recall what we surmised so far. I know we interviewed a few individuals and "something" was out there, possibly demon, posibly orc, that's all I recall. I think I had some ideas and theories but I forgotten them.))

>>19628
Vinifera nods and stays up.

 No.19630

File: 1647362702630.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>snores loudly

 No.19631

>>19629
That's pretty much all you found out so far. And everything was happening around the marshes where you're now.

I recall your theory that the gardener dwarf of the magical academy was shady because he said the moles were eating his flowers.

>>19629
>>19630
Nazom's snoring makes staying awake in the middle of the night easier - which is good.

 No.19632

>>19631
((Oooh yeah I had reasons to think that but I forgotten them. But I think it had something to do with my suspicion that the very academy that called us had the problem right under their nose or something.))

>>19631
As he listens to the snoring, he murmers quietly to himself.
"Hopefully any would be predators will regard the snoring as berastly and stay away."

 No.19633

File: 1647363043008.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19632
((Yes, you thought the academy was involved in some way.))

>roll for Strength -2
>roll for Perception +2

 No.19634

>>19633
((Yeah. Either they know and needed us as patsies, or that there were students in the academy who were doing bad stuff in their school without them knowing about it.))

💪d20 - 2 = 9
👀d20 + 2 = 13

 No.19635

File: 1647363338280.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19634
Vinifera stayed awake, no matter how dark the night.

But... was there something moving in the dark?

>roll Perception +2

 No.19636

File: 1647363379137.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>snores some more

 No.19637

>>19635
Something caught his attention as he stared onto a patch of darkness. Perhaps paranoia?
👀d20 + 2 = 11

 No.19638

File: 1647363509317.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19637
Not paranoia - Morfus! Dangerous slug like creatures that dwell in the swamps. Two were slowly but surely crawling closer. Almost 3 meters long they were long and hungry.

 No.19639

>>19638
"The heck?"
He gets up and tries to take a better look at them, but doesn't approach. He also judges how fast they were going. They were slugs after all.

 No.19640

>>19639
Slugs they were indeed, surely each weight a 100 kilos. And they were slow. On firm ground you could easily outwalk them. But there was little firm ground here. In just a minute they would be here.

>roll for Intelligence +4

 No.19641

File: 1647363838230.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>continues sleeping

 No.19642

>>19640
🧠d20 + 4 = 19

Vinifera doesn't seem the point to wake the others up and that he could easily just take out his sword and cut them up. They don't look very agile.

 No.19643

>>19642
Up they slowly came and they didn't need light to see well. As they came closer, suddenly they shot sharp stings from the holes in their bodies as he misjudged their dangerousness.

1d20 = 131d6 = 5
1d20 = 121d6 = 1
1d20 = 121d6 = 2
1d20 = 91d6 = 3
1d20 = 111d6 = 3
1d20 = 151d6 = 2
1d20 = 191d6 = 1

 No.19644

>>19643
He loudly yells a swear, probably waking up the others.
He still plans to chop these slow slugs up.

 No.19645

File: 1647364249426.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19643
Boronia gave a yell as he awoke. Luckily the stings did not damage as he wore some leather armor.

Nazom too awoke, a sting landing in his beard.

 No.19646

File: 1647364310186.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>19645  hey, it's not morning yet!  wait, what are those!?  baronian, any idea?
>grabs his weapon

 No.19647

File: 1647364414519.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19646
"Morfus! Watch out for their stings... they are poisonous!"

 No.19648

File: 1647364464408.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

The Morfus approached, you have the initiative and may attack first.

 No.19649

File: 1647364527025.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>19647  noted!
>>19648  swings at a blob

 No.19650

>>19647
"I wish I knew that first."

He prepares his sword and fight the slugs.

"They are slow right? We can easily chop 'em up?"

 No.19651

>>19649
Which weapon will you use?

1d6+5        Sword        
1d6+7        Halberd        
1d6+4        Throwing Axe (4); 20 m        

 No.19652

File: 1647364666761.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>19651  halberd, the ole chop chop

 No.19653

>>19650
"They are very sturdy, they can take many blows... but you seem strong enough to take them."

Vin attacks: 1d20 = 51d6 + 6 = 9
Morfu 1 tries to evade: 1d20 = 8

 No.19654

>>19653
Vinifera's blade connects! A heavy blow!

>>19653
Nazom attacks: 1d20 = 121d6 + 7 = 8
Morfu 2 tries to block: 1d20 = 9

 No.19655

File: 1647364825813.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19654
Success, the other Morfu too is heavily hit.

The two big slugs shake their bodies and fire off some stings.

1d20 = 201d6 = 5 Vin
1d20 = 71d6 = 2 Vin
1d20 = 151d6 = 6 Vin
1d20 = 191d6 = 3 Naz
1d20 = 61d6 = 1 Naz
1d20 = 151d6 = 1 Naz

 No.19656

File: 1647364869485.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19655
Each is hit by once but your armor blocks the stings easily.

Your moves.

 No.19657

File: 1647364941340.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>19656  hah!  too easy.
>tries to slice a slug in half

 No.19658

>>19656
I try to stab and cut the snails up.
"Sorry I didn't wake you guys sooner. I thought I could handle a bunch of snails alone."

 No.19659

>>19657
Nazom tries something special there...

1d20 + 4 = 161d6 + 11 = 17

The slug tries to evade: 1d20 = 16

>>19658
Vinifera attacks: 1d20 = 171d6 + 6 = 10

The Morfu tries to block: 1d20 = 6

 No.19660

File: 1647365126969.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19659
Nazom misses the heavy blow by an inch... Vinifera's stab digs deep.

The Morfu don't have tough hides, but a lot of stamina. They try to attack once more.

1d20 = 161d6 = 2 Vin
1d20 = 161d6 = 6 Vin
1d20 = 101d6 = 6 Vin
1d20 = 51d6 = 5 Naz
1d20 = 141d6 = 2 Naz
1d20 = 21d6 = 6 Naz

 No.19661

File: 1647365201636.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>19660
Nazom gets bombarded with splinters! But his thick armor is no match for the stings. Luckily they weren't aimed at Vinifera.

Your turns!

 No.19662

File: 1647365261693.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19661  ouch!  damn slugs...
>stabs the slug instead

 No.19663

>>19661
VInifera still cuts them up. He was lucky not to get directly harmed by them and how slow they were, but it was like passing his blade through a thich slime.

 No.19664

>>19662
>>19663
Nazom tries does some stabbing with the halberd!

1d20 = 191d6 + 7 = 8

The slug tries to evade: 1d20 = 20

>>19658
Vinifera attacks as well with a cut: 1d20 = 191d6 + 6 = 12

The second Morfu tries to block: 1d20 = 3

 No.19665

File: 1647365547121.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19664
Both swing and stab wide! Must be the darkness. Beside them Boronian too was attack and lands a hit with his short sword.

The Morfus go on the offense!

1d20 = 161d6 = 2 Vin
1d20 = 21d6 = 1 Vin
1d20 = 141d6 = 2 Vin
1d20 = 21d6 = 6 Naz
1d20 = 11d6 = 4 Naz
1d20 = 81d6 = 2 Naz

 No.19666

>>19665
>shields himself as best he can

 No.19667

File: 1647365607422.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19665
They have aimed well this time! And - oh no! Nazom feels one of the stings going right through his armor, piercing into his skin! 4 damage.

Your turns!

 No.19668

>>19667  yow!
>gets really angry and tries to slice the thing in half again

 No.19669

>>19668
>roll for Strength+1 too!

 No.19670

>>19669  1d20 + 1 = 5

 No.19671

>>19670
You take no poison damage!

 No.19672

>>19667
Vinifera attacks again... not sure if they were really doing anything at this point.

 No.19673

File: 1647365845616.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19671  hrrraaahhh!

 No.19674

>>19670
Nazom goes for a heavy blow again!

1d20 + 3 = 181d6 + 10 = 12

The slug tries to evade: 1d20 = 8

>>19658
Vinifera attacks: 1d20 = 31d6 + 6 = 7

The Morfu tries to block: 1d20 = 4

 No.19675

File: 1647365989571.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19674
Nazom hits the ground, sending mud everywhere!

>>19674
Oh no! Vinifera would have landed a fine blow there but the slug heaved its heavy body gently sideway, making the sword glance off its slimy hide.

As Boronian lands another blow one of the Morfus has had enough and turns away.

The other takes a breather.

Your turns!

 No.19676

>>19675  how are they so fast!
>tries to hook and flip one of them

 No.19677

>>19676
It's 3 meters long and weighs 100 kilos!

That requires Strength +10!

 No.19678

>>19677  1d20 + 10 = 25

 No.19679

File: 1647366200204.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19678
Let's say it was an attempt...

 No.19680

File: 1647366265071.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19679  they're so heavy, and yet so fast!
>grabs some salt and throws it at the slug

 No.19681

>>19675
Vinifera was confused at how a slug dodge it's attack.
"C'MERE"
He sides swipes it.

 No.19682

>>19680
There's no salt in your inventory! Also, they are pretty slow.

The Morfu aims its attack solely at Nazom!

1d20 = 171d6 = 4
1d20 = 121d6 = 6
1d20 = 201d6 = 1
1d20 = 21d6 = 3
1d20 = 11d6 = 3
1d20 = 51d6 = 1

>>19681
Vinifera attacks: 1d20 = 101d6 + 6 = 12

The Morfu is busy attacking and can't evade the attack.

 No.19683

File: 1647366510820.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19682
Another sting goes right through Nazom's armor! 3 damage!

>roll Strength+1 again

>>19682
A heavy hit! The other Morfu too has had enough and slowly sinks back into the swamp.

 No.19684

>>19682  how did I forget to pack salt!
>>19683  1d20 + 1 = 4

 No.19685

>>19684
Excellent, no damage!

You have been victorious!

 No.19686

File: 1647366750047.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

yeah, we showed them!
>picks the barbs and stingers out of his armor

 No.19687

File: 1647366830070.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19686
You find 1d6 + 1 = 2 intact stings, each worth 2 silver pieces!

 No.19688

File: 1647366907731.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19687  these could be useful...

 No.19689

File: 1647367158525.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

I think it's a good time to stop there for today.

 No.19690

Did we win? Is slug dead?

 No.19691

File: 1647367353304.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19689  (good place to pick up)
>>19690  hah!  look how our foes run.  or slide.

 No.19692

>>19691
"I did not expect them to be so... difficult. if I had known I'd alerted you guys sooner."

 No.19693

File: 1647967714854.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19692
>>19691
"At least they are gone. Are you guys hurt?"

 No.19694

>>19693
"Just my pride. Back at the orchards we never had to deal with slugs like that."

 No.19695

File: 1647968183004.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19692  did you manage to get one?
>>19693  it's fine.  nothing some good ale won't fix

 No.19696

>>19695
"Anyone want to switch shifts or no longer feel like sleeping?"
He looks up to the sky to see what time it was.

 No.19697

File: 1647968303732.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19694
>>19695
Naz, you're at 46/54 life.
Vin, you're at 31/35 life. Full magic.

Boronian gave a nod as he looked at you, you both seemed in good condition indeed.

 No.19698

>>19697
"What time is it?"

 No.19699

File: 1647968563081.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19698
It was some time after midnight, the night would still last several hours at this point.

But Boronian had no issue with taking the next shift for a couple of hours.

 No.19700

File: 1647968586087.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19696  I'm awake for now

 No.19701

>>19699
>>19700
"We should probably get as much rest as we can. Boronian, can you take the next shift? you probably know these swamps better than I do. If I hadn't underestimated those slugs we would of probably had dealt with them more efficiently."

 No.19702

>>19700
>>19701
Boronian sat down and made sure the fire was staying lit after the others had fallen asleep. After a couple of hours he slowly roused Nazom from his deep slumber.

"It's your turn, day will break in two hours or so."

 No.19703

File: 1647968896562.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>19702
>grumbles and wakes up

 No.19704

>>19702
Vinifera used his cloak to cover himself as much as he could, trying to avoid bug bites.

 No.19705

>stokes the fire

 No.19706

File: 1647969058137.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19703
>>19704
Even though some bugs still enjoyed a drink of blood, there were less around than during the day.

>>19705
You notice that only a little wood is left at this point. You had to either find some or spend the final hour of the shift in darkness.

 No.19707

>>19706
>looks around for some more sticks and stuff to burn

 No.19708

>>19707
Roll for Perception +3 twice.

 No.19709

>>19708  1d20 + 3 = 21 1d20 + 3 = 14

 No.19710

File: 1647969521554.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19709
You look around in the dark, few stars were out - or hidden behind clouds. At least your dwarfish eyesight helped you a bit, used to darker places.

You find some wood but it is all wet - as was to be expected in a swamp. But to make matters worse, you suddenly feel one of your feet was stuck in the marshy ground, and you couldn't move it out...

>roll Strength +6

 No.19711

>>19710  urmph.  figures
1d20 + 6 = 20

 No.19712

>>19711
You're stuck! No getting out.

 No.19713

>>19712  urgh.
>tries to wiggle out at an angle

 No.19714

File: 1647969900064.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19713
You manage at last... but your boot remains behind, lost in the swamp.

 No.19715

File: 1647970016458.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19714
>tries to fish out the boot

 No.19716

>>19715
You make quit a noise as you get your foot out and Vinifera awakes, seeing you on the ground, trying to get something out of the swamp.

 No.19717

>>19716
>>19715
Vinifera didn't really get to sleep despite the effort. Now he was looking at a dwarfs rump as said dwarf was hands deep in the muck.

"Naz, what are you doing?"

 No.19718

>>19717  lost my boot!  it's just...  right there...

 No.19719

>>19718
He at u and observes. Figuring Naz has this problem at hand. That or probably figured something hilarious will eventually happen.

 No.19720

>>19718
>roll for Dexterity +5

 No.19721

>>19719
*He sat up

 No.19722

>>19720
>1d20 + 5 = 8

 No.19723

File: 1647970435763.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19722
Hooray! There's the boot!

 No.19724

File: 1647970472756.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19723  my boot!

 No.19725

>>19724
"You found your boot?"

 No.19726

>>19724
>>19725
Suddenly, a small swamp snake poked its head out of the boot (which was filled with muck).

 No.19727

File: 1647970620500.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19725  I got it!
>>19726  you little devil!  get out of there!
>flips the boot over and starts shaking it

 No.19728

>>19726
"How that get there?"

 No.19729

File: 1647970749698.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19727
The snake wasn't very happy about this, landing on the floor along with the muck that had gathered in the boot from it's time in the swamp.

>>19728
Well, it was stuck in the swamp (under'water').

 No.19730

File: 1647970844295.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>19729
"You'd think it be thankful. Why would any creature let alone serpent enjoy writhing around in that muck."

 No.19731

>>19729  get back to your hole!  I made it bigger for ya

 No.19732

File: 1647970945057.png (264.16 KB, 1280x720, 16:9, celes9.png) ImgOps Google

>>19731
>>19730
The snake slithered away back into the swamp and soon disappeared.

Day was coming at last...

 No.19733

>>19732
Vinifera looked up to the sky, seeing the inky black night giving way to the early blue skies of dawn. He never liked trying to go to sleep at this time.

"At this rate none of us will be getting enough sleep."

 No.19734

>>19732  it's about time

 No.19735

File: 1647971153760.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19733
>>19734
You got enough sleep, a good six hours in total.

You can regenerate 1d6-1 life each (please roll).

 No.19736

>>19735
Vinifera still felt groggy.
d6 - 1 = 1

 No.19737

>>19735  1d6 - 1 = 5

 No.19738

File: 1647971385424.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19736
>>19737
Refreshed and after using up one of your rations for breakfast you continue your journey through the swamp, Boronian walking in front, searching for dry spots with his long stick.

But of course, you also needed to find traces of the missing elf.

>roll for Perception +4

 No.19739

>>19738
d20 + 4 = 9

 No.19740

File: 1647971487331.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19738  1d20 + 4 = 9

 No.19741

>>19739
>>19740
Excellent, you find old but still visible foot prints and even a torn piece of cloth on a bush.

You follow the traces up a small knoll...

>roll Strength -2

 No.19742

>>19741
d20 - 2 = 15

 No.19743

>>19741  1d20 - 2 = 4

 No.19744

File: 1647971982153.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>19742
>>19743
While Nazom marches ahead, Vinifera has some issue getting up the small hill, breathing heavily as he's finally up (-1 Strength for a few hours).

As you stand on top of the knoll, you look down at a big lake in the marshes. Fog covers its surface though you can catch glimpses of an island in the middle... the traces lead to the edge of the lake.

 No.19745

>>19744
"I'm a bit out of shape..."

Looks down at the lake.
"You think there is something on that island?"

 No.19746

>>19745
>roll for Perception

 No.19747

>>19745  seems to lead in that direction.  worth a look?

 No.19748

>>19746
Vinifera squints his eyes d20 = 1

 No.19749

File: 1647972269328.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19748
>>19747
Oh, a natural 1! Through the fog you can see a dark, tall shape... there is a tower on that island!

 No.19750

>>19747
>>19749
"Look! Do you see that tower there? That might be where Navahon is!"

 No.19751

File: 1647972380358.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>19750  I don't see anything from here...  but let's check it out

 No.19752

File: 1647972425952.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"But how do we get across? I'm not sure I want to swim in that water..."

 No.19753

>>19752
"Hm... maybe there is a bridge? Or perhaps a boat? Let's check the shoreline."

 No.19754

>>19752
>>19753
which way should we go?

 No.19755

File: 1647972750278.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19753
You did just that, searching the shoreline... the lake was big, you soon realize it would take all day. But after just a bit of searching you find a landing stage. There was a dinghy too - but unfortunately, it was half sunk.

 No.19756

>>19754
"To the righf side and we'll go around."

>>19755
"See? Told you we'd find a boat.. Or what's left of one."

 No.19757

>looks around for tracks near the dinghy

 No.19758

>>19757
Roll for Perception -2.

 No.19759

>>19758  1d20 - 2 = 2

 No.19760

>>19759
You examine the surroundings and find plenty of traces from heavy boots.

 No.19761

>>19760
"We just need to find a way over. Maybe fix thi dingy somehow.... Anyone know how to fix a dingy?"

 No.19762

File: 1647973292810.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19760  here!
>looks to see where they lead

 No.19763

File: 1647973530615.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19762
>>19761
Alas, the traces led just to the landing stage. It was clear that it had been used often in the past by whoever was dwelling on the island.

As the fog lifted you saw another landing spot on the island for a few moments with two boats towed to it.

>roll for Intelligence +1

 No.19764

>>19763  1d20 + 1 = 12

 No.19765

>>19763
d20 + 1 = 8

 No.19766

File: 1647973853617.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19764
>>19765
You go through your inventory list and figure that - if you cut up Vinifera's water skin and use Nazom's hammer and nails you could fix the dinghy... at least for one ride.

 No.19767

>>19766
"Hm... we could use my waterskin. But given we're in a swamp surely there's other materials we could probably use."

 No.19768

File: 1647973956594.jpg (76.72 KB, 800x998, 400:499, batdwarf_by_markdobson_d1r….jpg) ImgOps Exif Google

>>19766
>>19767
maybe it's time to put your rain roof to the test

 No.19769

>>19767
>>19768
Nazom is the one with the rain roof! But yes, that could be used too if dismantled.

 No.19770

>>19768
>>19769
"We can use your rainroof to fix the dingy. That is if there's nothing nearby we can use."

 No.19771

File: 1647974168889.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19770
You really lack the tools to use any other items. Like a small handsaw or a planer.

 No.19772

File: 1647974172043.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19769
>>19770
better find something quick or I'll be turning this rain roof into a rain floor

 No.19773

>>19772
"Alright. Rainroof it is."

 No.19774

>>19773
>>19772
Let's see how good you crafty you are.

>roll Intelligence
>roll Dexterity

 No.19775

>>19773
>starts dismantling the rainroof

 No.19776

>>19774
1d20 = 20
1d20 = 5

 No.19777

>>19774
d20 = 14
d20 = 11

 No.19778

File: 1647974578003.png (449.13 KB, 1280x738, 640:369, aj26.png) ImgOps Google

>>19776
>>19777
Well, well... let's note you down as semi-crafty.

The dinghy is repaired and appears safe and seaworthy, at least for a single trip.

 No.19779

>>19778
"Alright looks good. No regerts here. Let's all set sail."

 No.19780

>>19778
>>19779
here goes nothing

 No.19781

File: 1647974806191.png (176.29 KB, 407x358, 407:358, aj23.png) ImgOps Google

>>19779
>>19780
Off you go, Boronian has some remote knowledge of how to steer the dinghy and you pull the two oars that were lying in it.

>roll for Strength -2

 No.19782

>>19781
d20 - 2 = 10Hopefully not still exhausted from the knoll.

 No.19783

>>19781  1d20 - 2 = 8  easy!

 No.19784

File: 1647975097595.jpg (37.97 KB, 793x422, 793:422, aj24.jpg) ImgOps Exif Google

>>19782
>>19783
You did a good job and were almost at the other side...

>>19776
>>19777

...when your poor Intelligence-rolls catch up to you. You were crafty but made quite a plunder in planning it all.

The dinghy sank!

Roll Strength once more to swim ashore!

 No.19785

>>19784
"Aw hell..."
d20 = 6

 No.19786

File: 1647975172347.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19784  1d20 = 5
this isn't my fault

 No.19787

File: 1647975272064.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19785
>>19786
You make it ashore along with Boronian. You're wet, but safe!

And here I suggest we stop this time.

 No.19788

>>19787
"Dammit, give us a moment to dry up/"

((Yeah, nows good time to stop.))

 No.19789

>wrings out some of his clothes

 No.19790

File: 1648576933235.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19788
>>19789
After taking some time to dry yourself properly you find yourself on the island. Behind you is fog that makes it hard to make out the sore where you came from.

Up ahead is treacherous swamp... and a looing dark tower not too far away.

 No.19791

>looks around for signs of movement, tracks, etc.

 No.19792

>>19790
(Is the swamp between us and the tower?)

 No.19793

>>19792
That's right. It's an island with a tower in the middle. Swamp, some rocky formations and a large patches of water sausages cover the island.

>>19791
>roll for Perception +1

 No.19794

>>19793
"I guess we gotta pass even more boggy swamp to get to the tower. Wonderful."

 No.19795

File: 1648577375220.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19794
"We have to be careful... I don't like the look of this island."

 No.19796

>>19795
"I agree."

Tries to find hard footing over the swamp and walks as carefully as he can.

 No.19797

>>19793  1d20 + 1 = 21

 No.19798

File: 1648577532519.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19796
>roll for Intuition

>>19797
Oh no, a critical failure... if there were any traces, you sure have trampled all over them!

 No.19799

File: 1648577609755.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19798
there don't appear to be any tracks here!
>stomps around kicking debris everywhere

 No.19800

>>19798
Vinifera didn't really paid heed to Naz messing yup any potential leeds given his attentionw as crossing the bogs without accidents.

d20 = 7

 No.19801

File: 1648577752924.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19800
As you move slowly forward you notice it just in time! Another Morfu snail is resting in the muck, barely noticeable.

It apparently has not noticed you yet. You can try to walk around it if you like...

 No.19802

>>19801
Viniera signal to Naz and Boronian and pointed at the slug to alrt them of it. He gestures to keep away and begins to carefully move around the slug to avoid it.

 No.19803

>Roll for Intuition -4 everyone!

 No.19804

>sneaks around the slug
1d20 - 4 = -1

 No.19805

File: 1648578000224.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

1d20 - 4 = 1

 No.19806

>>19803
d20 - 4 = 15

 No.19807

File: 1648578345230.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19804
>>19805
>>19806
The Morfu turns its slug-eyes as Vinifera kicks some mud in its direction... but then decides to go back to resting.

 No.19808

>>19807
Vinifera gave a small silent whine under his breath as he sneaks away from it.

 No.19809

>>19807
>>19808
dumb slugs...

 No.19810

>>19808
>>19809
As you move slowly forward you reach a very deep and dangerous looking patch of swamp. You can move around it though... will you go left or right?

 No.19811

>>19809
"His buddies were not so dumb last night when they almost had us."

>>19810
Let's go around left side of it

 No.19812

>>19811
that way is surely a trap!
>points to the right
yeah, let's go left

 No.19813

File: 1648578711613.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19811
>>19812
The ground is much more solid there, you pass reeds and crooked old trees.

>roll for Perception

 No.19814

>>19813  1d20 = 16
((I need to go for a few minutes for apartment reasons))

 No.19815

>>19813
👀d20 = 18

 No.19816

File: 1648578911249.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19814
>>19815
Your eyes are glued on the ground... which is prudent. Unfortunately you miss a cloud of mosquitos who are having a hay day as they come down on you.

>you lose 1d2 = 2 Charisma from all the stings for the time being

 No.19817

>>19816
Vinifera waves his handss frantically and made spitting raspberry noises to rid of the bugs from his mouth.

 No.19818

File: 1648579190688.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19817
"Those damn mosquitos... I'm really tired of them."

 No.19819

>>19818
"I'm just gladf they were not as big as the slugs around here."

 No.19820

>>19817
>>19818
they don't eat much
>spits a mosquito out of his mouth, pft

 No.19821

>>19819
>>19820
"We better move on quickly before they call their friends and suck us dry."

>roll for Intuition
>roll for Perception

 No.19822

>>19821
"Let's get to the tower as quick as we can."

d20 = 20d20 = 11

 No.19823

>>19821
1d20 = 16 1d20 = 13

 No.19824

File: 1648579658037.jpg (188.33 KB, 655x466, 655:466, Widderhyäne.JPG) ImgOps Exif Google

>>19822
>>19823
I see we're having the good rolls today...

You stumble forward, Nazom almost losing a shoe in the muck again... you sink deep, almost to your knees and make quite a ruckus...

Suddenly you hear a dangerous growling before you... before you stands a creature like a wolf but it has horns like a big ram. On second glance it looks more like a hyena than a wolf.

It bares its fangs and snarls.

 No.19825

>>19824
"Guys we've got trouble."

Vinifera turns to draw his sword. He didn't want to chance it this time and was ready to attack when he can.

 No.19826

>looks around for a stick

 No.19827

File: 1648579857086.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19825
The creature was apparently looking for trouble, bloodthirst seemed to burn in its eyes as it slowly approached...

>>19826
You find a stick!

 No.19828

>>19827
Takes first attack, if he can! Straight to the face. Show he means business and that whatever it is should back off.

 No.19829

File: 1648579925229.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19827
>picks up the stick
here boy
>whistles at it and shakes the stick
you want the stick?  want the stick?  go get the stick!
>throws the stick

 No.19830

File: 1648580018811.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19828
You prepare to strike...

>>19829
When Nazom throws the stick!

>roll for Dexterity!

 No.19831

File: 1648580052707.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19830  1d20 = 7

 No.19832

File: 1648580160398.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19831
Nazom throws the stick! The creature hesitates for a moment... then suddenly turns and chases after it with a chilling howl.

You can try to get away!

 No.19833

hah!  let's go
>goes around on the opposite side of where the beast was

 No.19834

>>19832
Vinifera lowers his sword in surprise of this playful behavior and decides to make sharpish away with Naz. >>19833

 No.19835

File: 1648580645732.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19833
>>19834
You make a run for it... the creature does not seem to follow you - for now.

And soon enough you reach 3 meter high wall with a large metal gate. Behind it looms the tower...

(Time to stop for today.)

 No.19836


 No.19837

File: 1649267898171.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19836
What will you do?

 No.19838

File: 1649267936118.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19837
>inventory  

 No.19839

File: 1649268000585.jpg (43.08 KB, 371x349, 371:349, inventory.JPG) ImgOps Exif Google


 No.19840

File: 1649268095673.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

hmmm, what do you two think?
>investigates the gate hinges, mechanisms if any, locks, latches, etc.

 No.19841

File: 1649268169571.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19840
You notice on first glance that there is no lock.

The hingest must be on the inside and out of your view.

No mechanism is visible.

 No.19842

>>19841
>attempts to jiggle the gate a bit to see if it will open either direction.

 No.19843

>>19842
>roll for Strength

 No.19844

>>19843  1d20 = 1

 No.19845

>>19835
VInifera tries opening the gate.

 No.19846

File: 1649268432891.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19844
Now that's dwarfish strength, you give the door a mighty rattle... but it doesn't even move.

>>19845
You try to push the gate open, but it doesn't even move an inch.

 No.19847

>>19846
"Maybe it's a pull?"
Tries pulling on it than pushing it.

 No.19848

>>19845  maybe we can go over?
>looks up to see if there's anything to try to grapple a rope onto

 No.19849

>>19847
There's nothing to hold on to in order to pull it.

>>19848
Well, the wall is 3 meters (10 feet) high and so is the gate.

 No.19850

File: 1649268782624.jpg (48.91 KB, 620x439, 620:439, gate_kit_a.jpg) ImgOps Exif Google

>>19848
He looks up to see if the rails are sharp on top.

>>19849
If it's a gate, wouldn't their be bars to hold onto?

 No.19851

>>19849
>checks along the wall instead

 No.19852

File: 1649268972027.jpg (124.19 KB, 1024x683, 1024:683, gate.jpg) ImgOps Exif Google

>>19850
No, they aren't sharp at all.

And it's this kind of gate, just pure metal with some rivets.

 No.19853

File: 1649268999280.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19851
In which direction will you follow the wall?

 No.19854

File: 1649269033649.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19853  just looking both ways first

 No.19855

>>19852
"Hm perhaps we could climb over it."

>>19851
>>19853
"Unless you want to check around it? You check one direction, I'll check another and we meet up at back?"

 No.19856

>>19854
"Ooooh wait! I just remembered! I can open locks I know a spell to do it!"

 No.19857

>>19855  that seems like a good idea

 No.19858

File: 1649269160773.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19854
The wall runs a good 15 meters in each side.

>>19855
Of course, if you give it a try.

 No.19859

File: 1649269172733.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19856  that seems like a better idea

 No.19860

>>19858
>>19859
"Yes. Alright".

Vinifera taps the lock of the gate three times with his finger.
"Foramen"

 No.19861

File: 1649269506066.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19860
There was no lock visible... but you figure there has to be some kind of mechanism behind the door.

You perform your spell... but nothing happens. You come to the conclusion that this door simply cannot be opened at all!

 No.19862

File: 1649269618753.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>mumbles under his breath
figures...

>>19860  I'll check this way
>goes to the right

 No.19863

>>19862
"It's more fence than gate. I guess I'll go to the left."

 No.19864

File: 1649269725088.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19862
>roll for perception

>>19863
You come to the corner of the wall, will you go around it?

 No.19865

File: 1649269831209.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19864  1d20 = 18

 No.19866

>>19865
You don't notice anything out of the ordinary and reach the corner. Will you go around it?

 No.19867

File: 1649269901467.png (10.23 KB, 500x500, 1:1, Untitled.png) ImgOps Google

>>19864
((Corner of the wall? Somthething like this?"))

 No.19868

File: 1649269954451.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>19866
>goes around the corner!

 No.19869

File: 1649270100186.png (36.69 KB, 4116x2381, 4116:2381, corner.png) ImgOps Google

>>19867
No, more like this. The green blob being you.

 No.19870

File: 1649270164917.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19868
The wall continues on for a good 30 meters... to the left is the wall, to the right the treacherous swamp.

 No.19871

>>19869
I continue going around the corner and follow the fence until something of interesting is found. Though if nothing happens will wait around back where likely to meet Naz.

 No.19872

File: 1649270249903.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19870
>looks carefully at the nearby swamp

 No.19873

File: 1649270353410.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>19871
You just go around the corner and... there's a smaller wooden door!

Also, the high, thick tower rises up at the end of the wall.

>>19872
>roll for Perception -2

 No.19874

>>19873  1d20 - 2 = 13

 No.19875

>>19874
Most likely it is the increasing fog that prevents Naz from seeing anything interesting there... There is the buzzing of mosquitos and the distant sound of animals, nothing more.

 No.19876

>>19875
>looks along the wall for anything unusual, instead

 No.19877

File: 1649270694501.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19876
You continue on walking along the sturdy looking brick wall. It's old, must have been built many decades ago. You reach the next corner.

>roll Perception -2

 No.19878

>>19877  1d20 - 2 = 16

 No.19879

File: 1649270809274.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19878
Nazom was blind and deaf to his surrounding as he walked around the corner. There loomed the tower, rising up before him at the end of the wall.

 No.19880

>>19873
I check the wooden door, I check to see if it's unlocked.

 No.19881

File: 1649270857366.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19879
>walks obliviously toward the tower along the wall

 No.19882

File: 1649271043622.png (14.51 KB, 1016x688, 127:86, map.png) ImgOps Google

This might explain it better.

 No.19883

File: 1649271188623.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19880
You see no lock. You give it a push and - there being a handle - a pull.

But it won't budge, it appears to be locked somehow.

>roll for Perception
>roll for Perception -3

>>19881
You reach the tower, over 25 meters it rises into the sky. It's made of dark stone, not a single window is in it! But thin smoke can be see drifting away from its very top.

 No.19884

>>19883
d20 = 3
d20 - 3 = 2

 No.19885

File: 1649271379330.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19883
>keeps on walking

 No.19886

File: 1649271412499.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19884
Excellent rolls, even a critical success there on the second one!

Through a crack you can see a latch that keeps the door locked from inside.

What's more, you can hear voices from inside... Orcs! Two of them, they seem to laugh and have a jolly time. You also hear growling like from an animal.

 No.19887

>>19885
You come around the next corner... and there further ahead stands Vinifera at what seems to be another door.

 No.19888

File: 1649271701840.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19884  Vin!  find anything?

 No.19889

>>19886
"Hm... I could use magic... or I can outsmart them."

Vinifera looked towards the opposite direction of the door, to see what is out there in front of the door.

>>19888
"Hello Naz. Yes. This wooden door is locked and beyond it is two orcs... and maybe something else. But I have a cunning plan."

1. Loudly knock on the door.
2. Hide behind the corner of the wall.
3. Once the orcs come to investigate, throw a rock or something towards the swamp causing a distraction.
While the Orcs are distracted, we slip by into the wooden door and lock it behind us, keeping them out.

"And that's the plan. Hey wears Boronian? I don't want to accidentally lock him outside with the orcs."

 No.19890

File: 1649272010783.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19889
There was nothing but swamp, stretching out before him...

Boronian approached, he had wondered off for a bit himself.

"Everything is clear, no wilde creatures close by" he said as he returned.

 No.19891

File: 1649272164375.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19889  they might be dumb enough to fall for it.  dumb orcs.

 No.19892

File: 1649272286926.png (8.14 KB, 500x501, 500:501, Untitled.png) ImgOps Google

>>19890
>>19891
"We knock loudly and then hide around this corner. And if they're not far away from the door, we can throw a rock or something to draw them away from the door far enough for us to slip by.
Once inside we lock the door behind them."

 No.19893

File: 1649272335291.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19892
"Let's hope they are stupid enough and fall for it. If not, we're in for a fight."

 No.19894

>>19893
"I hope so."

"Naz, you pick up a large stone and hide behind the corner with Boroniam... unless you want to do the knocking."

 No.19895

>>19894
Boronian hides, but readies his bow.

 No.19896

File: 1649272570483.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>19894  right
>looks around for a large stone

 No.19897

>>19896
Vinifera waits until Naz hides around the corner before he begins his plan.

 No.19898

>>19896
You find one after only a little searching.

 No.19899

File: 1649272813222.png (8.64 KB, 230x230, 1:1, 1649272286926.png) ImgOps Google

>>19898
>picks it up and hides around the corner, at an angle where he can throw the stone over the orcs' heads and past the door

 No.19900

>>19899
Vinifera nods as NAzom hides.

With the pommel of his sword, Vin starts knocking loudly at the wooden door, practically bashing at it. At a good three seconds of loud bashing and banging he quickly dashes to the corner to hide.

 No.19901

File: 1649273190439.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19900
There is suddenly loud growling, even barking coming from behind the door.

Then it is opened and an angry orcish voice can be heard, shouting in their own language!

 No.19902

>>19901
((Was I quick enough to hide away? Did the orcs notice me?))

 No.19903

>>19902
((No, they haven't noticed you.))

 No.19904

File: 1649273281169.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19901
>readies to throw and waits until he hears the orcs come outside

 No.19905

>>19904
You hear one orc coming outsides, the others - two more apparently - seem to remain inside still.

 No.19906

>>19904
Vinifera gives Naz the signal to throw the rock as far away from the door as he can throw. Hopefully it'll make a noise loud enough to draw them away.

 No.19907

>>19905
>>19906
>throws the stone in a high arc as far as he can

 No.19908

File: 1649273435337.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19907
>roll for Strength

 No.19909

File: 1649273467596.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19908  1d20 = 11

 No.19910

File: 1649273619886.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19909
Well done. The orcs rush out, all three of them, bearing sharp scimitars and leather armor. Shouting angrily.

 No.19911

>>19910
Hugging the wall of the fence, he beckons the others to follow as they sneak pass the distracted orcs and get to the wooden door.

 No.19912

>>19911
>sneaks

 No.19913

File: 1649273857260.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19911
>>19912
All three of you sneak into the open door and close it behind you. You stand in a big shed that seemed to have been built right behind the wall.

(And here I'll stop for today).

 No.19914

File: 1650049843207.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

I can't believe that worked

 No.19915

File: 1650049894998.jpg (604.51 KB, 1179x1029, 393:343, Shed.JPG) ImgOps Exif Google

This is the shed you're in. There's another door to the north (plus two small windows), and an open passage to the right leading into a smaller room.

 No.19916

>>19915
Vinifera makes sure the door they just entered through was locked behind them, so that they couldn't get back in. Still, he kept an ear out for them for when they no doubt return and bang on the door.
But for now he inspects the cages.

 No.19917

File: 1650050048437.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19915
>checks the crates and barrels

 No.19918

File: 1650050154314.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19916
There's a total of four dogs in the cages, shaggy mutts all of them. One barks loudly.

>>19917
There's animal food in them. Not just fit for dogs.

 No.19919

>>19918
Vinifera tries to calm the dogs.
"Oh hey there, easy friend!"
Though it's understandable given the dogs didn't recognise these strangers.

 No.19920

>>19919  try this
>brings some food to the dogs

 No.19921

File: 1650050314849.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19919
The dog barks loudly and seems scared and confused.

>>19920
He begins to gobble the food down eagerly and is much calmer now.

 No.19922

>>19921
"Let me try something..."
Copying Naz, he took took some food and reached his arm into the cage to offer the dog the food,m knowing full well risking his arm in the progress.

 No.19923

File: 1650050579897.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19922
You had to be careful, the dog was so eager on getting the food that it was possible he'd accidently bite you.

With food being handed out, the other dogs started to bark as well.

 No.19924

>>19923
>brings some food to the other dogs

 No.19925

>>19923
VInifera was willing to feed the dogs. Even willing to pet the scared one if it would approach.

"Naz, I don't think these dogs are inheritly evil animals. Just kept in poor conditions. I think we should help them if we can."

 No.19926

File: 1650050738535.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19924
>>19925
The dogs were eating with gusto.

Suddenly there was a rattling at the door. Then some cursing, then more rattling, then a hard kick that made the door shake.

 No.19927

>>19926
"Naz, you do you, I'll be right back."

He goes over to the door.

"What's the password?"

 No.19928

File: 1650050862436.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19927
For a moment there was silence... then he heard an angry orcish voice.

 No.19929

>>19925  alright
>>19926
>leaves a bit of extra food with each of the dogs
>goes to look through the open door

 No.19930

>>19929
You saw a large working table and several tools hanging on the wall (hammers, saw, nails, rasp)... on the wall also hung two blankets and saddles for horses. There were also some keys.

 No.19931

>>19928
"Alright. Was worth a shot."

Vinifera goes back to the cages.

"Naz, open the cages, lead all the dogs out here with the food. I have a plan."

Vinifera quickly looks over the caged dogs to see the biggest, toughest doggy they had.

 No.19932

File: 1650051233393.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19931
There was one that was bigger than the others.

Harder rattling could be heard at the door. One of the dogs barked loudly as a reply.

 No.19933

>>19930  I might be able to use some of these tools
>looks at the saw and hammer
>>19931  what's the plan?
>gets some more food ready and starts opening cages

 No.19934

File: 1650051430450.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19933
You notice the padlocks on the cages. But you recall there were keys hanging in the smaller room... you try them out and they fit the cages.

Two orcs seem to be busy throwing themselves against the door... it would give way soon.

 No.19935

>>19933
There are three hammers of various sizes; the saw was a big ripsaw.

 No.19936

>>19932
>>19933
"I'll open this cage and befriend this dog. It will take a lot of magic out of me. But if you can open the other cages we can get a pack of dogs on our side."

Vinifera goes to the big dogs cage.
"OK, I know you probably don't like me, but I'm going to help you and see where it goes from there."

Vinifera whispers "Foramen" and taps the padlock three times.

While he knows there are probably keys around >>19934 would probably take too long finding the right key. So will have to do this now.

 No.19937

>opens the locks and opens the other cage doors
>hands some more food to the dogs to coax them out

 No.19938

>>19936
>>19937
Two of the dogs get out of the cages, the other two were still busy with their food - before they too decided to come outside.

 No.19939

>pets the doggos
>>19936  what now?

 No.19940

>>19938
With the cages open, VInifera coaxes out the biggest, toughest looking dog they had.

"C'mon lad. I need a favour from you."

>>19939
"We need the help from the Alpha."

 No.19941

>>19940
>roll for Intuition +1

 No.19942

>>19941
d20 + 1 = 17

 No.19943

File: 1650052088782.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19942
Nothing comes your mind... do your spell!

One of the orcs has wedged his sword blade into the door - it will give any moment.

 No.19944

File: 1650052140989.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19942  maybe they already don't like the orcs

 No.19945

>>19944
"They're gonna if we can lead them."

>>19943
"Alright buddy. You're gonna be the alpha but I need to be the leader, so here goes."

He rasied his hand to the dog and says "Bannbaladin" and proceeds to rest his hand on the dogs head.

 No.19946

>>19945
>roll 6d6 = 27

 No.19947

File: 1650052465557.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19945
>>19946
The dog looks up at you and seems to like you a lot.

 No.19948

>>19947
"I dunno if my spell means you can understand me eprfectly, but you need to lead these dogs against your captors. Are you with me?"

He prepares his sword.

"Then we're taking you all back to your homes afterwards."

 No.19949

>>19948
>roll Intuition -3

 No.19950

>>19949
d20 - 3 = 11

 No.19951

File: 1650052761467.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19950
You can tell that none of these dogs are made for fighting... maybe the dog you used your spell on would stay, but you're sure as soon as that door to the swamp is open, those dogs will bolt and try to find their ways home.

 No.19952

Any ideas, Naz?

 No.19953

>>19951
"O-Okay, you're not fighting dogs."

Vinifera opens the door to the tower

"Can you at least get all the dogs in here where they will be safe? Me and Naz will defend you. We promise."

Not quite what Vinifera had in mind given they're not a pack of hunting dogs as he thought, but he'll be damned if he endanged god doggies on his watch.

"It might be just us to fight them Naz."

 No.19954

>>19952
>looks around for some boards

 No.19955

File: 1650053042021.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19953
The dog gave a bark. One of the dogs went into hiding as the door rattled louder than ever. The other two decided to bark some more.

>>19954
Yes, you found some two-by-fours in the work room.

 No.19956

File: 1650053125421.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19955
>uses the hammer and nails to hammer some boards into the door to reinforce it

 No.19957

>>19955
Vinifera decides to draw his sword and ram it into the weakest part of the door, driving his blade through the wood and into whoever was unfortunate enough banging at the door.

 No.19958

>>19957
You hear some angry shouting... you hit somethin, a glancing blow at best but there was some blood on the blade.

>>19956
>roll for Strength -4

 No.19959

>>19958
Vinifera pulls the sword out and proceeds to help Naz reinforce the door.

 No.19960

>>19958  1d20 - 4 = 4

 No.19961

File: 1650053365574.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19959
>>19960
You manage to reinforce the door, this will hold for quite a well.

After more angry shouting - mixed with lots of barking - the rattling stopped.

 No.19962

>>19961
"Alright. That'll hold a while. Let's check for a back exit and get these dogs out."

Vinifera quickly runs over to the tower where the dogs were hiding. Looking around the room while assuring the dogs they'll be fine.

 No.19963

File: 1650053861848.jpg (211.4 KB, 1179x1029, 393:343, Shed2.JPG) ImgOps Exif Google


 No.19964

>checks the other door

 No.19965

File: 1650053954529.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19962
You find the hiding dog sitting under the working table. Boronian is there too, trying to coax it out.

 No.19966

File: 1650054020690.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19964
It opens... the first thing you see is a big hedge in front of you... and you hear the raw laughing and singing of more orcs to the left.

 No.19967

>>19965
"We may have to defend these dogs. It was foolish of me to get them to fight"

Notice Naz at the other door.

"Boronian, can you lead the dogs back to town?"

 No.19968

File: 1650054117268.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19967
I might, if we find a way out of here.

 No.19969

>>19966
>checks the position of the hedge vs the orcs?
>>19967
>>19968
>he whispers
more orcs inside

 No.19970

File: 1650054323909.jpg (1.92 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google


 No.19971

>>19968
>>19969
"For now, we can't find Navahon and rescue these dogs at the same time, and right now these dogs need our immediate rescue. Me and Naz will distract the orcs while you take the dogs away, can you do that?"

 No.19972

File: 1650054406509.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19971
"Yes, but where should I take them? Our only escape route was boarded up."

 No.19973

File: 1650054516546.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google

Time to stop for today I'm afraid, almost bed time for me.

 No.19974

>>19972
"If I recall, there is the main exit to the east of here. It was locked on the outside but you might be able to open it from this side. Me and NAz will take on those rocs while you escape."

 No.19975

>>19973
((Yes. Let's continue from >>19974 another time.))

 No.19976

File: 1650054580218.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19971
>>19972
We'll have to deal with the orcs first.

>>19973
>>19974
((good night))

 No.19978

File: 1652008385077.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Time to continue.

 No.19979

File: 1652008514745.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google

maybe we can use the dogs to distract them

 No.19980

>>19979
"We could, yeah. Let's fight the orcs and let the dogs help."

 No.19981

File: 1652008938292.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I'll be right behind you."

 No.19982

File: 1652008944818.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19980  if we can get the dogs to run in first, that might confuse the orcs.

 No.19983

>>19982
"I have a feeling the dogs would be eager to bite at their captors. I'll encourage the alpha to know what we're going to do and when the dogs have them distracted we attack."

 No.19984

File: 1652009138052.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19983  I'm ready

 No.19985

>>19984
"Alright, let's do this."

He looks over to the alpha and indicates to him what they were gonna do. The dogs will hound the orcs and distract them while they fight the orcs.

 No.19986

>>19985
>roll for Charisma -3 or Intuition -3

 No.19987

>>19986
d20 - 3 = 16
d20 - 3 = 9

 No.19988

File: 1652009421555.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>19987
I said OR! Pick one and roll once more.

 No.19989

>>19988
Uh.. the successful one... no? OK.

Charisma.
d20 - 3 = 10

 No.19990

File: 1652009758527.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19989
The dog seems to be listening. At least he will do his best - as far as he can.

 No.19991

>>19990
"Alright, let's do this."

Vinifera prepares his sword to fight and readys himself against the orcs. When the orcs break through the dogs will surround, bark and bite at them while he and Naz will directly fight.

 No.19992

File: 1652009913105.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19991  let's do this!

 No.19993

File: 1652009985934.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19991
>>19992
So, where will be heading now? You know, the orcs seem to have stopped trying to get inside. The rattling and shouting had stopped a while ago.

 No.19994

>>19993  to the interior, no?

 No.19995

File: 1652010116666.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19994
"Got it." Boronian readies his bow.

 No.19996

>>19993
"Oh... I thought... they were trying to get in and we had to prepare for battle.

Well I guess if we're not doing that, we should try and get these dogs back home."

>>19994
"Yeah let's look around first before we head out."

 No.19997

File: 1652010208823.jpg (1.92 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google


 No.19998

File: 1652010259053.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19996  can't the dog help us with the orcs on the inside?

 No.19999

File: 1652010290723.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19997
Boronian slowly opens the door to the yard... peeking inside. He points that three orcs who are laughing and drinking. Apparently they haven't noticed anything off so far.

 No.20000

>>19998
>>19999
"Yeah, we can fight them if the dogs help us."

 No.20001

File: 1652010445926.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20000
Boronian sneaks outside, luckily the fog surrounding the island was in here too, though not very thick.

 No.20002

File: 1652010564786.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>follows Boronian

 No.20003

File: 1652010609813.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20002
>roll for Dexterity

 No.20004

>>20003  1d20 = 18

 No.20005

>>20001
>>20002
Vinifera sneaks around the other way. Given the dogs were following him he figured he'd be less conspicuous so instead he lead the pack a fair bit a way and waited for Boronian and Naz to start the fight.

He could still see the fire from the orcs and can still hear his friends. All he had to do was wait in the fog.

 No.20006

>>20004
The orcs pricked up the ears.

1d20 = 10

 No.20007

File: 1652010833414.jpg (4.07 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20005
Show me where you're sneaking to.

 No.20008

File: 1652010938768.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20006
The orcs did not seem to be bother and kept on drinking.

 No.20009

>>20007
Vinifera looked around the court yard and figured "This place doesn't look all that big and this mist isn't that thick enough to conceal me and a pack of dogs."

He looks over to Naz and indicates he will stay in the kennel area and wait for them to start fighting before he engages.

 No.20010

>>20008
>waits to see what the dogs do

 No.20011

>>20010
Vinifera indicated that he will wait back until Naz and Boronian engages in the orcs. Then he will rush in with the dogs to distract and help.

 No.20012

>>20011
>sneaks closer to the orcs and takes a look

 No.20013

>>20012
>roll for Dexterity +3

 No.20014

>>20013  1d20 + 3 = 7

 No.20015

File: 1652011333592.jpg (4.16 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20014
Very good!

You sneak quite a bit closer.

 No.20016

>looks at the orcs to assess the situation

 No.20017

File: 1652011536260.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20016
Two are sitting with the back to you, a third one is opposite to them and could see if you he weren't busy drinking.

Their weapons are lying next to them.

 No.20018

>>20017  (what's my inventory?)

 No.20019

File: 1652011680850.jpg (82.52 KB, 473x651, 473:651, Nazom.jpg) ImgOps Exif Google


 No.20020

File: 1652011924138.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>20019
>readies his throwing axes on his belt
>arms the halberd
>sneaks up behind the two orcs using one of them to block him from sight of the third
>stands up and makes himself known, placing the blade of the halberd visibly next to one of the orc's necks.
>shouts
HANDS UP, ALL OF THOU!  IF THOU VALUE THINE LIVES

 No.20021

File: 1652012008321.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20020
>roll for Courage!

What is Vinifera doing?

 No.20022

>>20020
Vinifera was expecting a fight, but sees how this turns out before engaging.

 No.20023

File: 1652012040091.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20021
1d20 = 14

 No.20024

File: 1652012122443.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20023
The orcs seemed surprised, but not all that shaken by a single dwarf, even if he had an advantage.

Roll for Charisma +3!

 No.20025

>>20024  1d20 + 3 = 11

 No.20026

File: 1652012283173.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20025
>>20023
Unfortunately, Naz sounded way better in his head than he actually did.

Two of the orcs reached for their weapons while the third one (who had the halberd pointed at him) was sitting still.

 No.20027

File: 1652012334964.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>20026
>throws an axe at one of the reaching orcs, aiming for his hand

 No.20028

>>20026
"I guess this is my cue."

VInifera whistled a little to indicate the dggs to follow him. "C'mon!" He said in an excited tone to encourage them.

He then proceed to back up Naz with a small pack of domestic dogs.

 No.20029

File: 1652012569494.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>20027
From this range you cannot miss!

1d6 + 4 = 8 damage
1d6 + 4 = 7 damage

The third orc rolled aside, hurting himself on the halberd. [1d6+7-3] damage

Boronia fired a shot and hit!
1d6 + 5 = 11 damage

>>20028
Two of the dogs start growling, then one ran out, another followed... then all the dogs came running towards the orcs.

One pounced at an orc, knocking him over while the other dogs for the time being decided to only bark loudly and circle them.

 No.20030

>>20029
1d6 + 4 = 5

 No.20031

>>20029
This was the plan.
The dogs distract while Naz, Vin and Bor fight.

 No.20032

File: 1652012751923.png (55.64 KB, 507x276, 169:92, batdwarf vs zombies.png) ImgOps Google

>>20029
>stabs the toppled orc in the leg

 No.20033

>>20031
You catch up with the others, you can attack next round.

Boronian reloads.

>>20032
Attack 1d20 = 4 for 1d6 + 7 = 9 potential damage.

 No.20034

>>20033
While the dogs are yapping and biting, Vinifera fights the most distracted orc.

 No.20035

>>20033
Hit!

One orc his at the dog 1d20 = 4.

The other attacks Naz!

1d20 = 3 for 1d6 + 5 = 9 potential damage.

 No.20036

>>20035
Nazom tries to evade: 1d20 = 14

 No.20037

File: 1652012928057.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20036
Nazom is hit for no damage, his armor is too thick!

>>20034
Got it.

Nazom, what are you doing next turn?

 No.20038

>>20037  (what's the status of the orcs?)

 No.20039

>>20038
Two have gotten quite some hits but are still in decent shape. They too are armored and have lots of health.

The third one is doing great.

 No.20040

>>20039
Vinifera keeps fighting the orc that is hassled by the dogs.

 No.20041

>>20039
>throws his remaining axes at the orcs

 No.20042

File: 1652013302642.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20040
Vinifera arrives and attacks 1d20 = 191d6 + 6 = 12. Orc 3 ties to evade 1d20 - 2 = 14.

Boronian fires at orc 1: 1d20 = 11d6 + 6 = 11

Naz throws his axes at orcs 1 and 2:
1d20 = 31d6 + 4 = 7
1d20 = 11d6 + 4 = 6

 No.20043

>>20042
Critical hit by Boronian... orc 1 falls over with an arrow in his neck and no longer moves.

Critical hit by Naz at orc 2! He is badly injured.

Vin misses!

Orc 2 attacks Naz who cannot evade. 1d20 = 51d6 + 5 = 10

Orc 3 attacks Vinifera: 1d20 - 2 = 21d6 + 5 = 8

 No.20044

>>20043
Naz is hit! 1 Point of damage.

Vinifera tries to evade: 1d20 = 20

 No.20045

File: 1652013465133.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20044
Critical failure! Vinifera stumbles and drops his weapon! Oh no.

 No.20046

Your turns!

 No.20047

>>20045
"Aw shit!"
While the plan was for the dogs to distract his opponent, he hoped that in doing so he would fight the orcs that the dogs were distracting before the orcs would harm the dogs. Now he was the one in harms way.

Given the floor is rather muddy (was it?) he attempts to sling mud in the orcs face so that he could have time to grab his sword.

 No.20048

File: 1652013608456.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>20045
>swings the halberd's axe blade into the side of orc 3

 No.20049

>>20048
Boronian reloads.

Naz attacks orc 3 with the halberd 1d20 = 91d6 + 7 = 10.

>>20047
Vinifera flings mud at orc 3! 1d20 = 20 Dexterity

One of the dogs attacks orc 3: 1d20 = 21d6 + 3 = 8

 No.20050

File: 1652013776987.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20049
Orc 3 tries to evade. 1d20 - 2 = 16

>>20049
Critical failure again! The mud lands on one of the dogs who barks angrily at Vinifera!

The dog bites the orc!

 No.20051

>>20050
Vinifera stumbles and tries to get at his sword to fight.

 No.20052

File: 1652013910586.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

Orc 2 attacks Nazom 1d20 = 171d6 + 5 = 11.
Nazom evades: 1d20 = 15

Orc 3 attacks Vinifera: 1d20 = 141d6 + 5 = 9
Vinifera evades: 1d20 - 2 = 7

 No.20053

The orcs miss their attacks!

>>20051
Got it!

What's Naz doing?

 No.20054

>>20053
Stab at the orc... hopefully no more twenties and accidentally hurt a dog.

 No.20055

>>20053
>rushes the other orc and stabs

 No.20056

File: 1652014121348.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20054
Vinifera attacks orc 3: 1d20 = 111d6 + 6 = 8
The orc tries to evade: 1d20 = 19

>>20054
Nazom rushes at orc 2: 1d20 + 4 = 51d6 + 11 = 16
The orc tries to evade: 1d20 = 6

Boronian fires! 1d20 = 81d6 + 6 = 11

One of the dogs attacks orc 3: 1d20 = 111d6 + 3 = 6

 No.20057

Vinifera, Boronian and the dog score hits! Naz's mighty rush attack mows down the orc, killing him.

>>20056
The final orc swings heavily at Nazom! 1d20 + 4 = 171d6 + 10 = 13

Nazom evades: 1d20 = 5

 No.20058

File: 1652014277418.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20057
He misses!

Your turns!

 No.20059

File: 1652014453901.png (76.78 KB, 500x375, 4:3, tumblr_mnsve5WkIj1snsprdo1….png) ImgOps Google

>>20058
>sweeps his halberd under the orc's legs

 No.20060

>>20057
>>20058
"Good!"
Turns his attention to the last orc to fight.

 No.20061

>>20059
>>20060
Vinifera attacks orc 3: 1d20 = 191d6 + 6 = 7
The orc tries to evade: 1d20 = 6

Nazom sweeps at orc 3’s feet: 1d20 + 3 = 81d6 + 7 = 13

Boronian reloads!

The dogs bark madly, one decides to flee back tot he shed.

 No.20062

File: 1652014710375.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20061
The orc gets swept off his legs and falls dead to the ground amidst the other two!

You have won!

 No.20063

>>20062
"YES! Let the dogs feast on your carc- on second thoughts, we dunno where these three been, let's not make the dogs sick."

 No.20064

>>20060  they could have just not reached for their weapons...
>>20062
>checks to see if any of the orcs are alive

 No.20065

>>20064
"Vinifera also looks around. He'd rather not meet any more surprises and have the run of this place."

 No.20066

File: 1652015105698.jpg (4.07 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20064
You examine them but you notice that they are dead.

Boronian tries to get his two arrows back from the orcs bodies. 1d6 = 31d6 = 6

>>20065
The dogs are wildly barking for a while but eventually they fall silent.

One of the dogs was badly hurt.

Vinifera finds:
>some herb-beds, but no one is growing there at the moment because of the season
>the entrance to the dark tower, a heavy wooden gate with a big keyhole

 No.20067

>>20066
Vinifera noticed the limping dog and goes to check on it.

"You fought bravely friend. Let me check on you."

 No.20068

>>20066
>gets his axes back and wipes them off on the orcs
>searches the orcs

 No.20069

>>20067
The dog groans in pain, his wound is rather deep.

>>20068
Roll 4x 1d6... if you roll 1-5 they are undamaged and can be re-used.

Boronian noticed one of his arrow shafts has broken. The pockets the other arrow.

 No.20070

>>20069  1d6 = 5 1d6 = 5 1d6 = 5 1d6 = 1

 No.20071

>>20070
Nice, all the axes are in good shape.

 No.20072

File: 1652015467029.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>20071
>searches the orcs!

 No.20073

>>20069
"Naz, if you can find any healing potions or the like, let me know.!"

He returns his attention to the dog.
"Easy, let me help you."

He has been carrying an ointment made from Tarnela herbs all this time. He took one of the bandages he had and soaked it in the ointment. He then proceeds to wrap the dogs wound in the bandage.

 No.20074

>>20073  I think this might work?
>hands flask with potion to Vin

 No.20075

>>20074
Thank you.

This lucky puppy not only is well bandaged with special ointment, but Vin uncorks the potion bottle and allows the dog to lap at the potion.

 No.20076

File: 1652015759932.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20073
The ointment seems to enhance the bandage's healing proportions as the dog is wrapped up properly. He seems to feel much better. 1d6 + 1 = 5

>>20072
Nazom searches the orc bodies. He finds the scimitars they were using, they cannot hold up with your own weapons.

One orc has a big double-bitted key on him.

Another has a flask with a strong smelling liquid in it. It could have healing proportions despite the scent.

There's also 1d20 = 7 silver and 1d20 = 3 copper coins.

 No.20077

File: 1652015881585.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>20076
>takes the key and the flask
I have a feeling this key might be useful

 No.20078

>>20076
Turns out the dog didn't need the potion after all.

"You want this potion back Naz? He seem to be fine without?"

Vinifera them proceed to give the dog a big hug.

 No.20079

File: 1652015952748.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>20078  I found one that smells better.  You can keep that one.

 No.20080

File: 1652015981755.gif (718.57 KB, 367x438, 367:438, bg54.gif) ImgOps Google

>>20078
The dog licks the elf's face.

The other dogs are looking around the yard. One returns the shed.

 No.20081

>>20079
Thanks.

>>20080
"Do you have a name? Who do you belong to?"
He checks if the dog is wearing a collar.

 No.20082

>searches around the hedges to the north

 No.20083

File: 1652016189466.jpg (4.18 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20081
He has a leather collar but there was no name on it. Certainly it belonged to one of the holberks.

>>20082
You find tow recently digged over spots behind the hedges. One bigger, one smaller.

>roll for Perception +2

 No.20084

>>20083  1d20 + 2 = 18

 No.20085

>>20083
"We'll get you home dog."

Vinifera gets up and notice one of the dogs have return to the shed, he goes over to check on it.

 No.20086

>>20085
Two of the dogs are there now, they are resting near the cages.

>>20084
Unfortunately you find nothing else.

 No.20087

>>20086
Vinifera figures they're probably just tired and let them rest. However he intends to return all the dogs through the swamp when he can.

He goes over to Naz and Boronian and see how they're doing.
"Found anything?"

 No.20088

File: 1652016431410.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"How strange, this tower has no windows at all... there's just some finger-thick opening here and there."

 No.20089

File: 1652016482099.gif (83.67 KB, 220x159, 220:159, homer-simpson.gif) ImgOps Google

there is nothing to see on the other side of the hedge.
Shall we see what this key unlocks?  
>investigates the tower door

 No.20090

File: 1652016656693.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>20089
Some stairs lead up to the brass-studded door. There's a keyhole and a big knocker in ring-shape.

 No.20091

File: 1652016714758.gif (1.35 MB, 274x230, 137:115, 1387421057018.gif) ImgOps Google

>>20090
>attempts to insert and turn the key, and open the door

 No.20092

File: 1652016754357.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

Gotta stop there, sorry. Friend's arrived!

 No.20093

File: 1652016807202.jpg (59.25 KB, 670x509, 670:509, Dwarf_Fortress__Cheese_Art….jpg) ImgOps Exif Google

>>20092  (have fun!)

 No.20094

>>20091
Vinifera arrives at the tower, with the few dogs following him, to see what he was doing.

 No.20095

File: 1652112162141.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20091
The key fits indeed! You turn the key...

2d6 = 8

... when you suddenly feel a powerful jolt of pain rushing through your body!

 No.20096

File: 1652112367261.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>20095  yow!

 No.20097

File: 1652112412575.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>20096
>>20094
The dogs jump in surprise at the yell, some begin barking.

The door remains locked even though the key clearly fits.

 No.20098

>>20096
"What happened? You alright?"

>>20097
"Let me try."

Turns it the other way.

 No.20099

File: 1652112490705.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20094  I don't know.  it hurt a lot.  be careful

 No.20100

>>20098
You try but the key couldn't be turned in a different direction.

Nothing happens.

 No.20101

>>20100
"Hm...."

Vinifera examines the lock and the door.

 No.20102

>>20100  try back the other way!

 No.20103

>>20101
Roll for Perception!

 No.20104

>>20103
d20 = 10

 No.20105

File: 1652112826821.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>20104
You examine the keyhole thoroughly, take the key out... look at it more closely.  Look through the keyhole... then you notice that there's a wall right behind the door.

 No.20106

File: 1652113183074.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>knocks on the door

 No.20107

>>20105
"Hm... maybe this is a trick door?"

>>20106
"If we're the only ones with this key and there's just a wall behind this door, who will answer?"

 No.20108

File: 1652113337320.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20106
>>20107
No one answers... the dogs have calmed down and were looking around, some were lying down.

You notice one sniffing the big hedge next to the tower, then starts to bark!

 No.20109

>>20108
Vinifera goes to investigate what the dog was barking at.

"What you found there?"

 No.20110

File: 1652113428989.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>20108
>knocks again, in the "shave and a haircut" pattern

 No.20111

>>20109
There seemed to be nothing there... just a very thick hedge with lots of beautiful, sapful leaves. It was so thick you couldn't see through it.

 No.20112

>>20111
"Hmm..."

Vinifera got his sword out and started pulling at the branches of the hedge and cutting the limbs away.

 No.20113

File: 1652113552874.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>20110
The door is not impressed by the funny knock... no one answers.

 No.20114

>>20112
You try at least... you were not able to cut them. You pull but you cannot snap them either.

 No.20115

>>20114
Vinifera looked back at the dog.
"You sure there is something here?"

 No.20116

File: 1652113651928.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>20112   what are you doing there?

 No.20117

>>20115
Roll for Perception +3.

 No.20118

>>20116
"This dog thinks there is something here."

>>20117
d20 + 3 = 4

 No.20119

File: 1652113729717.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20118
>>20116
You hear whispered orcish voices from behind the hedge!

 No.20120

File: 1652113820346.png (58.78 KB, 196x224, 7:8, 12.png) ImgOps Google

>>20118  wait a minute
>>walks around the other hedge
>goes back to check out the dug over spots again and pokes around in the dirt

 No.20121

>>20119
>>20120
VInifera waved over to Naz.

He shakes his hand next to his ear and points to the hedge, followed by finger to the lips as he readies his weapon.

Vinifera then crouches down and tries to see if he could get a better look at the orc.

 No.20122

File: 1652113932323.jpg (4.23 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20120
>>20121
Roll for Perception again!

Naz, just to be clear, the dug over spots were behind another hedge.

 No.20123

>>20122
d20 = 8

 No.20124

>>20122  1d20 = 4

 No.20125

File: 1652114110033.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20123
>>20124
You clearly hear their voices, they are whispering and moving.

But the hedge is too thick (and a good 3 meters high) - you cannot see through.

 No.20126

>>20122
(yeah I want to poke around there)

 No.20127

>>20125
Vinifera tries to figure out if they're hiding in the bushes or directly behind them.

 No.20128

>>20127
Your skill check was good enough to deduce they must be behind them, not in them.

>>20126
As you dig through the bigger one you soon enough discover bones! Human bones! It's a shallow grave.

 No.20129

File: 1652114334942.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>20127  Hey!  there's human bones over here.

 No.20130

>>20128
Vinifera sneaks over to Naz and spoke quietly to him.

"There is also orcs behind those bushes. I don't think they know we're here yet. Must be a recent shift or something."

 No.20131

>>20130  any ideas?

>>20128
>pokes around in the smaller one

 No.20132

File: 1652114572862.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>20131
Another grave... this time with canine bones.

 No.20133

>>20131
"Well, we could try to get around the bush, get the surprise on them. Maybe find a way to jump over the hedges. Burning them might be too much of a distraction."

>>20132
Vinifera examines the humanoid bones. Any elven bones?

 No.20134

>>20133
There is no difference between elvish and human bones...

 No.20135

>checks the hedges to the northeast

 No.20136

>>20134
"N-Navahon?" He wasn't sure if it was too late to save him.

 No.20137

File: 1652115003047.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20135
Roll for Perception +1.

>>20136
You just saw bones... But they seem pretty 'old'; you doubt that Navahon, even if he were dead, would only be bones now.

 No.20138

>>20137  1d20 + 1 = 21

 No.20139

>>20137
"Right now, gotta do something about those orcs on the other side of hedge."

 No.20140

File: 1652115091221.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>20138
Critical failure... incredible how little you see!

 No.20141

File: 1652115136005.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20139  where did the hedge go?

 No.20142

>>20141
He points to the hedge line south between the tower and the kennel area.
"Over here dude."

 No.20143

File: 1652115309416.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>20142  oh, there it is!
>walks over and starts poking around

 No.20144

File: 1652115371431.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20141
>>20142
Suddenly you hear barking and shouting!

There they were! Three orcs came running, shouting, swinging their scimitars! The dogs scatter in surprise.

 No.20145

>>20144
Vinifera turned around to see where they came from.

 No.20146

File: 1652115490962.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20144
>hurls a dead orc at the orcs

 No.20147

>>20146
Oh my, that would require Strength +7!

>>20145
Roll for Intuition!

 No.20148

File: 1652115591766.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20147  1d20 + 7 = 9

 No.20149

>>20147
d20 = 14

 No.20150

File: 1652115709650.jpg (56.57 KB, 390x600, 13:20, orc.jpg) ImgOps Exif Google

>>20148
You lift a dead orc but you can only throw him half a meter.

>>20149
Alas, you cannot tell where they suddenly came from? Maybe they climbed over the hedge while you were busy behind the other ones with the grave?

One of the three orcs seems to have a keener blade than the others, is stronger and wilder.

 No.20151

>>20150
"A'ight then."
He draws his own sword and readies to attack. This time not relying on the dogs for help.

 No.20152

File: 1652115874966.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>20150
you want to end up like your friend here!?
>tosses the orc

 No.20153

>>20151
Boronian fires at orc 1: 1d20 = 81d6 + 6 = 10

>>20151
Orc 1 attacks Vinifera: 1d20 = 171d6 + 5 = 8
Vinifera evades: 1d20 = 12

>>20152
The tall orc (3) shouts angrily, pointing at the dwarf, reading a heavy blow.

Orc 2 jumps over the body and is in attack range.

 No.20154

>>20153
The orc misses Vinifera.

 No.20155

>>20153
>swings the halberd at the orc

 No.20156

>>20154
Vinifera strikes back.

 No.20157

File: 1652116151823.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20155
Naz attacks orc 2: 1d20 = 61d6 + 7 = 12
The orc tries to block: 1d20 = 9

>>20156
Vinifera swings at orc 2: 1d20 = 71d6 + 6 = 9
The orc tries to evade: 1d20 = 16

 No.20158

>>20157
Naz's attack is blocked by the orc who jeers.

Vinifera lands a mighty blow!

 No.20159

>>20158
"Ha! We done if these three, we can take you on."

 No.20160

File: 1652116305257.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

The big orc (3) swings a heavy overhead blow at Nazom! 1d20 + 4 = 201d6 + 10 = 16
Naz tries to evade: 1d20 = 8

Orc 2 tries to rush Boronian who reloads.

Orc 1 attacks Vinifera to pay him back! 1d20 = 111d6 + 5 = 7

Vinifera tries to evade: 1d20 = 11

 No.20161

>>20160
The big orc misses his blow by a long shot!

Vinifera narrowly evades the orc's attack.

Your turns!

 No.20162

File: 1652116373242.png (76.78 KB, 500x375, 4:3, tumblr_mnsve5WkIj1snsprdo1….png) ImgOps Google

>>20161
>throws an axe at Orc2

 No.20163

>>20161
Vinifera stabs quickly and artfully. Hopefully the orc will get intimidated by his evasive manuvers and hard hits.

 No.20164

>>20162
1d20 = 131d6 + 4 = 9

 No.20165

>>20164
Nazom narrowly misses with his axe!

>>20163
1d20 + 3 = 171d6 + 6 = 8

The orc tries to evade: 1d20 + 3 = 6

 No.20166

>>20165
Vinifera misses his stab!

Orc 2 picks up the axe and throws it back at Nazom! 1d20 = 201d6 + 4 = 10

Orc 1 attacks Vinifera with a heavy blow: 1d20 + 3 = 61d6 + 3 = 6
Vinifera tries to evade: 1d20 = 5

The big orc swings at Nazom: 1d20 = 201d6 + 6 = 8
Nazom tries to evade: 1d20 = 11

 No.20167

File: 1652116653344.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>20166
The axe goes wide and is hurled over the hedge!

Vinifera blocks the orc's attack again!

The big orc curses angrily as he critically misses his blow and drops his weapon.

Your turns!

 No.20168

>>20167
Vinifera tries to stab at the face of the orc.

 No.20169

File: 1652116711907.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>20167
>stabs the big orc

 No.20170

>>20168
Vinifera aims at orc 1's head: 1d20 + 3 = 61d6 + 9 = 11
The orc tries to evade: 1d20 = 2

Nazom stabs at the big orc: 1d20 = 181d6 + 7 = 9
The orc tries to duck: 1d20 = 17

Boronian fires at orc 1: 1d20 = 181d6 + 6 = 12

 No.20171

File: 1652116874278.jpg (40.24 KB, 449x704, 449:704, twi287.JPG) ImgOps Exif Google

>>20170
Vinifera's skillful attack is parried by the orc!

Nazom and Boronian miss their attacks!

 No.20172

>>20171
The big orc picks up his blade.

Orc 1 tries a heavy blow! 1d20 + 2 = 201d6 + 7 = 8
Vinifera parries: 1d20 = 6

Orc 2 rushes at Boronian and attacks: 1d20 = 41d6 + 5 = 8
Boronian tries to evade: 1d20 = 8

 No.20173

File: 1652116967360.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>20172
Critical failure by orc 1! He drops his weapon.

Boronian jumps back.

Your turns!

 No.20174

>>20171
All Vinifera can do is keep fighting, and hope he gets an advantage over it.

 No.20175

>>20173
>sweeps at Orc1

 No.20176

>>20174
Vinifera takes the advantage and kicks the weapon into the hedges.

 No.20177

>>20176
Boronian reloads.

>>20175
1d20 = 51d6 + 7 = 11
The orc can only dodge because he has no weapon. 1d20 = 18

>>20176
The weapon gets literally stuck in the hedge, half of it poking out.

 No.20178

>>20177
Nazom hits!

 No.20179

>>20178
Vinifera then points his own blade at the orc.

"Had enough?"

 No.20180

File: 1652117213885.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

The big orc tries to land a blow for a change, aiming at Nazom! 1d20 = 91d6 + 6 = 11

Orc 2 swings at Boronian! 1d20 = 61d6 + 5 = 6
Boronian gambles and dose not dodge so he can attack next turn.

>>20179
The orc bares his teeth and pulls a a long dirk out of his belt.

 No.20181

>>20180
Forgot that Nazom tries to evade: 1d20 = 9

 No.20182

>>20180
Nazom barely manages to parry the orc's attack!

Boronian gets hit!

Your turns.

 No.20183

File: 1652117275266.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20180
>kicks the dirk into the orc

 No.20184

>>20180
"Suit yourself."

Vinifera tries to stab his own blade deep onto the orc before the orc had the chance to ready himself with the dirk.

 No.20185

>>20183
Nazom kicks! 1d20 + 2 = 22

>>20184
Vinifera stabs! 1d20 = 91d6 + 6 = 9

Boronian fires! 1d20 = 31d6 + 6 = 7

 No.20186

File: 1652117512426.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20185
Oh no! Nazom messes this totally up and lands on his ass!

Vinifera and Boronian hit! The orc gives a gurgled noise as he falls over dead.

 No.20187

>>20186
Vinifera can now concentrate on the other orc.

 No.20188

The tall orc flexes and swings heavily at Nazom who cannot evade! 1d20 + 3 = 221d6 + 9 = 10

The other orc turns around, leaving Boronian be and attacks Vinifera from behind! 1d20 = 171d6 + 5 = 11

 No.20189

>>20188
Both miss!

Your turns!

 No.20190

File: 1652117639778.png (55.64 KB, 507x276, 169:92, batdwarf vs zombies.png) ImgOps Google

>>20189
>flings an axe at the tall orc while rolling out of the way

 No.20191

>>20188
Vinifera attacks the sneaky bugger.

 No.20192

>>20190
1d20 = 131d6 + 4 = 10

>>20187
Vinifera turns around to face orc 2. 1d20 = 111d6 + 6 = 7
The orc who only received a light hit so far tries to evade. 1d20 = 2

Boronian reloads.

 No.20193

>>20192
What rotten luck! Nazom misses again!

Vinifera's attack is parried by the orc.

((Maybe it's time for some elfish magic!))

 No.20194

>>20193
Vinifera strikes at the orcs knee.

 No.20195

File: 1652117890091.jpg (12.79 KB, 402x323, 402:323, Orks.jpg) ImgOps Exif Google

Orc 2 tries a skifull attack at Vinifera! 1d20 + 4 = 51d6 + 5 = 9
This one is hard to evade if it hits! 1d20 + 4 = 11

The big orc shouts angrily and swings at Nazom! 1d20 + 3 = 141d6 + 9 = 13
Nazom rolls around. 1d20 + 4 = 16

 No.20196

>>20195
Incredible! Vinifera parries again!

And again the big orc fails his attack... he rolls his eyes in disbelieve.

Your turns!

 No.20197

>>20196
Vinifera practically dances around the orc and goes to kick at the orcs knee before landing a strike with his sword.

 No.20198

File: 1652117976801.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20196
>flings another axe and continues rolling

 No.20199

>>20197
Boronian fires at orc 1: 1d20 = 161d6 + 6 = 10

>>20197
Vinifera tries to tempt the gods! 1d20 + 4 = 101d6 + 6 = 12
Is the orc bamboozled by it? 1d20 + 4 = 19

>>20198
Nazom throws! 1d20 = 201d6 + 4 = 7

 No.20200

File: 1652118148941.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20199
Incredible hit by Vinifera while Boronian misses his shot!

Criticle failure by Nazom, there goes another axe goes into the hedge... But what was that?!

>roll for Perception!

 No.20201

>>20200  1d20 = 10

 No.20202

>>20200
d20 = 13perception

 No.20203

File: 1652118312971.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20201
You notice that the axe literally disappeared in the hedge! There was no resistance at all, no rustling of leaves, no snapped twigs - as if the hedge was just a mirage. It went through and was gone.

>>20202
All Vinifera saw was the orc's next blow! 1d20 = 21d6 + 5 = 7

The big orc has had enough and pulls out a big alarm horn.

 No.20204

>>20203
Vinifra can still evade: 1d20 + 2 = 22

 No.20205

>>20204
Critical failure! Ouch! The orc hits.

 No.20206

>>20203
>swings at the big orc

 No.20207

>>20205
His luck ran thin and so did his conscious. He tried to keep balance and standing as, in his dupe, swings his sword.

 No.20208

>>20206
You were still downed, get up (thus cannot evade this turn) and attacked! 1d20 = 21d6 + 7 = 8

Boronian reloads again.

>>20207
Vinifera attacks! 1d20 = 51d6 + 6 = 7
The orc tries to evade: 1d20 = 13

 No.20209

>>20208
Both orcs are hit!

Vinifera's opponent seems to be getting weaker!
He attacks! 1d20 = 11d6 + 5 = 11
Vinifera tries to dodge: 1d20 = 10

Nazom lands his first blow on the big orc who groans and cannot give a proper toot!
He swings at Nazom: 1d20 + 2 = 171d6 + 6 = 12

 No.20210

>>20209
Vinifera incredibly manages to dodge the orc's critical hit which would have made double damage!

Nazom is missed by a mile.

 No.20211

>>20210
Vinifera has had enough, but he came up with an idea on the spot as he took a pause.

"Hey, ugly, quick question, are you good at english perchance?"

 No.20212

>>20211
>tries to trip the big orc

 No.20213

File: 1652118918313.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20211
"You die! Sacrifice to orc gods! I wear your ears! Good trophy!" The orc just shouts in reply!

>>20212
1d20 + 1 = 7

The big orc skillfully hops over the trip attempt! 1d20 + 1 = 21

 No.20214

>>20213
"C'mon now, lets not be like that. you tried to kill me, I'm gonna kill you, how about we talk about... Bannbaladin?"

He waves his hand over the orc.

 No.20215

>>20213
The big orc stumbles around like a fool, trips, and lands ass-first in the fire! He howls and jumps! 1d6 + 1 = 4 fire damage!

Boronian shoots at the big orc! 1d20 = 131d6 + 6 = 11

 No.20216

>>20214
The big orc growls, throws the horn aside and charges at Nazom after Boronian hit him too! 1d20 + 5 = 141d6 + 11 = 15
Nazom tries to evade: 1d20 = 16

>>20214
Magic roll: 6d6 + 10 = 36
Orc's counter roll: 3d6 + 15 = 26

 No.20217

>>20216
The big orc narrowly misses his attack!

The orc is charmed by Vinifera. "Oh, good friend elf... what want? Eh?"

 No.20218

>>20217
Vinifera grins. "Always works."
He offers his hand to the orc and helps him up.

"If you can't convince your friend to back down, may wanna make sure he stays down."
He points at the last orc.

 No.20219

File: 1652119373412.jpg (56.57 KB, 390x600, 13:20, orc.jpg) ImgOps Exif Google

>>20218
The orc (who was not down) takes the head. "Oh, friend, cannot talk to big orc... is veteran, is higher. Friend, you should run!"

 No.20220

>>20219
>throws an axe at the orc

 No.20221

File: 1652119504303.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20220
There goes the last axe! 1d20 = 121d6 + 4 = 7

 No.20222

>>20221
Finally, a hit!

The orc notices that the other orc is suddenly talking to the elf and is no longer fighting, what's going on there?

Boronian fires: 1d20 = 21d6 + 6 = 10

 No.20223

>>20219
"Right-right. Hmm... probably should of charmed the other guy. Could you hold that thought a moment?"

He takes his sword and tries to back stab the veteran orc while it was distracted with Boronian and Naz.

 No.20224

>>20223
He smiles and gives a sly nod, then gives a boast to show the big orc he's still fighting.

The big orc is on his last legs. He attacks Nazom with an overhead blow! 1d20 + 6 = 91d6 + 12 = 16
Nazom evades: 1d20 = 12

 No.20225

File: 1652119708867.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>20224
A terrible blow! Nazom is badly hurt by this!

Your turn.

 No.20226

>>20224
Before the orc can finish Nazom, Vinifera jumped on the orcs back, sword rendered through it.

 No.20227

File: 1652119797043.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20225
>ducks out of the way and sweeps the orc

 No.20228

>>20226
What a cowardly move! 1d20 - 5 = 101d6 + 6 = 7

>>20227
A sweep! 1d20 + 2 = 121d6 + 7 = 12
The orc tries to dodge: 1d20 + 2 = 15

Boronian reloads.

 No.20229

File: 1652119893867.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google

>>20228
You both hit, the big orc collapses at last!

A victory it is!

 No.20230

>>20228
Vinidera pulls his sword out of the backside of the Orc. It was cowardly, but they're alive.

"Finally." He wipes the blood off his sowrd and notice the last orc standing. "Oh hey." He waves to it, seeing if his spell was still in effect.

 No.20231

File: 1652119988208.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>20229
>checks his wounds

 No.20232

File: 1652120074251.jpg (12.79 KB, 402x323, 402:323, Orks.jpg) ImgOps Exif Google

>>20230
"Oh, you won! Good, good. Hard fight. Friend is hurt, but not bad."

He slyly points at the dwarf.

"Elf friend, you jump on dwarf back, me from front. We kill him, take his gold! Eh?"

>>20231
You are down to 35 health (max is 54). Still strong, but slowly the health is going down.

 No.20233

>>20232
"Oh he has gold?" He turns to Naz. "Naz check his pcokets!"
See's Naz a bit of a mess.
"Oh... right."

He goes over to Naz and offers him the potion that Naz gave him awhile a go.

 No.20234

>>20233
Vinifera goes over to help Naz.

"No-no! Dwarf friend, Dwarf good! You help elf, dwarf and human?"

 No.20235

>>20233
The orc looks confused as you check the big orc... he has 1d6 = 5 gold pieces on him.

 No.20236

>kicks the corpse of the veteran and then searches it

>>20233  thanks but I have one from the other orcs
>drinks the strong smelling potion

 No.20237

>>20236
"OK."

Vinifera helps Naz up."

"So... new orc friend. I betcha I'm not the only elf you've seen today, amirite?"

 No.20238

File: 1652120423344.jpg (12.79 KB, 402x323, 402:323, Orks.jpg) ImgOps Exif Google

>>20235
>>20236
5 gold pieces! Vinifera has them in hand.

Nazom drinks the potion and regains 1d6 + 3 = 5 health! Phooey, tastes as bad as it smells.

>>20234
>>20237
"Dwarf stupid, dwarf smelly." he whispers. "Today? Only elf. But a couple of days ago we find elf. Take him!"

 No.20239

>>20238
I get 5 gold pieces? Sweet!

"You get use to the smell. But this other elf. Where are you keeping him? And why capture him at all?"

 No.20240

File: 1652120588617.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20238
>smells his clothes
I took a bath 3 weeks ago!

 No.20241

>>20239
"Us not keep, wizards in tower take. We find hoomies and elf, we bring to tower. We get gold and silver and food and drink. Sometimes get dogs too when wizards want."

 No.20242

>>20241
"So there is a wizard in that tower?"
Points at the south-east tower.
"How do we open the tower?"

 No.20243

File: 1652120797796.jpg (12.79 KB, 402x323, 402:323, Orks.jpg) ImgOps Exif Google

>>20240
The dwarf squeezes his nose with two fingers to indicate the smell! Apparently he cannot smell his own scent.

>>20242
"Two wizards! Live upstairs, take elf upstairs, hoomies too. Some come back down dead. We bury.

You take key, go to door, behind secret hedge gate. Other gate is trap."

 No.20244

>looks for his axes

 No.20245

>>20244
You find two of your throwing axes!

One disappeared through the hedge.

The fourth went over the hedge and must now be outside of the compound.

 No.20246

>>20243
"I see. What can you tell us about these wizards? Do you know why they want humans, elves and dogs? And can you show my smelly dwarf friend where the secret gate is?"

 No.20247

File: 1652120963439.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>20245
>>20243
>checks the hedge that the axe disappeared into

 No.20248

>>20246  I heard that!

 No.20249

>>20248
"I hope so, we need to get into the tower."

 No.20250

File: 1652121220991.jpg (4.25 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20246
The orc shrugs. "Not know! Sometimes weird animal sounds from upstairs. Orcs only allowed in basement. Not know what's upstairs." He hops towards the hedge and jumps literally through. Then he reappears again.

"Can go through hedge here! See!"

>>20247
Where the orc hops through you find your axe as you follow!

 No.20251

>>20249
>whispers
what are you planning to do with this orc?

 No.20252

>>20251
"The spell last roughly fifteen minutes. I'll ask him one more question and send him on his way through the swamps outside."

>>20250
"Oh thank you."
He follows through.

"So um... is there anything else we should know about? Dangers, traps and what-not?"

 No.20253

File: 1652121486089.jpg (12.79 KB, 402x323, 402:323, Orks.jpg) ImgOps Exif Google

>>20252
He counts... "Three more orcs inside, one orc outside hunting. Also, three hoomies in basement kitchen doing work. No traps in basement."

 No.20254

>>20253
"Thanks. you've been a great help. say..."
He looks over the wall.
"Why don't you go out for a walk around the swamp? Someplace nice and far. Help clear your head."

 No.20255

>>20254
"Good, good... me go. Talk later, friend!"

 No.20256

>>20255
"Of course."

Gives the orc a big friendly hug before letting him go.

 No.20257

File: 1652121814114.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

Gotta stop for today, thanks for playing!

 No.20258

>>20257
G'night.

 No.20259

>>20257
>>20258
(take care!)

 No.20263

File: 1670431855283.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

SUMMARY:
Vinifera and Nazom were contacted by the Academy of Riva, a school of magic, to investigate in some strange occurrences in the vicinity of the town.

Herds of sheep have disappeared, some along with their caretakers, a caravan has been robbed by orcs and there have been supposed demon and chimera sightings. – Most of these things happening in the marshes east of town.

They later learned that an elf has gone missing (named Navahon, having met Lauriel, a fellow member of his tribe) and heard rumors that the dogs of the local Holberk tribe (half orc and elf) have been stolen, but they didn’t follow the latter up.

With Boronian Steinhauer in tow – a local hunter they hired and who as investigated for the Academy – they set out to the marshes after learning about the elf’s disappearance. There they found his camping place and figured out he was most likely kidnapped by orcs.
Eventually they reached an island with a big tower, crossed the lake and found the compound where the orcs were hiding out. Inside they found the missing Holberk dogs, battled a couple of orcs and found the secret entrance to do the tower.

Vinifera had used a spell on one orc, learning that the elf was inside, as a couple of more orcs and some humans on kitchen duty.

 No.20264

File: 1670432552623.jpg (4.25 MB, 3903x2898, 1301:966, Vorhof1b.JPG) ImgOps Exif Google

You were standing in front of the secret door. The orc Vinifera has enchantd also handed them a key.

 No.20265

>>20263
((If I had any plans or schemes I would of completely forgotten them by now.
Like when you're half-way through a video game and you haven't played it in a long while and forget the controls, so you're goofing about a bit and likely get into trouble.))

Is Boat ready?

>>20264
Before opening the secret door with the key, I look around to see if there's any windows.

 No.20266

File: 1670435242843.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>20265
Still waiting for Sailboat to return.

 No.20267

File: 1670436286798.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20264  ((have we tried the key?))

 No.20268

>>20267
Not yet.

 No.20269

>>20267
"I'm going to (unless I already had), I just want to see if there is any windows, gaps or anything that allows me to see what we're getting ourselves into. I'd rather be a bit sneaky than just walk into three Orcs playing a poker game or something."

 No.20270

File: 1670436468983.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20269
You look up the tower, which is made of dark, almost black stone. The stones show ancient ornaments, almost disappeared by decades or longer of wind pelting the structure.

You see no windows, not a single one. But you see two or three holes with oven pipes sticking out, further up.

 No.20271

>>20269
>looks up

 No.20272


 No.20273

>>20270
>>20271
"Yeah, I don't think there is a way to look in.
Lets just open the door as quietly as we can and hope for the best."
He readies his weapon with his other hand.
"But best prepare for a fight in case there will be one on the other side of this door. Maybe we can charge 'em before they pick up their weapons."

 No.20274

>>20273  sounds like a good plan
>makes ready

 No.20275

With one hand he puts the key into the door and unlocks his other hand with his sword.

He carefully opens the door.

 No.20276

File: 1670436885302.jpg (646.83 KB, 987x1273, 987:1273, Untergeschoss 1a.JPG) ImgOps Exif Google

>>20275
The door makes barely a sound as it swings open.

You are standing in a spacey room, to your right a large wardrobe with several coats and robes hanging in it. A hat stand with a single, pointy wizard's hat, is on the right.

It is pitch dark inside, but you can make out hallways to the left and right further ahead, and a door.

 No.20277

>>20276
Looking at the wardrobe, a funny thought crossed his mind.
"Disguises?"

 No.20278

File: 1670436990229.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I can barely see anything in here."

 No.20279

>>20276
>checks the coats and robes
>>20277  see if the hat fits you!

 No.20280

>>20278
Perhaps same can be said for any orcs around here. Let's becareful.

>>20279
Vinifera goes over to the hat stand.
"Navahon is a magic sort isn't he? Maybe this is his hat?"
He puts the hat on his head.

 No.20281

File: 1670437225527.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>20279
You, being a dwarf, have it easier in the darkness.

>roll for Perception +2

>>20280
You put it on, the hat looks like an ice cream cone. An elf wouldn't be caught dead with such a hat. This belongs to a human wizard.

 No.20282

>>20281  1d20 + 2 = 13
>>20281
>>20280
>starts laughing
looks great!

 No.20283

>>20281
>>20282
Blushing, Vinifera took it off and pocketed it for now.

He then goes over to the wardrobe.
"What do Orcs normally wear? Perhaps we can wear something that may fool orcs under this poor lighting."

 No.20284

File: 1670437423413.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20282
You examine the various coats and mantles and robes. There's a good dozen there, also some boots.

You find nothing out of the ordinary there.

Boronian in the mean time stands guard with his bow up ahead.

 No.20285

>>20284
He looks over the clothing.
"Is this what orcs usually wear? Or were these taken from their prisoners?"

 No.20286

>>20284
>lights his lanterns and hands one to Vin

 No.20287

>>20285
They are all human sized, of average to low quality. They could be from prisoners.

Orcs on the other hand, wear anything they can get their claws on. They have no sense for fashion.

 No.20288

>>20287
"A'ight, nevermind that idea."

>>20286
He takes the lantern given to him.
"Let's press on, but also be careful of orcs. If they catch our light they may come after us."

 No.20289

>looks down the left hallway

 No.20290

File: 1670437999382.jpg (768.04 KB, 1201x1270, 1201:1270, Untergeschoss 1c.JPG) ImgOps Exif Google

>>20289
As you approach the door in front and turn left, you catch sight of a tiny bell with a cord to ring it.

The left corridor ends at a door which is closed.

 No.20291

>>20289
Vinifera follows/

"Hm..." He tries the handle of the door on the far left.

 No.20292

>>20291
>roll for Perception -4

 No.20293

File: 1670438179721.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>20290
>examines the door
>>20291  what do you think the bell is for?

 No.20294

>>20293
>roll for Perception -4

 No.20295

>>20292
((Uh... how I do this again?))
d10 - 4 = -3... or was it d20 - 14 = -2?

>>20293
"My guess that door only opens one way and it knocks and rings the bell when we open it. Let's leave that door 'til last."

 No.20296

>>20295
d20-4

 No.20297

>>20294  1d20 - 4 = 2

 No.20298

>>20296
d20 - 4 = 16

 No.20299

File: 1670438430672.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>20298
Wow... critical miss.

You try the handle and the door opens.

You see orcs, sitting at a table, playing a game of dice.

They have not yet noticed you, being too busy laughing and clamoring.

 No.20300

File: 1670438512047.gif (1.24 MB, 320x240, 4:3, nope-doctor-who.gif) ImgOps Google

>>20299
"Nope".
Quietly closes the door again.

 No.20301

File: 1670438533916.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20297
You notice something... the cord does not really connect to the tiny bell. The cord disappears in a hole right next to it.

But there's a small cord connecting to the bell - that cord comes out of the wall, too.

 No.20302

>>20300
You close the door... that was a close call!

 No.20303

>>20302
He quietly tells Naz and Boronian...
"Let's leave that door as a "maybe" and try our luck the other side of this floor."

 No.20304

File: 1670438659502.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>20301  looks like the bell rings from the other side.
>>20303  yeah, let's try the other hallway

 No.20305

File: 1670438898720.jpg (1.4 MB, 2165x1272, 2165:1272, Untergeschoss 1d.JPG) ImgOps Exif Google

You check the other corridor - it too ends at a door which is closed.

 No.20306

>>20305
>investigates the door

 No.20307

>>20306
>roll for Perception -4

 No.20308

File: 1670439088370.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I'll guard our backs."

 No.20309

>>20305
>>20307
I try this door also.
d20 - 4 = 10

 No.20310

>>20307  1d20 - 4 = 14

 No.20311

File: 1670439458865.jpg (2 MB, 2830x1972, 1415:986, Untergeschoss 1e.JPG) ImgOps Exif Google

>>20310
Nazom notices nothing out of the ordinary.

>>20309
Vinifera with his keen sense of haring... also doesn't notice anything.

You open the door and find yourself in a well lit storage room of sorts.

There is barrels, a work table, a basin with fresh water, and a shelf with pots, tools, oil, a broom, spades, a sickle and a wheat stone.

 No.20312

>>20311
>looks inside the barrels

 No.20313

>>20311
"Oh wow! Looks like a kitchen!"
As he browsed this kitchen he noticed it extends rather far up ahead to a curtain.
"What's that?"
He quietly goes over to the curtain and, given the curtain was made out of a fabric and not a solid material, carefully peeks through the side of the curtain without opening it.

 No.20314

File: 1670439820161.jpg (2.08 MB, 2827x1980, 257:180, Untergeschoss 1ea.JPG) ImgOps Exif Google

>>20312
The lids of the barrels open easily. The barrels have various contents: wine, beer, brandy, and schnapps.

>roll Intelligence

>>20313
The curtain is made of a coarse fabric. As you peek through it you see a door to the left, and a corridor going right.

 No.20315

>>20314
"Huh... alright."
You decided to leave that area for now and go back to the group. Vinifera noticed Naz found the alcohol.
"Uh-oh..."

 No.20316

>>20314
>samples the beer

 No.20317

File: 1670439917987.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"Someone's coming!" Boronian suddenly says, peeking out through the back door.

 No.20318

>>20314  1d20 = 11

 No.20319

>>20317
In a bit of a panic, he quickly decided on a place to hide.
"Q-quick! Under the table!"

 No.20320

>>20316
>>20318
The beer is of a very solid quality!

You examine the barrels - they all have the same markings. These barrels are from the merchant caravan that was robbed.

>>20319
You hide under the table.

You see Boronian placing an arrow on his bow's sinew.

 No.20321

>>20320
In a hush yet hurried tone.
"Get under here! The both of you!"

 No.20322

File: 1670440079518.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>20320  good stuff!
>quickly dips his ceramic goblet into the beer and fills it, then hides behind the curtain

 No.20323

>>20322
He noticed Naz has found a hiding spot.

>>20320
He tried to indicate to Boronian to find a hiding spot!

 No.20324

File: 1670440276107.jpg (2.12 MB, 2827x1980, 257:180, Untergeschoss 1eb.JPG) ImgOps Exif Google

>>20321
Boronian shook his head and peeked out... then he slowly crept back to Vinifera.

"Someone carrying a light has stopped at that middle door. He's not coming this way but seems to stay there."

>>20322
You hear steps from behind you and a female voice humming a song.

 No.20325

>>20324
>examines the door

 No.20326

>>20324
You decided to stay in hiding and wait.
Whoever it was, whenever they be the mistress of the tower or an orc, if anyone finds out they're here then they would likely alert the whole tower to the intruders.

 No.20327

File: 1670440454316.jpg (236.11 KB, 480x762, 80:127, Frau 9.jpg) ImgOps Exif Google

>>20325
You just notice that the door has a latch to lock it with (it's open)... when you hear the voice from behind you.

"W... who are you?"

 No.20328

>>20326
Boronian closes the door and leans against it so it cannot be easily opened, in case someone comes.

 No.20329

File: 1670440563802.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>20327  Oh, I'm Nazom.  What are you doing here?

 No.20330

>>20327
>>20328
((Oh I thought the girl was the one coming in and that she maybe bad guy))

Vinifera quietly gets up.
"A'ight. Let's be careful. If we're caught we'll have to kill them as quickly and as quietly as we can. I don't want to risk the tower alerted to our present."

He looks over to the other side of the kitchen. He couldn't see Naz given he was beyond the curtain but he could hear he was talking to someone.
"Naz?" He goes over to check on him.

 No.20331

File: 1670440739738.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20329
"I'm Lane... are you a captive, too?"

The girl seemed to be a peasant and in bad shape, showing several bruises. She might be somewhere close to 20.

 No.20332

>>20331  No, my companions and I are here to rescue an elf named Navahon.  Where are you from?  Do you know of any others being held here?  
>>20330  There's a captive here!

 No.20333

>>20332
"An elf... I saw the orcs bring an elf and the wizards taking him upstairs. Haven't seen him since.

I live in the forest near Riva with my parents... I'm a charcoal burner, like them. Until the orcs got me."

 No.20334

>>20332
>>20331
"Naz who are you talking to- Oh! Hello."

 No.20335

File: 1670441102182.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20334
Boronian moves on over as well.

"It's not safe here, you should leave before the orcs get you!"

 No.20336

>>20335
"We're here to rescue the elf... and every other prisoner here if we can. Where do they keep you and the prisoners?"

 No.20337

>>20333  How do we get upstairs?
>>20335  We'll handle the orcs.  Are there any others being held here?

 No.20338

>>20336
>>20337
"I... we work down here, in the kitchen. The others are there now, preparing the food. Me, Rike and Gunther."

She looks at Nazom.

"There's a wooden platform going up, through the door opposite of the entrance."

 No.20339

>>20338  Do you know who's up there right now?  Where do they take their food?

 No.20340

>>20338
"If I recall >>20253 that's three prisoners. Three orcs likely in the gambling room and one we yet heard of out hunting. That means you and the other two are not currently guarded right?"

 No.20341

File: 1670441620806.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20339
"One of the orcs takes the food up... I think there are four wizards, three man,  a woman..."

>>20340
"No, they don't guard us really. Just lock us in so we cannot get out at night."

 No.20342

>>20341
"Four wizards, three male, one women. Do you mean the orcs or the captors?"

 No.20343

>>20342
"The wizards... the orcs are their lackeys. They are up their all day, doing gods knows what. They don't come down here often."

 No.20344

>>20342  do you have anything we could slip in their food?

 No.20345

>>20344
She shakes her head. "No... only spices, lots of them actually."

 No.20346

>>20343
"Hm... OK. I think I am coming up with a plan to get you all out of here..."

>>20344
"...I was thinking that too. I'm also wondering what would happen if I cast my unlocking spell on doors that are already unlocked... though I don't recall a lock on the door of the orcs room."

 No.20347

>>20346
((Then the spell would fail.))

 No.20348

>>20347
"Hm.. on second thoughts, I best not risk it. Maybe I can wedge something in the door..."

>>20345
"Can I see your spices?"

 No.20349

File: 1670442203072.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20348
"Um... yes, come along. I'll lead you to the kitchen."

 No.20350

>drinks some more beer while Vin checks the spices

 No.20351

>>20349
As he follows her.
"Don't worry, I'm the sort who tries to come up with solutions to what we got. I'll get you and the others out of here."

 No.20352

File: 1670442477155.jpg (2.92 MB, 2971x2907, 2971:2907, Untergeschoss 1f.JPG) ImgOps Exif Google

You are being led to the kitchen where you met the two other captives:

Gunthar, a big muscled man in the early 30s. A peat digger the orcs abducted.

The other is Rike, a 13 year old girl. She is - or was - a sheepherder.

The kitchen is well stocked and food is currently being prepared. There are a lot of spices, nothing fancy but lots of herbs.

 No.20353

>downs another goblet, fills a goblet to go, and then catches up with the others

 No.20354

>>20353
>roll for Strength +1

 No.20355

>>20352
He introduce himself to the other captors.
"Hello, I'm Vinifera. Me and my friends are here to rescue you and the elf wizard."

Vinifera inspects the spice rack.
"Hm... Wonder what's the most fieriest, spiciest spice there is? Or perhaps we can just use a lot of them to overwhelm their senses?"

 No.20356

>>20354  1d20 + 1 = 11

 No.20357

>>20356
You are unaffected by the beer... Nazom sure can keep his liqueur!

>>20355
((The elf is not a wizard, just a regular elf.))

They were surprised to see strangers who were not more captives.

"There's lots of pepper. That's the sharpest we have here I think."

 No.20358

>>20357
"Hm... I don't think we can force-feed them pepper... But it could perhaps be used as a blinding-weapon if need be."

Vinifera looks around the kitchen for whatever he can use.
"I'm not expecting you to fight, but you can use these knives or the tools in the barrel room for self defence if you need be."
He looks under the table.
"Maybe there's rat poisons or cleaning solution we can use to taint their food with."

 No.20359

File: 1670443036902.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20358
"If we get rid of the single orc in front of the door, I could sneak out with them. I mean, the orcs outside are dead already."

 No.20360

File: 1670443078535.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

((I think I need to stop for the time being I'm afraid.))

 No.20361

>>20359  sounds like a good idea
>>20360  ((alright; thanks for the game!))

 No.20362

>>20359
"If we can deal with that single orc without it alerting the rest of the tower that would be great! It would only be a matter of time before one of the orcs peek their heads outside and notice the corpses. I want to avoid putting the tower on high alert if we can.
So far the plan is to put a poison or the very least a sleeping draught in the orcs food so we can deal with the rest of them without a fight."

>>20360
>>20361
((OK, good night. Let's continue this a few months time.))

 No.20363

File: 1670610770439.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20362
"Maybe the wizards upstairs have some kind of poison or sleeping potion stocked..."

 No.20364

>>20363
"Hm... maybe. Thing about wizards though they have means of knowing things. I can try to sneak up there and hope they're taking a nap or something but if they're awake they may have some all-seeing eye or whatever."

 No.20365

What's through the doorway by the curtain?

 No.20366

>>20365
"Yeah we should probably explore where we know it's safe before engaging in wizards."

 No.20367

File: 1670611021238.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20365
"That's where we sleep... we get locked in there at night."

 No.20368

>>20366
>>20367
Who has the key?  Are there any other storage areas?

 No.20369

>>20367
>>20368
"Other than the way we came in, I've yet to see the front door to this tower. I do plan to get you all out of here safely."

 No.20370

>>20368
"No key, just a latch on one side. There's a trapdoor in the kitchen, leading to the food storage. Other than that, there's no storage areas down here."

 No.20371

>>20369
(( you came in through the front door ))

 No.20372

>>20370  what's down the other hallway?

 No.20373

>>20372
"The dining room, the orcs eat there... Then there's the sleeping room of the orcs, and the toilet."

 No.20374

>>20371
((Oh I thought that was a secret entrance.))

"Hm... OK If wizards are upstairs. I guess I can try to find my way up to the second floor to find something to use to poison the other orcs. It be risky though."

He looks over to Naz and Boronian.

"Perhaps one of you is better of staying on the bottom floor to make sure it's secured?"

>>20373
"Toilets? Hm... Any cleaning solutions in the toilets?"

 No.20375

File: 1670611524163.jpg (3.98 MB, 2955x2907, 985:969, Untergeschoss 1g.JPG) ImgOps Exif Google

>>20373
She explains what it looks like...

 No.20376

>>20374  I've got something that'll handle the orcs.
>flips his poleaxe nonchalantly

 No.20377

File: 1670611581213.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20374
(( Yes, but it's the only real entrance. The orc earlier told you that - what looks like the real entrance - is just a trap.))

"No, just a privy..."

 No.20378

>>20376
"As far as I'm aware there is one orc patrolling and the others are playing cards in their bunker. If we can take down that one orc quickly and silently without alerting the others that be great."

From how the girl described the floor plans it didn't look like there was any way pass the door with the bell.

"OK, I think we should disable that tiny bell. Maybe with scissors to cut it down or stuff it with a rag or something."

 No.20379

>>20377
>>20378
Wait, what happens when the bell rings?

 No.20380

File: 1670611847560.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"Won't be easy taking him down that quickly... if he calls for help, the others will hear it right away."

 No.20381

File: 1670611904117.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20379
"I think... that means the wizards need something. But I'm not sure, we aren't really wanted there."

 No.20382

>>20379
"I imagine the wizards upstairs use it to call for help, or maybe it rings when there is an emergency. Either way we should probably remove it."

>>20380
"If we can just sneak up on him and back-stab him in the neck, that's all it takes. It's either that or I use my "Bannbaladin" spell on him."

 No.20383

File: 1670612138223.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20382  You could dress up like a wizard and command the orcs into the sleeping quarters!

 No.20384

>>20383
"That... might work... Orcs are dumb but I dunno if they're that dumb. Plus they may get suspicious."

 No.20385

File: 1670612384997.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>20384  that's what cold hard steel is for

 No.20386

File: 1670612600022.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"Maybe they get tricked by a coat and the weird hat. But wizards also always have a staff."

 No.20387

File: 1670612651375.jpg (38.73 KB, 500x664, 125:166, are-you-wizard.jpg) ImgOps Exif Google

>>20385
"Here's the plan I thought up so far."

1. We find that lone orc on patrol the place. We make sure we're not seen. It must be unaware of our presence
2. While it's back is turn or walking away, I sneak up to it with my sword... actually I might take a knife from the kitchen.
3. Backstab it in the back of it's neck as quickly and cleanly as I can.

"And if I mess up badly, I'll put on the wizard hat and pretend I'm one of the wizards. I may have to cast Bannbaladin on it for extra effect."

 No.20388

File: 1670612747969.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>20386  Are there any brooms lying around?
>>20387  What about the orcs playing cards?

 No.20389

>>20388
You saw a broom earlier in the room with the barrels.

 No.20390

>>20388
"With the orc on patrol silence and with the bell remove, I'll see if I can find any poisons that we can use for the slaves to poison the orcs food with."

Naz and Boronian still talking about wizards disguise.
"Unless you think I should... risk sparing that orcs life and convince it I am a wizard."

 No.20391

File: 1670612976073.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20390
"Maybe disguised as a wizard makes it easier to get to the orc."

 No.20392

File: 1670613013161.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20389  There we go!
>>20390  I'm sure it'll look great on you

 No.20393

>>20391
>>20392
"Oh I see how it is. You just want to see the elf dress up likle a wizard. Typical."

He huffs.
"Alright. But if this plan fails it will risk the orc alerting the others."

 No.20394

>>20393
Boronian gets the broom and removes the brushes, leaving only a stick... A wizard could tell the difference right away, but maybe not at orc.

 No.20395

>>20394
Vinifera put on the hat he found.

"A'ight, how do I look?" he said, grumpily.

 No.20396

File: 1670613274492.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>20393  We'll be ready if it doesn't work.

 No.20397

>>20395  push the tip up!  aren't there some robes with it?

 No.20398

>>20396
>>20397
"There were some robes in the entrance hall. If I pass by I'll pick some up."

 No.20399

File: 1670613460100.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20395
>>20397
"You need to brush your hair over your pointy elf ears... And yes, there was some robes too, but they are in the wardrobe, opposite to where that orc stands guard!"

Just then, one of the slaves produces a dirty robe. "They left it here to be cleaned... maybe it fits you."

 No.20400

>>20399
"Oh for pete sake..."
VInifera was getting disgruntled at how demeaning this disguise was, but accepted the robe and put it around his shoulders. He tucked his ears into his hair.

"There, I'm a wizard."

 No.20401

File: 1670613657141.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20400  a whiz of a wiz, if ever a wiz there was

 No.20402

File: 1670613717485.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>20400
>>20401
Just then, orcish voices could be heard, coming closer... they were laughing and grunting, calling loudly for food.

 No.20403

>>20402
>hides under the corner table

 No.20404

>>20401
"Quit taking the whiz out of me."

>>20402
"Oh shit here they come!", he readies himself for his performance.

 No.20405

All but one orc seem to be heading straight to the dining room. One rather bulky orc wearing leather armor steps into the kitchen.

"Girl, is the food ready? We are starving here! Bring some brandy too, will you?" He makes a terrible face, scaring the teenage slave, and then bursts into laughter.


Just then, he catches sight of the wizard... "Oh! Hello, Sir..."

>>20404
>roll for Courage
>roll for Charisma

 No.20406

>>20403
>roll for Strength -2

 No.20407

>>20405
>Courage d20 = 16
>Intelligence [d20 = 7

 No.20408

>>20406  1d20 - 2 = 9

 No.20409

>>20407
You tremble slightly, you're not sure if your disguise works. But you try to put on your best face, if only all those insects hadn't stung you so much, giving you swellings everywhere.

>>20408
You stay all calm and quiet under the table, even with the orc close by.

 No.20410

File: 1670614211711.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>20409
>roll for Perception d20 = 20

 No.20411

File: 1670614281012.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>20410
Critical failure!

"Oh, Sir, it's you! Me and the guys are having food, Sir! Good orcs are always guarding, not touching the hoomie girl like you said. Good guards can have some brandy, Sir, right?"

 No.20412

>>20410
>>20411
VInifera went along with it.
"Good-good. I trust none of the humans under our services are harmed and well kept."

He turns to to Frau.
"Girl, fetch the finest brandy. I am in a... "good" mood tonight."

 No.20413

File: 1670614518254.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20412
"Oh, yes... the finest brandy." She hurries out, ducking as she passes the orc who gives a big grin.

"Good Sir, generous Sir!"

 No.20414

(where is everyone located?)

 No.20415

>>20413
He returns his attention to the orcs.
"We are most pleased with your services and we decided that, given the seclusion of our stronghold assures no disturbances and with the success of our plans, we... I decided to allow al you orcs to enjoy the rest of the evening to yourselves. All we ask is for you lot to keep to your dormitory."

He was so confident with how easy he fooled them he almost forgotten the dead orcs and dogs outside.
"Need not worry about the orcs outside, they must attend to the dogs but will also be with my fortune."

 No.20416

File: 1670614834815.jpg (4.03 MB, 2955x2907, 985:969, Untergeschoss 1ga.JPG) ImgOps Exif Google


 No.20417

File: 1670614989107.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>20415
"Oh yes, oh yes, good Master! We'll take a break, eh?"

He rubs his hands, grinning.

"Lazy blokes outside guard the dogs, eh?" He laughs, finding this very amusing.

 No.20418

>>20417
"Yes. So once you're finished with supper, you may all have the evening to yourself. We just want peace and quiet.The humans will also be required in our... wizardly services. For ritual wizard things. Magic and such."

 No.20419

>>20416
>keeps hiding

 No.20420

File: 1670615267731.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>20418
"Having some fun with the hoomie slaves, eh, Sir? Lazy bones in the kitchen, didn't clean your robe yet."

He jeers looking at the slaves.

"You lot will learn to obey yours Masters."

Then, with the girl returning with the brandy, the orc grabbed it and bowed as he went off to the dining room where the orcs cheered at the brandy arriving.

 No.20421

File: 1670615486264.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>20418  wizardly services, huh?

 No.20422

>>20420
When the orc was gone, Vinifera let out a breath of relief. He looked around the corner of the kitchen to the hallway to make sure the orc was gone.

"If they're expecting supper, how long will it take you lot to prepare it?"

 No.20423

>>20421
"Oh shush. I was making it up as I went along."

 No.20424

>>20422
The slaves were almost done preparing food, having been busy with it when you arrived.

"Oh, easily an hour. Especially if they have brandy."

 No.20425

File: 1670615633028.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>20424  so how do we get upstairs?

 No.20426

>>20424
"Is there anyway we can help hurry it along? The sooner they're out of the way, the sooner you can leave. You and the others should be safe in the kennels outside until we come to collect you."

>>20425
"I imagine through the door with the bell. Once all the orcs are in the dorms then we'll have more free reign of the ground floor."

 No.20427

File: 1670615718812.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>20425
"There's a moving platform across the entrance... ((where the little bell is)) ... I guess it uses pulleys to to go up, or a crane, or something like that."

 No.20428

>>20426
"Don't worry, we'll just bring them more brandy, they'll sleep soon enough and won't be attentive."

 No.20429

>>20426
>>20427
speaking of beverages
>goes to drink a couple goblets of beer, and brings back a third

 No.20430

>>20429
>roll for Strength +1

 No.20431

>>20430  1d20 + 1 = 19

 No.20432

File: 1670615957662.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20431
You feel the alcohol slowly getting to your head...

Your Courage and Strength increase by 1.
Your Intelligence, Dexterity and Charisma decrease by 1.

 No.20433

>>20428
"Good. You and your cohorts don't have to get involved any more than you need to. It maybe dangerous to travel back to town but you'll be safe in the kennels, if you hear anything you don't trust there is a storage room there to hide in. We'll come to collect you when we save Navahon."

 No.20434

File: 1670616076640.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20432  I feel GREAT!
>>20433  Are you ready to go up that lift?

 No.20435

>>20434
"I want to disable that bell first. Maybe if we find a knife or some scissors in the kitchen we can cut it down, or perhaps we can stuff some cloth in it."

 No.20436

File: 1670616182137.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20434
"Ready as can be."

>>20435
There's no scissors, which are still pretty rare... you find a knife though.

 No.20437

>>20435  I've got a hatchet

 No.20438

>>20436
Vinifera takes the knife. It could probably be used as a stabbing weapon and it's size makes it concealable but he plans to use it to get rid of the bell.

>>20437
"And I've got my sword, but it might be too big to cut the string to a tiny bell."

 No.20439

File: 1670616366278.jpg (768.04 KB, 1201x1270, 1201:1270, Untergeschoss 1c.JPG) ImgOps Exif Google


 No.20440

>>20438  good plan!  hang on...
>finishes his goblet and goes to refill it again

 No.20441

>>20440
"Oh come on..." he says under his breath.

 No.20442

>>20441  I'm ready.  let's go!

 No.20443

>>20442
"Alright."
The group, with the three slaves, go to the hallway just outside the door with the tiny bell.
"Naz, can you please escort the humans to the kennels outside? Make sure there's nothing out there but dead orcs and that they are safe until we come to collect them? I will deal with this bell."

 No.20444

>>20443  careful with that bell!
>looks out the door and around the hedges

 No.20445

>>20443
The slaves first serve the food and more brandy, then follow Vinifera.

 No.20446

>>20445
((Oh, I went a head a little, but yes. We we're now standing here >>20439 and I ask Naz to escort the slaves to the kennels so that we may pick them up once we rescue Navahon.))

Vinifera clasps at the bells clapper to make sure it stays silent and with the kitchen knife begins cutting at the string it was attached to.

 No.20447

File: 1670617126017.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>20446
You cut the bell rather easily. It doesn't make a sound.

>>20444
All seems safe!

 No.20448

>>20447  
>leads the slaves to the kennels
will you be able to hide here?

 No.20449

>>20447
Vinifera waits for Naz to return, and talks to Boronian quietly as he waits.

"Hm... perhaps I should of asked you to take the slaves back to town without us. Not that I- we don't appreciate all the help you given us, just want to make sure everyone gets home safe."

 No.20450

File: 1670617335259.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20448
They nod, moving aside some of the hay bales to hid behind if necessary.

>>20449
"I can get them to the city. Don't forget there's still orcs out on the island. But on the other hand, there's four wizards up there they said... and you're just two."

 No.20451

>>20450  ok; sit tight
>goes back into the tower

 No.20452

>>20450
"Hm.. good point. With the three of us we can sort out whatever is going on upstairs. And once that is done the three of us can escort Navahon and the other three off the island and back to the city under our protection."

 No.20453

>>20452
"Sounds good."

 No.20454

>>20452  did you take care of the bell?

 No.20455

>>20453
"Kinda curious what four wizards want with Navahon. Four wizards plus an elf wizard? What does he have that they don't? Unless Navahon is one of the four wizards."

 No.20456

>>20454
Naz returns while Vinifera and Boronian were talking.
"Yes. We're just waiting for you, and readying for whatever may happen next."

 No.20457

File: 1670617732829.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20454
>>20456

((And with that I'm afraid I have to call it a day. Thanks for playing again! I hope we can continue soon.))

 No.20458

>>20457
((Same here. Thanks.))

 No.20459

File: 1670617839209.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>20456  there's time for some wine before we go up if you want
>>20457  (sounds good; thank you as well)

 No.20460

>>20458
He rubs his temple, almost having enough of Naz drinking distractions.
"Naz... I'm a winemaking elf, there's always time for wine."
((OK, I stop here.))

 No.20462

hy lian good job karen all overr again

 No.20463

File: 1671291274542.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Time to continue.

 No.20464

>>20463
Vinifera goes with Naz over to the wine.
"A'ight. Let see what kind of wine this is."

 No.20465

File: 1671292199815.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20464  If it's half as good as the beer, I'm sure it's great!
>downs his goblet

 No.20466

>>20464
>>20465
You try the (red) wine and it is indeed of reasonable quality.

 No.20467

>>20466
>Special: Oenophilist
Vinifera drank the wine and gave it a good taste to know how good it is.

 No.20468

File: 1671292510265.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20466
>>20467
>pours a goblet of red wine, sips it carefully, then downs it
see?  not half bad!  there, now I'm ready for 20 wizards!  and a horde of orcs.

 No.20469

File: 1671292581191.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20467
Boronian tries some of the wine too... "That's not bad at all."

 No.20470

>>20469
Yes. It taste pretty good. Rather oaky which compliments the flavour.

 No.20471

>readies his halberd

 No.20472

File: 1671293110986.jpg (4.21 MB, 2955x2907, 985:969, Untergeschoss 1x.JPG) ImgOps Exif Google

So, what next?

 No.20473

"A'ight so... what was my plan again? Get all the orcs to stay in their room... and I was going upstairs to look for the elf we were looking for. Then we leave with the prisoners... right?"

 No.20474

>>20473
((You already did the first thing.))

 No.20475

>>20472
"Oh yes, and we must cut that bell. I remember now, we we're about to cut that bell to prevent it from making any noise and then we will go upstairs to look for the elf wizard."

 No.20476

>>20475
((The elf is no wizard!))

 No.20477

>>20476
((I already forgot his name. Nov-something.))

 No.20478

>examines the door by the bell

 No.20479

File: 1671293344013.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>20477
Navahon.

>>20478
You notice that the door is locked, there's a key hole though.

 No.20480

>>20478
Vinifera uses the knife he took from the kitchen to reach up to the bell. With one hand he held onto it, his thumb reaching around the clapper to prevent it from making a noise. The other hand with a knife to cut at the string.

 No.20481

>>20446
>>20480
((Already done that too.)) =P

 No.20482

>>20480  the door's locked!  did you find a key?

 No.20483

>>20481
((Oh.))
>>20482
He examines the door.
"Hm... I bet one of the guards have the key. We could try the front door key. If that doesn't work we could try to either pick the lock or I use magic."

 No.20484

File: 1671293631754.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian was keeping a lookout for any orcs just to be sure.

 No.20485

File: 1671293643855.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>20483  hmmm...  let me try
>tries to pick the lock with his Morfu stingers

 No.20486

>>20485
It is not a very complex lock, but of course those stingers are not the proper replacement for a picklock.

Roll Dexterity +5

 No.20487

File: 1671293825386.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20486  1d20 + 5 = 12

 No.20488

File: 1671293989387.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20487
You indeed manage to open the door!

As you peer into the short hallways you see a handwheel on the right hand side. Further ahead is a square wooden platform.

 No.20489

>>20483  see?  all that beer helped!
>>20488
>examines the platform and handwheel

 No.20490

>>20488
"Hm..."
Vinifera stood on the platform and messed with the wheel to see what will happen.

 No.20491

>>20489
You notice that the platform is attached to four ropes which disappear in the darkness above you. Though due to your ability to see well in the dark you see that the shaft is only a couple of meters high, the ropes ending in pulleys on the ceiling.

>>20490
>roll for Strength

 No.20492

>>20491
"Hep-"d20 = 14

 No.20493

File: 1671294405759.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>20492
It's not moving! Most likely because Nazom, who was standing on the platform, was too heavy!

 No.20494

>>20493
"Hey Nazom, come help me with this. You too Boronian."

 No.20495

>>20491
>looks for a door or exit up above
>>20494
>helps turn the wheel

 No.20496

>>20494
Boronian comes to help with the handwheel - but more than two people cannot use it.

 No.20497

>>20496
Then just Vinifera and Nazom crank that wheel.

 No.20498

>>20495
>>20496
Not enough space for Nazom with Vinifera  and Boronian already turning the wheel.

Now the platform began to move slowly upwards.

Nazom noticed there was something like a door one floor above.

 No.20499

>>20497
Vinifera and Boronian turning the wheel then. All good. The lift starts to move upwards.

 No.20500

File: 1671294755419.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>20499
hey, there's a door up here!  how are we all going to get up here if you two are turning the wheel?  maybe we should ask a couple of the slaves to lift us up.

 No.20501

>>20500
"Aren't the slaves all outside in the kennels though?"
VInifera, not letting go of the wheel, looks around.
"Maybe there is some sort of locking mechanism. This lift looks more practical for heavy duty stuff, surely there's something to keep the lift in place.

 No.20502

>>20501
>looks around for any other mechanisms

 No.20503

File: 1671295046876.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20501
>>20502
With the platform a bit up before you stop turning the wheel, Nazom can see beneath it and noticed that it's made in a very sophisticated way. Perhaps it's even dwarf-made.

The elevator would stay in place wherever it was, as long as it was not moved with the handwheel.

 No.20504

>>20503
"So.. it's OK to let go?"

 No.20505

>>20504
(yes)

 No.20506

>>20503
>>20501
See if you can raise it half way to the next floor.  If you can climb in, then maybe we can all climb up.

 No.20507

>>20506
"You sure? I thought if we go up to the next floor the lift will wait for us."

 No.20508

>>20507  (I don't think you're in the lift)

 No.20509

>>20506
>>20507
You can tell right away there's no chance to do that... the elevator shaft is simply too high.

>>20508
(exactly, see the map)

 No.20510

>>20508
>>20509
"Hm... do you have rope on you Naz?"

 No.20511

File: 1671295519475.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20510  oh!  I do.  raise me up and I'll see if I can lower a rope...  wait a minute...
>looks to see if the ropes raising the platform can be climbed up to the door

 No.20512

>>20511
Yes, with a roll for either Strength of Dexterity you can climb the rope.

 No.20513

>>20511
>>20512
"Huh, good idea. We can just climb the ropes that suspend the lift."

 No.20514

>>20510  hey maybe we can just climb the lift ropes
>>20512
>climbs the ropes using his strength: 1d20 = 3

 No.20515

>>20512
>>20514
ALso attempts to climb the rope.
d20 = 20

 No.20516

File: 1671295806848.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>20514
You make it safely up...

But now you need to do Dexterity to safely get from the rope over to the open space.

>>20515
Critical failure... you get up three meters but then you loose your grip - and down you go.

3d6 - 3 = 4 damage!

 No.20517

>>20516
"OW MY TAILBONE!"

 No.20518

File: 1671296041228.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>20516
>swings! 1d20 = 13
>>20517  stop fooling around!

 No.20519

>>20518
"Dammnit."
He rubs his bum and tries again.
d20 = 16

 No.20520

File: 1671296140727.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20518
Nazom hopped over, but he almost lost his footing and fell backwards down the elevator shaft... luckily it did not come to this, but he still sprained and ankle and loses 1 health.

 No.20521

>>20519
You pull yourself up but loose grip instantly. Your hands are too sweaty.

 No.20522

Boronian gives it a go...

1d20 = 4

 No.20523

>>20522
And he's up.

1d20 = 6 to get to Nazom.

 No.20524

File: 1671296259063.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20523
"That's how you do it."

 No.20525

File: 1671296282455.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>20520  ow!
>limps
>>20519
>looks to Baronian and whispers
I thought elves were supposed to be nimble and all that
>looks down and laughs

 No.20526

>>20525
"Maybe that glass of wine was too much... We could pull him up with your rope."

 No.20527

File: 1671296438646.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20526  oh, good idea
>lowers his rope to Vin
use this one instead

 No.20528

>>20527
"Wrap it around you tightly!" Boronian calls down.

 No.20529

>>20524
>>20525
>>20526
"Oh come of it!"

>>20527
>>20528
Vinfiera takes the rope and wraps it round him.

 No.20530

>>20529
Roll for Strength -4

Boronia tries 1d20 - 4 = 12

 No.20531

>>20529
>pulls Vin up

 No.20532

>>20530
d20 - 4 = 5

 No.20533

File: 1671297011712.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Vinifera makes it up!

 No.20534

>>20533
"Phew!"

 No.20535

File: 1671297069669.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>20532  nice of you to join us

 No.20536

File: 1671297123917.jpg (716.14 KB, 2628x881, 2628:881, 1. OG a.JPG) ImgOps Exif Google

You are in a small hall, two ways leading away from it, left and right, before going around a corner.

There's a cord hanging next to the elevator, similar to the one leading to the small bell one floor below.

 No.20537

File: 1671297202281.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>20536
>peeks around the wall to the right

 No.20538

>>20535
"Har-har."

>>20536
"Let's just becareful around here. We will be dealing with four sorcerers. With magic involved who knows what may happen."

 No.20539

File: 1671297399116.jpg (863.59 KB, 2627x1591, 71:43, 1. OG b.JPG) ImgOps Exif Google

>>20537
The narrow corridor goes on for a bit, at the end it goes around another corner - but there seems to be another corridor joining it, too.

 No.20540

>>20539
Vinifera examines the middle door.

 No.20541

File: 1671297829631.jpg (874.23 KB, 2627x1589, 2627:1589, 1. OG ba.JPG) ImgOps Exif Google

>>20540
There's a wooden door, shut.

 No.20542

>>20541
>peeks around the next corner

 No.20543

>>20541
It's shut,m but is it locked? Vinifera tries to open the door as quietly as he can to take a peek inside.

 No.20544

File: 1671298114706.jpg (1.14 MB, 2630x1603, 2630:1603, 1. OG c.JPG) ImgOps Exif Google

>>20542
>>20543
Vinifera opens the door - it was not locked. As he looks into the room he finds it all empty. But he cannot see around the corner until he steps further inside.

 No.20545

File: 1671298161024.jpg (161.28 KB, 600x848, 75:106, Bärenstatue.jpg) ImgOps Exif Google

>>20542
Nazom on the other hand, sees that the corridor ends at the statue of a bear.

 No.20546

>>20544
Vinifera quietly steps inside. It appears empty but if someone was sleeping in here he wouldn't want to disturb them.

 No.20547

File: 1671298287787.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>20545
>examines the statue

 No.20548

>>20547
How close to it are you?

 No.20549

File: 1671298381139.jpg (161.28 KB, 600x848, 75:106, Bärenstatue.jpg) ImgOps Exif Google

>>20546
As you enter the room, you can see around its corner, your lamp shining on the statue of a bear.

 No.20550

File: 1671298395101.jpg (1.21 MB, 2630x1601, 2630:1601, 1. OG ca.JPG) ImgOps Exif Google


 No.20551

>>20549
"Huh... bear."

I get closer to the bear statue and examine it. Maybe try moving it's arm to see if there was a mechanism.

 No.20552

>>20548
>Naz gets right up in its face

 No.20553

File: 1671298609365.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20551
>>20552
You can both tell that the bear statue is - in fact - a stuffed animal, not just a replica. It stands over 2 meters tall.

As you examine it closely, you suddenly hear a hollow voice, emitting from the statue...

The one where Nazom was said "FIRE".
The one where Vinifera was said "BLOOD".

 No.20554

>>20553
"E-excuse me?" he asks the... bear.

 No.20555

File: 1671298759731.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20554
Suddenly! The entire room turned dark. The light from your lamp was entirely swallowed up... you could barely see an inch ahead of you.

 No.20556

>>20553  woah!
>backs away and goes to find Vin and Baronian

 No.20557

>>20555
"Sh-shit! DId it take my fire?"
I try to stumble back towards the door.

 No.20558

File: 1671298983154.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20557
But where was the door? You take a lucky guess at the direction... When you realize that you were not alone in the room. You see a pair of glowing red eyes forming in the darkness... and it turned cold in the room.

>>20556
You see Boronian approaching, he had waited at the corner up ahead. Boronian says that Vinifera had entered the room ahead, but it was pitch dark inside.

 No.20559

>>20558
Vinifera could see the eyes glinting scarlet in the darkness.
"Wh-who are you?"
He tries to grab at his sword.

 No.20560

>>20558
>looks into the room

 No.20561

1d20 = 151d6 = 4

 No.20562

File: 1671299223440.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20559
>>20561
You get no answer, but you feel something whisking past you, barely missing you.

>>20560
As you peer into the room, even your sight in the darkness almost fails you. But you are able to faintly make out a person, and another one blocking his way, a cloaked figure, sword in one hand, a whip in the other...

 No.20563

>>20562
Vinifera noticed the door opening and a dwarfish figure in the light that he recognise.
"Naz! Something is here!"

 No.20564

>>20563
No, you don't recognize any of that!

 No.20565

>>20564
((I don't recognise Naz? Is the doorway a light source?))

 No.20566

>>20565
(( You are as close to blind as can be, you see no door, no light from his lamp, nothing. Only the two glowing eyes. ))

 No.20567

>>20562  Vin?  Is that you?  Who goes there?

 No.20568

>>20566
((Oooh, so I'm magically blinded?))

"N-Naz? Is that you? There's something here with me!"

 No.20569

>>20568
1d20 = 31d6 = 3

 No.20570

File: 1671299653946.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>20568  he's got a whip and a sword!  duck!
>throws an axe at the cloaked figure

 No.20571

>>20570
Vinifera attempts to duck down.

 No.20572

File: 1671299705269.jpg (225.73 KB, 790x566, 395:283, Heshthot.JPG) ImgOps Exif Google

>>20569
>>20568
You feel something making contact with your body... but you feel no pain, your armor must have deflected it.

>>20567
You gaze into the darkness... and now you can tell what it was... a demon!

 No.20573

>>20572
I swing my sword wildly. Whenever I see those red eyes I try to swing at it towards them.

 No.20574

>>20570
1d20 - 5 = 51d6 + 4 = 10

 No.20575

>>20570
>>20574
You actually hit, the demon giving an angry hiss.

>>20573
1d20 + 10 = 141d6 + 6 = 7
Demon evades: 1d20 = 9

 No.20576

>>20575
Vinifera misses.

 No.20577

>>20571  it's a demon!
>>20575
>strikes with the halberd

 No.20578

File: 1671299982041.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

The cloaked demon turns around to face Nazom, slowly floating towards him, cracking his whip.

Nazom, roll for Courage!

 No.20579

File: 1671300070630.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20578  1d20 = 16!

 No.20580

>>20576
>>20577
"Damn! W-wait! I might have something."
In one hand he has his Double-Khunchomer sword which he used for combat, in his other he draws out the silver fox dagger. Keeping it since his last adventure, while it was starting to show a bit of rust, it was still a rather holy relic to the elves and this bit of holiness maybe of some harm to a demon made of darkness.

 No.20581

File: 1671300163872.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20579
>>20577
Oh no, your feel your body trembling to the bones. Your strength and courage fail you, your halberd hanging feebly as the demon strikes.

1d20 = 121d6 + 6 = 9

 No.20582

File: 1671300267270.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20581
The demon hits! But luckily your armor is so strong its blade brushes off of it!

>>20580
You see the dagger starting to shine palely in the darkness.

 No.20583

File: 1671300333853.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>20581
>>20580  it's...

 No.20584

>>20582
While the light was dim, it was better than no light at all. He decided to stab at it with the dagger.

>>20583
"Use anything holy against it!"

 No.20585

>>20584
>secures his silver amulet to the halberd?

 No.20586

>>20584
1d20 = 20

>>20585
You see the amulet beginning to glow, the demons red eyes turn furious, as if angry at the amulet.

 No.20587

File: 1671300578086.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>20586
You swing wildly and miss!

 No.20588

File: 1671300626249.png (55.64 KB, 507x276, 169:92, batdwarf vs zombies.png) ImgOps Google

>>20586
>swings the halberd at the demon!

 No.20589

File: 1671300664690.jpg (225.73 KB, 790x566, 395:283, Heshthot.JPG) ImgOps Exif Google

>>20588
1d20 = 18

Demon tries to evade: 1d20 = 8

 No.20590

>>20589
The demon's ghastly sight must still have a grip at your heart! You miss!

The demon does a might blow! 1d20 + 4 = 211d6 + 10 = 11

Nazom parries: 1d20 + 3 = 20

 No.20591

>>20590
The demon misses!

 No.20592

>>20587
>>20589
It was a one single demon, but the demon had two targets to deal with so it's attention was divided. Both of us had some holy weapons so we had somewhat of a chance.

Given the demon yet to attack Vinifera again, Vin tried to stab at it with the silver fox dagger.

 No.20593

>>20590
>runs to the side and throws another axe at the demon

 No.20594

>>20592
1d20 = 2

>>20593
1d20 + 3 = 171d6 + 4 = 9

This gives Boronian finally a clear shot, though he too can barely see.

1d20 + 10 = 181d6 + 6 = 7

 No.20595

File: 1671301052448.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20594
Vinifera hits the demon... the silvery dagger crumbles into dust... but so does the demon. Suddenly it is gone, only a smoking pile of ash remaining that quickly dissipates... and the darkness disappears as well.

 No.20596

File: 1671301091836.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>20592  what the hell was that!

 No.20597

On the floor, where the demon was, lies a single, fist-sized yellow stone.

Nazom's two throwing axes are lying on the floor, too.

 No.20598

>>20595
As the darkness lifts, he was glas to see the demon gone, but heartbroken to see the silver fox dagger was nothing but a pile of silver dust.

>>20596
"I don't know. Some sort of darkness demon I believe the bear statue summoned it."

 No.20599

File: 1671301350798.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>20597
>grabs his axes
>>20598  bear statue?
>looks around the room
there's a stuffed bear around the corner that spoke to me.  that's why I came to find you.

 No.20600

>>20599
VInifera looked at the yellow stone.
"I have a feeling it's a puzzle of sorts."
He picks up the yellow stone and goes over to the bear statue in the room. He tries to find a place to put the yellow stone. Such as it's mouth, paws or maybe an indent ideal for the stone.

 No.20601

File: 1671301509419.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>20600
Look as you may, you see no opening where you could put that stone in the statue...

 No.20602

>>20601
>examines the bear

 No.20603

>>20601
"I guess we should hold onto this stone for now."

He goes over to the pile that was once the silver fox dagger. Hoping something was salvageable from it.

 No.20604

>>20602
A stuffed animal, long dead - for decades given the quality of the fur.

>>20603
Alas, it is a worthless heap of dust now.

 No.20605

>>20603
>goes back to check the other bear

 No.20606

>>20604
"Damn... At least I still got the silver amulet. And the Silver Moon Lantern is still safe back in Aumond."

He gets up.

>>20605
He follows Naz to the other bear.

"Careful, this one may have a challenge of sort."

 No.20607

>>20605
It looks almost identical. It too has no opening, or markings. It seems like a regular old stuffed bear. There is also no voice coming from it.

 No.20608

File: 1671301926339.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>20606  I swear this thing spoke to me...
>pokes the bear
let's search the rest of the tower?
>walks around the outside and peeks around the other corner

 No.20609

>>20608
"What did it say?"

 No.20610

>>20609
It said "FIRE"

 No.20611

File: 1671302152416.jpg (1.39 MB, 2627x1596, 2627:1596, 1. OG d.JPG) ImgOps Exif Google

You see more or less the same on the other side... two corridors.

Roll for Perception +8!

 No.20612

>>20611  1d20 + 8 = 11

 No.20613

>>20610
"Huh... My one said "BLOOD"... I wonder..."

Vinifera took the yellow stone and approach the statue with it.

"When I approached the last state, I had my lantern on... until the state extinguish the flame. Maybe that wraith thing we fought absorbs fire and this yellow stone is some sort of fire stone?"

 No.20614

File: 1671302384073.jpg (1.4 MB, 2627x1596, 2627:1596, 1. OG da.JPG) ImgOps Exif Google

>>20612
You find a secret door!

 No.20615

>>20613  hey, look!
>>20614
>tries to open the door

 No.20616

>>20615
Vinifera notice Naz was gone and he didn't want to mess with whatever this statues challenge was alone.

"Naz? Where you gone?"

 No.20617

File: 1671302711112.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>20615
You push at the wall which is a well conceived entrance and it swings open, giving way to a very narrow little passage.

As you shine into it, you see a table with some simple tools, a construction with three loaded crossbows pointing at the bottom wall, and a stepladder leading upwards.

There's also spare crossbows, ropes and pulleys.

 No.20618

File: 1671302738910.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20616
"Over here, he found a secret door!" Boronian called.

 No.20619

>>20618
Vinifera catches up to Naz and Boronian.
"We shoudn't wander to far. Especially if these statues are dangerous."

He catches up with the others.

 No.20620

>>20617  examines the tools and crossbow trap

 No.20621

File: 1671303122543.jpg (1.46 MB, 2627x1590, 2627:1590, 1. OG db.JPG) ImgOps Exif Google

>>20620
They are tools to repair something with, small hammers, nails, saw, rasps, oil, thing metal strings...

The crossbows seem to be aimed at a room next to this secretly hidden one. Thin metal strings are connected to their triggers. The strings coming through small holes also from that other room.

 No.20622

>>20621
Vinifera examines the "rasps" and "thing metal strings" to see what they were.

 No.20623

File: 1671303267830.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

this should disable the trap!
>>20621
>cuts the strings

 No.20624

File: 1671303495659.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20622
They were rasps to work on metal.

https://en.wikipedia.org/wiki/Rasp

And metal strings would nowadays be called wires (though not electrical).

You also find a box with black paste among the tools.

>>20623
You go to work and shortly thereafter the trap is disarmed.

 No.20625

>>20624
"Hm... some sort of crafting station. With some sort of filing tool."

 No.20626

File: 1671303634899.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>20624
>>20622
I'm going to see what this trap was protecting
>goes back to the hall and peeks through the door

 No.20627

>>20626
"OK. PRobably another bear statue."

 No.20628

File: 1671303827679.jpg (1.72 MB, 2627x1596, 2627:1596, 1. OG Master e.JPG) ImgOps Exif Google

>>20626
>>20627
You open the door to a room, in the light of the lantern you indeed see another bear statue.

Roll for Perception +4.

 No.20629

>>20628
d20 + 4 = 13

 No.20630

>>20628  1d20 + 4 = 20

 No.20631

File: 1671303913156.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20629
>>20630
You see nothing out of the ordinary.

 No.20632

>>20631
>pokes the bear

 No.20633

>>20631
>>20632
"D-DON'T TOUCH IT!"

 No.20634

File: 1671304153050.jpg (161.28 KB, 600x848, 75:106, Bärenstatue.jpg) ImgOps Exif Google

>>20632
As you make it over to the bear your foot catches on a piece of metal string, cleverly concealed by having been darkened with a black paste as to not give off a metal shine by a lamp... and then another...

Luckily you had earlier disabled the trap.

As you finally stand in front of the bear - which looks very similar to the previous two - a hallow voice can be heard.

"CLEANSES"

 No.20635

>>20634
Vinifera draws his weapon, make sure to be ready for whatever it is this statue may bring up.

 No.20636

File: 1671304224024.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20634
>>20633
See?  I told you!  fire blood cleanses...  fire cleanses blood?  I bet there's another bear around the corner.
>heads that way to poke the bear

 No.20637

>>20636
"I dunno. I think it may want something to trigger it's encounter.

Let's return to the bear that says Fire. I want tot ry something but I don't want to do it alone."

 No.20638

File: 1671304401828.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20637  we can take on an army of bears

 No.20639

File: 1671304419355.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>20636
>>20637
Luckily, there was no other demon coming... at least not yet! And also nothing else seems to stir in the room, which was utterly empty except for the statue.

BUT!

You are both allowed to do a Perception roll +7!

 No.20640

>>20639  1d20 + 7 = 8

 No.20641

>>20638
"Better we don;t have to."

>>20639
"Hang on a moment..."
d20 + 7 = 22

 No.20642

File: 1671304594770.jpg (161.28 KB, 600x848, 75:106, Bärenstatue.jpg) ImgOps Exif Google

>>20640
A natural 1!

Just as you want to turn around and leave, you notice a red glimmer reflecting from the bear's chest.

 No.20643

>>20642  wait, what's this?
>examines the bear's chest

 No.20644

File: 1671304710575.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20643
You noticed there is something sewn into the chest area... a fist-sized, red stone!

 No.20645

>>20644
"Huh... Maybe that's the Blood Stone?"

 No.20646

File: 1671304794021.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20644  hey look, another one of those rocks
>pries out the stone
>>20645  nah, this one's the "cleanses stone" obviously

 No.20647

>>20646
Vinifera shook his head in uncertainty.
"Think about it, the state where the wraith was said "BLOOD" despite the wraith absorbing all light and fire into a yellow stone.
Now you got a blood red stone from a statue that says "CLEANSE".
I believe these statues give us stones through various challenges and we must exchange them between them."

 No.20648

>>20647  but that FIRE bear didn't have a challenge, or a stone.  He's a poser bear.

 No.20649

>>20648
"Probably because we yet to initiate it. Let's head back to the fire bear and see what will happen when I give it the yellow stone."

 No.20650

>>20649  Wouldn't fire be this red stone?
(did I pry it out?)

 No.20651

>>20650
Yes, you have it in your hand.

 No.20652

>>20650
"Fire can be yellow. If I am wrong then maybe it belongs to another statue."

Vinifera approaches the "CLEANSE" bear statue and offers it the yellow stone.

"Maybe yellow as in cleaning of the Earth? But I imagine it wants something to do with water."

 No.20653

>>20652
>steps away from the bear

 No.20654

>>20652
(( it was "CLEANSES" ))

You stand in front of the grim looking bear... but nothing happens.

 No.20655

File: 1671305434688.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>20652  I think maybe we should check around that last corner, and then see what's up the ladder.  These stones might not do anything at all.

 No.20656

>>20654
The bear did nothing.
"That's fine."

>>20655
"Why would they be useless if not well protected? Likely the wizards want something protected with some elaborate puzzle. I believe the FIRE bear wants the yellow stone, the BLOOD bear wants the red stone and we'll probably find a stone that has something to do with water or clearing that this CLEANSES bear will want."

 No.20657

File: 1671305648111.jpg (150.33 KB, 916x950, 458:475, elvenking-1.jpg) ImgOps Exif Google

>>20656  sounds like some convoluted elven nonsense.  go try it if you want.  I don't think it will do anything.  I'll go check around the corner.
>goes to check around the corner, and poke any and all bears that happen to be there

 No.20658

>>20657
Vinifera gives a sigh. He can't convince Naz to come with him on this.

"Alright. What about you Boronian? I dunno if there will be anymore wraiths or bad guys."

 No.20659

File: 1671305866052.jpg (1.77 MB, 2627x1602, 2627:1602, 1. OG Master ea.JPG) ImgOps Exif Google

>>20657
You turn around the corner to find a heavy wooden door, reinforced by metal.

On it, there was the wooden head of a dog, with two big empty eye sockets.

>>20658
Boronian shook his head "Have you seen how tall this tower was? There's plenty of chances of more demons - though I rather not see another."

 No.20660

>>20659
"Alright. I guess I'll sort this out myself. Call me if you need help just don't be too loud or they may hear us."

Vinifera heads back.

 No.20661

File: 1671305959714.gif (1.35 MB, 274x230, 137:115, 1387421057018.gif) ImgOps Google

>>20659
>projects his voice back around the corner
I think I found your "FIRE" slot
>puts the stone into an eye socket

 No.20662

>>20661
You first try one socket, then the other... and it fits!

But it slips out again! Better give it a good push! (roll for Strength -5)

 No.20663

>>20662  1d20 - 5 = -4

 No.20664

File: 1671306111628.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20663
Another natural 1! You push it in with all your strength - and it fits perfectly, staying in place.

You hear a loud click.

 No.20665

Vinifera heads all the way, alone, back to the FIRE bear statue.

"OK. here we go."
He pulls out the yellow stone and approaches the bear with it.

 No.20666

File: 1671306197135.jpg (161.28 KB, 600x848, 75:106, Bärenstatue.jpg) ImgOps Exif Google

>>20665
You stand in front of the bear... its dead eyes looking through you.

"FIRE" you hear the hollow voice say.

 No.20667

>>20664
>goes back to the next room
Baronian?  Where'd Vin go?  I found a spot for his rock.

 No.20668

>>20666
VInifera presents the yellow stone to the statue.
"Is this what you want?"

 No.20669

File: 1671306334165.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20667
Boronian goes to find Vinifera.

"Ah, there you are. We found a door where the stone would surely fit!"

>>20668
The bear remains silent, nothing happens, as Boronian looks over Vinifera's shoulder.

 No.20670

>>20669
"Dammit... Naz was right. All that smarts for nothing."

 No.20671

>checks out the crossbows while waiting for Vin

 No.20672

>>20671
They were rather old (though functional) and mounted to wooden racks. So you cannot even take one of them with you.

 No.20673

>>20672 (what about the spare crossbows?)

 No.20674

>>20673
(There were only spare parts of the existing ones.)

 No.20675

>>20674 (can I build a crossbow from parts?)

 No.20676

>>20675
(Yes, theoretically, but that would take a couple of hours.)

 No.20677

>>20676
>starts building a crossbow from parts while waiting for Vin

 No.20678

>>20670
"We should check out the door."

 No.20679

>>20677
>roll for Intelligence

 No.20680

>>20678
"Alright. I'll head back with you."

 No.20681

>>20679
1d20 = 19

 No.20682

File: 1671307191519.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>20680
You come to heavy wooden door, reinforced by metal.

On it, there was the wooden head of a dog, with one big empty eye socket. In the other stuck a fist-sized stone.

 No.20683

File: 1671307222919.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>20681
It didn't even look like a crossbow...

 No.20684

>>20682
"Figures he works it out first."
He takes the yellow stone and shoves it in there.

"Where is Naz?"

 No.20685

File: 1671307290391.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>20683
>puts his contraption into his inventory, with a few spare bolts
>goes back to the dog head door
>>20684  How'd it go with the bear?

 No.20686

>>20684
You notice the stone slides out again... you need to give it a good push (Strength -5).

 No.20687

>>20685
"Didn't work, couldn't bear it."

 No.20688

>>20687  You need to put your paws into it.

 No.20689

>>20688
"Yeah, need to sort this out with my bear hands."
d20 = 17

 No.20690

File: 1671307737237.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>20689
It was -5... but still, out the stone slides and lands on the floor.

 No.20691

File: 1671307778925.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20689  want me to do it...?  I can't bear to watch this.

 No.20692

>>20690
Vinifera picks up the stone to examine it.

 No.20693

>>20691
"It's alright my grizzly friend."

 No.20694

>>20692
You examine the stone, it fits, but you need to give it a push for it to lock in the dog head.

 No.20695

>>20694
Gives the yellow stone one last push.
d20 - 5 = 3

 No.20696

File: 1671308000804.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20695
It fits in the head and gives a loud 'click'.

And slowly the door opens.

(( And here we stop for today! ))

 No.20697

>>20696
"There we go!"

((Thanks. I need to stop for now and get food.))

 No.20698

>>20695  You did it!  just bearly.
>>20696  ((thanks for running it!))

 No.20699

File: 1671385649858.jpg (2.05 MB, 2620x2627, 2620:2627, 1. OG Master f.JPG) ImgOps Exif Google

The door has opened. As you peek around the corner you see the corridor continuing, with two ways branching from it.

The walls are not decorated in any way, just mostly flat walls, made of dark stone.

 No.20700

>>20699
"Let's explore carefully and quietly. If there are four wizards around here, we don't want them to know we're down here."

 No.20701

>>20700  hopefully they haven't heard us already.
>checks around the outer wall corner

 No.20702

File: 1671386077131.jpg (2.26 MB, 2627x2663, 2627:2663, 1. OG Master fa.JPG) ImgOps Exif Google

>>20701
(( I hope I got the right one. ))

You notice that there is a door on your left as you look down the small corridor.

You can also roll for Dexterity if you want to sneak.

 No.20703

>>20702
Vinifera investigates the other door.

 No.20704

File: 1671386224202.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20702
>boldly walks to the door and opens it (slowly)
>peeks inside?

 No.20705

File: 1671386239139.jpg (2.66 MB, 2627x2663, 2627:2663, 1. OG Master g.JPG) ImgOps Exif Google

>>20703
You peek around the corner, seeing a hall with pillars.

 No.20706

>>20705
"Huh... Naz, I'm gonna look around here. Call me if you mnneed help. And don't touch any bears in case they summon wraiths."

Vinifera investigates the hall with the two pillars.

 No.20707

File: 1671386362459.jpg (2.94 MB, 2627x2663, 2627:2663, 1. OG Master h.JPG) ImgOps Exif Google

>>20704
The door gives an eerie creak as you open it...

You look into what seems to be a small art gallery, various paintings hanging on the wall.

An expensive and comfortably soft red carpet is covering the floor.

 No.20708

File: 1671386476558.jpg (3.08 MB, 2627x2663, 2627:2663, 1. OG Master ha.JPG) ImgOps Exif Google

>>20706
There is indeed four pillars.

Also, another stuff bear, just like in the previous rooms. Also, yet another wooden door; heavy and reinforced by metal.

 No.20709

File: 1671386491796.jpg (59.25 KB, 670x509, 670:509, Dwarf_Fortress__Cheese_Art….jpg) ImgOps Exif Google

>>20707
>looks at all the paintings individually
>checks behind the paintings as well
>examines the carpet and lifts the corners to look under it

 No.20710

>>20709
I'll need a Strength +6 for the carpet.

As for the painting, try as you may, you cannot seem to move them.

 No.20711

>>20708
Vinifera approached the bear, but didn't touch it, just stood near enough for whatever it wanted to say.

 No.20712

File: 1671386569456.jpg (810.51 KB, 2358x1338, 393:223, Gemälde Zurbaran 1.jpg) ImgOps Exif Google


 No.20713

File: 1671386581631.jpg (3.45 MB, 3051x1654, 3051:1654, Gemälde Zurbaran 2.jpg) ImgOps Exif Google


 No.20714

File: 1671386593815.jpg (1.63 MB, 3001x2220, 3001:2220, Gemälde Zurbaran 3.jpg) ImgOps Exif Google


 No.20715

File: 1671386606677.jpg (5.52 MB, 2952x1750, 1476:875, Gemälde Zurbaran 4.jpg) ImgOps Exif Google


 No.20716

File: 1671386671606.jpg (161.28 KB, 600x848, 75:106, Bärenstatue.jpg) ImgOps Exif Google

>>20711
You hear a hollow voice emitting from the bear... "WASHES".

 No.20717

>>20710  1d20 + 6 = 8

 No.20718

File: 1671386775982.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>20712
>>20713
>>20714
>>20715
>does his best impression of an art critic

 No.20719

>>20716
"Huh..."
He tries to recall what the other bears have said so far.
"Fire, Cleanses, Blood, Washes... I suppose this statue also has a jewel? Then again I don't recall a jewel from the Fire bear."
Vinifera takes a closer look at the bear.

 No.20720

File: 1671386929831.jpg (207.48 KB, 938x635, 938:635, Zurbaran sp.JPG) ImgOps Exif Google

>>20717
You try to lift the carpet with all your might and you are able to lift it up at the corner... it seems to kind of glued to the floor.

There are a few other still life paintings, just like the previous ones.

There is a single painting not fitting the others...

 No.20721

File: 1671387037148.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20720
>examines the outlier painting

 No.20722

>>20719
Roll for Perception +4.

 No.20723

>>20722
d20 + 4 = 18

 No.20724

>>20721
Roll for Intuition +4.

 No.20725

>>20723
There does not seem to be anything there.

 No.20726

>>20725
I decided to look around the hall with the four pillars. See if there is anything else of interest.

 No.20727

>>20724  1d20 + 4 = 5

 No.20728

File: 1671387354968.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20726
The four pillars seem to be made of a single piece of rock... other than that, the hall was as cold as all the others so far, not being homely at all.

You feel a certain coldness whenever you get closer to the door.

>>20727
All the painting were made with extraordinary skill. A true Master must have painted them.

As you examine the painting of the painter, it seems for just a moment as if it had moved... but it might have been your imagination.

 No.20729

File: 1671387416122.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>20728
>stares intently at the painting of the painter

 No.20730

>>20728
Given the wraith had the ability to draw on light, what if "something" was drawing on heat? He readied his sword and cautiously approached the door.

 No.20731

>>20729
Roll a D20, please.

 No.20732

File: 1671387516908.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20730
You hear another eerie voice, making you jump!

"NAME THE PASSWORD!"

 No.20733

>>20731  1d20 = 3

 No.20734

>>20733
You felt pretty dizzy... you had no idea  for how long you were looking at the painting...

 No.20735

File: 1671387658853.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian decided to hide behind a pillar, bow at the ready.

 No.20736

>>20732
Vinifera was surprised by this.
After he regained his composure he thought for a little.

"Um... Fire, Cleanses, Blood, Washes?".

 No.20737

>>20734
>shakes his head
>leaves to find Vin

 No.20738

File: 1671387825901.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20736
You hear a loud "CLICK"... the door slowly opens... the coldness in the room fades.

 No.20739

File: 1671387861051.jpg (3.33 MB, 2627x2663, 2627:2663, 1. OG Master.JPG) ImgOps Exif Google


 No.20740

>>20738
"Oh... cool."
He quietly peaks his head through the door.

 No.20741

>>20740
You see a staircase leading further up.

 No.20742

>>20741
Instead of proceeding, he decided to backtrack to find Naz and Boronian.

 No.20743

File: 1671388067551.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>20740
>>20741
Someone here is quite the art collector.
I'm going to check something real quick...
>goes back to the ladder
>climbs the ladder

 No.20744

>>20742
Boromir came out from behind a pillar.

"All good here. I'm glad you got the password right!"

>>20743
"Be careful."

 No.20745

>>20743
Roll for Dexterity -4... the ladder was old not in the best shape, there also was not move space to move.

 No.20746

>>20744
"It was a good guess. Where is Naz?"

 No.20747

>>20746
"He just said he will check something and be right back."

 No.20748

>>20745  1d20 - 4 = 3

 No.20749

>>20747
"A'ight. Given we know where to go from now and given all the orcs are downstairs. We should have the floor to ourselves. Unless there are other traps."

 No.20750

File: 1671388463666.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>20748
You make it up safely into a big crawlspace. You notice you are above the elevator, the pulleys and ropes in front of you.

 No.20751

>>20750
>examines the pulleys and ropes

 No.20752

I guess Vinifera is just waiting around with Boronian.

"Where is Naz?"

 No.20753

File: 1671388864983.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20751
Through holes you can look down the elevator shaft. The platform has not moved.

Clearly the elevator can be repaired if needed from here.

>>20752
Boronian shakes his head. "I don't know where exactly he went. He mentioned paintings though."

 No.20754

>>20753
"Alright. Let's look for him."
He leaves the room and goes down the corridor he saw Naz went down last.

 No.20755

>>20753
>climbs back down
>goes back to find Baronian and Vin

 No.20756

>>20754
>>20755
You meet each other near the door where you used the two stones.

 No.20757

>>20756
"Hey Naz! Where you been?"

 No.20758

File: 1671389149619.png (58.78 KB, 196x224, 7:8, 12.png) ImgOps Google

>>20757
I found some nice artwork.  a weird painting that gave me a headache.  and a service area for the lift.  nothing too exciting.  What did you find?

 No.20759

>>20758
I found another bear statue that gave me a clue to the door that leads to the third floor. It was secured by a protective ward that was sealed with a password but I was too clever for it and easily bypassed it with my genius."

 No.20760

File: 1671389647491.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20759  right......................
well, lead the way then

 No.20761

>>20760
Vinifera lead the group back to the cold door.

 No.20762

File: 1671389724208.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20761
>>20760
There was nothing cold there now... the stairs were leading up.

>roll for Perception +3

 No.20763

>>20762
d20 + 3 = 15

 No.20764

>>20762
1d20 + 3 = 23

 No.20765

>>20763
>>20764
All quiet!

 No.20766

>>20765
Vinfiera readies his weapon, expecting some sort of grand chamber with wizards just above these stairs.
"Let's go up the stairs quietly and cautiously."

 No.20767

>>20766  I'll be right behind you!

 No.20768

>>20767
Vinifera goes up the stairs.

 No.20769

File: 1671390134486.jpg (368.18 KB, 1985x371, 1985:371, 2. OG a.JPG) ImgOps Exif Google

As you make it upstairs, you are in another corridor... there a passage to the right, a door up ahead, and another to the right.

>roll for Perception +1

 No.20770

File: 1671390187169.jpg (377.5 KB, 1985x371, 1985:371, 2. OG a.JPG) ImgOps Exif Google


 No.20771

>>20770
>looks around the corner to the right

 No.20772

>>20771
Want to roll Perception first?

 No.20773

>>20769
d20 + 1 = 17
Vinifera peeks around the corner of the entrance way in the middle, expecting some boss chamber.

 No.20774

>>20772
1d20 = 2

 No.20775

File: 1671390439705.jpg (872.52 KB, 2208x1481, 2208:1481, 2. OG Master b.JPG) ImgOps Exif Google

>>20773
You hear nothing...

>>20774
Nazom pricks up his ears... he thinks he hears muffled barking and sounds that remind of a struggle from up ahead.

 No.20776

File: 1671390503352.jpg (345.5 KB, 502x497, 502:497, Bär.jpg) ImgOps Exif Google

Around the corner, was a big room... a single chair was in the corner.

On it, sat the most bizarre creature you have seen yet. There sat a bear, over 2 meters tall... and he had human feet.

 No.20777

File: 1671390520363.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>20773  Did you hear that?  sounds like a dog
>examines the door to the north
>places his ear up to it

 No.20778

>>20777  (scratch that)

 No.20779

>>20775
"'Huh..."
He examines the larger hallway with the chair.

>>20776
He noticed the bear with the human feet.

((Has the bear noticed them yet?))

 No.20780

>>20779
d20 + 2 = 21

 No.20781

File: 1671390680834.jpg (443.13 KB, 747x1498, 747:1498, Mensch-Hund-Chimäre.jpg) ImgOps Exif Google

>>20780
The bear was scratching his head and shifted lazily on his chair.

Just then, another bizarre creature, carrying a large axe, approached from the upper left hallway, barking a greeting to which the bear lifted his paw.

 No.20782

>>20781
VInifera and Naz stays hidden as they watch these peculiar creatures. Vin pressumes they are the servants and guards of this floor, which means they won't have as much free reign on this floor as they had for the first two.

 No.20783

>>20779
>whispers
be careful
>sneaks over to the doors to the west
>slowly opens the northern door of the 2 and peeks through

 No.20784

File: 1671390822566.jpg (897.56 KB, 2208x1481, 2208:1481, 2. OG Master ba.JPG) ImgOps Exif Google

For clarification.

 No.20785

>>20783 (scratch that)

 No.20786

>>20785
>whispers
be careful
>sneaks over to the doors to the west
>puts his ear up to each of the two doors to see where the barking is coming from

 No.20787

>>20786
Vinifera follows.

 No.20788

>>20786
>>20787
Roll for Dexterity to sneak!

 No.20789

>>20788  1d20 = 2

 No.20790

>>20788
d20 = 13

 No.20791

File: 1671391074731.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20789
>>20790
Nice sneaking... no one seems to have noticed you as you make it to the western doors.

As you listen at the doors, you notice that the barking comes from the upper one.

 No.20792

>>20791
>slowly opens the west door and peeks through

 No.20793

>>20791
If the door to the barking room has a keyhole, tries to look through it.

 No.20794

File: 1671391351237.jpg (966.52 KB, 2244x1501, 2244:1501, 2. OG Master bb.JPG) ImgOps Exif Google

>>20792
You slowly open the door... revealing the toilet!

>>20793
There was a key hole. It was dark inside, but you could see some shadows moving.

 No.20795

File: 1671391423365.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>20794
>examines the toilet

 No.20796

>>20794
Vinifera weight out the options here. If there were dog-people on this floor they may have heightened senses. Then again maybe one of those creatures are in need of their help behind this door. The only other option would be to confront the bear with the man-feet.

 No.20797

>>20795
You see daylight as you look down the hole.

 No.20798

File: 1671391723249.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>20796
>whispers
think you can open that door slowly enough to not draw attention to us?

 No.20799

>>20798
"I'll try to be as quiet and as careful as I can, try to see it but it won't see us."

 No.20800

File: 1671391781551.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20796
>>20798
Needs a good Dexterity test.

"I'm pretty nimble", said Boronian.

 No.20801

>>20800
"you wanna try opening this door Boronian?"

 No.20802

>>20801
Boronian tries his luck...

1d20 = 4

 No.20803

File: 1671391968898.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20802
Boronian is extremely quiet as he opens the door. Now the muffled barks turn louder, you hear something that almost sound like a barked laugh.

SUDDENLY! A makeshift ball made out of a couple of socks stuffed together comes flying out of the room.

 No.20804

>>20803
"S-socks!"

 No.20805

>>20803
>peeks through the door

 No.20806

File: 1671392190935.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20805
The door was already a crack opened by Boronian... and a sock ball flew out through the crack.

Are you sure you want to peek?

 No.20807

File: 1671392249144.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>20806
>peeks through the back side of the door between the hinges

 No.20808

>>20806
Vinifera examines the sock-ball.
"Is this... some kind of toy?"

 No.20809

File: 1671392417150.jpg (443.13 KB, 747x1498, 747:1498, Mensch-Hund-Chimäre.jpg) ImgOps Exif Google

>>20807
>>20808
You do just that, hearing barking... and suddenly it stops.

Vinifera stood there, sock-ball in hand... suddenly he could hear growling, and it didn't sound friendly.

As he looked up, he saw four of the men-with-dog-heads looking at him, two still had a knotted rope in their mouths with which they were playing tug-o-war... a third had a bone in his mouth while getting up... the fourth stared at his ball in the elf's hand.

 No.20810

>>20809
Vinifera quickly dropped the sockball to his foot and kicked it back the room like a football.

 No.20811

>>20809
>readies his "crossbow"

 No.20812

File: 1671392747488.jpg (443.13 KB, 747x1498, 747:1498, Mensch-Hund-Chimäre.jpg) ImgOps Exif Google

>>20810
The creature stoops down, picking it up with his teeth... The two with the rope growl still angrily, dropping their toy, the one with the bone reaches for his hatchet.

They are sniffing your scent.

1d20 - 1 = 9

>>20811
It falls apart as you try to load it, making a ruckus as the parts land on the floor...

 No.20813

>>20812  fetch!
>tosses some wooden parts to the dogs

 No.20814

>>20812
Vinifera can sense aggression with those two and he did the first thing that came to mind...

"WHO'S A GOOD BOY?"

 No.20815

File: 1671393013495.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20813
>>20814
You need a very good Charisma roll now!

You can tell the creatures do not recognize you, and know you should not be up here...

 No.20816

>>20815  1d20 = 12

 No.20817

>>20815
d20 = 11
"WHO'S A GOOD BOY? WHO'S A GOOD DOGGY?"

 No.20818

File: 1671393237643.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>20816
>>20817
Both failed!

The human-canine-hybrids grab their weapons which were leaning against the wall, one of them barking loudly while the others just growl.

 No.20819

>>20818
"OK, you wanna be a bad dog, you'll be treated as a bad dog."

Vinifera draws his weapon given it looks like a fight is on hand.

((If there is gonna be a fight can we do it another time?))

 No.20820

>>20818
>walks boldly into the room, wielding his halberd, points to the dogs and shouts
SIT!

 No.20821

>>20820
Roll for either Charisma or Courage +7!

 No.20822

File: 1671393494658.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20821  Charisma: 1d20 = 18

 No.20823

File: 1671393593527.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>20822
And with that... the next time we play we'll have a battle on our hands.

(( I'm afraid I have to stop for today, thanks for joining again! ))

 No.20824

>>20823
((That's fine, nows a good time for break.))

 No.20825

>>20823  (thanks!)
>>20823
>>20824
(have a good one!)

 No.20826

File: 1671470395426.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

I think we were about to have a fight, unless you have a genius idea.

 No.20827

>>20826
Vinifera was all out of smart ideas. He had to let his blade answer for this problem.

 No.20828

>>20826
>throws one of his rations on the floor between the dogs

 No.20829

>>20828
Vinifera stays his blade to see how this pans out.

 No.20830

>>20829
1d20 = 16

 No.20831

File: 1671470740056.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20830
One of the dog-hybrids quickly stoops down and picks it up and stuffs the ration in his mouth... a moment later he gets the sock-balls thrown at his head by another.

The two others look unsure.

 No.20832

>>20831
Vinifera still is unsure if the dogmen are cool with this.
"G-good dogs?"

 No.20833

>>20832
>>20831
they're just hungry!
>tosses each of them a ration (I think I have enough?)

 No.20834

>>20833
Vinifera lowered his weapons.
"The poor creatures. This is why they had all those dogs outside. They are fusing dogs with people."

 No.20835

File: 1671471015392.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>20832
>>20833
Soon they all sit together wolfing down the rations, having totally forgotten that you were strangers - or they simply didn't care.

They did not care much for the 'plenty of alcohol' that Nazom packed with his rations though.

((4 rations left now))

 No.20836

>>20835
"While they're distracted, let's explore the room."

 No.20837

>>20836  quickly!
>>20835
>drinks some alcohol and then looks around

 No.20838

File: 1671471318460.jpg (1.31 MB, 2246x1481, 2246:1481, 2. OG Master c.JPG) ImgOps Exif Google

>>20836
>>20837
The room is filled with old, warped or broken furniture. Tables, shelves and cabinets were standing at the walls.

>roll for Perception +3

 No.20839

>>20838  1d20 + 3 = 10

 No.20840

>>20838
d20 + 3 = 9

 No.20841

>>20839
>>20840
You notice an elvish bow leaning inside the cabinet which had its door lying on the floor.

 No.20842

>>20841
"Oh no..."
VInifera tries to take the bow without upsetting the dogmen. He had his suspicion on who it belonged to.

 No.20843

>>20841
>>20840
>quietly points to the bow, and slowly makes his way out of the room

 No.20844

>>20842
>>20843
Vinifera takes the bow...

>roll for another Perception +4

 No.20845

>>20844  1d20 + 4 = 14

 No.20846

>>20844
d20 + 4 = 13

 No.20847

Boronian tris his luck, too.

1d20 = 1

 No.20848

File: 1671471839151.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20847
((Forgot about the +4, but it's a natural 1!))

"One of them has a key!" Boronian said, pointing at one of the dogs who stuff his face with bread.

 No.20849

>>20848
"I have a plan on how to distract the bear guard, but how will we get that key?"

 No.20850

>>20849
>>20848
trade it for some more food?

 No.20851

>>20850
"I dunno if it understands the concept of trading. Plus, we'll need some food for what I have in mind for later."

 No.20852

>>20850
>>20851
Together you have a total of 7 rations left.

 No.20853

>>20851
>>20852
Baronian, think you can snatch it?

 No.20854

>>20852
"I have some magic in me but I'd rather save it until we have to than use Bannbaladin again. Do you think you can convince that dogman to give you his key?"

 No.20855

File: 1671472481022.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20853
>>20854
"I'll try..." Boronian takes one of his own rations and tried to somehow convince the chimera to trade it for the key it had hanging on its belt.

1d20 + 2 = 17

 No.20856

File: 1671472509303.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>20853
>>20854
>>20855
Moments later, Boronian had one less ration, but no key.

 No.20857

>>20856
"Alright, my turn..."

Vinifera carefully approaches the key dogman.

 No.20858

File: 1671472691445.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20857
One of the dogmen has lied down to take a rest, another was chomping on a rope.

The already well fed chimera looked up at Vinifera.

 No.20859

>>20858
I reached over and scratched it's ear.

 No.20860

>>20859
Roll for Charisma +2.

 No.20861

>>20860
d20 + 2 = 13

 No.20862

File: 1671472889707.jpg (443.13 KB, 747x1498, 747:1498, Mensch-Hund-Chimäre.jpg) ImgOps Exif Google

>>20861
He gave an angry growl, not liking beint touched.

 No.20863

>>20862
"Easy, good boy."
Allows his hand to be sniffed.

 No.20864

>>20863
Chomp at hand: 1d20 = 31d6 + 3 = 7
Vinifera pulls hand back: 1d20 = 16

 No.20865

File: 1671473064902.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20864
That hurt! You lose 4 life. Another of the dogs jumped up, growling angrily...

(What's Nazom doing in the mean time?)

 No.20866

>>20865
"OW! Dammit! Bad dog!"

He didn't want to cause a scene. If he attacked the dog the rest will likely attack.

"Dammit, alright. Fine."

He waved his hand and cast a spell.
"Banbaladin!"

 No.20867

>>20865
>waiting by the door

 No.20868

>>20867
>roll for Perception

 No.20869

>>20868  1d20 = 10 (going to have to make a phone call)

 No.20870

>>20866
Spell: 6d6 + 10 = 38
Resistance: 3d6 + 25 = 40

 No.20871

>>20869
((And I need to go to the shops real quick. BRB))

 No.20872

File: 1671473396472.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>20870
The spell fails.

 No.20873

>>20869
(( No problem, Epic's AFK too. ))

You notice footsteps, not approaching but leaving the big room where the bear was.

 No.20874

((I'm back.))

>>20872
"Dammit! Y'know what? I give up on this."

VInifera goes over to the door and let Naz and Boron do their own thing.

"My luck has been absolute shit. Not even going to bother to tempt it more by trying to use aggression for that key."

 No.20875

((I'm back too))
>>20874  maybe we don't need it

 No.20876

File: 1671474685233.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20874
>>20875
"Yeah, these dogs are pretty bad guards it seems... so how important can the key be."

 No.20877

>>20875
"We probably do. I am capable of opening lock doors but it's cost magic. And if that key opens more than one door then I'll be burning through magic every lock door that needs the key."

Vinifera leans back on the wall next to the door.

"The idea I had was to kick this sock ball over to the bear guard, let the dogmen run wild through the floor and thin each others numbers in the chaos. But I'll probably end up the sock if I try it."

 No.20878

>>20876
>>20877
I heard someone walking in the other room, so maybe the Bear's not there any more?

 No.20879

>>20878
"I'll go and check."
Vinifera leaves the room to investigate.

((Also, do I still have that elf bow I found?))

 No.20880

File: 1671475032508.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20879
(( yes, sure ))

You peek around the corner to see no one being there, neither the bear nor the dogman.

 No.20881

>>20880
"A'ight. He's gone. Let's proceed with caution."

 No.20882

>>20881
>follows Vin

 No.20883

>>20881
>>20882
Roll for Dexterity to sneak.

 No.20884

>>20883
d20 = 11

 No.20885

>>20883  1d20 = 11

 No.20886

File: 1671475511691.jpg (1.31 MB, 2246x1481, 2246:1481, 2. OG Master c.JPG) ImgOps Exif Google

>>20885
>>20884
You make it to the big room where the bear was. There's a door on the right hand side, and a corridor leaving around a corner and up.

 No.20887

>>20886
I go over to the door on the right.

 No.20888

>>20886
>peeks around the corner on the left

 No.20889

File: 1671475800633.jpg (1.53 MB, 2251x2606, 2251:2606, 2. OG Master ca.JPG) ImgOps Exif Google

>>20887
It's a regular door, no reinforcements on this one. It's got a key hole.

>>20888
You see a long corridor that turns around another corner.

>roll for Perception  +3

 No.20890

>>20889
I try to open the door.

 No.20891

>>20890
It's locked.

 No.20892

>>20891
Vinifera flip the door off with the finger, gave it a verbal curse and goes over to where Naz is.

 No.20893

>>20889  1d20 + 3 = 20

 No.20894

>>20893
You don't hear anything up ahead.

What will you do?

 No.20895

>>20892  it's probably nothing
>>20894
>peeks around the next corner

 No.20896

>>20895
Vinifera knows very well it's probably something or else they would not have locked it. But rather not go through all the trouble with the key. So he shoves it to the back of his mind and follows Naz.
Maybe opportunity will present itself for a new idea to get the key.

 No.20897

File: 1671476201845.jpg (1.71 MB, 2251x2606, 2251:2606, 2. OG Master d.JPG) ImgOps Exif Google

You see a staircase, leading further up... also a hint of a door, and another corridor. There's bear huffing and dog growling coming from there.

 No.20898

>>20897
>sneaks upstairs

 No.20899

>>20898
"We're going upstairs so soon? We've yet to explore this floor."

 No.20900

>>20899  do you want to take your chances with more dogs and bears?

 No.20901

File: 1671476431063.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20898
>>20899
Just as you decide to go upstairs, you hear steps coming down from above.

 No.20902

>>20899
>gestures "go back!"
>>20901
>hides around the corner

 No.20903

>>20900
"I guess not. I found the locked door but didn't open it. I just hope we're not leaving behind something vital, or any other prisoners that need rescuing."

>>20901
"Shit! Someone coming!"
He heads to the nearest door just right of the stairs.

 No.20904

File: 1671476695679.jpg (1.73 MB, 2251x2606, 2251:2606, 2. OG Master da.JPG) ImgOps Exif Google

>>20902
>>20903
Is this correct?

 No.20905

>>20904  (for me, yes)

 No.20906

>>20904
((Yes. I dunno which direction they will be coming and you never said if I can hide under the stairs. So I imagine the behind the door will be the most concealed place.))

 No.20907

>>20906
(( Well, you didn't ask if you could... But no, you can't, there's a wall next to them. ))

 No.20908

>>20907
((I figured it be on the floorplans if I could. Though knowing my luck I would of bashed my head in the wall and cause a scene.))

 No.20909

>readies his halberd to swing it into anyone (besides Vin and Baronian) who rounds the corner

 No.20910

File: 1671477221071.jpg (1.9 MB, 2258x2606, 1129:1303, 2. OG Master db.JPG) ImgOps Exif Google

Nazom can see from his spot that two wizards; one a short, chubby female around 30 years with brown locks, the other a man in his mid 40s, tall and dapper looking. Behind them is a dog-man carrying a long hatchet.

Vinifera sees from his spot at the door that the bear and dog-man they saw earlier were in what appeared to be a bathroom. They were pouring hot water into a tub, the bear clearly being the smarter of the two and giving orders - even speaking normal words.

 No.20911

File: 1671477335500.jpg (1.9 MB, 2258x2606, 1129:1303, 2. OG Master dbcorrection.JPG) ImgOps Exif Google

Pic correction!

 No.20912

>>20910
>>20911
Given I do not know the direction the wizards were coming down, I see if the door I am near is unlocked and hide in the room.

 No.20913

File: 1671477451037.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>20911
>ducks back around the corner
>prepares to attack anything that rounds the corner the moment it comes into view

 No.20914

File: 1671477691179.jpg (2.19 MB, 2251x2606, 2251:2606, 2. OG Master dc.JPG) ImgOps Exif Google

>>20912
>>20913
Vinifera has luck! The door is open and he quickly slips into what appears to be a meeting or dining room.

Just then, the two wizards and dog come around the corner in his direction.

The chubby female wizard began telling off the bear for leaving his post in the hall, the bear giving apologizing replies.

 No.20915

>>20914
>waits

 No.20916

>>20914
Vinifera waited until he was sure they were not coming.

He decided to explore the room he was in and checked the credenza for any loot.

 No.20917

Sniff sniff! 1d20 + 2 = 7

 No.20918

File: 1671478031797.png (136.94 KB, 635x356, 635:356, twi134.png) ImgOps Google

>>20915
>>20917
The dogman with the hatched slowly moved in the direction of Nazom (and Boronian), peeking around the corner as he was smelling someone...

>>20916
Roll for Perception +3!

 No.20919

>>20918
d20 + 3 = 13

 No.20920

File: 1671478133379.gif (540.12 KB, 500x377, 500:377, 500full.gif) ImgOps Google

>>20918
>swings his halberd into the dog's neck

 No.20921

>>20920
Surprise attack!

1d20 - 3 = 121d6 + 7 = 11

Can doggo evade? 1d20 + 3 = 8

 No.20922

File: 1671478372862.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>20921
What rotten luck! Though the blow was well placed, the dog ducked under it in the last moment!

>>20920
You were just hearing the wizards mention something about the elf - when you suddenly hear loud barking!

 No.20923

>>20922
>tries to take down the dog with another swing

 No.20924

>>20923
Nazom attacks: 1d20 = 181d6 + 7 = 13
Dog blocks with hatchet: 1d20 = 9

Boronian fires: 1d20 = 51d6 + 6 = 11

 No.20925

>>20922
Vinifera looked over to the door to see if dogmen were entering the room he was in. He darted under the conference table.

 No.20926

File: 1671478779504.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20924
Nazom swings wide, but Boronian hits!

Doggo attacks: 1d20 = 41d6 + 5 = 11
Nazom blocks: 1d20 = 1

The two wizards come charging around the corner, wondering what was going on, the bear and other dog stood, confused for a moment.

>>20925
As you dart out, the bear and dog-man in the bathroom see you!

"Foe! Foe!" The bear grumbled.

 No.20927

>>20926
Outstanding parry by Nazom!

 No.20928

>>20926
((Hold on. Let me specify. I'm currently in the conference room with the door closed. This is because I didn't know if those wizards that were coming downstairs will spot me or not.

I was about to explore the room some more when I thought I heard a noise from outside the room. Thinking it maybe dogmen who are entering I quickly darted under the conference table to hide.))

 No.20929

>>20928
(( Yes, I misread it, door's still closed, they haven't seen you. ))

 No.20930

>>20926
>throws an axe at the tall wizard

 No.20931

>>20930
1d20 = 71d6 + 4 = 6
The wizard tries to duck but is surprised: 1d20 + 3 = 22

Boronian reloads.

The dog attacks Nazom: 1d20 = 161d6 + 4 = 6
Nazom tries to evade: 1d20 = 14

>>20928
>roll for Perception

 No.20932

>>20929
Vinifera waits under the table, keeping his ears sharp in case of trouble.
d20 = 9

 No.20933

File: 1671479234253.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>20931
You hit the tall wizard, he is stunned!

The dog misses his attack.

The chubby female wizard begins cast a spell! "Intruders!"

 No.20934

>>20933
>swings at the dog

 No.20935

>>20932
You hear combat going on, apparently Nazom is in a fight!

Also, you hear a door being unlocked (not yours).

 No.20936

>>20934
Nazom attacks: 1d20 = 111d6 + 7 = 10
Dog tries to parry: 1d20 = 16
Boronian fires at the tall wizard: 1d20 = 91d6 + 6 = 12

 No.20937

>>20935
"Shit! I hope our cover isn;t blown."

Vinifera wanted time to explore the conference room,check the credenza and look at the pictures on the wall but no time for that.

Vinifera carefully peaks open the door a little to see if the bearman and dogman were still in the bathroom.

 No.20938

File: 1671479569711.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20936
The wizard screams out in pain and tries to flee upstairs!

The dog gurgles as he falls onto the floor in a heap, hacked down by Nazom's mighty halberd!

The chubby wizard casts a spell, directing it at Nazom: 3d6 = 6 damage!

>>20937
You see that the bear was fiddling with a key in the door right next to the conference room and opened it, telling the dog to guard the sorceress.

 No.20939

>>20938
I take my sword and try to go for a backstab at the bearman while he is distracted. Even if it's not an instant-kill, hopefully will deal severe or crippling damage to him.

 No.20940

File: 1671479695859.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20938  pathetic
>flings an axe at the chubby wizard

 No.20941

>>20939
Back attack: 1d20 - 4 = 92d6 + 12 = 18
The bear cannot evade this.

>>20940
1d20 = 131d6 + 4 = 7
The wizard snarls angrily and tries to evade: 1d20 + 4 = 10

Another dog-man comes charging around the corner, carrying a sledgehammer.

Boronian reloads. "Running low on arrows!" he shouts.

 No.20942

Nazom's axe barely misses the wizard but hits the the dog-man!

The bear growls angrily and turns around... "You evil! I maim, I kill!" He raises his paws.

The wizard casts another spell...

 No.20943

>>20942
VInifera prepared for a proper fight with the bear, his sowrd ready to attack.

"Keys if you please."

 No.20944

File: 1671480211030.jpg (345.5 KB, 502x497, 502:497, Bär.jpg) ImgOps Exif Google

>>20943
The bear's paws came crashing down like sledgehammers, giving Vinifera a double attack!

1d20 + 4 = 111d6 + 5 = 7
1d20 + 4 = 111d6 + 5 = 10

Vinifera tries to dodge: 1d20 = 6

 No.20945

File: 1671480281138.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>20944
Vinifera evaded a blow but the other hit him hard! 7 damage!

 No.20946

>>20945
>throws an axe at the tall wizard?

 No.20947

>>20946
Out of axes! Also, the tall wizard has fled back upstairs, you cannot see him anymore.

In front of you is a dog-man, getting ready to fight; and the chubby wizard, casting a spell.

 No.20948

>>20947
>attacks the chubb

 No.20949

>>20945
Vinifera quickly backs off and gets back into the conference room and shuts the door. This is to buy him some time to use the healing potion he had on him.

 No.20950

>>20948
Nazom swings at the wizard: 1d20 = 161d6 + 7 = 13
She does not try to evade, busy casting her magic.
Boronian fires an arrow at her: 1d20 = 11d6 + 6 = 10

The dog attacks Nazom:
1d20 = 21d6 + 6 = 11

 No.20951

>>20950
Nazom parries! 1d20 = 20

 No.20952

File: 1671480735006.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20950
>>20951
Nazom misses! And gets a heavy blow in turn! 2 damage thanks to his thick armor.

Nazom scores a critical hit! Double damage!

The chubby wizard squeals and almost topples over, stopping her magic and running upstairs!

"I'm the MVP." Says Boronian.

 No.20953

File: 1671480900044.gif (9.5 MB, 960x540, 16:9, twi276.gif) ImgOps Google

>>20949
The bear swings at Vinifera a he runs by him: 1d20 = 161d6 + 6 = 9

Vinfera cannot evade this, if he lives, he closes the door...

 No.20954

>>20953
Lucky, the bear misses!

 No.20955

File: 1671480923525.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>smacks the dog with the back end of the halberd
>>20952  nice shooting

 No.20956

>>20955
Nazom attacks. 1d20 = 201d6 + 7 = 13
The dog tries to parry: 1d20 = 8

Boronian reloads "Only five arrows left!"

 No.20957

>>20956
Oh no, a critical miss! 2d6 = 10

 No.20958

>>20954
Vinifera was pretty much running on the dregs of luck itself.

He closed the door behind him while an angry bearman tries to break the door down.

He takes the opportunity to use his only healing potion.
"W-wish I had more".
And take whatever few moments he has to plan how to deal with the bearman.

 No.20959

File: 1671481174410.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20957
Nazom has dropped his halberd!

The dog attacks wildly! 1d20 + 3 = 121d6 + 9 = 12
Nazom tries do duck. 1d20 = 9

>>20958
Just as Vinifera pours down the potion, the door splinters, the bear roaring angrily as he stands in the frame!

Vinifera recovers 2d6 = 5 Health!

 No.20960

>>20959
Doggo misses!

 No.20961

File: 1671481301036.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>20960
>tries to run doggo through with his sword

 No.20962

>>20959
Vinifera quickly attacks the bearman while he had the chance.

 No.20963

>>20961
Nazom tries something special: 1d20 + 2 = 71d6 + 7 = 12
The dog tries to evade: 1d20 = 12
Boronian fires: 1d20 = 111d6 + 6 = 12

Vinifera attacks the bear: 1d20 = 161d6 + 6 = 11
The bear does not bother to evade.

 No.20964

>>20963
Excellent attacks by Nazom and Boronian!

The dog falls, dead before he hit the floor.

The bear tries another double attack:
1d20 + 4 = 231d6 + 5 = 10
1d20 + 4 = 201d6 + 5 = 11

Vinifera evades: 1d20 = 13

 No.20965

>>20964
The bear swings wide with his paws!

 No.20966

File: 1671481678784.png (76.78 KB, 500x375, 4:3, tumblr_mnsve5WkIj1snsprdo1….png) ImgOps Google

>>20964
>slices the bear from behind

 No.20967

>>20964
((Did I evade?))

>>20966
"Thank gods you're here! Help!"

 No.20968

>>20967  Watch out!

 No.20969

>>20966
>>20968
Vinifera tries to get behind the conference table so that the bears attention will be drawned to his friends.

 No.20970

File: 1671482119178.jpg (345.5 KB, 502x497, 502:497, Bär.jpg) ImgOps Exif Google

>>20966
>>20968
Nazom is in a hurry, not yet able to attack as he first had to get to the room. The bear noticed that two more people were arriving and decided it's best to retreat.

He tries to run Nazom over: 1d20 = 20

Nazom:
>try to test Strength or evade with Dexterity

 No.20971

>>20970  strength 1d20 = 15

 No.20972

>>20970
>>20971
Nazom and the bear-man fell over each other in a heap!

 No.20973

>>20970
>>20971
Now that the bear was distracted on both sides, Vinifera can move into a flanking position around the bear so that he and Naz can divide it's attention between them.

 No.20974

>>20972
>wraps his rope around the bear

 No.20975

File: 1671482459184.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20974
The bear bites Nazom in the face!

1d20 = 31d6 + 7 = 11

Boronian cannot aim properly with Nazom and the bear falling all over.

Vinifera has the same issue.

Nazom: If you want to try the rope:
>Dexterity +4

 No.20976

>>20975
2 damage!

 No.20977

>>20975
Vinifera attempts to attack the bear while it was distracted with Naz.

 No.20978

>>20975
>kicks the bear in the nuts

 No.20979

>>20978
What an evil dwarf!
1d20 = 111d6 + 4 = 6

>>20977
1d20 + 4 = 51d6 + 6 = 8

 No.20980

>>20978
>>20979
"Ooof! Right in the grizzlys!"

 No.20981

File: 1671482762572.jpg (345.5 KB, 502x497, 502:497, Bär.jpg) ImgOps Exif Google

>>20979
Both hits land!

The bear has had enough and crawls over Nazom and tackles Boronian out of the way, fleeing!

 No.20982

>>20979
>>20981
Vinifera's was even a critical one!

 No.20983

>>20981
"STOP  HIM! HE HAS THE KEYS!"
Vinifera pursuits.
"Give us the keys and we'll leave you alone."

 No.20984

>>20983
(( You clearly see that he has no keys as he runs. ))

 No.20985

>grabs his halberd and axes

 No.20986

>>20984
Vinifera looks over to the other door where before the bear was trying at the door with keys. Perhaps they're still in the lock?

 No.20987

>>20985
All still here and in shape.

Boronian tries to collect some arrows.
1d6 - 2 = 1

 No.20988

File: 1671482914728.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20987
"Dammit, most of the arrows are broken."

 No.20989

>>20986  come on, before they get away!
>runs up the stairs

 No.20990

File: 1671483034213.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20986
Indeed, there was a key ring with two keys, one stuck in the key hole.

 No.20991

>>20989
"You're right. We cannot let the bear get away and inform the others."
He chases after the bear.

 No.20992

File: 1671483189560.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>20989
>>20991
I'm afraid, I need to stop here for today.

You need to do some planning in how you will proceed from here.

 No.20993

>>20989
"Naz wait!" Vinifera tries to stop him from running up the stairs.

>>20992
OK, we continue this next time.

 No.20994

>>20992
>>20993
(sounds good; take care!)

 No.20995

File: 1672681939407.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google


 No.20996

>>20995
I think we had to stop the bear man, Naz was running away but I can't recall why I needed to stop him.

 No.20997

File: 1672682021927.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>20996  If we let them get away, we'll have 4 wizards to deal with along with who knows what!
>continues running upstairs

 No.20998

>>20997
Vinifera pursuits after the bear with Naz.

 No.20999

File: 1672682169598.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20996
You thought he had some keys.

>>20997
You run upstairs, reaching the top of the stairway... you hit an invisible wall!

>roll for Dexterity +2

 No.21000

>>20999
((Were the keys in the lock to a door I've yet to look into?))

 No.21001

>>20999  oof!  1d20 + 2 = 3

 No.21002

>>21000
((You'd have to check, you didn't have the time during the fight and then running after Nazom.))

>>21001
You prevent falling down the stairs! You stand at the top flight of stairs.

 No.21003

File: 1672682460607.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21000  there's a wall here!
>taps the barrier
got anything that can blast away invisible walls?

 No.21004

>>21002
I guess... I should pursuit the bear man, make sure they're dead, or at leats can't cause us further trouble.

 No.21005

>>21003
((Are Naz and Vin at same place right now?)

 No.21006

File: 1672682555581.jpg (228.47 KB, 868x418, 434:209, 3. Stock_top.JPG) ImgOps Exif Google

>>21003
You feel a sold barrier there, but you cannot see it.

>>21005
Yes, you said you were following him.

 No.21007

>>21006
Ah OK

>>21003
"For now, let's finish exploring this floor. We still got a bearman to find."

 No.21008

>>21007  damn wizards...
>checks the floor and walls before heading back down

 No.21009

File: 1672682787680.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>21008
You examine them thoroughly but you do not seem to notice a hole or anything the like in the barrier.

Also the walls and stairs seem just to be made of regular stone. There's nothing hidden there.

 No.21010

>>21009  (there's a hole?)

 No.21011

>>21010
No, sorry, I meant to say "do not".

 No.21012

>>21011 (ah, ok)
>heads back downstairs

 No.21013

>>21008
"I'm heading back down. If that bear alerts the orcs or the dogmen I don't want them on alert."

Vinifera goes back down the stairs and looks around.

 No.21014

File: 1672683083694.jpg (2.18 MB, 2237x2547, 2237:2547, 2. OG Master dd.JPG) ImgOps Exif Google

>>21013
>>21012
You'd need to tell me where you want to look around exactly.

At the bottom of the stairs still lie the bodies of two of the dog-men. There's also a good amount of blood.

 No.21015

>>21014
Vinifera chases after the bearman. Hopefully in it's weakened state he can catch up to it. He neded to finish it off before the tower is on high alert.

 No.21016

>>21013  better find that bear then
>>21014
>goes after the bear

 No.21017

File: 1672683245271.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21015
>>21016
You follow the trail of blood the bear left behind... it leads around the corner to the big hall, then further south and down the staircase.

 No.21018

>>21017
>keeps following

 No.21019

>>21017
"Damn! It's gone to alert the orcs! Hopefully it will be confused on the orcs absence and we can catch up."

Cashes after it.

 No.21020

File: 1672683479145.jpg (3.38 MB, 2627x2663, 2627:2663, 1. OG hb.JPG) ImgOps Exif Google

>>21018
>>21019
You follow the trail of blood down the stairs, through the pillared hall... and then it ends.

 No.21021

what the...
>searches the southwest pillar

 No.21022

>>21020
"Aw heck..."
Vinifera explors the painting room... which he hasn't been to see yet.

 No.21023

>>21021
Boronian looks around the room as well, but nothing seems amiss, or misplaced. There is no trace of the bear.

>roll for Intuition +2

>>21022
You look into what seems to be a small art gallery, various paintings hanging on the wall.

An expensive and comfortably soft red carpet is covering the floor.

Paintings:
>>20712
>>20713
>>20714
>>20715


There are a few other still life paintings, just like the previous ones.

There is a single painting not fitting the others...
>>20720

ll the painting were made with extraordinary skill. A true Master must have painted them.

As you examine the painting of the painter, it seems for just a moment as if it had moved... but it might have been your imagination.

 No.21024

>>21023  1d20 + 2 = 22

 No.21025

>>21023
"Where did he go?"

Vinifera looked at the pantings. >>20720 caught his interest.

 No.21026

>>21024
Phooey, critical failure. Everything's fine!

 No.21027

File: 1672683926041.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21026
>searches the floor around where the blood ends

 No.21028

File: 1672683953194.jpg (207.48 KB, 938x635, 938:635, Zurbaran sp.JPG) ImgOps Exif Google

>>21025
It shows a painter, painting one of the pictures on display.

Maybe it's a self portrait?

The room it shows, has no similarity with any of the rooms in the tower you have been to so far.

 No.21029

>>21027
Boronian helps.

1d20 = 9

 No.21030

File: 1672684027120.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21027
>>21029
You crawl around on the floor, but there is nothing... it's like the bear has suddenly just suddenly stopped bleeding.

 No.21031

>>21028
"Hm..."
Vinifera examines the frame, maybe something could be on the back of the picture?

 No.21032

>>21030
>looks up

 No.21033

File: 1672684190180.jpg (46.07 KB, 185x264, 185:264, Painter.jpg) ImgOps Exif Google

>>21031
You notice that you do not seem to be able to move the painting at all.

>>21032
Something you have noticed for a while is how high the ceiling is. It's over 3 meters (10 feet) high. The shadows flee as you lift your lantern... but there is nothing on the ceiling either. But it has gotten a bit colder.

 No.21034

>>21033
"Hm... maybe it's looking at something?"
Vinifera looks towards the direction the eyes are looking.

 No.21035

>>21033  Baronian, I'm all out of ideas.
>leans up against the pillar to rest for a moment

 No.21036

File: 1672684333074.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21034
>roll for Intuition

>>21035
"I'll check a bit further down the corridor, maybe it has somehow covered the wound..."

 No.21037

>>21036
d20 = 17

 No.21038

>>21036
>yells over
I'm going to check back upstairs
>>21014
>goes up to try the door by the chair

 No.21039

>>21038
"OK, I'll come up soon."
Continues with the pictures.

 No.21040

>>21037
It seems like the eyes are looking at the door through which you came.

>>21038
"I won't be long." answers Boronian.

>roll for Perception or Intuition, whichever you prefer.

 No.21041

>>21040
Hm...

He goes over to examine >>20712 which seems to be the picture the artist was working on.

((I will need to pop out soon.))

 No.21042

>>21040
intuition: 1d20 = 8

 No.21043

File: 1672684707959.jpg (810.51 KB, 2358x1338, 393:223, Gemälde Zurbaran 1.jpg) ImgOps Exif Google

>>21041
While you have not seen many paintings in your life, this one is indeed a master piece. Maybe it was the artist's favorite?

 No.21044

>>21043
Vinifera examines the picture. Maybe a hidden switch or something.

 No.21045

File: 1672684768271.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21042
You stop, right where the door is of the pillared hall. For a moment you think you have seen something on the floor...

Also, it's gotten colder.

 No.21046

>>21044
You examine the painting thoroughly...

>roll for Perception

 No.21047

File: 1672684820270.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>21045
>carefully examines the floor

 No.21048

>>21046
d20 = 20

 No.21049

File: 1672684884232.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>21047
You notice... an additional shadow on the floor.

 No.21050

>>21048
You just cannot focus... the painting is so outstandingly well done and realistic, it's like you can reach in and grab a fruit.

 No.21051

File: 1672684967793.png (76.78 KB, 500x375, 4:3, tumblr_mnsve5WkIj1snsprdo1….png) ImgOps Google

>>21049
>strikes with his halberd at the location where the shadow is standing

 No.21052

>>21050
Vinifera reaches in and grabs the fruit.

 No.21053

File: 1672685076929.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21051
"Nazom, look out above you!" You hear Boronian call out!

>>21052
You try to, you touch the canvas... and you almost feel like, you are touching a lemon.

 No.21054

>>21053
>looks to see where the shadow is coming from

 No.21055

>>21053
"Is this... magic?"
Rest hand on the portrait until something happens.

 No.21056

File: 1672685213945.jpg (37.94 KB, 423x562, 423:562, Passuth.JPG) ImgOps Exif Google

>>21054
You see a floating blue hand slowly emerging from the ceiling above you... It is as big as you!

 No.21057

>>21056
>throws an axe at the hand

 No.21058

File: 1672685268069.jpg (810.51 KB, 2358x1338, 393:223, Gemälde Zurbaran 1.jpg) ImgOps Exif Google

>>21055
You feel the lemons, the oranges, even the basket...

And you are sure you can even smell the fruits!

 No.21059

>>21057
1d20 = 51d6 + 4 = 8

 No.21060

>>21058
"It is! It is some sort of portal!"
At first checks if it's not a one-way portal, can he remove his hands?

 No.21061

File: 1672685387838.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21057
>>21059
You hit! The axe falls to the ground, you are not sure that did anything to it!

>roll for Perception

>>21060
Your hand was lying flat on the canvas, you did not 'reach through' it or anything... but this seems certainly magical.

Suddenly you hear Boronian yelling your name!

 No.21062

>>21061
1d20 = 8

 No.21063

>>21061
((So I spend the last few minutes fondeling a picture?))

"Oh shit! Naz!"

He stopped what he was doing and went to get top the stairs in the hall.

 No.21064

>>21062
You see blood in the hand... and not just a little bit. But it's not from your axe!

>>21063
((Yes, exactly... and where you touch the oranges on the picture, it felt like you were touching one...))

 No.21065

>>21064
((I thought maybe the bearman escaped into a picture world or something.))

Vinifera left the gallery and went to look for Naz.

 No.21066

File: 1672685631609.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21064  that thing got the bear!
>grabs his axe off the floor

 No.21067

File: 1672685682481.jpg (37.94 KB, 423x562, 423:562, Passuth.JPG) ImgOps Exif Google


 No.21068

>>21067
The hand suddenly tries to close around Nazom! The clawed fingers closing slowly...

 No.21069

>>21067
"Oh shit! A Wallmaster!"
Draws his sword to fight.

 No.21070

>>21068
>runs away screaming incoherently

 No.21071

>>21070
That was a prudent thing to do, the fingers just miss you as you run past and upstairs...

>>21069
"I don't like the look of this..." says Boronian, having drawn his bow.

 No.21072

>>21071
"Could it be what took the bearman?"

He backs off from the wall, seeing it's range.

 No.21073

((BRB, gotta get food))

 No.21074

File: 1672686003295.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

((Alright, I have a bit more time. We can continue if you hurry.))

 No.21075

>>21071
>runs to the door on the right by the chair and tries to open it

 No.21076

((I'm back!))

 No.21077

>>21075
You rattle at the handle, but it appears to be locked!

>roll for Perception

 No.21078

>>21076  (welcome back)
>>21077  1d20 = 11

 No.21079

>>21071
"Could it be what took the bearman?"

He backs off from the wall, seeing it's range.

 No.21080

>>21078
You notice no sign of the large blue hand.

 No.21081

File: 1672688109862.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21079
"Nazom said something of the sort."

Slowly, the blue hand floats up and disappears in the ceiling.

 No.21082

huh...  where did everyone go?

 No.21083

>>21082
"Let's head to the next floor up.. maybe the rest of it is up there?"

 No.21084

>>21082
>>21083
((Just for clarification, Nazom is on the third floor, Vinifera still on the second with Boronian.))

 No.21085

Vinifera proceeds upstairs.

>>21082
Can  hear me coming.

 No.21086

>>21085
>>21084
What was that thing!?

 No.21087

File: 1672688458593.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I've never seen something of the like... maybe it was a demon of sorts?"

 No.21088

>>21087
"Let's not dally and find out."

 No.21089

>>21087
>>21088
I was trying to duck behind this door on the right.  Any chance your key fits it?

 No.21090

>>21089
"My key?"
((Do I still have it?))

 No.21091

File: 1672688733045.jpg (1.99 MB, 1656x2589, 552:863, 2. OG Master de.JPG) ImgOps Exif Google

>>21089
>>21090
I guess you mean this door, right?

And yes, you got 2 keys actually.

 No.21092

>>21091
"Ah yeah, let's try it."
Vinifera tries his key on the door.

 No.21093

>>21091  (yeah, that one)
>going to grab any other might have dropped in the battle up above

 No.21094

File: 1672689009508.jpg (2.46 MB, 2246x2606, 1123:1303, 2. OG Master e.JPG) ImgOps Exif Google

>>21092
>>21093
You see no other keys lying around here...

As you try the door, it indeed opens, revealing a hallway behind it, and another door just opposite of the one you entered.

 No.21095

>>21094  (I meant axes and stuff)

 No.21096

>>21095
(Okay, you got your axe back.)

 No.21097

>>21094
Opening the door he meets with another door right in front of him. He tries to open it.

 No.21098

>>21097
You try, but it is locked.

 No.21099

>>21094
>peeks around the hall to the right

 No.21100

>>21098
HE has two keys on him, so might as well try both of them.

 No.21101

File: 1672689381605.jpg (2.62 MB, 2659x2606, 2659:2606, 2. OG Master ea.JPG) ImgOps Exif Google

>>21099
There was yet another door, and a fireplace with a fire burning, emitting light and warmth.

>>21100
You try the other key, but it won't fit.

 No.21102

>>21101
>examines the fireplace
>tries to open the door

 No.21103

File: 1672689525424.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21102
As you peer into the fire place you notice gratings inside to the left and right.

The door is locked.

 No.21104

File: 1672689544320.png (7.43 MB, 2659x2606, 2659:2606, Untitled.png) ImgOps Google

"A'ight. I guess I'll go round and see if the bearman left his keys in the lock of that door I jumped him at."

Vinifera walked round to the door where he defeated the Bearman.

 No.21105

File: 1672689602256.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>21104
You get the key out that was stuck there - and to your disappointment you notice it's a duplicate of the one you just opened the door with.

 No.21106

>>21104
>goes back to examine the chest

 No.21107

>>21105
"Dammit! What a waste. Well now that I'm not being mauled by a manbear or killed by a wizard, I might as well properly check out that conference room I was in. I recall there was a credenza I didn't properly examine.

 No.21108

>>21106
It opens... inside are easily 100 long, thin candles, a big amount of lamp oil, tinder, and three candlesticks made of silver.

 No.21109

File: 1672689884439.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21108
You examine the wooden credenza, it's been skillfully crafted with dark marquetry. But it has no apparent ways of being opened. There's a knob for a drawer, but it seems fake.

 No.21110

>>21108
>refills his lantern
>grabs a few of the regular candles and the three silver ones

 No.21111

>>21109
"Hm... why place a fake piece of furniture here?"
He examines it for secret switches.

 No.21112

File: 1672690097847.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

((I'm afraid I need to stop there for today. I hope we can continue again soon!))

 No.21113

>>21112  (thanks for running it!)
>>21111  (see you later; have a good one)

 No.21114

>>21112
>>21113
((Thanks. Hopefully I can learn the secret of this fake furniture.))

 No.21115

>>21111
>roll for Intuition +2

Also, quads checked.

 No.21116

>>21115
(could I please get an update on my character and inventory?)

 No.21117

File: 1672772059450.jpg (94.51 KB, 481x706, 481:706, Nazom.JPG) ImgOps Exif Google


 No.21118

>>21115
(Do quads give me a bonus or somrthing?)
d20 + 2 = 7

 No.21119

>>21117
>checks the hallway to the south

 No.21120

File: 1672772247162.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21118
You managed with on!

You examine the credenza which is about table-high. You come to the conclusion that there is nothing special about it. It's a decorative credenza to place plates with food and drink on before they are served.

 No.21121

File: 1672772353196.jpg (2.71 MB, 2659x2606, 2659:2606, 2. OG Master f.JPG) ImgOps Exif Google

>>21119
You see yet another door as you peek around the corner.

 No.21122

>>21120
"Huh... OK".

Vinifera goes over to inspect the showcases and the paintings on the other wall of the room.

 No.21123

File: 1672772395718.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>21121
>opens the door!
(what's je 8 Stunden?)

 No.21124

>>21122
There are three paintings there...
- "starry night"
- "sunrise" (over a random town)
- "green cornfield"

Inside the showcase you see a bunch of dishes, bowls, cups, glasses, cutlery, candlesticks.

 No.21125

File: 1672772624811.jpg (2.8 MB, 2659x2606, 2659:2606, 2. OG Master fa.JPG) ImgOps Exif Google

>>21123
(8 hours each)

You find that the door is shut by a latch. You open the door, finding the room being small, with only bed, table, chair, and a bucket.

On the bed lies an elf, fast asleep.

 No.21126

>>21124
"Hm... I guess this is just... a regular old room? Maybe the pictures need to be in order by times of day but I don't see any switches or the like."

 No.21127

File: 1672772697566.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21125
>quietly examines the elf

 No.21128

File: 1672772779344.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21126
You look behind the paintings, there does not seem to be anything behind them but the regular old wall.

>>21127
He is blond braided hair, has pointy ears...

 No.21129

>>21128  (I forgot the name of the elf we were looking for.)

 No.21130

>>21129
His name is Navahon.

 No.21131

>>21128
"I guess I'm done here."
Vinifera leaves. He then remembers the bathroom was just across the corridor.
"Surely they'll have some first aids or healing supplies in there."
He goes to check.

 No.21132

>>21128  (this door was secured from the outside?)

 No.21133

>>21131
Stepping over a dead dog-man you examine the room. Apparently someone had tried to prepare a bath before the three of you were discovered.

You look around, seeing all the items needed to clean yourself with. Soap, hot water, cloths, brushes and combs, but no healing items.

>>21132
(That's correct.)

 No.21134

File: 1672773259119.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian was on the lookout at the staircase upstairs, when you suddenly hear his voice. "Guys, I hear a lot of barking from up there, something's going on."

 No.21135

>>21133
Vinifera looked around.
"Not even a cabinet?"

He looked at the prepared bath.
"I'm not going to."

 No.21136

>>21134
"Shit! Have they've been alerted?"

 No.21137

>>21133
>whispers over
Navahon?

 No.21138

File: 1672773395577.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21135
Not even a cabinet... But plenty of firewood for the ovens there.

>>21136
"Well, they have been alerted for ages, two of the wizards ran back upstairs after all... I think they took their time to prepare and will come down shortly. Maybe all four of them this time, with a bunch of more of these dog-men."

 No.21139

File: 1672773479179.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21137
The elf stirs and opens his eyes... "Yes... hello? Who is there?" he mumbles, looking dazed.

 No.21140

>>21138
"Damit! That's exactly what I was trying to prevent. And I'm barely in one piece! I'm not ready for anymore fighting."

((My google doc character sheet says I have one healing potion left, though I can't remember if I simply forgot to remove it after a previous use.))

 No.21141

File: 1672773586510.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21139  Hey!  We're busting you out of here.  I'm Nazom.  Are you alright?

 No.21142

>>21140
((You have used that one before. You have 3 bandages left, but applying those takes some time.))

 No.21143

>>21141
"I'm... Navahon... I'm alright, just dizzy. Where am I?"

 No.21144

File: 1672773836352.png (8.03 MB, 2659x2606, 2659:2606, Untitled.png) ImgOps Google

>>21142
((I'll remove it then. But the bandages won't do much. I guess I'll just have to try and be clever.))

Vinifera hears the commotion and tries to move away from the stairs before they can come down. Seeing a door, he tries to haul up in this room. Hopefully it will be a nurses office or something.

 No.21145

File: 1672773880750.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21143  You're in some tower forsaken by the gods, and there are 4 wizards and a bunch of dogs, bears, and a giant ever claw thing coming after us, and we have to get moving right now if you want to ever make it out of here alive.  Can you walk?

 No.21146

>>21144
You notice that Nazom has disappeared, not seeing him in the corridors. You try the door but find it firmly locked.

>>21145
"Yes... I think I can walk." He gets slowly up, legs wobbly. "Wizards... I remember wizards... and orcs."

 No.21147

>>21146
Vinifera tries the two keys he had on him to open the door. While he had the magic to open the door, he'd rather conserve it if he has to get into a fight.

 No.21148

File: 1672774194434.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21146  Well we took care of most of the orcs.  My friends Vin and Baronian are also here looking for you.
>yells down the hall
I found Navahon!
>helps Navahon to his feet and helps him get moving

 No.21149

File: 1672774266914.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21147
No luck, the door is closed.

>>21148
Navahon slowly follows you, balancing himself with a hand on the wall.

 No.21150

>>21149
"Dammit."

>>21148
He hears Naz calling.
"Where are you?"

 No.21151

>>21149
>takes Navahon by the arm above the elbow on the other side (away from the wall) to help steady him, move faster, and direct him in the right direction
>>21150  I found Navahon!  Let's get the hell out of here!

 No.21152

File: 1672774546366.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21150
>>21151
Navahon greets Vinifera in Elvish as he sees him.

 No.21153

>>21151
Following the sound of Naz voice, he hears he is just down the corridor.

He ponders for a moment...
"You're right, I'm in no state for a big fight and we got to make sure the prisoners are safe."

>>21152
"<Hello Navahon. Been long since I heard my own language. I'm somewhat rusty,>"

 No.21154

>>21153
"Don't worry... I speak the human tongue as well."

 No.21155

>>21153  Where's Baronian?
>continues moving toward the exit

 No.21156

File: 1672774995485.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21155
"I'm right here, we really should move."

 No.21157

>>21154
Vinifera also helps him, if he is unsteady.

"I'm from Aumond. Though the elves there are all gone. Been me and Naz ever since."

 No.21158

>>21156
>directs Navahon around the halls and to the stairs leading down?

 No.21159

>>21158
"Let's retreat the way we came in. There's dogmen and wizards coming downstairs and we're not fit to take them all on. Remember, we need to collect the hostages in the kennels outside and get them all back to town. After that we can should probably consider taking on these wizards another day."

 No.21160

>>21159  Sounds good to me.
>>21154  Do you think you can fight if need be?
>offers his sword to the elf

 No.21161

File: 1672775539798.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21157
"Aumond... I have heard of it." he mumbles.

>>21160
He was clearly not in the position to fight.

>>21158
As you reach the hall, you see a single man standing there, blocking the way.

"My my, so you are the ones who have intruded our home and killed some of our experiments? I'm surprised you were able to get past the orcs."

 No.21162

>>21160
"if we all fight together sure. But I dunno if I can last much longer. Kinda bleeding out still from our fight with the bear man. If they have more beastmen hybrid as well as who knows what magic, we're probably better off making sure the hostages are home and safe before we cross blade with cross wizards."

 No.21163

File: 1672775651300.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21161  Let us leave and we may yet let you live.

 No.21164

>>21161
"Yeah. I'm Vinifera Grapevine. You're probably familiar with my family's work, or the very least our products at one point."

 No.21165

File: 1672775781885.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21163
He had a longsword in his hand and was dressed in leather armor and a long thick coat.

"I'm afraid I cannot do that." He lifts his sword, pointing at Navahon. "You may leave... but the elf stays here."

>>21164
He raises an eyebrow. "I cannot say that I do."

 No.21166

File: 1672775872427.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>21165  What do you want with the elf?

 No.21167

File: 1672776014057.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21166
"That does not concern you. But rest assured that we mean him no harm."

 No.21168

File: 1672776123623.png (64.96 KB, 251x250, 251:250, I_sell_apples.png) ImgOps Google

>>21165
"My family grew grapes and made wine."

>>21167
Notice the burly guy standing in there way.
"We have no time for this."

He raises his hand to cast a spell.
"Bannbaladin"

 No.21169

>>21168
>waits to see what happens

 No.21170

File: 1672776344922.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21168
Let's see if it works...

Bannbaladin 6d6 + 10 = 35: must be higher than 35.

 No.21171

File: 1672776399094.jpg (43.64 KB, 640x374, 320:187, dash450.jpg) ImgOps Exif Google

>>21170
>>21169
Failed by 1 point.

 No.21172

>>21171
((Dammit... if it's a fight at hand, can we do it another night?))

 No.21173

>>21168
>shakes his head

 No.21174

File: 1672776510321.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>21172
>>21173
((Yes, it looks like a fight. So we should do this next time! Thanks for the taking the time, even though it was short today.))

 No.21175

>>21174
((Thanks, good night.))

 No.21176

>>21172
>>21174
(alright; take care!)

 No.21177

File: 1673544556128.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Time to continue.

 No.21178

>>21177
>looks around to assess the situation

 No.21179

((Oh right! We have a fight to continue. What's our stats?))

 No.21180

File: 1673544864838.jpg (3.45 MB, 2659x2606, 2659:2606, 2. OG Master pre-battle.JPG) ImgOps Exif Google

>>21178
>>21179
Vinifera just tried to cast a spell on the man blocking your only way out of the tower.

Boronian and the elf Navahon are also with you, the latter being quite weak.

 No.21181

File: 1673544908917.jpg (70.82 KB, 1000x269, 1000:269, stats.JPG) ImgOps Exif Google

>>21179
Could be better...

 No.21182

>>21181
((Yeah, it's gonna be shit. Did my BFF spell work on him?))

 No.21183

File: 1673545004919.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>21181  Who are you?  What do you want with Navahon?

 No.21184

File: 1673545291465.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21182
No, it failed by 1 point.

>>21183
"First things first..." he said, then looked at Vinifera with a shimmer of anger in his eyes.

He pressed an index finger against his lips as if to silence the elf.

10d6 = 36: must be higher than 4d6 + 20 = 36

 No.21185

File: 1673545330895.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21184
"Not bad..." he muttered, noticing his spell too has failed.

(also by 1 point, lol)

 No.21186

File: 1673545478198.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>21182  Are you ok?

 No.21187

>>21184
>>21185
"Trying to silence me? I'll silence you permanently if you do not move out of our way."

>>21186
"I'll be fine, but I'll need to use all my mana for this..."

He raised his arms up and cast Balsam on himself.

 No.21188

File: 1673545736767.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21187
"Oh, I doubt it... Your time is running out."

The barking behind you got louder, and fiercer. It became obvious that he was just trying to waste your time till the other wizards arrive.

 No.21189

File: 1673545826974.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>21188
>flings an axe at the wizard

 No.21190

>>21189
Nazom throws the axe: 1d20 = 81d6 + 4 = 8
The wizard tries to evade: 1d20 = 17

 No.21191

>>21190
The wizard groans in pain and snarls...

"ARMIS!" he yells...

 No.21192

Vinifer used all his mana (12MP) to restore his healthg (13HP), while he will be completely drained he hoped it be enough to take down the sod in front of them. (25HP)

 No.21193

File: 1673546124161.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21189
>>21192
Your turns to attack, he has just cast a spell.

Boronian aims with his bow.

 No.21194

File: 1673546166021.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21193
>attempts to trip the wizard with his halberd

 No.21195

>>21194
Oh, now that's a special attack: 1d20 + 7 = 14
He tries to evade if necessary.1d20 = 18

 No.21196

>>21195
>>21194
You did not manage to hook properly into his leg.

 No.21197

>>21193
Now healed to 25HP and with an angry door guard to fight, Vinifera was as ready as he could for a fight.
He drew his sword.
"Alright, if it's silence you want, I will oblige by silencing you."

He attacks, aiming for the face.

 No.21198

>>21197
1d20 = 41d6 + 6 = 8

He tries to parry: 1d20 = 12

 No.21199

>>21198
Parry successful.

With a smile he does a faint attack at Vinifera.

1d20 + 5 = 131d6 + 5 = 8

Vinifera parries: 1d20 + 5 = 8

 No.21200

File: 1673546575585.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21199
Vinifera parries!

 No.21201

File: 1673546635717.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

Your turn, Nazom and Vinifera.

 No.21202

>>21200
"How you hanging in there Naz?"

He prepares to lunge at Pergor as his fight with the doorman continues.

 No.21203

File: 1673546698379.png (55.64 KB, 507x276, 169:92, batdwarf vs zombies.png) ImgOps Google

>>21202  I've been worse!  need more ale I think.
>>21201  let me give you a hand!
>chops the wizard's sword hand with his halberd

 No.21204

>>21203
"I'm afraid I can't magic or negotiate our way out of this, we'll have to let our blades do the talking."

 No.21205

>>21203
1d20 + 2 = 131d6 + 7 = 13 here comes the halberd!

Sword parry by Pergor: 1d20 + 2 = 13

 No.21206

>>21205
Oh no, so close...

 No.21207

File: 1673546829419.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian takes an extra loading round for more damage.

 No.21208

>>21204  my aim is a bit off today!
>prepares to strike again

 No.21209

>>21208
1d20 = 51d6 + 7 = 8

Another parry attempt: 1d20 = 14

Boronian fires: 1d20 = 71d6 + 8 = 13

 No.21210

>>21209
That hit! But barely a scratch!

Massive hit by Boronian though, Pergor does not look amused at all.

He attacks Nazom with a heavy blow: 1d20 + 3 = 71d6 + 9 = 14
Nazom parry: 1d20 = 16

 No.21211

File: 1673547306780.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

>>21210
"That's more like it, wretched dwarf!"

Nazom takes 5 damage.

 No.21212

File: 1673547394719.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21211  you're almost starting to annoy me!
>attempts to disarm the wizard

 No.21213

>>21211
"Shit! Nazom!"

Vinifera quickly stood in the way of Naz and Pergor.

"Deal with me first doorman!"

>>21208
"Naz, are you fighting the wizards behind us? Let's watch our backs!"

 No.21214

>>21213  (wait, is there more than one?)

 No.21215

File: 1673547572134.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21212
That's not easy! 1d20 + 4 = 16
Pergor tries to evade: 1d20 = 8 and even if he fails, can keep his weapon with a successful strength roll 1d20 + 4 = 22

Boronian reloads. The barking is getting ever louder, the dogs have reached the top of the stairs.

>>21214
((The ones coming from the floor above you. But they are not here yet.))

 No.21216

>>21214
((Oh... I thought you were fighting wizards behind us and doorman was in front of us, as in we're flanked in pincer position. But Clarity said there was no one behind us.

So I guess both doorman and wizard in front of us?))

 No.21217

File: 1673547642752.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>21215
Failure to disarm!

Pergor does another heavy blow!
1d20 + 5 = 201d6 + 11 = 12

Can Nazom parry? 1d20 = 3

 No.21218

>>21217
Missed!

 No.21219

File: 1673547672312.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>21213  I'm on it!
>rushes to fight the dogs
>>21216  (I think the wizard is the doorman?)

 No.21220

>>21215
((Ooooooh OK. Well if Naz and the group is free to fight Pergor then that's great.))

>>21217
>>21219
"A'ight, let's take him down then!"

((Yes. Pergor is in our way, blocking access from the door.))

 No.21221

File: 1673547881859.jpg (3.49 MB, 2659x2606, 2659:2606, 2. OG Master pre-battle2.JPG) ImgOps Exif Google

>>21218
>>21219
>>21220
Okay, before you rush off...

You're 3 against 1 there, Pergor (a wizard) stands alone to block your way.

There's no one else there yet, but a bunch of guys and dogs on the way from upstairs.

 No.21222

File: 1673547938740.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>21221  (oh ok)
>chops the wizard again

 No.21223

>>21221
((So me, Boronian and Nazom vs one guy?))

He looks to his friends by his side.
"Let's f**k 'im up!"

Attacks.

 No.21224

>>21222
1d20 = 151d6 + 7 = 11 by Nazom!

Pergor tries to evade: 1d20 = 7

>>21223
Vinifera attacks: 1d20 = 111d6 + 6 = 8

Boronian loads for extra damage.

 No.21225

>>21224
Oh no, Nazom fails and Pergor parries Vinifera's attack!

Pergor does a heavy swipe at Vinifera: 1d20 + 4 = 151d6 + 10 = 15

Vinifera evads: 1d20 = 8

 No.21226

>>21225
Missed!

 No.21227

File: 1673548229630.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21225
>tries to trip the wizard again with his halberd

 No.21228

>>21227
1d20 + 7 = 17 more luck this time?

Pergor ties to evade: 1d20 = 4

Boronian fires: 1d20 = 131d6 + 10 = 12

 No.21229

((I'm glad I'm not rolling terribly like the last few days... but this i more of a waltz than a fight.))

Vinifera shrugs and tries to stan the wizard again.

 No.21230

File: 1673548330919.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21228
Nazom misses again! Nice hit by Boronian though!

"He has tougher armor than it looks like..."

 No.21231

>>21229
Vinifera swings his heavy sword: 1d20 = 11d6 + 6 = 8

Can Pergor parry: 1d20 = 15

 No.21232

File: 1673548433899.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21231
Critical hit! Double damage cause Pergor cannot parry successfully!

 No.21233

File: 1673548586602.jpg (20.61 KB, 325x433, 325:433, Pergor.JPG) ImgOps Exif Google

"Curse you...." Pergor's words echo as he disappears in a cloud of smoke...

 No.21234

>>21232
"Bout' bloody time!"

While he was stunned, quickly attacks his throat in hopes to silence him.

 No.21235

>>21233
"Oh! He's gone. Victory,"

 No.21236

File: 1673548806672.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21234
>>21235
You hear the barking and the shouts of a woman in the corridor behind you.

"They are nearby, the dogs can smell them. Hurry!"

 No.21237

File: 1673548857750.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>21235
>>21236
Let's get out of here!
>helps carry Navahon down the stairs

 No.21238

>>21236
"Quick! Follow me! I have an idea!"
Heads to theroom where the dogmen are kept.

 No.21239

>>21237
"You go ahead with Navahon, I'll create a distraction."

 No.21240

>>21239  Be careful!

 No.21241

File: 1673548948384.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21239
Roll for Intelligence!

>>21237
>>21239
"Let's get out of here" Boronian agrees.

 No.21242

Vinifera's plan.
1. Go into the Dogmans room. Take the sockball before the dogmen have chance to properly respond.
2. Take the sockball to the center of the corridor where the open room is and where likely the lazy wizard will go. Kick the to the center of the hallway.
3. While the dogmen go after the ball, quickly get down the stairs while the lady has to deal with a bunch of dogmen.

>>21241
d20 = 18

 No.21243

File: 1673549178444.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21242
Well, that's the plan!

 No.21244

File: 1673549289258.jpg (3.33 MB, 2627x2663, 2627:2663, 1. OG Master.JPG) ImgOps Exif Google

In the meantime, Nazom & Co. reach the hall with the pillars...

Where to?

 No.21245

>>21243
Yeah. Get in, take the sockball and get outta there before the dogmen have time to respond to me barging in there.

I won't close the door behind me, I want them to follow.

Then I'll kick the sockball to the center of the middle hall while I run down the stairs.

 No.21246

>>21244  back to the elevator!

 No.21247

File: 1673549434972.jpg (37.94 KB, 423x562, 423:562, Passuth.JPG) ImgOps Exif Google

>>21245
As you open the door, you find the dog-men fast asleep, one his the sock ball lying on his chest.

>>21246
Off you go, when you suddenly feel something above you...

 No.21248

File: 1673549482924.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21247  look out!
>runs faster

 No.21249

>>21248
Down swoops the hand 1d20 = 15!

 No.21250

File: 1673549572931.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21249
And fails!

Suddenly... Navahon gets slower, and just stops, looking down the corridor where the paintings were.

 No.21251

File: 1673549777212.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>21250  What is it?  The exit's this way!

 No.21252

>>21247
Vin decided to be a bit sneaky about this, but knowing other wizards were coming down the stairs from above he had to hurry.

He will sneak in, take the sockball and get outta there sharpish. This was bound to wake the dogmen and that was intentional. But given they're currently asleep means it be easier for him to gte in and out unharmed if they were awake.

 No.21253

>>21251
Navahon appears to not even hear you, slowly walking down the small to the paintings...

>>21252
Vinifera sneaks: Dexterity 1d20 = 11

 No.21254

>>21253
As he runs the dog-man wake up, they yawn and look around... noticing the door was open, but Navahon was already out.

1d20 = 18

 No.21255

File: 1673550045281.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21253
>pulls Navahon in the other direction

 No.21256

File: 1673550046552.jpg (443.13 KB, 747x1498, 747:1498, Mensch-Hund-Chimäre.jpg) ImgOps Exif Google

>>21254
They don't really notice the ball missing... being still drowsy from waking up.

One looks out of the door.

 No.21257

>>21255
Strength test, Nazom VS. Navahon:

1d20 = 7 VS. 1d20 = 19

 No.21258

File: 1673550092661.jpg (37.94 KB, 423x562, 423:562, Passuth.JPG) ImgOps Exif Google

>>21257
You drag Navahon along, back in the right direction... but there!

 No.21259

>>21254
((Don't you mean me?))

VInifera stands just outside the door, holding the sockball. He whistles, getting the dogmans attention

"Here' boy!"

Vinifera then runs to the center of the corridor, hoping the dogmen will wake up and follow.

 No.21260

>>21258  pulls Navahon north

 No.21261

File: 1673550238025.jpg (443.13 KB, 747x1498, 747:1498, Mensch-Hund-Chimäre.jpg) ImgOps Exif Google

>>21259
((Yes, of course.))

The dog-men already were awake, they yawned. Two went back to sleep again. Two others just sat there, looking around for something to eat.

One saw the ball and gave a bark, following Vinifera.

 No.21262

>>21260
Down comes the hand to grab someone!

1d20 = 7

 No.21263

>>21262
Oh no! Who does it get?
Nazom: 1, 2
Boronian: 3, 4
Navahon: 5, 6

1d6 = 3

 No.21264

>>21263
Boronian tries to jump out of the way: 1d20 = 14

 No.21265

>>21261
Vinifera was hoping for pack mentality here but he decided this will do.

"C'mon boy"

He drew the dogman to the middle of the corridor. He them drops and kick the ball to the center hall as far as he can.

 No.21266

File: 1673550363599.jpg (37.94 KB, 423x562, 423:562, Passuth.JPG) ImgOps Exif Google

>>21264
And he fails!

The fingers close around Boronian, and slowly the hand drags him right into the wall, both disappearing amidst Boronian's screams for help.

Boronian is gone, as is the hand.

 No.21267

>>21266  Baronian!  Come on, we'll have to come back for him.  Let's get out of here!
>pulls Navahon toward the exit

 No.21268

>>21265
Just at that woman, a fat female wizard and two other wizards, a young and a middle-aged one arrive with five more dog-men!

"There's one of them, get him!" The woman shouts furiously!

The dog-man runs after the sock balls, the other hybrids looking up, quite pleased at the ball.

 No.21269

File: 1673550520351.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>21267
You reach the elevator!

But how will you get down? There's no one downstairs to turn the crank!

 No.21270

>>21268
"Ta-da! A new sport! I'll call it... sock-er!"

As the ball lands at the wizards feet and the dogmen distracted by it, he quickly escapes down the stairs.

 No.21271

File: 1673550571694.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21269  (isn't it stuck in a halfway position or something?)

 No.21272

>>21270
"Obey, stupid dogs!" you hear the female wizard shouting.

The two males one were saying something too, but you were already heading downstairs, following Nazom and the others.

 No.21273

File: 1673550695469.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21271
(Yes, you are right! You must climb down the ropes.)

 No.21274

>>21272
Laughs as his distraction was successful.

((Wasn't there a lift? I can't recall.)

 No.21275

File: 1673550773112.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21273
>we climb down the ropes!

 No.21276

>>21275
You try to at least! 1d20 = 14 with Dexterity.

 No.21277

>>21276
Ouch! 1d6 + 1 = 7 falling damage.

But you're down on top of the elevator.

 No.21278

File: 1673550890163.jpg (37.94 KB, 423x562, 423:562, Passuth.JPG) ImgOps Exif Google

>>21274
As you run, you see something coming out the wall!

 No.21279

>>21277  ouch!
>breaks through the ceiling of the lift

 No.21280

>>21278
"Oh shit!" Tries to avoid it.

 No.21281

File: 1673551049179.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21279
>>21280
You can hear the clamor of an axe going to work on wood in front!

The hand tries to grab you: 1d20 = 8

Can Vinifera evade? 1d20 = 7

 No.21282

>>21281
You roll out of the way in the last second, the hand missing by an inch!

 No.21283

>>21282
Vinifera dodges out the way, not wanting that.

He hears the sound of an axe on wood and surmise it's the sound of a dwarf axe and goes to find Naz.

 No.21284

>>21283
Down the ropes goes Vinifera: 1d20 = 5

 No.21285

>>21284
And lands inside the elevator, Nazom and Navahon were already there.

 No.21286

>>21285
"Hey guys! Guess what? I just invented a brand new sport! I call it sock- Where's Boronian?"

 No.21287

File: 1673551338145.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21286  playing games at a time like this!?  Baronian got snatched by the hand!  we'll have to come back for him
>keeps chopping

 No.21288

File: 1673551380939.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21286
>>21287
You've made it through! Just a short hope down now.

 No.21289

>>21288
>carefully lowers himself down

 No.21290

>>21287
"Wh-what?" He looks up to where he just was.

>>21288
Vinifera was still looking up, yet to comprehend Boronian was taken.

 No.21291

>>21290
>>21289
1d20 - 3 = 13 to get down!

 No.21292

>>21290  It pulled him through the wall!

 No.21293

File: 1673551520086.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21291
Oh no, there goes Nazom, and he tried to be careful, too. He had too much ale after all!

1d3 = 2 damage.

 No.21294

>>21292
"Pulled him trough? So he's captured."

Goes down through the hole.

"What if we can't save him in time? What if they kill him or make him a hybrid?"

 No.21295

>>21294
1d20 - 3 = -2

 No.21296

>>21295
Natural 1. Vinifera lands flawlessly next to the hurt dwarf.

 No.21297

File: 1673551656955.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21293  my bum!
>>21294  Yes, but I'm in no shape to keep fighting.  Are you?  Plus we've got Navahon to deal with plus the others outside.  And Navahon's not all there.  We'll have to hurry back for Baronian.

 No.21298

>>21297
Naz was right. His mana reserves were gone and could be of no help without keys or unlocking spell.

"You're right. Let's get the survivors out of here and to safety."

 No.21299

File: 1673551945685.jpg (4.14 MB, 2955x2907, 985:969, Untergeschoss 1.JPG) ImgOps Exif Google

>>21297
>>21298
You reach the entry level... No sign of any of the orcs. The door up ahead was still open.

 No.21300

>>21299
Let's leave through where we entered. The human servents we rescued should be waiting for us in the kennels we broke through.

 No.21301

File: 1673552070115.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21300  alright; you find the servants, and I'll help Navahon
>pulls Navahon along and out the door, toppling over the hat stand along the way

 No.21302

File: 1673552096705.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

((I'm afraid I need to call it a day. I think we can wrap things up next time.))

 No.21303

>>21302  (sounds good)
>>21302
>>21300
(take care!)

 No.21304

>>21302
((Yes. We go outside, find the hostages waiting for us, get them safely through the swamps back to civilization.

Then we must stock up and prepare to fight wizards and rescue Boronian.))

 No.21305

File: 1674582349380.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

It's time to continue!

 No.21306

>>21305  (did we make it outside?)

 No.21307

File: 1674582548716.jpg (4.25 MB, 3903x2898, 1301:966, Vorhof1b.JPG) ImgOps Exif Google

>>21306
Yes, you are outside again!

 No.21308

>>21307
"The hostages should be waiting for us at the kennels, let's go get them."

 No.21309

>>21308  go on ahead!  we'll catch up
>helps Navahon along

 No.21310

File: 1674582736755.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21309
Navahon was still feeling dizzy, he almost toppled down the short stairway if it were not for Nazom.

 No.21311

>>21310
Vinifera supports him.
"Don't worry, we're nearly out of here. We just have to pick up the others."

 No.21312

File: 1674582955855.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

You make it into the main part of the outside area wher the dead orc were lying...

>roll for Perception +2

 No.21313

>>21312
d20 + 2 = 16

 No.21314

File: 1674583010907.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21312  1d20 + 2 = 18

 No.21315

File: 1674583085802.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21313
>>21314
Everyone's deaf!

Proceed...

 No.21316

File: 1674583105240.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21315
>proceeds deafly

 No.21317

>>21315
Deafly goes to the kennels.

 No.21318

>>21316
>>21317
As you reach the kennels, you notice the servants desperately moving hay balls and one of the dog cages against the door... you hear orcish shouting and weapons crashing against the wooden door, over and over!

 No.21319

>>21318  (what are they moving it against?)

 No.21320

>>21318
"Oh shit! You guys alright?"

>>21319
I think one of the orcs are in the kennels and they're trying to trap him in there.

 No.21321

File: 1674583460487.jpg (472.59 KB, 1179x1029, 393:343, Shed3.JPG) ImgOps Exif Google

>>21319
The orcs are trying to get in from outside and the servants are trying to block up the door. It's the orcs Vinifera tricked to go outside when you first came here.

>>21320
"By the Gods, you are here!"

 No.21322

File: 1674583607334.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21321  grab a weapon and throw open the door!

 No.21323

>>21321
"Yeah. We came to leave but it appears our exit is not optional."

Vinifera judges the integrity of the barricade they made and how long it will keep the orcs out.

>>21322
"Hold on, let's not be too hasty."

 No.21324

File: 1674583749774.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>21323  We've probably got some angry wizards coming behind us.  I'd rather take my chances with the orcs outside.

 No.21325

File: 1674583756778.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21322
It's properly barred up and now there's cage and hay ball standing in front too, so you cannot just open it.

You see axes partially tearing the door down from the other sides, wood splinters.

>>21323
The barrier will keep for a little while longer, but not too long.

 No.21326

>roll for Perception +4

 No.21327

>>21326  1d20 + 4 = 7

 No.21328

>>21324
>>21325
"There's literally a main gate. We could probably leave through the main gate. If it's locked one of the dead orcs may have the keys, or else why not these orcs use the front gate?"

>>21326
d20 + 4 = 7

 No.21329

File: 1674584116173.jpg (4.33 MB, 3903x2898, 1301:966, Vorhof1c.JPG) ImgOps Exif Google

>>21327
>>21328
Your ears are cleaened!

You here shouting for help coming from behind you, from outside the shed.

 No.21330

>>21329
"Huh? Someone else here?"
He goes over to the source of the shouting.
"Where are you?"

 No.21331

>>21329
>meanwhile, checks the gate/door on the east side

 No.21332

File: 1674584252025.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21330
"Vinifera, is that you?! I'm in a cage... there's hedges all around it!"

 No.21333

File: 1674584320864.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21331
You examine the door which is made completely out of metal... you notice it appears to be "welded" shut, there's no way to open it.

 No.21334

File: 1674584360636.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21333
>>21330
looks like there's only one way out!
>>21332  Baronian!
>starts chopping through the hedges

 No.21335

>>21332
"Boron! There you are! I'll get you out man!"

He goes back to the kennel and quickly gets one of the axes.

"I found Boronian!" he calls to Naz.

 No.21336

File: 1674584503684.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21334
>>21335
You begin hacking away at the hedges, they were thick, resiliant, unnaturally so...

>roll for Strength

 No.21337

>>21336  1d20 = 20

 No.21338

>>21336
d20 = 13

 No.21339

File: 1674584677008.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21337
Oh no, a critical miss! The throwing axe you used breaks!

>>21338
Not enough strength!

 No.21340

Will you try again or do something else?

 No.21341

File: 1674584771619.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>21339  me beautiful throwing axe!
>>21340
>uses his hatchet

 No.21342

>>21339
>>21340
Notice Naz' axe break. "Here. Try this one, I'm not as strong as you."

 No.21343

File: 1674584886359.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>21341
Here comes the Nazom! 1d20 = 2

>>21342
Noticing Nazom uses his spare hatched, you continue hacking away yourself!

1d20 = 1

 No.21344

File: 1674584934389.jpg (4.25 MB, 3903x2898, 1301:966, Vorhof2.JPG) ImgOps Exif Google

>>21343
Yeah, that's how you do it. ;P

You hack your way through the hedges, finding a cage standing there... inside is Boronian... and the bear!

 No.21345

>>21344  (the bear is with Baronian?)

 No.21346

>>21344
Vinifera inspected the lock on the cage. Maybe he can smash it with the axe?

 No.21347

File: 1674585108835.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>21345
Yes, both are inside the cage... the bear seems to have passed out from his wounds.

>>21346
The cage seems rather old, the metal showing rust. There's a door and it has a padlock.

 No.21348

>>21347
I try to break the padlock with the axe.

Given I'm out of magic, I can't unlock or heal.

 No.21349

File: 1674585235436.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21347
>if that fails, tries to pick the lock with his morfu stingers

 No.21350

>>21348
Let's see if it works... 1d20 - 8 = -11d6 + 6 = 9

 No.21351

File: 1674585304638.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21350
>>21349
The padlock breaks, the door is open!

"Excellent! I'm glad to see you are both well."

 No.21352

>>21351  How did you get out here!?

 No.21353

>>21351
"I'm glad we found you. I was worried you were kept elsewhere and we'd have to come back tommorow to rescue you."

He goes over to the bear.
"I guess they intended to merge you with this guy."
He checks on the bear.

 No.21354

>>21352
"That giant hand grabbed me... pulled me through the wall and floated down with me here, through the cage, then left me here..."

 No.21355

File: 1674585486667.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21353
"Actually... I think the hand brought it here as well. Maybe all it does is throw unwanted guests out."

The bear was out cold, but it wout surely survive, even when unattended.

 No.21356

>>21354  Well we've gotta get out of here fast!

 No.21357

>>21355
VInifera pats the bear.
"I'm sorry friend. I'm all outta potions and magic to heal you with."

>>21356
"O-oh right! The orcs outside!"
He gets up.
"Let's check the dead orcs for keys. Maybe we can leave through the front gate."

 No.21358

>>21357  The front gate won't open!

 No.21359

File: 1674585691667.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>21356
>>21357
>>21358
You see that all the servants have left the shed, closed the door and were trying to bar this one now as well.

"Maybe we can climb over the wall to get out?"

 No.21360

>>21359  (do we still have rope?)

 No.21361

>>21358
>>21359
"Let's check the dead orcs around the campfire for any keys first."

 No.21362

File: 1674585839421.jpg (150.33 KB, 916x950, 458:475, elvenking-1.jpg) ImgOps Exif Google

>>21361  the gate's sealed; a key won't help

 No.21363

File: 1674585850399.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>21360
You have 9.8 meters of rope.

>>21361
You examine the dead orcs and indeed they have a key... but it's just a spare of one of those you have already found.

 No.21364

>>21362
Also this.

 No.21365

>>21363
>examines the wall

 No.21366

It's about 3 meters high, made out of rock. Not particularly smooth rock. Climbing is certainly possible with a bit of skill.

 No.21367

>>21362
"There must be some lock or mechanism to open it, or else it would just be a peculiarly placed fence!"

>>21363
Vin goes back to the gate and looks for a means to open it.

 No.21368

File: 1674586034579.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21366  Baronian, do you think you can climb over and secure this rope to the other side?

 No.21369

File: 1674586155764.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21367
>roll for Perception

>>21368
"I'm on it!"

1d20 - 3 = 101d20 - 3 = 9

 No.21370

>>21369
Vinifera examined the gate. It's corners, it's edges, anything that may open it.
d20 = 20

 No.21371

File: 1674586348262.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21369
Boronian climbs over the wall... and jumps from the top.

"There's a swamp on the other side..."

A few moments later you hear the outside door of the shed splintering and giving way, the orcs were in the shed. The servants were shrieking in fear as they leaned against the other door.

"I've secured the rope at an old tree!" you hear Boronian finally shout.

>>21370
You saw no secret means to open it... You also didn't see what kept it shut... you didn't even realize why it was not just opening when being pushed.

 No.21372

>>21371
"D-damn! No time to figure this out!"

He noticed Naz and Boronian has got a rope over the wall and he called out to the three humans by the door.

"Quick! I'll help you up!"

 No.21373

>>21371  quick!  climb up!
>helps Navahon up the rope

 No.21374

File: 1674586523817.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21371
>>21372
What are you staring at?  It's like you've never seen a gate before.

 No.21375

File: 1674586537825.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21372
One after another they were climbing up the wall and jumped down at the other side to meet Boronian.

The door was shattering, the orc hewing away with all their strength. It would not hold out much longer!

 No.21376

>>21374
"What kind of gate doesn't open? Anyway no time for that."

>>21375
Vin was the last, makiing sure everyone got over the wall and out before he could climb up himself.

 No.21377

File: 1674586730300.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

Nazom... roll for Strength -3 and Dexterity -3!

 No.21378

File: 1674586757051.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>21377  1d20 - 3 = 10 1d20 - 3 = 2

 No.21379

File: 1674586825397.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21378
And you're over the wall and down in the swamp with the others!

>>21376
Vinifera, your turn!

 No.21380

>>21379
Str.d20 - 3 = 2
Dex.d20 - 3 = -1

 No.21381

File: 1674586993033.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21380
And you too are over the wall, landing gracefully on the other side, just as the orcs crashed through the gate!

Shouting and screaming one threw a throwing axe after you, but it misses and lands next to you. It was one of Nazom's.

 No.21382

>>21381  my axe!
>takes the axe, and the rope

 No.21383

File: 1674587073801.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21382
The orcs were shouting and hollering even angrier as the rope was pulled aways just as they tried to climb up themselves.

 No.21384

>>21381
>>21382
"OK, we're finally all accounted for. Let's get the heck outta here and back to town!"

 No.21385

File: 1674587197798.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>21383  hah!
>>21384  lead the way!

 No.21386

File: 1674587255346.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21384
>>21385
You have to spend a night in the swamp, but on the afternoon of the next day you make it safely back to the town of Riva.

 No.21387

>>21385
Vinifera leads the group away from the original entrance where the orcs will like backtrack to. But tries to get them out of the area and somewhere safe.

>>21386
With Boronian still as our guide, we finally got home, with both Navahon, Lane and the two other hostages.

 No.21388

>>21386
>>21387
>asks where Lane and the freed slaves will go

 No.21389

File: 1674587471480.jpg (236.11 KB, 480x762, 80:127, Lane.jpg) ImgOps Exif Google

>>21388
>>21387
"We'll be heading to the city guard to inform them about what happened... And then return to our families. We all live close to town. Thanks again for your help, we would have never made it without you."

 No.21390

((Dinner time!))

>>21389
"You lot stay safe now, alright?"

 No.21391

File: 1674587587389.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>21390
((Alright, we're almost done. Let's continue soon so we can finish the story! Thanks for playing! ))

 No.21392

>>21389  Be careful!

>>21390
>>21391
((sounds good; thank you))

 No.21393

>>21391
>>21392
((Actually, way I figured, maybe Vin will ask Naz, Bor and Nav whenever they should return to the tower or not. More on that next time.))

 No.21394

File: 1675275592872.jpg (7.31 MB, 4073x5757, 4073:5757, Karte Riva.jpg) ImgOps Exif Google

You're back in the town of Riva!

 No.21395

>>21394
((Can we have a full nights rest and our heroes talk over breakfast? Or the vert least a talk before bed?))

 No.21396

>>21395  (sounds good to me)

 No.21397

File: 1675275903767.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>21395
>>21396
Sure, you have a good night's rest in one of the local inns, falling into your beds after all the time in the swamp and tower.

You decide to have a bath as well.

You regenerate 1d6 + 3 = 5 health and 1d6 + 3 = 6 magic.

 No.21398

Also, Nazom is no longer drunk and both of you have recovered from your mosquito stings.

 No.21399

File: 1675276024261.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21395  I think I might need to visit a local doctor.
>excuses himself to find a doctor to patch his wounds.

 No.21400

>>21399
"My mana has not fully returned. Have I exhausted myself that badly?"

 No.21401

File: 1675276190450.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

I deduct both of you 3 silver pieces for the rooms and bath and food.

>>21399
You look for a healer and indeed find tow different ones. One is a bit of a quack but rather cheap (costing 1 gold piece), the other is competent (costin 3 gold pieces). Which do you prefer?

>>21400
You are very exhausted, and no healer can get your magic back. Only sleep or a magic potion could do that, the latter being very expensive.

 No.21402

File: 1675276243972.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21401  I'll haggle with the competent one.  that's way too expensive!

 No.21403

>>21401
>>21402
"Let's recover our strength and meet back here. I want to talk about yesterday, and those wizards."

 No.21404

File: 1675276348161.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21403  agreed!

 No.21405

File: 1675276430442.jpg (18.35 KB, 293x430, 293:430, Healer.JPG) ImgOps Exif Google

>>21402
He looks at the dwarf and shakes his head. "Sir, it is no good haggling for your own health. At the very least I can give you 1 silver discount."

>roll for Charisma if you wish to make it even chaper

 No.21406

File: 1675276452435.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>21405  1d20 = 3

 No.21408

>>21404
Thus Vinifera and Nazom go round town.

Vinifera decides to go to the where Navahon and Lauriel were staying. Surely elves like him know the right potions and motions for mana restoration.

 No.21409

File: 1675276557378.jpg (18.35 KB, 293x430, 293:430, Healer.JPG) ImgOps Exif Google

>>21406
"Very well, 2 gold and 7 silver."

 No.21410

File: 1675276622414.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21408
Navahon was not staying anywhere, being with you, and having previously slept outside of town... but you find Lauriel eventually.

"Oh, you are back! And you have found Navahon!"

 No.21411

File: 1675276625459.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21409  That's a fair offer!
>pays the healer

 No.21412

>>21411
He goes to work, cleaning your wounds with alcohol, removing any dirt and splinters, getting clean bandages and even using ointment to make you feel better.

You regenerate 4d6 = 18 health.

 No.21413

>>21410
"Yes. He was kidnapped along with a few other humans..." Vinifera made a mental note to check on them later.

 No.21414

File: 1675276750638.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21412  worth every penny.  Thanks, doc!
(what are my stats now?  how much money do I have left?)

 No.21415

File: 1675276788395.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21413
The other humans went to the city guard after saying farewell, then would head back to their homes.

Lauriel listens intently to the story, shaking her head, hugging Lauriel and singing an elven song to soothe his mind.

 No.21416

File: 1675276838104.jpg (91.32 KB, 477x715, 477:715, Nazom.JPG) ImgOps Exif Google


 No.21417

>>21416  (what's D/S/H?)
>goes to find Vin

 No.21418

>>21417
Dukats (a gold coin), Silver, Heller (a bronze coin).

 No.21419

>>21415
Vinifera noticed how close Navahon and Luariel were... not that it matters to him much.

"I wanted to talk about whatever you learned from your time imprisoned in the tower. What we know is these wizards creating hybrids by fusing humans and beast together. What I want to know is why? From what I understand it isn't everyday magic sort of thing without a purpose of use."

 No.21420

>>21418
(I thought the silver coins were called "tallers".)

 No.21421

>>21420
Yes, they are called Silbertaler.

 No.21422

File: 1675277184416.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21419
"I don't remember much after the orcs caught me and dragged me to the tower... I was usually locked up, or brought to a gallary of sorts... I don't even remember seeing any chimeras. Only wizards, and orcs."

 No.21423

>>21422
"A gallery? Like... pictures and art?"

 No.21424

File: 1675277310552.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21423
"Yes... it was a nice place, very comfortable. They kept me there for hours. I just closed my eyes, or meditated... But it's all foggy now."

He ponders for a moment. "I recall hearing barking of dogs and the grumbles of a bear."

 No.21425

File: 1675277318003.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>takes a detour to a local tavern

 No.21426

File: 1675277340992.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21417
You find Vinifera after talking to some of the town folk. He was talking to the other two elves.

 No.21427

>>21426
>>21425
Would you rather go for a drink?

 No.21428

>>21426
>>21427
(oh, never mind then)
>>21423  patched up good as new.
>checks on Navahon

 No.21429

>>21424
"Hmm... I think me and Naz should go back there and end whatever scheme they are preparing for. Or else more humans, maybe even elves will go missing and turned into hybrids. It won't stop until someone put a stop to it.

But my mana is so weak, ever sine I exhausted it I fear I may burnout or something."

 No.21430

>>21429
"You must meditate, that will help you regenerate your magic faster. But even then, if it is depleted, it takes its time."

>>21429
Navahon greets Nazom.

 No.21431

>>21429  I've got a bone to pick with that wizard...  I can try to recruit some additional help while you get some rest.

 No.21432

File: 1675277658298.png (970.81 KB, 1100x778, 550:389, Bronzemurder4.png) ImgOps Google

>>21430  Has your strength returned?  You barely made it out of that tower!  Is there anything you know that can help us against the wizards?

 No.21433

>>21430
"I guess..."
Before he lost his family, they never really taught him how to recover mana given he rarely used his natural spells before his journey.

"Ooh! Before I forget. I believe these are your things."
He hands Navahon his flower brooch.
"Hm... perchance is this bow also yours?" Show's him the bow. "It's the only other elven weapon we found in the tower."

 No.21434

>>21431
"Yeah. We might need both magic and might on our side for this one. I dunno if it can be just the two of us this time."

 No.21435

File: 1675277801245.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21432
"I feel a bit better, thank you. But it was quite an unnerving experience... I'm not used to that kind of thing." He tries to remember but it's all foggy.

"I don't even know why they kept me there, they wouldn't say. There was three of them... no, four!"

>>21433
"Oh joy, my bow and brooch! Thank you, friend Vinifera."

 No.21436

>>21435
"I'm guessing it's a family brooch? I have one myself. But yeah we know there are four of them and we know what they are doing. We just dunno why they are doing it. WHile we may have saved you and the hostages who to say they won't just do it all over again once we leave?"

 No.21437

File: 1675277930510.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21435  Where will you go now that you're back and safe?
>wonders where Baronian went

 No.21438

File: 1675278145271.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>21436
"It's a family heirloom. I wonder if they will not just pack up and flee... Do you think thy would stick around when you have escaped and could tell aobut their plan and hiding place?"

>>21437
"I will return to the forest with Lauriel as soon as I feel better. I do not like the taste of the air in this town... There is too much stone and smoke here, and not enough 'life'."

You last saw Boronian heading to the Magic Academy that sent for you in the first place.

 No.21439

File: 1675278249423.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21438  That sounds like an excellent plan.
>>21436  I will go find Baronian and then see about recruiting some additional help.
>bids the elves farewell and goes to find Baronian

 No.21440

>>21438
"Well... it would be embarrassing if we get a passé together only to find them gone. But if we let them go they'll just continue their evil else where. Plus they might be arrogant not to leave if they think they can take us on."

 No.21441

>>21439
"OK. If only there was a way to scout the tower to see if they are still there. Maybe some sort of magic sight spell or something?"

 No.21442

File: 1675278460058.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21439
You leave the town behind you, following the northern road that leads to the maic Academy. There you see a dwarf, hard at work in the garden surrounding the school house.

>>21440
>>21441
"It is a shame you do not know the spell to turn yourself into an animal then. I can turn into a dove for a while... but it drains my magic too quickly to do it long."

 No.21443

>>21442
"I... uh, my family never really taught me much magic. The spells I know were mostly spells used while working on vineyards and a few I picked up along the way. I figure I know how to meditate but never to restore mana before."

 No.21444

File: 1675278605714.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21441  good idea; I'll see what I can find.
>>21442  Greetings; have you seen Baronian?  Any news since we left?

 No.21445

>>21443
"Teach you? That is a spell that comes to you... I guess your soul animal never spoke to you?"

>>21444
The dwarf looked up, spitting out. "Oh, I do have news! There's a whole investation of moles eating my precious flowers! Blast these moles and shrews and other ground devils! ... But yes, I saw a bald guy with a bow, if that's him. He entered the Academy an hour ago."

 No.21446

>>21445
"Soul animal? What is that?"
((Oooh! Am I gonna learn a new spell?))

 No.21447

File: 1675278828924.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21445  You just have to dig faster than the moles do!  Thanks for the tip.
>goes inside to look for Baronian and others

 No.21448

File: 1675278843025.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21446
"Everyone has a soul animal... You, me, even the dwarf. It represents how you truly are inside. It mirrors your being, your character. If you discover it, you can turn into it."

 No.21449

>>21448
"I dunno... my parents never told me about soul animals. How do I discover it?"

 No.21450

File: 1675278937437.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21447
"Digging?! I owuld just ruin me plants even more!"

After the wizard guarding the front gate allows you to enter you are brought before the head of the Acamdey where Boronian was already sitting, explaining what had happened at the strange tower.

"Ah, Nazom, good to see you."

 No.21451

>>21450
>greets the head of the academy
Baronian!  I trust you're doing well?
any insights from the Academy about the wizards?

 No.21452

File: 1675279081460.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21449
She sings a song for a while, looking out of the window at the sun. "How peculiar that it never came to you. Truly, you have been among humans and dwarfs for too long, and abandoned the paths of the forest. ... When was the last time you spent time in the forset, listened to what the earth and trees have to say? Do you still hear the music of your clan in your dreams and in waking times?"

 No.21453

File: 1675279297333.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>21451
"Boronian has told us much already, it seems that evil was indeed at works in the swamps; even more so that we had anticipatd. Demons indeed, and chimeras... Bleak news. But you seem to have thwarted them for now."

 No.21454

File: 1675279654613.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21453  Vinifera and I have discussed going back to wipe out the wizards once and for all.  But even with Baronian's help, we couldn't beat two of the wizards.  There are two more - and who knows how powerful they are!  If we're to rid this land of the wizards, we're going to need to enlist additional help.  and we'll need funds to pay them, of course.

 No.21455

>>21454
She nods... "Speaking of funds, you have earned these 150 Ducats." She hands Nazom a bag havy with coins.

"Help will not be easy to get, not against such opposition. We are a schol and cannot just leave our pupils unattended. We will need to speak to the city council."

She thinks. "There is a dwarf in town, a stout fellow and a mercenary. He might help."

 No.21456

((Vinifera making a long reply by the way, he's not away.))

 No.21457

File: 1675280202289.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>21455  Thank you.
>resists the urge to start playing with the coins
>counts out hands Baronian 50 ducats
to Baronian: "for your part!  Care to join us once again?"
to the headmistress: "I shall go find this mercenary.  To what extent is the Academy willing to fund the new expedition?"

 No.21458

File: 1675280411228.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>21457
Boronian takes the coins, surprised at the bonus. "I appreciate it. And yes, I would be willing to go back... at least to lead you to the tower. I'm not sure I want to face that grabby hand again though!"

The academy leader ponders and examines her fund register. "I am sure we can divert some of our funds as... additional expenses. But everything has its limits. We really need assistance from the council."

 No.21459

>>21452
Vinifera had a solemn pause after Lauriels song.

"My clan laid our roots in a small town of Aumond, west of Salamander Stones mountain range, a town nestled by a forest. It was a mixed community of elves and humans but even we found Forest Elves visiting our way. Many pass through our town to or from the forest.

Sure my family were not like Forest Elves, but we were known as the finest winemakers in all of Aventura. With taverns from Andergast to Fasar stocking our wines."

Vinifera was proud at the heritage his family was given, the smile faded from his face.

"They're all dead now. A feylamia quietly showed up one day and began picking off the residents one by one. I remember waking up that morning and just knowing my parents, my brothers were gone. How silent the house was. I walked out into the vineyards and saw it standing there."

Vinifera gave a sigh.

"That was ages a go. A few months back me and Naz pursuit that very same feylamia who took a new identity and killed it. So yeah, family avenged and now I'm trying to get the business back up but still. Not something I can easily forget about."

 No.21460

File: 1675280662298.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21459
She fell silent for a moment... "I see, I am sorry for your loss; it could have not been easy for you. Aumond you say...  our elders once told of a town to the south which was famed for its vine and that even befell it. But they would not speak more of it." After a long pause she looks at Navahon who nods. "After your adventures have concluded, you should follow us to our tribe and meet our elders, surely they have much to teach you for aiding us. Including how to find your sole animal."

 No.21461

>>21458  I'd be more worried about the bear!  I look forward to traveling with you again.  Make preparations!

Vinifera suggested if anyone in the Academy can use a sort of sight magic to check on the tower from afar.  Is such a thing possible?

 No.21462

>>21460
"I would like that. And if your tribe is looking for somewhere to settle, I am trying to get aumond back up again... that is if you don't mind holberk neighbours."

 No.21463

File: 1675280904128.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>21461
She hakes her head. "Sadly, that far outdoes what any magic could do. At the absolute most a magic can reach the horizon, but that greatly diminishes its effect. And even so, such spell cannot penetrate walls."

 No.21464

File: 1675280960678.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21462
"We will not leave the forest we call home, Vinifera. But you might be welcome to settle in our woods if you ever feel the burden of loneliness heavy upon your soul."

 No.21465

>>21464
"I'm not always alone. My best friend is a dwarf."

Looks over to Lauriel and blushes a little.
"But I will like to visit your home after all this."

 No.21466

File: 1675281155019.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21465
Both smile. "How odd for an elf to journey with a 'boroborinoi'", they say. ... Boroborinoi being the elvish word for a dwarf, meaning 'small beard-mumbler'.

 No.21467

>>21463  that's a shame.  Then I will go find this dwarf mercenary while you consult with the council!  Is there anyone here who might know where to find the dwarf?

 No.21468

>>21466
Of course, Vinifera didn't get the reference.
"I never figured he was Italian!"

 No.21469

File: 1675281364340.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21467
"I know he lives near the market square... I've seen him in one of the tavers there now and then."

>>21468
"I... ta... lian?"

 No.21470

>>21469
"N-Nevermind. I just don't know that word."

 No.21471

File: 1675281439301.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

(( I'm afraid I need to stop for today. Thanks for joining again! ))

 No.21472

>>21471
((That;s fine. Perhaps next time we flesh out our plan to return to the tower?))

 No.21473

File: 1675281550517.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google

>>21469
>is very excited at this
a tavern, of course!  how silly of me.  then to the tavern I must go!  see you soon, Baronian.
>gives a subtle bow to the headmistress and leaves for the market square

>>21471
>>21472
((sounds good!  take care))

 No.21474

Plan so far:
* We find means to assure the wizards are still at the tower.
* If confirmed they are, we make more proper preparations to return to the tower and defeat the wizards.
* Perhaps Vinifera learns of his spirit animal.
* No more wizards means they will not be a problem for someone else.

 No.21475

File: 1675797287441.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21474
Sounds like a plan.

 No.21476

File: 1675797305108.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21474
* ?
* profit!

>goes to the market square / tavern

 No.21477

File: 1675797389586.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21476
You find it easy enough finding the dwarf you are looking for after talking to a few people. His house is in a corner of the square. After you knock a dwarf, about 100 years old, opens.

"Yes?"

 No.21478

File: 1675797576288.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21477  Hail!  You must be, er...  I mean...  I was told that a formidable dwarven mercenary lived here!  May I speak with him?

 No.21479

>>21478
"You have found him. Thorgrim's the name. What's the deal? Are you from the local mine? Didn't know they were hiring again..."

 No.21480

>>21466
>>21469
"Well, he and I have been on the road together and fought with lots. I know not all elves and dwarves get along but we do."

 No.21481

>>21479  My friends and I need help dealing with a handful of mages in a distant tower.  Are you sure you're the mercenary people speak of in the square?  What sort of mercenary are you exactly?

 No.21482

File: 1675797880368.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21480
"We know dwarfs mostly from tales, they do not live near to our forest."

 No.21483

File: 1675797978253.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21481
"I worked in the mines in the southern mountains for a long time. I was a funnel sweeper, nothing's more dangerous and lonely than keeping the many miles of air ducts clean. After that I worked for the mines close by for a couple of years, but there was little to do. Got around after that. Done some work for the city council too."

 No.21484

>>21482
"Well, dwarves are friendly, hearty folk, at least that's the impression I got from Naz."

 No.21485

File: 1675798041755.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21484
"They cut down all the trees and carry them off underground to light the world on fire!" Navahon recites an ancient fable about dwarfs.

 No.21486

File: 1675798054984.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21483  What sort of work?

 No.21487

>>21485
VInifera looks around.
"The world doesn't look like it's on fire. And there are still trees in the world."

 No.21488

>>21486
"Caravan guard mostly; I've been up and down the coastline many times. You can rely on my axe and trust my word."

 No.21489

File: 1675798250205.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21487
"Used to be more though, I bet. Dwarfs work slow." He laughs. "Maybe they get distracted by ale too much."

 No.21490

>>21489
"If that's the case then more trees will likely grow by the time they cut them down. Maybe if elves and dwarves work together like me and Naz we won't just have access to more resources but more awareness of one anothers issues."

 No.21491

File: 1675798384965.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google

>>21488  Indeed, you must be the dwarf I'm looking for then.  My name's Nazom; pleased to meet you.
>goes to shake the dwarf's hand
So you know, we're expecting to fight four wizards, plus their beasts and minions.  How much will it cost to secure your services for the task?

 No.21492

File: 1675798425323.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21490
"We're just too different in everything we enjoy and how we do things. You're an exception to the rule."

 No.21493

>>21492
"I feel less like an exception given all it takes is to talk and listen, just like how we're talking right now. Elves, dwarves, humans, are we not all people?"

 No.21494

File: 1675798551925.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21491
He shakes your hand, demands a very small fee of 2 silver pieces per day, and then quickly goes off to grab his axe. Moments later he comes out with an already packed knapsack which has two lanterns and many feet of rope hanging on its side and a rolled up sleeping bag on top.

"Ready!"

 No.21495

File: 1675798686039.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21493
"Yes, but that doesn't mean we get along, especially when our lifestyles are completely different. We prefer being on our own in the forest. Which is difficult enough with humans getting closer an dcloser to our borders."

 No.21496

>>21495
"Have you tried talking to them?"

 No.21497

File: 1675798792742.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google

>>21494  I'm impressed!
>hands over 4 silver
to get you started.  We'll probably be leaving tomorrow, but there are some additional things I'll need to handle before we go.  along with making the final preparations with the others I mentioned.
> (needs to do the stuff I mentioned to Clarity)
...Oh, and did I mention they have some very fine beer stored in the tower we'll be visiting?

 No.21498

File: 1675798820655.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21496
"Our elders have many times. And we had to resettle because of the humans many times."

 No.21499

>>21498
"Well, I dunno if I can be of any help with that. I mean if you want me and Naz to intervene then sure, that can be our next adventure.
But we got to do something about them wizards in the tower. Yeah we saved you and the others from their clutches but who's to say they won't go at it again?"

 No.21500

>>21497
After some time on the market you feel your purse being significantly (50 gold pieces) lighter...

 No.21501

File: 1675799105328.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>21499
"Again, we thank you for your help, and you are very welcome to visit our forest."

 No.21502

File: 1675799149825.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>21500  eh....  I....  where did...  I've been robbed!
>looks around to see who coulda dunnit

 No.21503

>>21501
"Are you... moving on?"

 No.21504

File: 1675799242053.jpg (53.24 KB, 500x480, 25:24, Mule.jpg) ImgOps Exif Google

>>21502
You acquired a means of carrying your riches.

 No.21505

File: 1675799294884.jpg (61.26 KB, 236x345, 236:345, Navahon.JPG) ImgOps Exif Google

>>21503
"Yes, it is about time we headed back home. It was good to meet you, friend."

 No.21506

File: 1675799307600.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21504  (oh, I misunderstood.  sorry)
>goes to find Vin

 No.21507

>>21505
"It was."
He shakes his hand.

He turns to Lauriel
"Hope to see you again soon.

 No.21508

File: 1675799523677.jpg (144.18 KB, 500x480, 25:24, Mule2.jpg) ImgOps Exif Google

>>21506
"So your friend is an elf? Strange company you're keeping..."

Youn find Vinifera just where you had left him, just as the elfs were leaving.

 No.21509

File: 1675799587510.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21507
They leave, waving good bye. Soon their singing voices would sound fainter and they were gone from sight.

 No.21510

File: 1675799631627.jpg (4.95 KB, 257x163, 257:163, smells_like_dwarf_fortress.jpg) ImgOps Exif Google

>>21508
>>21507
My good friend Vinifera, this is Thorgrim, Defender of the Southern Mines!  I'm enlisted his services to help us against the wizards.
Also...
>hands 50 ducats to Vin
this is your share from the headmistress.  I used my share to buy this
>pats the mule
to help us recover the valuables from the tower!

 No.21511

>>21508
((Quality photoshopping right there))

>>21509
"Good bye,"

>>21510
"Hello Mr. Thorgrim. Thank you for helping us."

Looks over to the mule.
"Aw he's beautiful."

 No.21512

File: 1675799722660.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21511  His name's Mule-mo!

 No.21513

>>21512
Vinifera checks under Mule-mo to check it's gender.

 No.21514

File: 1675799810849.jpg (149.76 KB, 500x480, 25:24, Mule3.jpg) ImgOps Exif Google

>>21510
>>21511
Boronian had joined in the mean time as well, handing Vinifera 100 ducats from the academy.

((Nazom, you only received your own money - Vinifera should have picked his up himself. But Boronian got it for him.))

Thorgrim looked the elf up and down, judiging him. "Ah well, we'll make a fine a team, I'm sure."

 No.21515

>>21514
((So I get durats?))

"Other than people power, we need to be more prepared. I need to buy supplies. Potions and such."

 No.21516

File: 1675799939416.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>21514  (oh, ok.  I'll need an inventory then since I lost track in that case.)

>>21513
>>21514
I assume we're ready to leave tomorrow morning?  any last minute preparations?  I need to go to a couple of shops, and of course, hit the tavern!

 No.21517

>>21515
((Yes, you go 50 in advance, and another 100 on finishing the quest, which you did. So 150 in total for each of you.))

 No.21518

File: 1675799976569.jpg (82.73 KB, 427x652, 427:652, Nazom.JPG) ImgOps Exif Google


 No.21519

>>21517  (I gave 50 to Baronian)

 No.21520

>>21519
((Yes, and you bought a mule for 50. So you still have 50 left.))

 No.21521

>>21516
((So I have 253 durats?))

"I'll go with you to the shops. But if we all go to the tower and find them gone it would be a waste of all our time. How can we be sure they are still there?"

 No.21522

File: 1675800160507.jpg (76.43 KB, 427x653, 427:653, Vinifera.JPG) ImgOps Exif Google


 No.21523

File: 1675800190715.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

So, shopping time I guess?

You can also sell some of your junk.

 No.21524

File: 1675800204759.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21521  (I'm not sure?)

>>21521  The academy can't tell from afar.  We'll have to go back to see.  And even if they are gone...  Well, we've got Mule-mo to help them with their spring cleaning.

>starts heading to the shops

Thorgrim, do you need anything?

 No.21525

File: 1675800265812.jpg (149.76 KB, 500x480, 25:24, Mule3.jpg) ImgOps Exif Google

>>21524
"Food and lots of ale." said Thorgrim.

"More arrows." said Boronian.

"Hay and carrots." said Mule-Mo.

 No.21526

File: 1675800410223.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>21523
>drinks the beer
>sees if he can have the box appraised
>sells the morfu stingers, the candles, and the candlesticks

>>21525
The ale goes without saying!
>
Grab some food for yourself.

and arrows as you need!

 No.21527

File: 1675800432735.png (57.9 KB, 1360x768, 85:48, Untitled.png) ImgOps Google

>>21522
A bit different from what I have written down but I don't my finances being a bit under than expected.

 No.21528

>>21524
"I guess you're right. Loot what isn't nailed down."

He goes another direction.
"I'm going to go to general supplies and then the apothecary."

 No.21529

>>21526
Thorgrim and Boronian re-stocked their supplies. Boronian also got himself a leather armor.

You seel the candles, candlesticks and stingers for 1 ducats and 4 thalers.

A jeweler is willing to give you 7 ducats for the box and its contents.

 No.21530

File: 1675800728020.jpg (627.77 KB, 824x1017, 824:1017, Merchant.jpg) ImgOps Exif Google

>>21528
"Well met, what can I get you?"

 No.21531

>>21530
"Health potions, mana potions, maybe something that can protect against unwanted magic."

 No.21532

>>21528  not even nails can stop us!

>>21529
(what is the unknown metal and what are the gems?)

>looks for a hammer appropriate to use with the chisels
>looks to buy 2 more throwing axes

 No.21533

>>21531
He rubs his hands, wanting 15 gold pieces for an "excellent health potion".

Anything magic related you would need to get from the Academy though, only they stocked these kinds of things.

 No.21534

>>21533
Vinifera looks at the prize tags on the potion bottles. He noticed the Excellent Health Potion being 15 gold.

"I imagine this can fully restore me even if I am torn to pieces or near death?"

 No.21535

File: 1675801091660.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21532
That's 45 silver pieces per throwing axe.

You find a regular sledgegammer for the biggest chisel, the right size to take down a wall with. It's 5 silver pieces.

The metal was of a reddish color and strange to look upon.

"That's Asthenil!" shouted Thorgrim. "Very rare, even a little magic they say."

The gems were semi-precious stones.

 No.21536

File: 1675801183880.jpg (627.77 KB, 824x1017, 824:1017, Merchant.jpg) ImgOps Exif Google

>>21534
"It was properly appraised, they will certainly heal a fellow like you."

(One heals 30 Health, he has 3 for sale.)

 No.21537

File: 1675801247494.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>21535
>buys all the things

Really?  Where have you seen Asthenil before?  Maybe they can do something with it at the Academy...
>examines the Asthenil
>keeps the Asthenil and sells the rest

 No.21538

>>21536
Vinifera noticed three bottles.

"Can I buy all of them or is there a limit per customer?"

 No.21539

File: 1675801315537.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21537
"At my old home in the souther mountains. That's where it's found and only there. It can't be found anymore nowadays, it has dried up. You should hold on to it."

You sell the box and gems for 5 gold pieces.

 No.21540

File: 1675801346970.jpg (627.77 KB, 824x1017, 824:1017, Merchant.jpg) ImgOps Exif Google

>>21538
"They are yours, my friend, as long as you have enough ducats."

 No.21541

>>21540
"Great! I'll grab my stuff!"

He pays 45 durats.

 No.21542

File: 1675801491738.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21539  a wise dwarf...  I think I'm pretty well set.  everything else I need can be found in one very magical place...  to the tavern!
>shouts to Vin and Baronian
I'll be waiting for you!
>makes his way back to the tavern

 No.21543

File: 1675801647658.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21542
As you head towards the tavern you notice there was a turmoil going on. A hundred people ore more were standing there, talking loudly, gesturing... foreboding was in there air. Something bad had happened.

 No.21544

File: 1675801702448.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21543
>rushes over and asks some of the people nearby
What's going on?

 No.21545

File: 1675801853602.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21544
It seemed at first that most people had no clue what had happened exactly either, you heard different rumours... then, after a while one thing had become clear: Orcs had attacked the dwarven mine that was several miles outside of town. A lone dwarf had made it back to the city only to collapse soon after. It was unsure whether there were other survivors.

 No.21546

>>21541
You got your potions.

 No.21547

>>21545
Vinifera hears the commotion from outside.

"Thank you for your business."

Vinfiera goes to investigate and asks Naz.
"What's going on?"

 No.21548

>rushes back to Vin, Baronian, and Thorgrim
Orcs attacked a dwarven mine not far from here!  It could be the wizards decided to strike first?  Are we ready to head out now?

 No.21549

>>21548
"Not really, but if it's happening right now then we can't afford the luxury of preparations."

 No.21550

File: 1675802160741.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

"I know where the mine is, I used to work there for years... That's bad news indeed. What are orcs even doing this far north?"

 No.21551

File: 1675802226455.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21549  We'll have to make do then.
>>21550  The wizards of the tower we're going to fight have several orcs working for them.  These might be one and the same.

 No.21552

File: 1675802351503.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21551
>>21549
"No point in going there right now, we'll never reach it before nighfall."

It was already late in the afternoon.

 No.21553

>>21551
"It might not be. I don't want to ignore the wizards in the tower. But these dwarves need our immediate help."

He turns to Thorngrim.
"What's the quickest means to the mines?"

 No.21554

>>21552
"But isn't it an immediate emergency?"

 No.21555

File: 1675802499102.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21552  *mumbles*
>>21553  It's likely the rest are already dead or captured.  He's probably right that it's best to wait.

 No.21556

>>21553
>>21554
>>21555

"I can lead you there, it's several miles walk. But it's unsafe getting there after dark. We should try talking to the dwarf who brought the ill news first, if you ask me."

 No.21557

File: 1675802591608.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21556  (oh I thought he was dead, too)

Yes, let's see if he's come to and maybe we can get some information.

 No.21558

>>21555
"Well alright. I do want to help the dwarf miners but I don't want to give the wizards time to recouperate and take more hostages.

>>21556
"Alright, let's see what the dwarf knows."

 No.21559

File: 1675802614655.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

It's almost time for me to stop for today.

But more importantly, you get 450 exp for the adventures in the tower, just enough to level up!

 No.21560

>>21559
((It's been so long I forgot how to level up.))

 No.21561


 No.21562

File: 1675802760164.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

Nazom and Vinifera, you can each rise one of your Abilities.

Also, you can either rise your Attack or Defense by 1.

Last, Nazom, rolld 1d6 for extra health.

Vinifera, roll 1d6+2 which you can divide between health and magic.

 No.21563

File: 1675802846603.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>21562
 strength!  
  attack!  
      1d6 = 2!      

 No.21564

>>21562
I guess I'll raise Attack.

d6 + 2 = 3

 No.21565

File: 1675802862920.jpg (28.24 KB, 467x350, 467:350, dwarf_by_art_anon-d51gpjf.….jpg) ImgOps Exif Google

>>21563  lame!

 No.21566

File: 1675802880759.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21564  even lamer!

 No.21567

>>21564
>>21565
Phooey, bad rolls.

Which Ability will you rise, Vinifera?

 No.21568

>>21564
>>21566
It's not much but I can work with it.

Health 35+2=37
Mana 36+1=37

>>21567
I'll raise Attack. That way like my H/M ratio my A/D will be balanced.

 No.21569

>>21568
No, Abilities are Strength, Courage etc.

Got the Attack up noted.

 No.21570

>>21569
Ah. I suppose I'll raise my strength given it's currently the most lacking field.

 No.21571

File: 1675803135747.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>21570
Got it.

Alright, thanks again for playing. Let's continue another time!

 No.21572

File: 1675803192173.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21571  woo!

>>21570
>>21571
take care!

 No.21573

>>21571
Hold up, just to be sure, what's my stat sheet now?

 No.21574

File: 1675803273145.jpg (73.62 KB, 434x653, 434:653, Vinifera.JPG) ImgOps Exif Google


 No.21575

>>21574
Oh, I thought my Defense was at 12 with a -1 mod? I won't ask to change it, I'll remember next time.

 No.21576

>>21575
Yes, it's 12, but has a -1 mod. So it's 11 now.

 No.21577

>>21576
Ooooh. On my sheet it's labeled as "12-1" which I know it's just 11 but it's easy to understand.

OK, I've updated my sheet now.
https://docs.google.com/document/d/18n_2FA9VjmMHgLFTIpPARm9KSpSEb-SmlUIvRhylXRI/edit?usp=sharing

 No.21578

(could I get an updated stat sheet just to be on the safe side?)

 No.21579

File: 1676312504042.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Alright, let's continue. What's the next step?

 No.21580

File: 1676312538178.jpg (74.38 KB, 436x651, 436:651, Nazom.JPG) ImgOps Exif Google


 No.21581

If I recall, we we're getting ready for an adventure down at mines which ewre raided by orcs, possibly to do with the tower of wizards?

 No.21582

>>21581
Yes, that's correct.

 No.21583

File: 1676312697299.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21557
>Yes, let's see if he's come to and maybe we can get some information.

 No.21584

>>21583
"We should rest up for tonight though. HE said it isn't safe to go out at dark."

 No.21585

File: 1676312789336.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21583
>>21584
"Yes, we should definitely rest of the night."

 No.21586

>>21585
That night, as Vinifera lies in bed. He was a bit restless. He sits up.

He remembers what Lauriel said about how elves can meditate to get their mana restored. He figured now would be a good time to try it.

 No.21587

File: 1676312944730.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21586
That's well thought, roll for Strength -3.

 No.21588

>>21587
Vinifera had all night to practice this.

d20 - 3 = 9

 No.21589

(hang on...  my browser isn't updating the thread.)

 No.21590

>>21589
(OK)

>>21588
You notice that you can focus really well on your meditation as you sink into a kind of trance for a good hour. Certainly you will regenerate much better this night.

 No.21591

File: 1676313223926.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>21590  (seems to be working now)

>>21584
>>21585
That sounds like a good idea...
come, Mule-mo!
>heads to the tavern to "regenerate"

 No.21592

>>21590
VInifera tried to let himself go in this dreamlike trance while at the same time concentrate to assure it's ongoing.

>>21591
((I think only elves can regenerate mana this way... or any magical beings I guess.

Unless you mean health then I guess food and rest.))

 No.21593

File: 1676313373006.jpg (53.24 KB, 500x480, 25:24, Mule.jpg) ImgOps Exif Google

Mule-mo followsand finds a place at the tavern stable.

It's a comfortable bed and you 'regenerate" some health.

>>21592
Everyone can regenerate health and magic, but you regenerate more magic when meditating.

 No.21594

Nazom regenerate 1d6 + 2 = 3 heath.

Vinifera regenerate 1d6 + 2 = 7 heath and 1d6 + 8 = 10 magic.

 No.21595

>>21592
>>21593
(that was a euphemism for drinking ale)

 No.21596

A new morning has come!

 No.21597

>>21596
>meets up with Vin, Baronian, and Thorgrim

 No.21598

>>21594
Vinifera felt his natural magiuc flow through him. But at less than a third, he curse himself that he was not a "proper elf" at these things. His family were winemakers, they never taught him the natural gifts of being an elf... they couldn't, it's too late for them.

>>21597
It look like Vin didn't get much sleep last night.

 No.21599

File: 1676313732555.jpg (149.76 KB, 500x480, 25:24, Mule3.jpg) ImgOps Exif Google

>>21597
Boronian and Thorgrim 'the Strong' were ready.

 No.21600

>>21598
((The meditation usually only takes an hour, so it's not that bad.))

 No.21601

>>21598  You look beat!  should have joined us at the tavern for a nightcap.

>>21598
>>21599
Let's see if we can find that injured dwarf.

 No.21602

File: 1676314024596.jpg (123.68 KB, 768x768, 1:1, 2dwarves1ass.jpg) ImgOps Exif Google

>>21600
Regardless of how well he slept, he was still ready.

He looked over to the two dwarves riding a donkey and couldn't help but stifle a grin.

 No.21603

File: 1676314157121.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21601
>>21602
((You can't ride that mule cause it's got backpacks on it left and right! =P It's saddled to carry items.))

You soon enough find the injured dwarf as there are not that many professional healers in town.

One of the priests of Peraine, the Goddess of agriculture and healing was present.

 No.21604

>>21603
Vinifera goes to greet the miner dwarf.

"Hello again, You feeling better?"

 No.21605

File: 1676314383445.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21602  (nice image though!)

>>21603
>puts his rations, Asthenil, and clay in the packs

>>21602
>>21603
You all can offload some of your things too if you want!

>>21603
>examines the dwarf
>asks the priest:
"How's the dwarf doing?"

 No.21606

>>21604
>>21605
The miner dwarf was obviously very weak, a large bandage on his head, the Peraine priest applying ointment to him.

"He is very weak, but he'll make. Dwarfs are sturdy folk."

The dwarf opened and eye, looking at the odd company there.

 No.21607

>>21606
"Hello. We came to ask you more of what happened."

 No.21608

File: 1676314625453.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21607
"Orcs... out of nowhere... There was no warning. Everything went wrong... what a day..."

 No.21609

>>21608
"Were there anything else? Animal-men perchance?"

 No.21610

File: 1676314671204.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21608  Did anyone else make it out?  How many others were there in the mine?

 No.21611

>>21609
>>21610
"I don't know... I hid and I heard fighting... there was something coming from below... they took the prince... something other than orcs."

 No.21612

>>21611
"The Prince? Who's that?"

 No.21613

File: 1676315076261.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21612
"Prince Balbarosh..."

Thorim nodded, "Balbarosh lead a good two dozen dwarfs from the south after learning of an old, ancient dwarf mine being discovered. We made good progress for a while, found some ore too. But then it kind of dried up - that's when I left. But that was years ago, many others stayed though. Balbarosh was certain there'd be riches."

 No.21614

>>21610
"I don't know... I don't think anyone else made it... We were twenty dwarfs..."

 No.21615

File: 1676315273395.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21613  So this is where he came?  so far from the mountains!  I wonder what he was after...

>>21614  Did you see what happened to any of them?  Were they killed or captured?

 No.21616

File: 1676315366142.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>21615
"There was screaming and fighting... and lots of blood... I tried to flee and made it, but was shot at from behind... I also hit my head... or maybe it was a blow, I don't know."

 No.21617

File: 1676315461572.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21612
>>21613
If there's a chance they're alive, we've got to try to save the prince!
Thorgrim, you can lead the way?

 No.21618

File: 1676315525873.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21617
"Certainly, I'll find the mine easily. I know my way around it too, unless much was changed in recent years."

 No.21619

>>21613
"Hm..."

Vinifera tried remember something, but given it would take too long looking for a specific post in old RP threads he simply asked Naz.

>>21617
"These mining dwarves, are they the same colony of dwarves you visited awhile back?"

 No.21620

File: 1676315879052.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>21616  Thank you for your help.  Rest up and recover your strength!
>>21618  Excellent.  How large were the mines last time you were there?  I'm guessing I'll need to buy some more lamp oil...
>>21619  a cadet branch of the royal house I visited.  I've heard the name Balbarosh on numerous occasions but never have crossed paths with him.  He is quite gifted as I've heard.

 No.21621

>>21620
"I see. Just wondered if you have family tied to this. Not that makes it more or less important."

 No.21622

File: 1676316016501.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21620
"I have two lamps, and back then the main areas were well lit with many lamps and crackling fires. The living areas I mean. So we should find plenty of lamps and candles and oil at the mines."

 No.21623

>>21622
"What would be the quickest way to the mines?"

 No.21624

>>21622
"It'll take us a good two to three hours. But we should move carefully, there might be orcs in the vincinity."

 No.21625

File: 1676316228119.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21621  He's dwarven royalty!  It's a matter of duty and honor to save him at all costs!  not to mention his royal connections, and of course the royal treasury...
>>21622  That will do, then.
>>21624  We're ready?  ready!

 No.21626

>>21624
"A'ight. We should head out then."

He turns to Boronian and Thorgrim

"You guys don't have to come if you don't want to. You've done more than your fair share of payment. We can't thank you enough."

 No.21627

File: 1676316340503.jpg (149.76 KB, 500x480, 25:24, Mule3.jpg) ImgOps Exif Google

>>21625
>>21626
Thorgrim flexed his muscles. "Nazom hired me, so I will of course join you. I don't let filthy orcs run free in good dwarf mines!"

Boronian nodded. "I'll come along as well, maybe it has to do with those wizards in some way."

 No.21628

File: 1676316361866.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>21626  but... Thorgrim's a mercenary for hire.  and I hired him!  He's coming with us.

 No.21629

>>21627
>>21628
"Thanks. Let's head out then."

 No.21630

File: 1676316581367.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google

>>21628
>>21629
Led by Thorgrim, you make your way south and then east, towards a low mountaing range in the foresty areas around Riva.

Soon you leave all fields and cottages behind you and eventually leave the main road, following a rarely trodden trail. It was hard to even see the trail at all, only marks left by some heavy wheels could be seen. Carts that the dwarfs use to carry ore and foodstuff now and then, as Thorgrim explains.

 No.21631

>>21630
>examines the ground with an eye for exposed minerals

 No.21632

>>21630
The group travelled quietly, until Vinifera had to ask...

>>21631
"Hey Naz, we've been travelling for quite a while now haven't we?"

 No.21633

>>21631
Nazom rolls for Perception +2 1d6 + 2 = 7.

 No.21634

>>21632  Of course!

 No.21635

>>21634
"You know all about me. What happened to my family, my aspirations for the family business and what not. But I only know so much about yourself."

 No.21636

File: 1676316853070.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21633
>>21631
Nazom finds a few pounds of minerals which must have been dropped a long time ago... It's pyrite, also known as fool's gold. It still has some (though not a high) value.

 No.21637

File: 1676317026455.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21635  There's not much to it, really!  I struck out on my own and...  (if you don't mind, I'm going to fill this in later, probably between sessions once I have time to really think it over.  because at the moment I don't have a coherent backstory written down anywhere.)

>>21636  hmmm, must have fallen from one of the supply wagons.
>adds the pyrite to one of Mule-mo's packs

 No.21638

>>21637
He noticed he got easily distracted from the Pyrite before answering the question, as if he didn't wanted to answer it.

"Well, I couldn't of got over most stuff if it weren't for your help. You know I'd be eager to return such favours."

 No.21639

>>21633  (that was a 1d6, just so you're aware)

 No.21640

>>21639
(Woops, I guess Nazom got lucky there!)

 No.21641

File: 1676317376142.jpg (149.76 KB, 500x480, 25:24, Mule3.jpg) ImgOps Exif Google

You continue your journey, the small mountain range coming ever closer. Now and then you pass road markers now, showing that you are indeed on a path... between high grass and muddy spots you now and then notice old, flat stones, remains of an ancient road which has whithered away and was reclaimed by nature long ago.

After almost three hours, Thorgrim tells you that you were almost there, having reached the foothills.

 No.21642

>>21641
"We should probably find somewhere safe and plan things out. Maybe get some high ground to scout out the entrance of the mines? Get a plan going?"

 No.21643

File: 1676317620744.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21642
"That's a good idea, we should be careful."

 No.21644

File: 1676317651776.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21638  You're a good friend, Vin.  And now that you mention it, I have been thinking of a way to make a name for myself back at the Mountainhomes.

>>21641
>>21642
>looks for any tracks as we proceed

 No.21645

>>21644
Nazom checks for tracks... 1d20 = 18

 No.21646

File: 1676317709527.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21645
There appear to be no tracks at all... you don't even notice your own tracks in fact.

 No.21647

>>21644
"What was life at the Mountainhome like?"

 No.21648

File: 1676318032350.jpg (4.95 KB, 257x163, 257:163, smells_like_dwarf_fortress.jpg) ImgOps Exif Google

>>21646  we aren't leaving any trace!  excellent work, everybody.
>>21647  (to be filled in later)
But I think, now that I've seen more of the world, the Mountainhomes could use a bit of culture.  I would like to establish a fine art gallery there, to bring some of the outside world back home for other dwarves to experience.  And I know just the wizards who can contribute to help start a collection.

 No.21649

>>21648
Thorgrim and Bornian check as well, wondering if they were indeed so stealthy with Mule-mo in tow...

1d20 = 6 1d20 = 15

 No.21650

File: 1676318149867.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21649
Thorgrim beamed "Indeed, no tracks!" while Boronian just gave a disappointed sigh.

"You gotta focus, guys. I see foot prints, fresh... and not ours!"

 No.21651

>>21648
"That be nice. I'd like to help with that if I can. It be nice to improve elf-dwarf relations."

 No.21652

>>21650
"You're right. Backstories later, frontstories now!"

 No.21653

File: 1676318319998.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21650  what!?  where...  I don't see anything.
Where do they lead?  Can you see what kind they are?
>>21651
>>21652
There will be time for exhibits and collections later

 No.21654

>>21653
Boronian stooped low and examined the tracks closely... Human sized foot prings, leather soles... Could be orcs, could be men.

 No.21655

>>21654
Vinifera looked for higher grounds or mountain paths where he could look over the mine entrance.

 No.21656

>>21654
>listens for anything out of the ordinary

 No.21657

>>21655
You don't notice a path per se, but with a bit of climbing you could definitely get a better overview.

>>21656
1d20 = 19

 No.21658

File: 1676318593865.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21657
Nazom hears th rumbling of his own stomach.

 No.21659

File: 1676318628586.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21658  has been a while since I had any sustenance...
>drinks the beer from his goblet

 No.21660

>>21657
Vinifera starts climbing off the trail and up the mountain sides.

 No.21661

>>21660
Thorgrim slowly follows while Boronian stays with Nazom, looking for more tracks and other signs... eventually he holds up what looks to be a broken arrow.

Vinifera rolls for Dexterity 1d20 - 2 = 2

 No.21662

>lets Mule-mo forage for some grass

 No.21663

File: 1676318765944.jpg (53.24 KB, 500x480, 25:24, Mule.jpg) ImgOps Exif Google

>>21661
And he makes it higher up.

>>21662
Mule-mo begins to nibble the grass.

 No.21664

>>21661  recent?

 No.21665

File: 1676318860817.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21664
"Not older than a week I'd say."

 No.21666

>>21661
d20 - 2 = 1

 No.21667

File: 1676319006978.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>21665  Anything unique about it?  Any idea whose arrow it might have been?

 No.21668

File: 1676319112728.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21666
Looks like Vinifera is climbing even higher... Thorgrim follows in a distance, using his strength to make it up.

>>21667
"Hard to tell from just the shaft. Help me look around for the arrowhead."

 No.21669

File: 1676319183267.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21668  good idea
>searches for an arrowhead

 No.21670

>>21668
Vinifera monkeys around the mountain. Trying to scout out either the orcs camp or the mine entrance.

 No.21671

File: 1676319445148.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21669
1d20 - 1 = 8

>>21670
You soon lose sight of Nazom and Boronian below, only Mule-mo's whinnying can be heard once...

Then, you see a short, narrow gorge below, and a large gate at its end... the wooden door lying in ruins.

 No.21672

File: 1676319512568.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21669
>>21671
You find the arrowhead. Boronian examines it... "It's low quality iron... Not what you usually buy at stores. Self-made I wager. Everything points to orcs."

 No.21673

>>21671
"Hey Boron, this must be it!", unaware of how far away he was.
Vinifera tries to get a good look of the gorge, see if there was any orcs or dwarves.

 No.21674

File: 1676319574928.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>21672  those damn wizards...

 No.21675

File: 1676319686760.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21673
Thorgrim caught up to him, looking down. "Yes, that's it... and that's not looking good, how did they take the gate down? It's strong and should withstand any flimsy orc attack..."

 No.21676

>>21674
"Well, might be a separate orc tribe... We are still rather close to the orc lands, always orc robbers about. But it could be more wizards lackeys..."

 No.21677

>>21675
"Maybe it wasn't an orc, maybe it was a wizard?"

 No.21678

File: 1676319845135.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21676  hrmmm...  they're soon to be dead orcs either way.
>starts sharpening his halberd with the whetstone

 No.21679

File: 1676320018535.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>21677
"Hum... I don't know anything about wizards. You never know what they are up to."

>>21678
Boronian hushed Nazom to be more quiet, in case any orc scouts were close by.


((I gotta stop for today I'm afraid. Thanks again for playing.))

 No.21680

>>21679
"The wizards we dealt with two nights a go were tough. They could of easily done this kind of damage and regarded as knocking. But I can't see anyone else. We need more information."

 No.21681

File: 1676320152556.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21679  (thank you!)
>>21677  (I'll fill in the backstory gaps when I'm more awake and have some time)

 No.21682

>>21679
((Oh we're finishing up? That's cool. Thanks for playing.))

 No.21683

File: 1676400030752.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21679
>sharpens his halberd, more quietly

 No.21684

Vinifera is still overlooking the entrance to the mines. Looking for anything in particular.

 No.21685

File: 1676400095133.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21683
"Shall we move closer?"

 No.21686

>>21684
1d20 = 16 on Perception.

 No.21687

>>21686
Alas, you notice nothing else in particular. No one seems around, no sight of any scouts either.

 No.21688

File: 1676400160779.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21685
>ties Mule-mo to a tree with a moderate length of rope
ready when you are

 No.21689

>>21687
"I'm going to climb down and check the entrance."

 No.21690

File: 1676400311228.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21688
Let's see how Dexterity goes... 1d20 = 6

Boronian tries to sneak as well. 1d20 = 11

>>21689
Vinifera makes it down from the hill, taking a bit longer than Boronian and Nazom. Thorgrim follows the elf.

 No.21691

File: 1676400332718.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21690
Now's that's some proper sneaking!

 No.21692

>>21691
>looks for more signs of recent activity

 No.21693

>>21690
((I thought it was just me and Boronian while Naz and Thorgrim are at camp?))

 No.21694

>>21692
The gate was only feet away from you know. the broken door hanging in its hinges...

>>21693
((No, Thorgrim was with you the whole time, Boronian stayed with Nazom.))

 No.21695

File: 1676400530266.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>21694
>sneaks around to the side of the door

 No.21696

>>21694
((Ah OK, so we're all here now?))

"Other than the door being battered though, nothing else. I can't even see any dead dwarves scattered about."

 No.21697

>>21695
As you get closer you see parts of the shattered gate lying in front of you on the ground. Darkness gapes behind the entrance to the mines.

>>21696
A few minutes after Boronian, Vinifera and Thorgrim arrive at the scene.

 No.21698

>>21697
Vinifera looks around for any signs of conflict, struggle or even bits of orc or dwarf.

 No.21699

File: 1676400730303.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>21697
>peers into the mines

 No.21700

>>21698
1d20 - 2 = 1

>>21699
1d20 + 4 = 16

Thorgrim rests his battle axes over his shoulder as he too looks into the darkness.

 No.21701

File: 1676400939946.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21700
Nazom can see well in the darkness, but even he can barely see 10 meters ahead. All was quiet, nothing stirred.

Vinifera examined the ground thoroughly, finding large imprints of naked feet on the ground, along with many boot marks.

 No.21702

>carefully steps inside and lets his eyes begin to adjust to the low light

 No.21703

>>21701
"I don't like this. The dwarf from before confirmed the orcs came to slaughter them all yet not even a drop of blood.
If we're dealing with a sorcerer powerful enough to blast open the doors, they might be powerful enough to raise the dead."

 No.21704

File: 1676401212030.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>21702
Eventually, you see a bit further inside. Strange how it was, it was like Vinifera said, there was no sign of any kind of fight. No blood, no corpres, nothing.

>>21703
Vinifera rolls for Intelligence... 1d20 - 1 = 11

 No.21705

File: 1676401293263.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21704
Vinifera ponders the naked foot imprints, they are large... and eventually only comes to one conclusion. There was at least one ogre here, likely two. They are large man eaters with strength to spare... they could have taken down the door.

 No.21706

File: 1676401348313.png (970.81 KB, 1100x778, 550:389, Bronzemurder4.png) ImgOps Google

>>21703  Maybe they were carried off.  Any idea which way they went?
>>21704
>lights a lantern and examines the entrance to the mine

 No.21707

>>21705
>>21706
Hm... judging by these footprints it could be one, maybe two ogres done this. Ogres big enough to crash down the doors. If these ogres were man eaters, they could of made snacks out of orcs. They must had been hungry.

 No.21708

File: 1676401454187.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21706
Thorgrim follows the example, lighting his two lanterns, handing one to Boronian.

"Do you have a light, Vinifera?"

 No.21709

File: 1676401524942.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21707
"All ogres are man eaters. I know they sometimes gang up with orcs. Do you think they ate their own friends? It's possible..."

 No.21710

>>21709
"Would be wreckless without a means to control them, especially given this maybe a precise job than just two random ogres showing up. Maybe they were controlled by magic?"

 No.21711

>>21707
>>21709
Have there been ogre sightings in the area?

 No.21712

File: 1676401753549.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21710
>>21711
Neither Thorgrim nor Boronian have heard of any ogres dwelling nearby. "Maybe they came from the orc lands along with orc bandits?", Thorgrim suggests. "Orc shamans are known to have an ogre as bodyguard."

 No.21713

>>21712
"That could be it. But man-eating ogres? I dunno if orcs can handle them, without some mean of control. I suppose we better light our lanterns and enter the mines carefully and quietly."

 No.21714

>>21712  just what we need, more magic-using weirdos!
>>21713  light 'em if you've got 'em!
>hands Vin a lantern if he needs one
>proceeds into the mine

 No.21715

>>21714
Vinifera already had a lantern, with at least 8 hours worth of oil.

 No.21716

File: 1676402169677.jpg (756.7 KB, 1110x1424, 555:712, 1.JPG) ImgOps Exif Google

After 50 meters of walking straight, you come to a small hall. The walls are as smooth as the floor.

Here you find the first signs that something did happen here, a dead dwarf was lying in his dried up blood in a corner.

 No.21717

>>21716
"Oh dear... best check 'em for clues."

 No.21718

File: 1676402330474.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>21717  no eaten, by the looks of it.
>>21716
>checks the walls

 No.21719

File: 1676402533332.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21717
You notice that the dwarf wore no armor, his only weapon being a pickaxe. A massive blunt object or weapon must have hit him, shattering his chest.

>>21718
The walls were as bland as could be, no markings, no painting, no decoration. It was just a small, empty hall.

"Always been this way" commented Thorgrim. It was just for receiving goods or to 'welcome' visitors who were not allowed further inside.

 No.21720

>>21719
"He must had been a worker. Poor sod."

 No.21721

>>21719  seems it's up to us to kick out the uninvited guests.
>proceeds further into the mine

 No.21722

File: 1676402823068.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21720
"We should give him a proper burial later on..."

He notices Thorgrim and Nazom already moving further inside along the long, dark hallways.

 No.21723

>>21722
"I'm not sure what kind of funerals dwarves have. Perhaps once we make the mines safe the dwarven embassies can tend to the dead?"

"Let's follow them."

 No.21724

((I'm gonna step out to the shops real quick. BRB))

 No.21725

File: 1676403245756.jpg (695.95 KB, 1060x3663, 1060:3663, 2.JPG) ImgOps Exif Google

>>21721
>>21722
>>21723
Another 50 meters, then you reach an intersection of sorts. One path went straight ahead, but there were two others branching off and connecting to it again.

All walls here showed drawings of various kinds.

 No.21726

File: 1676403356344.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21725  what do we have here...
>examines the drawings

 No.21727

File: 1676403508458.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21726
There are numerous - partly heavily weathered - images of dwarfs engaged in various activities of life. A magnificent city of the dwarfs appears again and again in the portraits. The centeral walls show dwarves fighting various dragons.

 No.21728

File: 1676403761657.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21727  ah, Darkenbrow!  Thorgrim, take a look.

 No.21729

File: 1676403923503.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21728
Thorgrim stands beside Nazom and nods, looking at the distinct heavy fortifications of Darkenbrow's city gate, the high Darkenbrow mountain behind it.

"I haven't been home in many years. Maybe I'll return home and find myself a bride after we are done hre."

 No.21730

((Sorry about that, if I had remembered it was Tuesday I would of gone to the shops while you we're at Hogwarts. I was too late for a EuroMil ticket.))

>>21725
>>21728
>>21729
Vinifra figure  it's a dwarf thing.
"What's it say?"

 No.21731

File: 1676404279869.jpg (59.25 KB, 670x509, 670:509, Dwarf_Fortress__Cheese_Art….jpg) ImgOps Exif Google

>>21729  There's a thought!  How was your time in the mines there?
>>21730  It's Darkenbrow, the Mountainhome!  very old drawings.  and some of dwarfs fighting those elf-loving dragon bastards.  no offense.

 No.21732

>>21731
"I never met a friendly dragon so I don't think I should be..."

 No.21733

File: 1676404444473.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21731
"Busy, crawling through the endles air tunnels, cleaning them and getting rid of any pests settling down to live there is not an easy way to earn ones bread."

Boronian called, saying he found grooves in the center hallway, on the ceiling and the bottom, right at the walls.

 No.21734

>>21733  What is it, Baronian?

 No.21735

File: 1676404636988.jpg (695.92 KB, 1016x3629, 1016:3629, 2a.JPG) ImgOps Exif Google

>>21734
"Grooves, look!"

 No.21736

>>21735
"Groovy... But why?"

 No.21737

File: 1676404798186.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21735  uhh...  maybe we shouldn't be standing here.
>makes a squishing motion with his hands
>very carefully walks north past the center walls

 No.21738

>>21737
"You lead the way. I imagine you got dwarven know-how of dwarven mines?"

 No.21739

File: 1676405001939.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>21738  call it a hunch
>searches for  mechanism to trigger the potential trap

 No.21740

File: 1676405053613.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21739
Nazom rolls for Perception: 1d20 + 3 = 17

Nazom rolls for Intelligence: 1d20 - 2 = 5

 No.21741

File: 1676405120077.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21740
He did not find any kind of mechanism that would trigger the trap... leaving only one option, it's weight.

Most likely the dragons fighting meant that - if indeed a wyrm would enter the hall and crawl forward - it's own weight would trigger the trap, most likely a pitfall.

 No.21742

>>21741
"Wait... that a real Wyrm?"

 No.21743

File: 1676405265722.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21742
"Any kind of dragon small enough to enter really."

 No.21744

>>21742  Can't be too careful!
>>21741  If there were some ogres passing through, I wonder if they weren't heavy enough to trigger the trap.

 No.21745

>>21743
"I see... so this picture isn't historic, it's a warning? Of wyrms in the area?"

>>21744
"Walk around it then?"

 No.21746

File: 1676405442133.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21745  possibly both.
That would be safer.  but...
>tests his theory by walking through the middle

 No.21747

>>21744
>>21746
"Ogres are heavy, but dragons are much heavier due to their length."

>>21745
"Always keep an eye on the sky. You never know when the ancient enemy is near.", that's what great-grand-father Thorim used to say.

>>21746
Nazom walks along the central path without anything happening.

 No.21748

>>21747
"Are we not in the mines?"

>>21746
Vinifera waits and watches, to make sure it's safe before he proceeds.

 No.21749

>>21747
>>21748
See?  It's safe!
>proceeds further into the mine

 No.21750

File: 1676405715744.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21748
"The mines are deep below us. We are on the level of the living quarters, the main halls, and the throne room."

 No.21751

>>21749
"A'ight," He follows.

>>21750
"What kind of mining facility has a throne room?"

 No.21752

File: 1676406012737.jpg (1.89 MB, 2780x3906, 1390:1953, 3.JPG) ImgOps Exif Google

>>21751
Thorgrim shakes his head. "This is not just a 'mine', Prince Balbarosh rules here. It is like a small dwarven village.

You reach a long hall (much longer than on the picture). The hall is a good 6 meters high and supported by pillars. Light shafts were spending light.

"This is the festival hall!", Thorgrim proclaimed.

 No.21753

>>21752
"An... underground village? I heard of dwarves living underground but I always thought that was just a half-myth."

 No.21754

File: 1676406196334.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21752  very nice...
>examines the quality of the stonecutting and pillars

 No.21755

File: 1676406415688.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21753
"We live underground, just like father Angrosh (the dwarven god) wanted it. In the mountains we are safe from the dangers of the sky (i.e. dragons)."

>>21754
The halls were expertly carved out of the rock, the pillars tall and thick. Complex, silvery patterns adorned the walls which shimmered in different colors based on the rock formation.

Then... further down the hall, there were two more dead dwarfs. Blood was splattered everywhere. They bore bent chainmail armor, their weapons were missing.

 No.21756

File: 1676406578071.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>21755
>examines the dwarves

 No.21757

>>21755
Vinifera never been in a dwarven colony mine before so he was somewhat amazed at the degree of carving put into such an underground place.

He was just expecting tunnels and caverns carved from rock and earth and that's it.

 No.21758

>>21756
The dwarfs seemed to have been in heavy combat, they had wounds on their heads and backs, as if they had been surrounded and fought many a foe at once.

 No.21759

>>21758
"Survivors?"

 No.21760

File: 1676406818764.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>21759
The two dwarfs were dead, likely they died the previous day.

 No.21761

>>21757
>>21758
not good...  Not even their chainmail could save them.
>looks through the doorway to the south

 No.21762

>>21760
Vinifera curses under his breath.

"It's like a whole underground town here. Are they all dead?"

Vinifera looks around the town.

 No.21763

File: 1676407020381.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21762  We haven't seen too many bodies yet, so there is still hope.  But whatever did this completely overran the mine's defenses.

 No.21764

>>21763
"Imagine what did this gobbled up the rest. Let's look for survivors. But becareful, if we call out to them we might attract unwanted attention."

 No.21765

File: 1676407117914.jpg (2.3 MB, 2764x3887, 2764:3887, 4.JPG) ImgOps Exif Google

>>21761
>>21762
Thorgrim began to ran as he entered behind Nazom, tearing his beard at what he saw... the Hall of the Ancestors had been defiled.

The heads of the large statues of the proud ancestors of Darkenbrow had been broken by crude blows of axe and hammer. The tools still lying on the floor.

Hundreds of candles were lying about, knocked over, tossed away, some still standing. Not long ago they had been lit to honor the forefathers.

 No.21766

File: 1676407307258.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>21765
>struggles to withhold his rage
>turns around and walks in the opposite direction without saying a word
>abruptly turns left and walks through the door

 No.21767

>>21765
((Is there any pictures of Darkenbrow?))

>>21765
>>21766
Vinifera followed Thorgrim, walking into the Hall of Ancestors with the candles everywhere.

 No.21768

File: 1676407415729.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

((I'm afraid I gotta stop, getting too late for me. Thanks for joining again.))

 No.21769

>>21768
((That's OK. Maybe next time we get some visual aids? Only underground dwarf village I am familiar with is WoW Ironforge.))

 No.21770

>>21767
>>21768
(thanks again; take care!)

 No.21771

>>21769
((I could only try to get some stuff from Lord of the Rings Online, hehe.

There's not many official pictures of the location.))

 No.21772

File: 1676407703421.jpg (135.15 KB, 768x768, 1:1, index.jpg) ImgOps Exif Google


 No.21773

File: 1676443903049.jpg (307.54 KB, 972x583, 972:583, lotro1.jpg) ImgOps Exif Google


 No.21774

File: 1676443916726.jpg (421.03 KB, 963x605, 963:605, lotro2.jpg) ImgOps Exif Google


 No.21775

File: 1676443929135.jpg (362.72 KB, 750x844, 375:422, lotro3.jpg) ImgOps Exif Google


 No.21776

File: 1676443941276.jpg (764.54 KB, 1272x703, 1272:703, lotro4.jpg) ImgOps Exif Google


 No.21777

>>21773
>>21774
>>21775
>>21776
((Quite the grand place!))

 No.21778

File: 1677002991574.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

Time to start.

 No.21779

File: 1677003319644.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>21767
You see Nazom leaving the room again... >>21766

While Thorgrim seems distraught, shaking his fist at an unseed enemy that defiled the place.

 No.21780

>>21779
Vinifera still looking at the magnificent halls carved with such magnificence. But returns his attention to Thorgrim.
"I'm sorry about what happened to your friends."

 No.21781

File: 1677003540819.png (4.11 MB, 1601x1785, 1601:1785, Untitled.png) ImgOps Google

>>21779
>goes this way

 No.21782

File: 1677003685281.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21780
"Curse the orcs, I'll have their heads!" he says, storming out.

>>21781
You look down a long hallways, leading straight on to the west. As you follow the voices behind you disappear. You walk on a good 50 meters, and still there is no end.

 No.21783

>>21782
Vinifera looked around the nearby halls, looking for survivors.

 No.21784

>>21783
Which nearby halls?

 No.21785

File: 1677003786973.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>21782  hrmph...
>stops to examine the walls and floor

 No.21786

>>21785
The walls and floor feel smooth and cold, chiseled and carved into the mountain ages ago.

d20 + 3 = 17 for Intelligence.

 No.21787

>>21786
These halls are old....

 No.21788

>>21786
>>21787
They must have found something down here...
>goes back to find the others

 No.21789

>>21784
The main hall area, moving on to where dwarves would live.

"If we call out for survivors, we might risk attracting unwanted attention, but let's see if we can find any survivors."

 No.21790

File: 1677004166070.jpg (4.75 MB, 2764x3887, 2764:3887, 4a.JPG) ImgOps Exif Google

>>21788
>>21789
Vinifera looks around the big hall he was in without finding any traces of combat or orcs. This seemed to be the hall were big feasts or celebrations were held.

Where the dwarfs lived though, that he didn't know. So which direction would he take?

>>21788
You find Vinifera looking around the hall, Thorgrim was sitting at one of the big pillars, grumbling angry, oiling his crossbow and loading it.

Boronian in the meantime was examining the northern passage.

"There's a door up ahead."

 No.21791

File: 1677004274729.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>21789
>>21790
Hey, this hallway to the west seems older than the rest of the dig.  I think the miners might have stumbled across something already down here.
>follows Baronian to the north

 No.21792

>>21790
>Vinifera looks around the big hall he was in without finding any traces of combat or orcs
This is weird. There's no real sign of fighting. No orcs, dwarves, wreckage, corpses or bloodshed.

 No.21793

File: 1677004408608.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>21791
The passage to the north was more narrow, it ended at a door, Boronian pressed his ear against it.

"I don't hear anything..."

>>21792
Thorgrim looked up... "Maybe they fled down to the mines... Or hid somewhere?" There was something like hope in his tone.

 No.21794

>>21793
"Or maybe they were taken down there... Getting some Pied Piper vibes from all of this."

 No.21795

>>21792
>>21793
That other hallway goes on a ways.  There's no telling how far it goes.
>>21793  Let's give it a try.
>opens the door

 No.21796

File: 1677004684923.jpg (409.66 KB, 788x1144, 197:286, 5.JPG) ImgOps Exif Google

>>21795
>>21794
Thorgrim pondered. "It leads to the throne room and the prince's living quarters. And the mines were down that way as well."

>>21795
You open the door carefully...

 No.21797

>>21796
"Maybe some royal survivors?"

 No.21798

File: 1677004816911.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21796
>>21797
the dining hall?

>steps inside
>looks around
>examines the cupboard and tapestry

 No.21799

>>21798
As Vinifera walked through the halls he noticed something....
"Place rather tall for short people..."

 No.21800

File: 1677004977860.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>21797
>>21798
As you looked into the room you saw a dining room of sorts indeed. There were bottles strewn across the floor, plates with food were on the table, glasses and tankards too.

And around the table rested, slept and snored almost a dozen orcs. Some on the chair with their heads resting on the table, others had sunken to the ground.

 No.21801

File: 1677005063300.gif (1.24 MB, 320x240, 4:3, nope-doctor-who.gif) ImgOps Google

>>21800
Vinifera backs away quietly,

 No.21802

File: 1677005108983.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>signals the others to keep quiet
>equips his hammer
>signals he's going to use his hammer to knock the orcs unconscious

 No.21803

>waits to see what Thorgrim, Baronian, and Vin decide to do

 No.21804

File: 1677005231207.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>21802
A dangerous plan if you follow it through.

You could reach one, maybe two, but then you'd already have to literally climb over others without waking them... and having a bunch of angry, though drunk, orcs against you.

Thorgrim was grinding his teeth, readying his axe.

Boronian did not seem eager to fight a dozen orcs if push came to shove.

 No.21805

File: 1677005246852.gif (1.78 MB, 320x180, 16:9, Heavy yes.gif) ImgOps Google

>>21802
Vinifera see's Naz approaching one of the twelve orcs with his hammer and furiously shakes his head against the idea. He did not like the odds of three against twelve.

 No.21806

File: 1677005335203.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21804  (the idea would be to climb over the unconscious orcs)

>>21804
>>21805
>signals to the others, with a nod (yes?) or shake of the head (no?)

 No.21807

>>21806
Thorgrim gave a nod, Boronian shook his head...

>>21806
A Dexterity test would show whether you succeed...

 No.21808

>>21806
>>21807
Vinifera shook his head against. Even if elves were more agile than the heavy-footed dwarves, he did not like his chances.

 No.21809

File: 1677005544536.jpg (150.33 KB, 916x950, 458:475, elvenking-1.jpg) ImgOps Exif Google

>>21807
>>21808
>puts away his hammer, stepping out of the room
>signals to Baronian and Vin, about the other door and whether they might be able to sneak over to see what's behind it

 No.21810

>>21809
Vinifera beckons the group to leave the room so that they could talk about it without awakening the orcs, perhaps come up with a plan that doesn't take one of many rolls to fail.

 No.21811

File: 1677005687082.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21809
>>21810
Boronian took a deep breath and examined the situation.

"We could all try to sneak over there... It shouldn't be tough. Luckily no orcs lie in the path."

 No.21812

>>21811
"We could sneak by but let;s make sure we have options."
Vinifera assessed the situation.

 No.21813

File: 1677005766630.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21810
>>21811
I still think we can take out a handful of them before the others wake.  If we're lucky, we can knock them all out before any of them know what hit them.

 No.21814

>>21813
"Who's to say they won't wake the others? Or at least make enough noise to wake them u during our fighting. I'd rather we work smarter than harder."

 No.21815

File: 1677005878207.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21812
A Dexterity test -4 should do it.

>>21813
You'd need to succeed in three Dexterity tests, plus Strength tests to knock out the orcs, and not just wake them.

 No.21816

>>21814
>>21815
"Hm... They're already sleeping off their ale though."

He asked Thorgrim.

"What is beyond that door?"

 No.21817

File: 1677006031042.gif (3.13 MB, 498x283, 498:283, star-wars-never-tell-me-od….gif) ImgOps Google

>>21814  We're going to have to take them out sooner or later.  I'd rather not have them standing in the way between us and the exit if they do wake up anyway.
>>21815
>

 No.21818

File: 1677006046036.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21816
Used to be the living quarters, bunks, a bath, a smithy too.

 No.21819

>>21818  have you also got a hammer handy?

 No.21820

>>21819
"I have my axe and crossbow ready!"

 No.21821

>>21817
"There maybe another exit."

>>21818
"Is there any other way to that are other than this way?"

 No.21822

>>21820  I can give you the sledgehammer.  I can use my hammer.  And we can hit at least two of them at once.  probably 2-3 more each even if they do wake up right away.

 No.21823

File: 1677006231787.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21821  Are you willing to take that chance?

 No.21824

File: 1677006284539.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21821
"No, unless we take down the wall, which would take a couple of pickaxe work."

>>21822
"Works for me!" Thorgrim took the sledgehammer.

 No.21825

>>21823
"Thorgrim knows this place better than I do. While I understand you want to get back at these orcs for what they did to your people if we screw up we'd be seriously outmatched!"

>>21824
"Hm... I just thought up a new idea... this is a mining colony so there maybe explosives around here right? Probably enough to clear out a room of orcs?"

 No.21826

>>21825
((Explosives do not exist in TDE.))

 No.21827

File: 1677006542258.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21825  If we don't screw up, and they wake up anyway, we'll be seriously outmatched!

 No.21828

>>21827
Vinifera took a deep breath. He still thought this was reckless but Naz was confident on his idea.

"Alright. If you think we can pull it off, then we'll try it your way."

 No.21829

File: 1677006785189.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21828
>lights and hands Vin his spare lantern
If they do wake up, throw this at the table.  a fire in the room should smoke out any who aren't knocked out already, and we can take them on one by one using the door as a choke point.
>>21825  Baronian, ready?

 No.21830

Boronian took a few steps back and readied his bow in case things went badly.

 No.21831

File: 1677006873970.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21829
"Let's do it, for Prince Balbarosh."

 No.21832

>>21829
>>21831
"A'ight then."

d20 - 4 = 2

 No.21833

File: 1677006985386.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>21831  May the gods grant us strength.
>gets into position behind the closest orc
>waits for Thorgrim to get into position
>aims his hammer at the orc's forehead
>prepares to attack and times it with Thorgrim's swing

 No.21834

File: 1677007122856.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21832
Vinifera successfully sneaked over to the door on the right?

>>21833
Strength Nazom: 1d20 - 2 = 0
Strength Thorgrim: 1d20 - 2 = 0

 No.21835

File: 1677007156227.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21834
Oh my, two dwarfs with the same rolls! The two orcs were out cold.

 No.21836

>>21834
((Oh I thought we we're knocking out drunken orcs, I need to stay at the choke point.))

>>21835
Vinifera gave a stifled sigh of relieve. two down, eight more to go.

 No.21837

File: 1677007238794.png (333.68 KB, 600x600, 1:1, INu59.png) ImgOps Google

>>21834
>>21835
>nods approvingly, and flashes an evil grin at Vin
>moves on to the next orc to repeat the process

 No.21838

>>21836
((Yeah, but Dexterity -4 was for sneaking past them to the other door.))

>>21837
Nazom sneaks 1d20 = 10
Thorgrim sneaks 1d20 = 13

 No.21839

>>21838
It actually worked!

 No.21840

File: 1677007364329.gif (1.78 MB, 320x180, 16:9, Heavy yes.gif) ImgOps Google

>>21837
Vinifera could only trust in his dwarf buddies. Not the first time Naz proved him wrong and likely not the last.

>>21839
Vinifera exhaled given the tension of it all.

 No.21841

File: 1677007468491.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>

 No.21842

File: 1677007516054.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21841
The dwarfs again roll for Strength!

Thorgrim the Strong: 1d20 - 2 = 18
Nazom: 1d20 - 2 = 0

 No.21843

File: 1677007597589.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21842
Oh my god! Critical failure on Thorgrim's part! Nazom KO's another orc, but Thorgrim's blow misses as the orc he aimed at falls to the side in his sleep with a snore... Thorgrim's hammer hits the table, making it jump!

 No.21844

>>21843
Viniferas quickly sings a gentle, softly sung lullaby!

 No.21845

File: 1677007714388.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21843
>quickly moves to a third orc and waits to see what happens as a result of the table being hit

 No.21846

>>21844
>>21845
Vinifera sings a lullaby...1d20 + 2 = 8

Three of the orc stir in their sleep... 1d20 = 15

 No.21847

File: 1677007781049.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21846
The orcs miraculously do not awake!

 No.21848

File: 1677007845969.gif (1.91 MB, 480x270, 16:9, sweating.gif) ImgOps Google


 No.21849

File: 1677007903716.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>21846
>>21847
>waits to time his third attack with Thorgrim

 No.21850

>>21849
Nazom attacks: 1d20 - 2 = 11
Thorgrim attacks: 1d20 - 2 = 4

 No.21851

>>21850
Both succeed!

Another Dexterity test is needed after this one.

 No.21852

File: 1677008063700.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>21850
>>21851
(how many remain?)
>sneaks into position behind the next orc

 No.21853

>>21852
Five more!

Nazom sneaks 1d20 = 18
Thorgrim sneaks 1d20 = 14

 No.21854

File: 1677008228268.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>21853
With loud rattling Nazom kicks away some of the glasses on the floor, while Thorgrim trips over a knocked out orc and bumps into another!

 No.21855

>>21854
Vinifera facepalms.

 No.21856

File: 1677008354279.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>21854
>hopes they're too drunk to notice

 No.21857

>>21856
>>21855
Three of the orcs stir in their sleep... 1d20 - 1 = 8

 No.21858

>>21857
VInifera sings his soft made-up lullaby!

 No.21859

File: 1677008460537.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>21857
They open their eyes, angry, searching for the stupid orc who woke them...

>>21858
1d20 + 4 = 5

 No.21860

File: 1677008494385.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21859
Critical success! The orcs decide it was nothing and go back to sleep.

 No.21861

File: 1677008704037.gif (955.65 KB, 320x240, 4:3, giphy.gif) ImgOps Google

>>21858
>

>>21860
>prepares the next attack

 No.21862

>>21861
He gently whispers. "I take back what I said, this is good plan."

 No.21863

>>21861
Nazom tries another attack 1d20 - 2 = 5, so does Thorgrim 1d20 - 2 = 10.

 No.21864

>>21863
Two more orcs in range!

Nazom: 1d20 - 2 = 5
Thorgrim: 1d20 - 2 = -1

 No.21865

File: 1677008866556.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>21863
>>21864
Only a single orc remains now, he sits in the center back of the table, requiring a final Dexterity test to safely reach!

>>21862
Something intuitive stirs deep inside you... 1d20 = 3

 No.21866

File: 1677008940333.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>21865
Vinifera has learned the ancient elvish song SOMNIGRAVIS through sheer intiution.

While wizards too cna use this spell, it is originally of elvish origin.

 No.21867

File: 1677008973635.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>21865
>sneaks over and prepares to attack

 No.21868

>>21867
Thorgrim comes from the other side...

Sneaking, easier as there no one else left who's not knocked out: 1d20 - 3 = 61d20 - 3 = 7

 No.21869

>>21868
And the final attack by both dwarfs!
1d20 - 2 = 21d20 - 2 = 5

 No.21870

File: 1677009055952.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21868
>>21869
All orcs have been knocked out!

 No.21871

>>21866
"Who'd thought my mothers old lullaby would be so efficient?"

(What's the stats for it?)

>>21870
"Nice work both of you!"

 No.21872

File: 1677009139971.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>21862
>>21870
Well done, everyone!  swift thinking on the lullaby there.
>starts cutting off lengths of rope to tie up the orcs one by one

 No.21873

>>21872
"It was just something my mother used to sing to me."

 No.21874

File: 1677009214893.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>21871
(I'll tell you later, I need to come up with them first.)

>>21872
You use up all your rope, plus most of Thorgrim's in order to tie everyone up properly.

 No.21875

File: 1677009364809.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>21873  very smart!  want to see what's behind the door, now?
>>21874
>starts removing their weapons, placing them on the table
>searches them for anything else of interest and places everything he finds on the table

 No.21876

>>21875
"Yeah. I'm also hoping we can find the shaman or chief of these orcs. If I cast my friendship spell on them we can perhaps work out what had happened here."

 No.21877

File: 1677009595194.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>21875
>>21876
(( I'm afraid I need to stop for today, well done on taking out all those orcs! ))

 No.21878

>>21877
((SILENTIUM discovery was interesting. As Vinifera learns more on his elf heritage will he earn more abilities?))

 No.21879

>>21876  good plan.  If that fails, Thorgrim and I will make them talk.
>>21877  (sounds good; until next time!)

 No.21880

File: 1677090522659.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Here is Vinifera's new spell/song.

Name: SOMNIGRAVIS (SLEEP OF A THOUSAND SHEEP)
Use: Puts a victim into a dreamless sleep. The victim has to be in a resting (i.e. sitting, lying, etc.) state to be afflicted. If the victim is already sleeping, its sleep will be even deeper. Victim may roll for Strength +[Character's Level/2] to counter at the beginning of duration and then every 60 minutes thereafter to awake.
How to: Sing a soothing song.
Range: 5 meters
Duration: max. [Character's level/2] hours; victim awakes when roughly shook or even attacked
Costs: 6 MP for the first, 5 MP for any additional target

 No.21881

File: 1677091397849.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>continues action from >>21875

 No.21882

>>21881
Soon there was a heap of cheap clubs, dirks, and crude orcish scimitars on the table. Also a small heap of silver coins.

 No.21883

>>21882
Vinifera counted the coins.

 No.21884

>>21883
3d20 = 41 silver coins

 No.21885

>>21884
We could divide the silver amongst us, 10 each? I don't have change to split the last silver though.

 No.21886

File: 1677091668331.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>21882
>>21883
not so dangerous, now!

>>21885  Sure; keep the change.

>starts examining the room, cupboard, and tapestry(?)

 No.21887

File: 1677091672473.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21885
Just keep the extra silver.

 No.21888

>>21886
>>21887
If you're alright by it. 11 for me, 10 for each of you.

 No.21889

File: 1677091883830.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>21886
The tapestries showed mountains vast forests, they were rather old and worn though, even without the wine stains they now had after the orcs feasted in the room.

There was also a coupboard, but it had been emptied by the orcs already, the bowls lying about, the brandy and wine having been drunk. There's some dice and simple cardboard playing cards though.

 No.21890

File: 1677092049200.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>21888
>rolls his eyes
>>21889
>considers if he recognizes what location is being depicted in the tapestry
>examines the cards
>rolls the dice

 No.21891

File: 1677092202211.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21890
The dice are made of bone... 5d6 = 13

Unfortunately you could not imagine which mountains the tapestroy showed, the images were rather crude and showed few details.

The cards were for a kind of dwarvish Canasta game.

 No.21892

>>21891
"Thorfinn, can you read these runes?"

 No.21893

File: 1677092435374.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21892
"My name is Thorgrim!" he huffs and walks on over to the tapestry, examining it.

"There's no runes, it's images! Mounains and forests."

 No.21894

>>21893
"S-sorry.."
((Got confused wit someone from Vinland Saga.))

 No.21895

File: 1677092512640.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21893  Thorgrim, do you want these cards?

 No.21896

>>21895
Thorgrim looks at them. "Canasta, eh? I spent some nice evening with that game... Thanks." he pockets the cards.

 No.21897

>>21896
"I['m more of a Boltan guy myself. So where next?"

 No.21898

>>21896  You'll have to teach us how to play later!
>>21897
>searches the ground for traces of dead/injured dwarves
want to check the door over there?

 No.21899

>>21898
Roll for Perception 1d20 + 3 = 19

 No.21900

>>21899
Alas, given the state of the room after the orce feasted here, there's no traces left. No obvious signs of blood at least.

 No.21901

>>21898
>>21899
"Now that the orcs are knocked out, we can probably go to the civilian areas and call out for any survivors."

 No.21902

File: 1677093099353.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>21901  There are only two directions they could be though - down the long hallway I went down, or through that door

 No.21903

File: 1677093173077.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21902
The living quaters are up ahead, we should given them a look at least.

 No.21904

>>21902
>>21903
"Yes. Maybe there's prisoners there we can rescue,"

 No.21905

File: 1677093316274.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21903
>>21904
>opens the door slightly and peeks through

 No.21906

File: 1677093403611.jpg (730.13 KB, 1323x1193, 1323:1193, 5a.JPG) ImgOps Exif Google

>>21905
You see a locker room.... there were a good twenty lockers, some open, with clothes lying about, some were closed. A long bench was in the middle.

 No.21907

>>21906
"Hello? Anyone? We're here to rescue!"

 No.21908

>>21904
>>21906
a locker room!
>walks inside
>looks for obvious signs of combat

 No.21909

File: 1677093793310.jpg (1.01 MB, 1339x1400, 1339:1400, 5c.JPG) ImgOps Exif Google

>>21907
>>21908
As you walk inside and call, you hear adeep, grunting sound from the south... you see that large wooden door had been smashed open. In the room which was a kind of storage stood an oger, massive, fat, smelling of ranced fat... he was 9 feet tall and gnawing on what seemed to be a dwarvish leg!

 No.21910

>>21909
"Oh sorry, we're not here to rescue you, carry on."

Vinifera gestures the others to keep out of the ogres way and to huddle for a quick team meeting.

"I could try putting him to sleep."

 No.21911

File: 1677093922594.gif (117.09 KB, 323x489, 323:489, Oger.gif) ImgOps Google

(( Picture of an oger choking an orc... they often fight together, but not always get along. ))

 No.21912

>>21911
>an oger choking an orc.
((That what the kids calling it these days?))

 No.21913

File: 1677093996517.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21910  worth a shot

 No.21914

>>21910
Ogre rolls for Inteligence ... 1d20 = 9
Ogre rolls for Perception ... 1d20 = 4

 No.21915

>>21914
>>21910
The ogre roars out in anger! He reaches for what seemed to be a huge club and heads into the locker room!

"MMmh... smell elf... smell dorf! Good, good taste!"

 No.21916

File: 1677094168183.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>21915
>prepares his halberd

 No.21917

>>21915
Vinifera calls out to the ogre.
"You're mistaken! We're clearly not elves or dwarves!"

 No.21918

File: 1677094356631.jpg (474.06 KB, 1728x2927, 1728:2927, Oger.jpg) ImgOps Exif Google

>>21916
>>21917
"Bad dorf, bad elf! Good taste!" He roared... no matter what Vinifera hoped, ogres were not that stupid - and they had a sharp nose...

The ogre reached for Vinifera's arm! 1d20 = 3

Vinifera tries to evade! 1d20 = 18

 No.21919

File: 1677094395379.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21918
Oh no! The ogre's hand was like a vice, grabbing Vinifera, pulling him towards him to get a nice, juicy bite!

 No.21920

File: 1677094417660.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>21918
>slices the ogre's arm

 No.21921

>>21919
Vinifera quickly took out his sword with his three arm and attempted to sever the wrist of his grabber.

 No.21922

>>21920
Nazom attacks! 1d20 + 2 = 191d6 + 7 = 8
Vinifera tries to attack! Not easy doing a decent attack in his state. 1d20 + 4 = 7[1d6+6-2]

 No.21923

>>21922
Nazom misses!

>>21922
Vinfira hits! Repeat damage roll 1d6 + 4 = 5

 No.21924

>>21922
>>21923
Vinifera keeps at it, attempting to hak through the flesh and wrist ligiments.

 No.21925

>>21923
Barely a scratch on the ogres thick skin!

The elf can feel his foul breath as the nasty, sharp chompers close around his arms... an ogre's bite is so strong he can even bite through metal armor!

1d6 + 7 = 13 damage!

 No.21926

File: 1677094732001.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>21925
>>21924
That sure hurt! Blood splatters everywhere!

 No.21927

File: 1677094805580.png (76.78 KB, 500x375, 4:3, tumblr_mnsve5WkIj1snsprdo1….png) ImgOps Google

>>21925  VIN!
>brings his halberd down on the ogres' achilles tendon
Baronian!  shoot!

 No.21928

>>21926
Vinifera screams in agony as the ogre bit through him like a fresh pear. His screams echoing the chamber.

 No.21929

File: 1677094939107.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21927
Boronian's bow was singing! 1d20 = 21d6 + 6 = 7

Thorgrim jumped into the room. "By father Angrosh!" he roared, trying a heavy blow with his axe! 1d20 + 2 = 172d6 + 4 = 11

Nazom hacked away at the ogres foul foot! 1d20 = 71d6 + 9 = 15

The ogre just stared dumbly at the group, not even trying to evade the blows.

 No.21930

File: 1677095030966.jpg (474.06 KB, 1728x2927, 1728:2927, Oger.jpg) ImgOps Exif Google

Boronian hits! Nazom hits! Thorgrim's blow goes wide, it's too crowded!

The ogre roars angrily, swinging his club at Nazom! "Bad dorf, make dead!"

1d20 = 33d6 = 9

Nazom tries to evade! 1d20 = 7

 No.21931

>>21930
Nazom ducks under the blow!

 No.21932

>>21929
When Vinifera had a moment, he tried to concentrate a FULMINICTUS bolt directly at the hand that was grasping him.

Hopefully 7 worth of MP would be enough of a sting to free him.

 No.21933

File: 1677095188589.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21930
>thrusts his halberd point into the ogre's lower back

 No.21934

>>21932
The ogre groans for a moment, angry, not knowing what just hit him there!

>>21933
1d20 + 2 = 51d6 + 9 = 15

Boronia reloads!

Thorgrim hops into a better position!

The ogre tries to block this time! 1d20 = 7

 No.21935

>>21934
If that didn't work, Vinifera tried cutting the Ogre's thumb off.

 No.21936

File: 1677095349165.jpg (474.06 KB, 1728x2927, 1728:2927, Oger.jpg) ImgOps Exif Google

>>21934
Oh no, the ogre blocks Nazom's mighty stab with his club!

He angrily lifts up Vinifera and throws him straight at Boronian!

1d20 = 152d6 = 12

Boronian is dumbfounded, tries to duck! 1d20 + 4 = 6

 No.21937

>>21936
((Is that damage to Bor or me?))

 No.21938

File: 1677095409089.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21936
Boronian manages to evade getting hit by the elf that was hurled at him!

Vinifera takes 1d6 + 1 = 5 damage without Armor Class counting!

 No.21939

>>21936
>aims for the ogre's club hand!

 No.21940

File: 1677095507987.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>21939
Nazom does a special trick! 1d20 + 2 = 61d6 + 7 = 8

The ogre has it hard to evade! 1d20 + 2 = 9

Boronian helps up Vinifera!

Thorgrim does a mighty swing! 1d20 + 3 = 62d6 + 5 = 16

 No.21941

>>21938
Vinifera gets up, grasping at his bite wound.
((Can he still fight?))

 No.21942

File: 1677095583297.jpg (474.06 KB, 1728x2927, 1728:2927, Oger.jpg) ImgOps Exif Google

>>21940
Nazom and Thorgrim hit hard!

The ogre howls in pain, bood covering his body, he hurls his club in a mighty double attack!

1d20 = 93d6 = 12 at Nazom who evades 1d20 = 6
1d20 = 193d6 = 9 at Thorgrim who evades 1d20 = 9

 No.21943

File: 1677095609920.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>21942
Both dwarfs evade the raging ogre's attacks!

 No.21944

>>21942
>>21943
Vinifera draws his sword and ready to fight. This time wanting to take a bite out of this guy... with his blade!

 No.21945

File: 1677095676715.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>21942
>flings a throwing axe at its face

 No.21946

File: 1677095776098.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>21944
Here comes Vinifera! 1d20 = 171d6 + 6 = 9

>>21945
Nazom flings his axe! 1d20 = 91d6 + 4 = 10

Boronian is reloading again.

Thorgrim closes in to attack! 1d20 = 22d6 + 2 = 10

The ogres does not try to parry.

 No.21947

File: 1677095842518.jpg (474.06 KB, 1728x2927, 1728:2927, Oger.jpg) ImgOps Exif Google

>>21946
"Bad... stupid..." came the ogre's gurgling voice as he came crashing down, his rancidly smelling body crashing a crate under him.

 No.21948

File: 1677095891547.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>21944  How badly did it get you?

 No.21949

>>21947
VInifera tried for a killing blow to the back of it's neck.

 No.21950

>>21948
"It's pretty bad. How does it look?"
Shows the bite wound to the others.

 No.21951

>>21949
1d20 - 5 = 51d6 + 6 = 11

 No.21952

>>21951
The ogre almost rose again! But at last the club slides from his hand and he lies still.

 No.21953

File: 1677096005094.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>21951
>>21952
>>21949
"Good thinking, lad, you never know with these monsters. They say you always have to kill an ogre twice."

 No.21954

>>21953
"I hope he gets indigestion in hell!"

 No.21955

File: 1677096118408.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"The wound needs treatment, you might get an infection from this, gangrene at worst!"

 No.21956

>>21950  looks like it's a good thing you were wearing armor!
>>21953  words to continue living by
>looks around the room

 No.21957

>>21955
"I have health potions, but I'd rather save them in an absolute situation... Perhaps we an clean and bandage the wound?"

 No.21958

File: 1677096425115.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>21956
Horror!

Half empty crates with dried meat, flour, salt and coal, and amidst tools of all sorts, spades, pickaxes, saws, rope, sledgehammers, pots and lamps, you see the half eaten remains of a dwarf! He was partially picked clean to the bone!

And lo, out of a barrel which contained wine, two dwarf legs were sticking out! The poor sap having been drowned in wine!

Thorgrim turned around, covering his face with his hat!

 No.21959

>>21957
Luckily, you have bandages with you and patch yourself up. You recover 1d6 - 1 = 0 health and get no infection!

 No.21960

>>21958
VInifera can tell he was upset.
"I-I'm sorry."

 No.21961

>>21958  fiends!
>pulls the dwarf from the wine
>covers the half-eaten dwarf with whatever cloth he can find

 No.21962

>>21961
The dwarf had indeed been drowned, his face showing agony...

The other was half eaten by the ogres...

Boronian quickly leaves the room, throwing up at the sight.

Vinifera and Nazom roll for Perception +2! 1d20 + 2 = 171d20 + 2 = 16

 No.21963

File: 1677096700435.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>21962
Everyone's blind.

 No.21964

>>21963
VInifera was in pain with his arm.
"Is there any medical supplies?"

 No.21965

>>21964
- Cupboards with pots, various simple tools (hammers, nails, files...), brooms, oil lamp and lamp oil, shovel, pickaxe, sledgehammer, 2 x 50 m rope, whetstone, sickle, utility knife
- crates of salt, coal, dried meat, flour
- barrels with wine, liquor and brandy

Alas...

 No.21967

File: 1677097059463.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>21965
>takes some rope
>refills his lamp oil
We'll have to deal with this later...  There's just too much here to deal with all at once.
>ponders, and then takes a swig of liquor
>checks the door to the north

 No.21968

>>21965
"Let's head back. There's nothing but death in here. We might find survivors if we explore more."

 No.21969

>>21967
Thorgrim also takes some rope and refills his lamps. He also took a whestone and a small hammer.

 No.21970

>>21967
"Oh, I didn't notice other door if we can progress."

 No.21971

>>21970  to the north there: >>21909
>pockets the utility knife

 No.21972

File: 1677097370131.jpg (926.93 KB, 1941x2145, 647:715, 6.JPG) ImgOps Exif Google

>>21969
>>21970
You peek into the norther room which had  closed door which was not locked.

Your lamps shine into the darkness, making out ten loft beds and several chests, most standing open.

Snoring could be heard!

 No.21973

File: 1677097468176.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>21970
>>21972
another ogre??
one of you want to see what's making that noise?

 No.21974

>>21973
"I'll check."
He sneaks in.

 No.21975

>>21974
1d20 = 2 to be sneaky!

Perception roll to see! 1d20 + 2 = 19

 No.21976

File: 1677097602293.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>21975
As quiet as a mouse! And as blind as a mole!

There was snoring coming from two beds, but he had no idea who occupied them.

 No.21977

>>21976
Vinifera looks around for any nearby weapons.

 No.21978

>>21977
There he stood in the darkness, he could barley make out the lamps of his friends, and the big shapes were beds... but nothing else. Certainly no weapons.

 No.21979

>>21978
Vinifera creeped back to the others.

 No.21980

File: 1677097840001.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>21977
pst!
>signals to move closer to the beds

 No.21981

>>21980
He does so.

 No.21982

File: 1677097929193.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>21979
>>21980
>>21981
Boronian looked on as Vinifera crept about in the darkness, quietly moving closer to the beds...

Perception roll! 1d20 - 1 = 13

 No.21983

File: 1677097952613.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>21982
Well, he found the two occupied beds! But had no idea who was in there!

 No.21984

>>21983
Vinifera whispered.
"OK, now what?"

 No.21985

File: 1677098006779.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>21984
>motions to get closer

 No.21986

>>21985
He does so.

 No.21987

File: 1677098081704.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google

((It's late and I gotta stop I'm afraid. We will have to go on another time. Thanks again for playing.))

 No.21988

>>21987
((I am getting hungry. Thanks for playing.))

 No.21989

>>21987
>>21988
(thank you!  take care)

 No.21992

File: 1679425534167.jpg (926.93 KB, 1941x2145, 647:715, 6.JPG) ImgOps Exif Google

After killing an oger, Boronian had moved ahead to what seems to be sleepin barracks. Two of the beds were occupied, but it was too dark to see by whom.

 No.21993

>>21992
"Are there orcs in the bed?" he whispers.

 No.21994

>>21993
Boronian shrugged, he couldn't see.

 No.21995

>>21992
>angles his lantern to shine a bit of light into the room

 No.21996

>>21994
VInifera sneakily approaches the bed. He wanted to check himself.

 No.21997

>>21995
The light did not reach far enough, you'd have to get into the room some more!

>>21996
1d20 = 11 Dexterity check!

 No.21998

>>21997
Vinifera moved closer, he was standing ducked beside Boronian now.

Roll for Perception: 1d20 = 7

 No.21999

File: 1679425909120.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

>>21998
There was an orc sleeping in the top bunk!

 No.22000

>>21999
VInifera decides to take a pillow from the other bed and to smother the orc on the bottom bunk.

 No.22001

>>22000
Roll for Strength +1!

 No.22002

>>22001
d20 + 1 = 19

 No.22003

>>22002
((It's going to be one of those evenings.))

 No.22004

File: 1679426324189.jpg (100.9 KB, 305x474, 305:474, Ork.jpg) ImgOps Exif Google

>>22002
The orc groaned but even as he awoke was able to fend Vinifera and his pillow off... he reached behind him to grab a long knife, cursing!

 No.22005

>>22004
Vinifera tries to grab the arm holding the knife and redirect the blade to the orcs throat.

 No.22006

File: 1679426438284.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22000
>whispers
Vin!  do you need help?

 No.22007

Roll for strength. d20 + 1 = 21

>>22006
Vinifera grunts as he knife-wrestles with the orc. "Y-Yes!"

 No.22008

>>22007
>rushes over with his lantern to try to see what Vin is doing

 No.22009

File: 1679426618737.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>22007
Oh no, critical fail!

The orce laughs as he gives Vinifera a straight fist to the face! 1d6 + 2 = 6 damage!

>>22008
You see an orc that just woke up overpowering Vinifera!

 No.22010

>>22009
>puts down the lanter., raises his halberd high and brings it down on the orc

 No.22011

>>22010
1d20 = 101d6 + 7 = 13

The orc tried to roll out of the bed and out of the way!

1d20 = 18

 No.22012

>>22011
The dwarf hits! And a devastating blow too!

 No.22013

File: 1679426924645.jpg (12.79 KB, 402x323, 402:323, orcs.jpg) ImgOps Exif Google

The other orc had awoken from the commotion and jumped down from his top bunk, scimitar in hand!

 No.22014

File: 1679426988406.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>22013
>throws an axe at the second orc

 No.22015

>>22013
Vinifera took on the lower-bunk orc. He drew his sword.

 No.22016

File: 1679427088444.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22014
1d20 = 201d6 + 4 = 9

The orc tried to deflect the axe! 1d20 = 1

The lower-bunk orc was shaken by the attack but got into fighting position himself.

 No.22017

>>22016
Oh no! The orc's deflection was as perfect as Nazom's throw as bad, the axe-shaft breaks!

The orc use their chance to attack!

1d20 + 4 = 81d6 + 8 = 10 against Nazom who tries to evade: 1d20 = 11

Lower-bunk orc attacks Vinifera with a mighty blow! 1d20 + 6 = 111d6 + 10 = 11... Vinifera tries to dodge: 1d20 = 9

Boronian readies his bow!

 No.22018

File: 1679427277473.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22017
Nazom is hit! But his heavy armor makes it barely a scratch!

Vinifera luckily dodged the heavy attack!

 No.22019

>>22018
Vinifera attacks back, striking his sword at lower-bunk orc!

 No.22020

File: 1679427344559.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22017
>Nazom rushes the second orc and spears it with the halberd

 No.22021

>>22019
1d20 = 131d6 + 6 = 9 ... the orc triese to get out of the way: 1d20 = 14

>>22020
That's a dangerous attack! 1d20 + 5 = 181d6 + 12 = 18... does the orc see it coming? 1d20 = 12

 No.22022

>>22021
Vinifera misses, and so close, too!

Nazom completely misses, his halbert caught at one of the bed posts!

The orcs try their luck!

1d20 + 4 = 91d6 + 8 = 11 VS. Nazom 1d20 = 9
1d20 + 2 = 71d6 + 4 = 5 feint trick against Vinifera! 1d20 + 2 = 6

 No.22023

File: 1679427574639.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22022
Luckily, both Nazom and Vinifera are able to block the orcs' attacks!

 No.22024

>>22023
>swings at the orc's head

 No.22025

>>22023
It was not their turn to return attack. VInifera grunts, hoping his skill and luck will change.

 No.22026

>>22024
Nazom swings the halberd! 1d20 = 71d6 + 7 = 12 The orc tries a trick! 1d20 + 2 = 4

Vinifera attacked with his big sword! 1d20 = 181d6 + 6 = 8 The lower-bunk orc tried to parry! 1d20 = 7

Boronian finally let loose an arrow! 1d20 = 131d6 + 6 = 8

 No.22027

File: 1679427845007.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>22026
The orc's trick move works! He brings Nazom into a bad position on his next defense!

A rotten day for Vinifera who misses again! But Boronian hits lower-bunk orc!

 No.22028

File: 1679427973255.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22027
The lower-bunk orc turns around and tries to flee!

The other orc laughs and attacks Nazom again! 1d20 + 2 = 221d6 + 6 = 12, Nazom tries to parry! 1d20 + 2 = 5

 No.22029

File: 1679427975846.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>22027  (Where's Thorgrim!)

 No.22030

>>22027
((I mean, it's not like I can just throw a tantrum and call it quits over bad luck over this because I'll probably be just as unlucky next time. Maybe when I get the chance I should stop by temple of luck if there is one after all this.))

"DAMMIT!" At least he takes solice that Boron got a hit out of him.

 No.22031

File: 1679428110568.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22028
The orc was so hoping for his attack that he catchis his weapon on the bed post and turns it so awkwardly that he rams the blade into his own foot! 1d6 + 4 = 10 damage to himself!

>>22029
Thorgrim knew there was not enough space in the room for him, but now that the lower-bunk orc fled, he quietly hopped forward from behind the door and hewed him down with his heavy axe!

 No.22032

File: 1679428208426.png (55.64 KB, 507x276, 169:92, batdwarf vs zombies.png) ImgOps Google

>>22028
>aims for the orc's sword arm

 No.22033

>>22031
((The lower bunk orc was running away?))

"Stop him! Before he alerts the others!"
Vinifera tries to give chase!

 No.22034

>>22032
Nazom tries his best! 1d20 = 201d6 + 7 = 11! The orc tries another trick! 1d20 + 4 = 17

>>22033
Just as Vinifera said this, he saw Thorgrim killing the orc!

 No.22035

>>22034
"A'ight, good Thorgrim!"

He could now turn his attention to the other orc.

 No.22036

File: 1679428406573.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>22034
Critical failure, this time by Nazom! Just as unlucky as the orc before, he htis himself! There's just not enough room for a proper fight! 1d6 + 7 = 12

The orc tried his luck quickly! 1d20 + 2 = 41d6 + 6 = 8 Nazom was shaken, but tries to parry! 1d20 = 11

 No.22037

>>22036
Luckily, the thick armor blocks the orc's attack! His own halberd bit deeply into his foot though!

 No.22038

>>22037
Vinifera attacks the orc.
"WHO GOES TO BED WITH ARMOUR ON!?"

 No.22039

File: 1679428543123.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>22037  yeow!
>jabs the orc in the face

 No.22040

File: 1679428636285.jpg (100.9 KB, 305x474, 305:474, Ork.jpg) ImgOps Exif Google

>>22038
Not the orcs!

1d20 = 51d6 + 6 = 10 The orc tries to parry! 1d20 = 6

>>22039
1d20 + 2 = 221d6 + 9 = 12 Orc cannot parry.

Boronian was reloading.

 No.22041

File: 1679428709820.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22040
The orc nimbly ducks under the attack!

And lo! Nazom not only misses, but does so critically yet again! The halberd's blade catches another bed post and the halberd is twisted out of Nazom's hands, falling to the ground!

 No.22042

>>22041
"Our luck is not favourable tonight."
Vinifera thanks at least he is missing than taking hits.He tries attacking the orc again.

 No.22043

>>22041
The orc tries to kick Nazom's halberd away! 1d20 = 16 and swings at Vinifera! 1d20 + 3 = 191d6 + 4 = 9... the elf tries to duck! 1d20 = 5

 No.22044

File: 1679428817987.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22043
Bad luck for the orc, all he attempted has failed!

 No.22045

File: 1679428866087.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>22044
>jumps at the orc empty handed and attempts to gouge its eyes

 No.22046

>>22045
That's one angry dwarf! 1d20 = 101d6 + 2 = 4

Vinifera attacks as well! 1d20 = 181d6 + 6 = 12

The orc things Vinifera is more dangerous and tries to parry his attack! 1d20 = 6

Boronian fires! 1d20 = 31d6 + 6 = 8

 No.22047

File: 1679429085350.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22046
The orc falls to the ground with Nazom on top, both struggling... another of Boronian's arrows hit while Vinifera swings wide!

 No.22048

File: 1679429188035.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>22047
>grabs his halberd and presses the handle of it into the orcs neck trying to choke it

 No.22049

>>22047
Vinifera takes a swing at the orc.

 No.22050

File: 1679429507170.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22048
>>22049
With Boronian and Vinifera jumping to his aid, Nazom is able to kill the the orc at last... he had already been badly wounded.

 No.22051

>>22050
"Jeeze, that took longer than expected. And I just wanted a quick and quiet kill."

 No.22052

File: 1679429620000.jpg (150.33 KB, 916x950, 458:475, elvenking-1.jpg) ImgOps Exif Google

>>22050  finally!
>checks his wounds
>>22051  I thought elves were supposed to be good at sneaking!

 No.22053

>>22052
"We are, still doesn't excuse bad luck."

 No.22054

Vinifera is at 19 health, Nazom is down to 37.

Boronian is still in good condition, so is Thorgrim.

 No.22055

>>22054
"A'ight. Now that that's sorted. Where to from here?"

 No.22056

>>22054
>searches the orcs
>grabs his lantern and halberd
I guess we can look around the room now
>looks for anything else of interest

 No.22057

>>22056
Vinifera joins him in searching and looting.

 No.22058

>>22056
>>22057
Boronian looks around as well while Thorgrim guards the other room...

Unfortunately they find little of intrest, a few coinds for each of them 1d20 = 12 silver... some bottles with cheap alcohol, knifes and crude orc blades.

 No.22059

File: 1679430154954.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google

>>22058  no sense letting it go to waste
>starts drinking the alcohol and offers some to Vin, Thorgrim, and Baronian

 No.22060

>>22059
>pours some on his wounds

 No.22061

>>22058
Vinifera pockets the silver (112 silbertalers)

>>22059
"No thanks. Orcs have grog taste for alcohol."

 No.22062

File: 1679430391389.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22059
Thorgrim grabs a bottle, Boronian shakes his head. "No thanks!"

You notice that the chests near the beds had all been forcefully opened, there's clothes of dwarfs there, spare sheets, also simple personal belongings of little value... but nothing expensive. No rings, gems, jewelery or money.

 No.22063

File: 1679430391735.jpg (95.06 KB, 1300x821, 1300:821, 18493251-Guerrero-enano-bo….jpg) ImgOps Exif Google

>>22061  more for us!

 No.22064

>>22062
>tears up part of a sheet and wraps it around his wounds

 No.22065

File: 1679430473511.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22063
"Cheers!"

 No.22066

>>22064
It helps at least a little, you recover 1d3 = 3 life!

 No.22067

>>22063
While Vinifera was not above drinking common alcoholics, not if it's made by or favoured by orcs.

>>22064
Vinifera also does the same. Especially for his oger bite.

 No.22068

>>22067
Let's see if it helps! 1d3 = 3

 No.22069

>>22068
Every little helps as he feels a bit better now his wounds have fresh bandages.

He decided to take a quick break and let the dwarves have time to drink. Maybe Thorgrinn who knows this place better will come up with a route.

 No.22070

>>22065  orcs are good for something after all
>continues drinking the cheap alcohol
>goes to check the doorway at the far end of the room

 No.22071

>>22070
"I'm not knocking on Dwarves standards in taste but that staff can't be any good as local pub swill."

 No.22072

>>22069
>>22070
"The bathroom is down that way, and the toilets." Thorgrim explains as he notices Nazom heading to the other end of the room.

>>22070
There's a door, it's closed, but not locked.

 No.22073

>>22072  (would you mind posting the map again?)
>opens the door and looks inside

 No.22074

File: 1679431190514.jpg (2.19 MB, 1984x2223, 1984:2223, 6a.JPG) ImgOps Exif Google

>>22073
Nazom opens the door, looking in the bathroom.... there were two big, empty tubs, but one was soiled with a sticky, partially dried substance! Blood!

There was also a basin, a brazier with coal and a chest that was open, with the contents lying around teh floor.

 No.22075

>>22074
Vinifera curiously followed Nazom.

"What's in the chest?"

 No.22076

>>22075  it's a mess in here!
>>22074  
>checks the contents and things scattered about
>also looks in the basin

 No.22077

>>22076
Vinifera checks the chest.

 No.22078

File: 1679431481049.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22075
>>22076
Just a few towels where now in the chest ... the remaining contents of the chest was apparently not to the liking of orcs... bristle brushes, soap, simple toothbrushes and thin sticks to clean the ears with.

 No.22079

>>22078
"Hm... no first aid. Oh well."

Goes over to Naz to look in the basin.

 No.22080

File: 1679431728069.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22079
>>22077
The basin was filled with clear water.

 No.22081

>>22080
"Oh wait... wrong thing for me to look at."
Vinifera turns his attention to the blood-stained bath tub.

 No.22082

File: 1679431990770.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22081
Most of the blood had already dried up, but not all of it... you could only imagine what had been in there not long ago...

 No.22083

>checks the door at the far end of the room

 No.22084

>>22082
Vinifera examines the blood. He knows orc blood has a darker hue. Or maybe this is neither dwarf or orc blood.

 No.22085

File: 1679432232445.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22083
>>22084
((I'm afraid it's bed time for me. Not the worst place to stop. Thanks for playing!))

 No.22086

>>22084
>>22085
(good night!)

 No.22087

>>22085
((OK. Probably doesn't matter whose blood it is. Thanks for GMing.))

 No.22088

>>22084
You can only tell it's blood, there's no indication to which race it belongs.

 No.22089

File: 1680027920872.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>checks the door at the far end of the room

(also would you mind posting a map?)

 No.22090

File: 1680028034973.jpg (2.19 MB, 1984x2223, 1984:2223, 6a.JPG) ImgOps Exif Google

>>22089
You hear that someone is behind that door, you hear shuffling and talking, but you cannot make out the words.

 No.22091

File: 1680028238862.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>22090
>tries find a keyhole or crack or anything to look through

 No.22092

>>22091
There is no keyhole, you find a crack though... there is afire light, and you see shadows moving. But whoever was there was standing out of view.

 No.22093

File: 1680028479073.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>22092
>tries to open the door as quietly as possible

 No.22094

>>22091
>>22092
"It might be hostages. Or else why would orcs lock themselves in such a room."

 No.22095

>>22093
Let's see how quiet Nazom is... 1d20 = 16

 No.22096

File: 1680028555624.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>22095
The door gives a creak as it opens... luckily, whoever was there did not seem to have noticed.

 No.22097

>>22093
>>22095
Vin waits to see how this goes.

>>22096
Vin peaks his head in.

 No.22098

>>22096
>>22097
>waits to see what Vin finds

 No.22099

File: 1680028864181.jpg (667.48 KB, 1872x2172, 156:181, 6ba.JPG) ImgOps Exif Google

>>22097
>>22098
There is a bad smell in the room as you peek in. Vinifera has to move forward a little to see around the corner.

He notices two lanky, red furred goblins there, busy dragging a dead dwarf to a chute and tossing him down... the corpse disappears.

 No.22100

>>22099
>>22098
Vinifera draws his sword and gives a sort of head-gesture to follow him. He sneaks up to one of the goblins.

 No.22101

>>22100
>follows with his sword at ready

 No.22102

>>22100
>>22101
Let's see how sneaky you are...

Nazom: 1d20 + 2 = 11
Vinifera: 1d20 + 2 = 4

 No.22103

File: 1680029136026.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22102
You slowly move into the room, the goblins grab another body, wrapped in bloody-white fabric, and carry it to the chute, not having noticed you yet.

 No.22104

>>22103
VInifera places the edge of his blade to the goblins neck.

"That's quite enough of that now. If you do not want to join these fellows down the chute I would recommend not to do anything you will regret."

 No.22105

>>22104
>holds the other goblin at sword-point

 No.22106

>>22104
>>22105
Let's see how surprised the goblins are... 1d20 = 16

 No.22107

File: 1680029540905.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22106
The goblins give a confused shriek, one of them stumbles backwards away, grabs and thin air and with howl falls backwards down the shute... the other stands dumbfounded.

 No.22108

>>22107
"Looks like your mate wasn't a clever one. What about you? Can you speak the common language?"

 No.22109

>>22108
"Me... no good.. speak..." the goblin babbles.

 No.22110

File: 1680029890350.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>22108  What do you think, should we toss him down to join his friend? /s

>starts checking the rack, grate, buckets, anvil, and chute

 No.22111

>>22109
>>22110
"Even if he can't speak good, he can still speak. IF he doesn't want to share the same fate that the dwarves succumbed then he better tell us what has happened here."

 No.22112

File: 1680030317376.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22110
The anvil was rusty and has not been used in a very long time. The buckets had some water in them, so did the barrel.

There was nothing of interest to be found on the racks. The grate belonged to a small furnace.

The goblin looked at Vinifera... trying to think hard what to say... "Gib money or dead!" he finally beamed proudly at the only real sentence he had ever learned in his live of robbery.

 No.22113

>>22112
Vinifera tried to hold back his stifled laughter. He had the goblin at bladepoint and the dude is trying to mug him.

"Either you're as dumb as your friend, or you got balls."

 No.22114

File: 1680030475823.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>22112
>hands the goblin a bronze coin
what now?

 No.22115

File: 1680030665548.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22113
>>22114
"Good, can go!" the goblin said almost automatically as he received the money... As he pocketed the coin he finally realized that he was in qutie a dangerous situation...

"Me know not... orc say, goblin go..."

 No.22116

>>22115  Why goblin here?

 No.22117

>>22116
"Orc say... goblin come, goblin fight, or goblin dead! Goblin come, goblin fight, not dead. Goblin coin."

 No.22118

>>22115
Vinifera was stifling his laughter. He didn't want to admit it but the goblin really had no clue of the situation it was in and that amused him to the point he considered letting him go.

>>22117
"You're funny. I would let you go... but I don't think my friend Thorgrinn would appreciate what you're doing to the remains of his people."

 No.22119

File: 1680031179712.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22118
"This goblin is as stupid as he's ugly. It looks like the orcs dragged them along to do some fighting for them. Goblins are cowards, they are easily pressed into service."

 No.22120

>>22119  good point
>>22115  What is your name?

 No.22121

>>22119
"Got to admit, his stupidity makes up for his cowardice. Here I am with a blade at his throat and he's demanding money or my life to me."

 No.22122

>>22119  (could I get my updated inventory?)

 No.22123

File: 1680031504861.jpg (72.76 KB, 439x596, 439:596, items.JPG) ImgOps Exif Google

>>22120
"Me? Sulrik!"

>>22122
(here you go)

 No.22124

>>22123  (do you have a listing of what was put into Mule-Mo's packs?)

 No.22125

>>22124
(I don't think it was decided on what's on Mule-Mo. So I got everything on you and Vinifera still.)

 No.22126

>>22123
"Alright Sulrik, let'sa try this again. You're aware that you are our hostage right? We have you by blade point and your life is potentially in danger?"

 No.22127

File: 1680031907063.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22126
Sulrik did not understand most of the words, only 'danger'. "Sulrik danger!"

 No.22128

>>22127
"..."
Turns to the others.
"Well now I feel bad for the guy."

 No.22129

>>22127  Sulrik, want coin?
>shows him another copper coin
Show us live dwarves.

 No.22130

File: 1680032271036.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22128
>>22129
"Coin good! Sulrik see dwarf and orc and hoo-man..."

 No.22131

File: 1680032393331.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22130  Take us to them.
>has his doubts that this will work

 No.22132

>>22131
VInifera gave a sigh.
"He's refering to you and Thorgriim as "live dwarves". You either need to be more specific or accept he's dumb."

 No.22133

>>22131
Thorgrim and Boronian look a Nazom, the goblin was unarmed beside a long knife.

"We should keep an eye on him so he doesn't run off to alert others." Boronian said.

 No.22134

File: 1680032705580.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>22132  but he said he saw an orc, and there's no orc here
>>22133  Find more dwarves for us.  More.
>takes the knife
>gives him the coin

 No.22135

File: 1680032905973.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22134
The goblin was not very happy about losing his knife, thinking it was a bad trade for the coin... "Orcs and hoo-man take dwarf..."

 No.22136

>>22135  Take us to hoo-man!

 No.22137

>>22134
>>22133
"If you're sure."

>>22135
He turns to Sulrik.
"Prisoners!", he points to the corpses of dwarves that the goblins were disposing of. "Scared, survivors, other dwarves. Can you take us to them?"

 No.22138

File: 1680033366638.jpg (1.44 MB, 3554x4818, 1777:2409, 7a.JPG) ImgOps Exif Google

>>22136
>>22137
Sulrik hops past the dead and captive orcs and past the dead oger... he seems rather scared at that point and very eager to please Nazom and Vinifera.

He also secretly tries to steal a dagger from an orc as he passes by them. 1d20 = 9

He leads you to the big hall and shows the direction the dwarf was taken.

 No.22139

File: 1680033411542.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

((Gotta stop there for the night. Thanks again!))

 No.22140

>>22139
>>22137
(thank you both; good night!)

 No.22141

>>22139
>>22140
((That goblin was fun! Good night. Thanks for playing))

 No.22142

>Nazom drinks one of his alcohol rations while following the Sulrik

 No.22143

>>22138
Vinifera followed the goblin.
((Was he aware the goblin stole the dagger?))

 No.22144

>>22143
1d20 + 1 = 16

 No.22145

>>22144
Nope.

 No.22146

File: 1680803210692.jpg (347.87 KB, 1562x418, 71:19, 8.JPG) ImgOps Exif Google

>>22142
>>22143
Eventually, the hallway leads around a corner south, but there is also a smaller hallway leading north, ending at a door.

Sulrik scratches his head. "No know where go."

 No.22147

>>22146
"Why is that?" he asked.

 No.22148

File: 1680803264381.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22146
>tries to open the door

 No.22149

File: 1680803538029.jpg (562.29 KB, 1638x1301, 1638:1301, 8a.JPG) ImgOps Exif Google

>>22147
"Only see head down hall... then no see, dark."

>>22148
You look into another hallway. There is a big groove in it, almost 3 feet broad, running from left to right.

On the wall opposite to the door are letters in dwarven tongue, but they are old and not easy to see anymore.

 No.22150

>>22149
Given Naz went to inspect the door he asked Thorgrim for help.
"Thorgrim, can you read these runes?"

 No.22151

>>22149
>rubs the letting to see if it reveals anything
>drinks another alcohol ration and hands one to Throgrim

 No.22152

>>22150
>>22151
Thorgrim cheers and has a big swig of the ration...

Nazom rolls for Strength +1 to see if he gets drunk: 1d20 + 1 = 17

>>22150
"I'll be giving it a look..."

 No.22153

File: 1680803888237.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22152
Nazom feels the alcohol getting to his head... Courage and Strength +1, Charisma, Intelligence, Dexteriy -1!

Nazom rolls for Intelligence to read the runes: 1d20 + 2 = 18; so does Thorgrim: 1d20 + 2 = 19

 No.22154

File: 1680803912167.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22153
The two dwarfs look at each other and shrug, none the wiser.

 No.22155

>>22154
Somewhat disappointed the dwarves can't read their own writing, he tries reading it himself.

 No.22156

File: 1680804006897.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>22150
>>22154
this is some gibberish!

>>22153
>starts examining and walking along the groove

 No.22157

File: 1680804072337.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22155
You try to read it, but you have no idea what it means at all.

Thorgrim points out, that it is old runes that nowadays are only used by dwarven priests.

>>22156
In which direction, left or right?

 No.22158

>>22157  both!

 No.22159

File: 1680804223017.jpg (1.31 MB, 2952x1625, 2952:1625, 8b.JPG) ImgOps Exif Google

>>22158
On the left, the grooves continues until it ends at a door, but it looks like it would continue on the other side of the door as well. There's also another door up north.

On the other side, you see the groove ends at a wall. Another room is up north but it's pitch dark.

 No.22160

File: 1680804331582.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

1d20 = 19 ??

Nazom counters: 1d20 + 8 = 12 cause he examines stuff in other rooms.
Thorgrim counters: 1d20 + 2 = 21 cause he talks to Vinifera.
Vinifera counters: 1d20 + 3 = 9 cause he talks to Thorgrim and tries to read the runes.
Boronian counters: 1d20 + 2 = 7 cause he adjusts his bow string.

 No.22161

>>22155  which way are we going!

 No.22162

File: 1680804363310.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22160
Vinifera and Boronian notice that the goblin is trying to sneak off south.

 No.22163

((Epic is AFK a moment.))

 No.22164

>>22159
>starts going towards the pitch dark room/hallway

 No.22165

File: 1680804607782.jpg (1.83 MB, 2882x2439, 2882:2439, 9.JPG) ImgOps Exif Google

>>22164
You step into the room... it seems to be completely empty, except for two levers at the back wall.

Perception check: 1d20 + 3 = 9

 No.22166

File: 1680804747707.jpg (328 KB, 770x797, 770:797, 9a.JPG) ImgOps Exif Google

>>22165
You notice a very thin groove on the floor, 'circling' the entire room.

 No.22167

File: 1680804858775.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>22166  groovy
>investigates the groove

 No.22168

>>22162
"If your life is worth more than coin, come back.", he said in a stern voice.

>>22165
Vinifera goes south where the goblin went.

 No.22169

>>22167
The groove seems perfectly straight and always at the same distance to each wall. You have no idea how deep it is, it's too thin to tell.

 No.22170

File: 1680805057364.jpg (594.21 KB, 1358x2608, 679:1304, Goblin.jpg) ImgOps Exif Google

>>22168
Sulrik givse a squeak as he notices Boronian and Vinifera noticing him trying to get away... he begins to run south, Boronian quickly places an arrow on his bow string.

 No.22171

>>22170
Vinifera pursuits the goblin.

 No.22172

File: 1680805312640.gif (1.35 MB, 274x230, 137:115, 1387421057018.gif) ImgOps Google

>>22169
>pulls the left lever

 No.22173

File: 1680805312684.jpg (2.15 MB, 2963x3488, 2963:3488, 9b.JPG) ImgOps Exif Google

>>22171
Sulrik slips through a door to his left as he heads down south, closing it quickly behind him.

>>22167
>>22169
"Hey, where did the others go?" Asks Thorgrim.

 No.22174

File: 1680805366577.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22172
Left or right one?

 No.22175

>>22173
"DAMMIT SULRIK! I'll give you a silver coin if you come back here right now!"

 No.22176

>>22174  (left!)
>>22173  they must be checking the other hallway?

 No.22177

>>22176
"I'm not sure we should split up with orcs about..." Thorgrim grumbles.

Nazom pulls the lever. It clicks into place and does not move!


>>22175
"No, no, Sulrik go. Hu-man say no go, danger!"

 No.22178

File: 1680805642841.gif (1.35 MB, 274x230, 137:115, 1387421057018.gif) ImgOps Google

>>22177  you're probably right!
>pulls the right lever

 No.22179

>>22177
"SUKRIK-"
Vinifera calms his temper.
"Sulrik. I feel you do not share the same morals as I do nor could I encourage or change you to do so without choice. I will not force you to go on if you do not want to given you still been kind to us. Against my better judgement, can I give you this silver coin in exchange you do not tell no one else of me and my friends here?"

 No.22180

File: 1680805895907.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22178
The other lever clicks into place...

Suddenly, the floor begins to tilt towards the levers! Faster... and faster! It is like the floor is a giant teeter-totter.

>>22179
"..." A crack at the door opens... a flat hand reaching out.

 No.22181

>>22180
Vinifera gave the goblin the silver coin. While he knows that the goblin may not hold the bargain, he hopes this kindness will stay with them longer than they hold the coin.

 No.22182

File: 1680805960479.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>22180  it's always the levers!
>tries to run up the floor to the other end

 No.22183

File: 1680806090531.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>22181
"... Sulrik promise, no say..."

>>22182
Thorgrim does the same, as they pass the middle of the room, the floor begins to tilt in the other direction - faster! With the weight of two dwarfs, it seems only to tilt more quickly!

 No.22184

File: 1680806132557.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>22183
>runs back to the middle of the room

 No.22185

>>22183
"Be well Sulrik."

He returns to the others.

 No.22186

File: 1680806336202.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22184
Thorgrim tries a daring sprint towards the exit! 1d20 + 2 = 6

>>22185
Sulrik slinks out of the room, ducking as if expecting a blow or being shot by Boronian... then he begins to run towards the mine's exit...

 No.22187

File: 1680806393894.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22186
Thorgrim makes it! He's back in the other room!

The floor balances out again very slowly, Nazom standing in the middle.

Boronian and Vinifera reach the room, Thorgrim tells them about the trap.

 No.22188

>>22186
"A'ight Boronian. Leave him be. I trust him."

Vinifera looks around to get his bearings.

 No.22189

File: 1680806476043.jpg (95.06 KB, 1300x821, 1300:821, 18493251-Guerrero-enano-bo….jpg) ImgOps Exif Google

>>22187
>>22188
>teeters the floor back and forth, enjoying himself while drinking some more ale
>yells out to the others;
Hey!  I'm going to tilt the floor!  See if there's anything under it.
>tilts the floor away from the door

 No.22190

>>22189
As you're so daredevil to drink now, you'll have to roll for Dexterity. 1d20 = 19.

 No.22191

>>22190
>>22189
And slowly Nazom begins to slide towards  the exit as the floor begins to tilt again!

 No.22192

>>22189
"Something under the floor?"

 No.22193

File: 1680806633210.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22191
>clambers up the other side
I tilted the wrong side!
>>22192  shine a light under it

 No.22194

File: 1680806676474.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22191
And the ale is spilt!

Boronian gasps as he sees the giant teeter-totter trap, the floor tilting.

Thorgrim throws one of the ropes towards Nazom. "Catch!"

>>22193
1d20 + 2 = 9

 No.22195

>>22194
Nazom makes it back to the center of the room.

 No.22196

>>22193
>>22194
"What's going on"?

((Seriously, what's happening?))

 No.22197

File: 1680806820273.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>22196  it's a giant trap room!  see, it tilts when you step away from the center
>steps away from the exit
look under the floor when it lifts up!

 No.22198

File: 1680806899874.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22197
"Grab teh rope! Oh no, it slides away"

Thorgrim grumbles and throws it towards Nazom again.

 No.22199

>>22197
Vinifera attempts to look under the trap door when it is tilted up by Naz' weight.

 No.22200

File: 1680807011922.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22199
You look down and see no bottom... there is an endless chasm under the floor!

 No.22201

>>22200
"Oh crap! Let's not go in there."
Vinifera looked for the hinges of the floor.

 No.22202

File: 1680807198390.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>22201
>goes back to the center of the room
hey, step on the floor near the door while I walk back to the levers!

 No.22203

>>22202
"Maybe we can jam the mechanism?"

 No.22204

File: 1680807302631.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22201
You see none... there must be one massive bar of sorts underneath the floor, exactly in the center.

>>22202
"Good idea!" shouted Thorgrim and stepped onto the floor.

"Come on guys, help me with this!"

 No.22205

>>22204
"Why would dwarves make such a thing?"

 No.22206

File: 1680807405661.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22205  brilliant!  isn't it!?
>walks back to the levers
>pulls the levers

 No.22207

>>22205
"It's a trap of sorts... maybe the writing in the other room was a warning?" Boronian says.

>>22206
The levers are rested in place... some elbow grease is neede here. 1d20 + 3 = 12

 No.22208

File: 1680807500282.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22207
Yes, you hear loud clicking and the floor stops moving!

 No.22209

File: 1680807547856.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22204
>>22205
I love this place!
>casually walks out and down the left end of the hallway

 No.22210

>>22207
"I guess... but what's it protecting? The royal dwarf treasury?"

>>22208
"Oh it's stopped."

>>22209
Vin follows.

 No.22211

File: 1680807662045.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22209
"That was dangerous... maybe we should make a plan?" Boronian asks.

>>22209
>>22210
There's a door left, and one on the top.

 No.22212

File: 1680807755710.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>22210  I think this room is just for fun.  gotta unwind after a day of mining!
>>22211  oh,  good idea.  what's the plan?  hey, where did the goblin go?

 No.22213

>>22211
"Hm... I imagine the door on the top would be more difficult for a dwarf to reach, thus it perhaps contain whatever this room was trying to prevent us from."

 No.22214

>>22213
(I meant it's north.)

>>22212
"We let him go... he was afraid and said it's dangerous."

 No.22215

File: 1680807913207.jpg (317.89 KB, 868x912, 217:228, 9c.JPG) ImgOps Exif Google


 No.22216

File: 1680807959166.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>22213  (that's in the other wing of the north area)
>>22214  you think that's a good idea?
>looks around the room for anything out of the ordinary

 No.22217

>>22216
"I'll check the north route."

 No.22218

>>22215
CORRECTION OF ROOM DESCRIPTION:
A 1 meter wide walkway with a low railing leads over a bottomless chasm.

Another walkway branchess off of it and leads to another door to the north.

 No.22219

>>22218
>tosses a coin down the chasm and listens

 No.22220

File: 1680808139853.jpg (355.85 KB, 868x912, 217:228, 9c.JPG) ImgOps Exif Google

>>22219
You listen... and hear faint plink. It's at least 60 feet deep.

 No.22221

>>22217
There is a sturdy wooden door. It's locked.

 No.22222

>>22220
>>22217
Perception check: 1d20 + 3 = 4

 No.22223

>>22220
>>22217
watch your step!

>checks the door to the west

 No.22224

File: 1680808314794.jpg (361.12 KB, 868x912, 217:228, 9ca.JPG) ImgOps Exif Google

>>22222
You noticed two thin grooves on the walkway.

 No.22225

>>22220
"I can unlock it, but it will take up most of my magic. I wouldn't be able to utilize any other spells if I could."
Vinifera looks around the door.

 No.22226

>>22223
A sturdy door. Closed, but no lock.

 No.22227

>>22225
There's a keyhole.

 No.22228

File: 1680808439246.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>22224  hey!  those grooves look kind of like the edge of the floor in the "play" room
watch your step!
>>22225  this one might be open?
>>22226
>opens the door

 No.22229

>>22227
Vinifera goes back to look at the grooves on the floor.

 No.22230

File: 1680808641646.jpg (1.61 MB, 4491x855, 499:95, 9cb.JPG) ImgOps Exif Google

>>22228
As you open the door, you see the following:

On the back wall there is a big dwarf head made of stone, a good three meters high, with a long beard and a wide open mouth. A 1 meter wide walkway with a low railing leads away from the mouth over a 30° incline across a bottomless chasm.

Then everything happens real quick...

 No.22231

File: 1680808825238.jpg (1.73 MB, 4491x855, 499:95, 9cc.JPG) ImgOps Exif Google

Just for clarification.

 No.22232

>>22231
""Hm.. maybe the grooves are another rotary floor?"
He tries to rotate the floor with the grooves.

 No.22233

File: 1680809009814.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>22229
>>22230
Hey, there's a large dwarf head statue at the far end of this room!

 No.22234

File: 1680809039291.jpg (1.71 MB, 4491x855, 499:95, 9cd.JPG) ImgOps Exif Google

As Nazom opens the door, two things happen!

1.) The section of the walkway in front of Vinifera, where the grooves were (marked purple), collapses and falls down the chasm.

2.) A massive, stone drum, as broad as the walkway rolls out of the Dwarf Head's mouth, down the incline, and speeds up!

 No.22235

>>22234
"Oh crap! I guess I'm stuck here."
Examines where the piece of floor went.

 No.22236

File: 1680809113515.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>22234
>closes the door and looks back at the others
....  RUN!
>runs away
back to the hallway on the right! (where we came from)

 No.22237

>>22235
It's fallen down the chasm right in front of your eyes and you hear loud rumbling!

 No.22238

>>22237
"Hm..."
Tries the door again.

 No.22239

File: 1680809209654.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22236
The door is locked in place! It's not closing!

Nazom bumps into Thorgrim who can't see what's happening!

Boronian also just stands there, his light is not reaching far enough.

"What's happening?!"

 No.22240

File: 1680809287705.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>22239  RUN AWAY!
>flails arms wildly
RUN!!

 No.22241

>>22238
Locked. You hear Nazom and the others shouting.

 No.22242

>>22241
"Oh I hope the others are doing well. Maybe I should jump this gap."
He considers it before doing so.

 No.22243

>>22240
https://www.youtube.com/watch?v=7FPELc1wEvk

You run in direction as quickly as you can!

Nazom: 1d20 = 15
Thorgrim: 1d20 = 5
Boronian: 1d20 - 2 = -1

>>22242
Just as you consider it, a massive stone drum, almost 1 meter high, comes rolling by, ready to crush anyone under its weight....

 No.22244

>>22243
He see's his friend get chased by the drum.
"QUICK! Jump over here!"

 No.22245

File: 1680809494581.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22243
Boronian rolls a natural one and easily makes it out!

Thorgrim runs as quickly as his feet carry him, makes it to the other room and jumps out of the way!

>>22243
Nazom though... is slow...

 No.22246

File: 1680809569398.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>22245
>drops a coin and keeps running

 No.22247

File: 1680809641985.jpg (1.72 MB, 4491x855, 499:95, 9ce.JPG) ImgOps Exif Google

>>22244
They already hurried past you...

>>22246
The drum, weighing well over a ton, is not impressed, and squishes the coin flat...

Roll Dexterity +3!

 No.22248

File: 1680809679497.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>22247  1d20 + 3 = 4  

 No.22249

>>22247
"Who asked for the drum roll?"

As the drum rolled by, VInifera attempted to jump over the gap.

 No.22250

File: 1680809782743.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>22248
A bloody natural 1!

You make it to Thorgrim just in time, and only an inch from your nose the drum rolls by, kept in the lane by the large groove on the floor, and finally crashes agains the back wall!

 No.22251

File: 1680809805984.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22249
1d20 - 3 = 8

 No.22252

>>22251
You make it!

 No.22253

File: 1680809850553.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>22250  Thorgrim, this place is amazing!

 No.22254

File: 1680809894247.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22253
"I need a drink after this..."

Boronian nods "Me too."

 No.22255

>>22252
VInifera followed after his friends.

>>22253
Catching up to his friends.
"It looks like you missed the beat."

 No.22256

File: 1680809990187.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22254  that's an excellent idea!
>hands around some ale rations
>>22255  Vin?
>hands Vin some ale

 No.22257


 No.22258

>>22256
"Is this wine?"

>>22257
"Cheers."

 No.22259

File: 1680810196385.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>checks the drum and where it crashed into the wall

 No.22260

File: 1680810289086.jpg (448.68 KB, 1287x830, 1287:830, 9cf.JPG) ImgOps Exif Google

>>22258
It's ale!

>>22259
Here it stopped.

 No.22261

File: 1680810321909.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

(( Bed time for me I'm afraid. I hope you had fun. ))

 No.22262

File: 1680810409619.jpg (28.24 KB, 467x350, 467:350, dwarf_by_art_anon-d51gpjf.….jpg) ImgOps Exif Google

>>22261  (nice traps; good night!)

 No.22263

>>22259
>>22260
((Was the drum a barrel of ale or a musical drum?))

>>22261
>>22262
((Good night.))

 No.22264

File: 1680810604152.jpg (442.03 KB, 1400x1050, 4:3, Walze.jpg) ImgOps Exif Google

>>22263
Something like this, just bigger.

 No.22265

File: 1682618170058.jpg (1.72 MB, 4491x855, 499:95, 9ce.JPG) ImgOps Exif Google

Flashback:
The heroes were inside a dwarven mine which had been attacked by orcs. After exploring, killling and oger and making the acquaintance of a goblin, they deciced to head north into what the goblin described as a dangerous area. But it was also the area where a mysterious human and a dwarf survivor went.

After exploring a little, Nazom almost fell down a chasm in a room with a moving floor, and then almost got crushed by a massive roller.

 No.22266

>>22265
((What's that purple square in front of me?))

 No.22267

>>22266
A bottomless hole.

 No.22268

>>22267
Well the others maybe in trouble so if the drum has passed I'll try to jump the chasm.

 No.22269

>>22268
It's not that wide, only a meter. So a simply Dexterity check 1d20 - 2 = 7 is enough.

 No.22270

File: 1682618665325.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22269
Easy enough.

 No.22271

>>22270
I jump over it and go to check on the others.

 No.22272

>>22247
>picks up and examines the coin

 No.22273

File: 1682619023128.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22272
You examine the coin which had been run over by the roller weighing easily a ton. It's not quite a bit thinner and slightly bent.

>>22271
Luckily everyone remained unharmed.

 No.22274

>>22273
Vin catches up to the others.
"You guys alright?"

 No.22275

File: 1682619118164.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>22274  
>excitedly grabs Vin by the shoulders
Vin!  This place is amazing!

 No.22276

File: 1682619184046.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22274
>>22275
"We're all fine... Also, I'd rather call it dangerous. Who knows what else awaits..."

 No.22277

>>22275
"You alright then? Like a kid in a carnival?"

>>22276
"Well we could investigate where I was, if you'd mind the gap."

 No.22278

>>22277  Even better!
>goes to check the giant head again

 No.22279

File: 1682619404330.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22277
Either that way, or south where the goblin originally ran.

>>22278
You examine the massive stone head. Certainly a dwarven lord, gazing down upon those who are not welcome in his realm.

"This is new... This whole area here is new. I don't know it!" said Thorgrim.

 No.22280

>>22279
Instead of going back to where he was before, he goes with the group to investigate this Dwarf Head he was told.

>>22279
"Do you know this particular dwarven lord?"

 No.22281

File: 1682619510630.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>22279  Do you think this place is what the miners were looking for?

 No.22282

File: 1682619690653.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22280
Thorgrim shook his head... "No, I don't recognize it. It's not Lord Balbarosh."

>>22281
"... yes, it might be. It looks old, very old."

 No.22283

>>22282
"Well, given the trap is already sprung, I guess no hurt in taking a look at it."
Vinifera examines the statue, looking for nooks, crannies and such.

 No.22284

File: 1682619915307.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22283
Vinifera slowly walks up the ramp that leads to the head and its wide open mouth, everything lying in darkness, only illuminated by your lanters... when suddenly! 1d20 + 4 = 9

 No.22285

>>22284
... you see something move in the big, hollow eye of the statue, something big has come out and disappears in the chasm below!

 No.22286

File: 1682620111826.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22283
>>22285
What was that!?

 No.22287

>>22285
"Oop! I think I accidentally dropped something... I think, I'm not sure."

 No.22288

>>22286
"I'm not sure. Something came loose from the eye and fell into the chasm."

 No.22289

File: 1682620269880.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22287
>>22288
Boronian, the old hunter with the sharp eyes, shook his head. "Nothing came loose... That was a spider, a big one. And it didn't fall, it crawled."

 No.22290

>>22289
"Oh... well I can't seem to find anything particular with this statue. No dwarven runes or anything to give us a name or clue."

 No.22291

>>22290
All you see as you move closer are strings of spider silk... but indeed no markings or names or the like.

 No.22292

File: 1682620517756.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>22289  just what we need!
>>22290  Vin, did you have any luck with that door?

 No.22293

>>22292
"The other door? When that thing rolled past I got distracted. We can go back to check it though."

 No.22294

File: 1682620917935.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22293
"We should find something to build a small bridge over the chasm. Like a long table."

 No.22295

>>22294
"It's fairly easy to jump over but I imagine if we all jumped over onto the small ledge it be rather crowded and dangerous."

 No.22296

>>22294
>tosses the flattened coin into the chasm and listens to hear how long it falls

 No.22297

>>22295
Thorgrim nods. "And it's dark, and even an easy jump can go amiss..."

>>22296
You hear no 'plink'... the coin disappears, and is gone.

 No.22298

>>22297
Vinidera looks over at the door on the other side.
"Maybe if I could loosen the hinges... dunno if it be big enough for a bridge though. Maybe best we loom elsewhere? Like wherever the rolling thing went?"

 No.22299

>>22298
You had already thoroughly examined that area... there was nothing left of interest down that way.

 No.22300

File: 1682621378052.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>22297
>>22298
maybe we should go check the other way then.  We can grab the table from the area by the orcs if necessary.

 No.22301

File: 1682621452006.jpg (2.15 MB, 2963x3488, 2963:3488, 9b.JPG) ImgOps Exif Google

Here is a bigger overview. You first came from the hallway to the right, then headed north, where you are now. You have not yet explored south.

 No.22302

>>22301
>goes back and examines the hallway to the south

 No.22303

>>22300
>>22301
((I forgot where we came from, but if we yet to explore South lets go that way.))

Have we yet to explore the south tunnel?

 No.22304

File: 1682621711953.jpg (2.21 MB, 2963x3488, 2963:3488, 9b2.JPG) ImgOps Exif Google

>>22302
>>22303
Please let me know what you do,

 No.22305

>>22304
(I forgot about the moving floor room and where we came from.))

 No.22306

File: 1682621846192.jpg (1.09 MB, 2963x3488, 2963:3488, 1682621711953.jpg) ImgOps Exif Google


 No.22307

File: 1682621946319.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

You see three doors, a big one up ahead, another left and one right. The one to your left (right on the map) is where the goblin had for a while hidden behind.

 No.22308

>>22306
>>22307
"I'll check the left one, see if out friend is there."

 No.22309

>>22308  good idea

>>22307
>checks the door on the right for traps

 No.22310

File: 1682622254135.jpg (1.57 MB, 2525x1388, 2525:1388, 10.JPG) ImgOps Exif Google

>>22308
He certainly isn't, cause he has already most likely left the dwarfen mine by now after you let him go.

Vinifera:
You look into what seems to be a big dining room with two very long tables and two dozens chairs.

Nazom:
You have found the kitchen!

There's
• a large stove with firewood
• work tables
• shelves with pots, pans, basic spices and many other items
• a cupboard with simple wooden crockery as well as forks, knives and spoons

There's another door leading south, too.

 No.22311

>>22310
"Huh... doesn't seem much here."
He still looks around, weapon prepared just in case of any nasty encounters.

 No.22312

>>22311
You check under the tables, but there's nothing there. Everything seems to be in perfect order, too. It seems the orcs did not surprise anyone here.

 No.22313

File: 1682622417291.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>22310  hmmm, what's for dinner.
>checks the stoves and work tables
>looks through the south door

 No.22314

>>22312
"Hm... Guess I'll check what Naz has."
He leaves and goes to the room across the hall.

>>22313
"Hey Naz. The other room was a dining hall... I guess this is the kitchen?"

 No.22315

File: 1682622701693.jpg (1.26 MB, 2526x1446, 421:241, 10a.JPG) ImgOps Exif Google

Nazom opens the door, there's a bad stench in that room... There's a table with dried club, and a big chute leading down, it's where the stench comes from.

Alas, there's nothing for dinner. There's just flour, stale water and wheat in the barrels.

 No.22316

>>22314  strange that there's a second kitchen...

 No.22317

>>22314  let's see what's behind door number three
>goes back to the hallway
>examines the door and carefully opens it

 No.22318

>>22316
"Is it? This is a citadel, lots of mouths to feed."

>>22317
Follows Naz to the final door.

 No.22319

File: 1682622921287.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22317
>>22318
You find that the door leading south is locked!

 No.22320

>>22319
>examines the door & lock

 No.22321

>>22319
"Damnit.. wait, I got two keys on me!"
Tries both keys.

 No.22322

>>22321
Alas, all your keys were from the tower you visited only a few days ago! They don't fit.

>>22320
You examine the lock... it's a rather simple kind. Nothing you can't pick with some ingenuity and a nimble hand.

 No.22323

>>22322
>uses a chisel and a writing feather to pick the lock

 No.22324

>>22323
You find a chisel small enough and add the feather to the fray... Dexterity check! 1d20 + 3 = 17

 No.22325

File: 1682623366664.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22324
Unfortunately the door remains locked.

 No.22326

File: 1682623418166.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>22325  let's see if this works...
>hits the lock with his sledgehammer

 No.22327

>>22324
>>22325
"I could open it but I'll be out of mana. Surely there must be another way."
Vinifera looked into the lock to see if there was any light in there.

 No.22328

>>22327
You look through the keyhole, it was dark on the other side.

>>22326
Here comes Nazom! 1d20 + 2 = 5

 No.22329

File: 1682623704494.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

The door rattles, the lock shatters... and with a gentle creak the door opens.

 No.22330

File: 1682623750407.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google


 No.22331

>>22329
>>22330
"Oh you got it open? OK."
He enters.

 No.22332

File: 1682624055394.jpg (1.49 MB, 2513x1701, 359:243, 11.JPG) ImgOps Exif Google

>>22330
>>22331
You enter a room which has not much to offer. There's just a small table with some chairs, and a big, heavy curtain.

 No.22333

>>22332
Vinifera takes a peek behind the curtain, moving the fabric just a little so that whatever is behind it may not notice him.

 No.22334

File: 1682624140080.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>22332
>looks behind the curtain

 No.22335

File: 1682624487287.jpg (1.48 MB, 2279x1330, 2279:1330, 11a.JPG) ImgOps Exif Google

>>22333
>>22334
As you open the curtain and peek into the darkness, you require your light to see more...

Right ahead of you is a bridge over another deep chasm. You make out rrow slits on the wall to your left. The bridge ends in another big, dwarven head made of stone. The gate, which is closed, is its mouth.

Boronian decides to stay a bit behind, guarding the hallway you came from.

 No.22336

>>22333
>>22335
Let's grab one of those tables from the kitchen and use it as a shield from any arrows.

 No.22337

>>22335
"You dwarves certainly enjoy your caverns."
He can see tiny holes in the wall.
"Well they're too small for darts so I guess arrows."

>>22336
"Good idea!"

 No.22338

File: 1682624761835.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22336
>>22337
As you head back you suddenly notice that Thorgrim is not around.

 No.22339

>>22338
"Thorgrimm? Where you at?"

 No.22340

File: 1682624935756.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22338
Baronian, did you see where Thorgrim went?

 No.22341

File: 1682624956009.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22339
>>22340
Boronian, who was up ahead in the hallway, turns around. "He didn't come this way... What's wrong?"

 No.22342

File: 1682625039107.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>22341  Thorgrim vanished!

 No.22343

>>22341
"Let's back track. We have no reasons to split up."
Vinifera was hoping Thorgrim won't be all "Haha! Betrayed you fools!" scenario.

 No.22344

File: 1682625189026.jpg (2.99 MB, 3157x2649, 3157:2649, 11c.JPG) ImgOps Exif Google


 No.22345

>>22344
>checks the kitchen and the chute
Thorgrim!  Are you down there!?

 No.22346

File: 1682625481977.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22345
As you look into the small room, you see Thorgrim standing there, firmly grabbing his battle axe... he presses an index finger onto his lips as he sees Nazom entering.

 No.22347

>>22346
>holds still and readies his halberd

 No.22348

>>22347
"I've seen something move in that chute, I'm sure of it." he whispers.

 No.22349

>>22348
Vin readies his weapon and lets Thorgrim leads.

 No.22350

File: 1682625965449.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

(( I'm afraid I'm getting too tired to go on. Thanks for joining again! Sorry the bad timing. ))

 No.22351

>>22350
((That's OK, I just got dinner. Thanks for playing.))

 No.22352

>>22349
>>22350
(I need to go soon as well.  Thanks for coming; take care!)

 No.22353

File: 1683828341923.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>lifts his lantern to shine a light down the chute

 No.22354

File: 1683828366071.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22347
>>22348
>>22349
You notice some dirt trickling down the chute from above... you hear very soft scraping and moving sounds.

 No.22355

>>22354
I peer my head up the chute to see.

 No.22356

File: 1683828634685.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>22355
You peer up into the darkness only to see a multitude of glimmering eyes staring back at you, deadly fings try to dig into your face...

1d20 - 4 = 11d6 + 5 = 9 damage!

 No.22357

>>22356
The fangs dig into your head! You feel a firm tug, the creature trying to lift you up, drag you into the chute and to your doom!

Roll Strength!

Nazom, what are you doing?

 No.22358

File: 1683828793295.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>22357  Vin!
>grabs Vin and tries to pull him down and away from the chute

 No.22359

File: 1683828877463.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22358
Thorgrim also comes running, trying to hold on to Vinfera down!

Nazom: 1d20 - 2 = -1
Thorgrim: 1d20 - 2 = 11

 No.22360

>>22359
Oh yeah, natural 1 by Nazom!

 No.22361

>>22357
>Str d20 = 18

 No.22362

File: 1683829061959.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22361
>>22360
Oh no, your Strength fails you! Luckily Nazom and Thorgrim have all the strength necessary and they pull you away.

As they pull you back from the chute for a moment they see a large, hideous spider in the chute... it lets go and crawls back up the chute!

 No.22363

File: 1683829117721.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>22361  Are you ok!?  What was that?

 No.22364

>>22362
Vin screams and backs off, swinging his sword around wildly towards it.

 No.22365

>>22364
>>22363
Thorgrim curses in Dwarvish and shakes his fist. "It's a Cave Spider... luckily they are not poisonous. But that was a big one!"

 No.22366

>>22365
"Big! To big!"

 No.22367

>>22365  any idea where that chute leads?

 No.22368

File: 1683829434844.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian comes running as he hears the shouting.

"I don't like this at all... first a spider in that dwarf statue, now another one here."

 No.22369

>>22367
>>22368
Given the spider didn't seem to want to be disturbed in its chute, Vin took the time to use one of his bandages to patch himself up.

 No.22370

File: 1683829569947.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22367
"It's just for garbage really, kitchen waste got thrown down there. But it also brigns in fresh air from further up."

 No.22371

>>22369
>roll for 1d6-1 health

 No.22372

>>22371
d6 - 1 = 1

 No.22373

>>22372
Boronian examined Vinifera. "Maybe we should take a break, find a safe spot and rest?"

 No.22374

>>22373
"Yeah, I did not expect spiders."

 No.22375

File: 1683829916522.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22373
>>22374
Let's get out of this room

 No.22376

File: 1683830021229.jpg (2.95 MB, 3157x2649, 3157:2649, 11b.JPG) ImgOps Exif Google

Where will you be heading?

 No.22377

>>22376
Let's go to the dining hall?

 No.22378

>>22377
"I think I already been there."

 No.22379

>>22377
>>22378
(You were in the small room in the kitchen.)

You head into the dining room with the long tables and chairs and set up camp there.

Will you put up guards?

 No.22380

>>22379
Vinifera looks around to make sure the place is secured. Looking under the tables and what-not.

 No.22381

File: 1683830417252.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>22379  (nah...)
>starts busting out rations and of course ale
Here Vin, have some!

 No.22382

File: 1683830523068.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

Boronian and Thorgrim make themself comfortable as well. Thorgrim takes the time to shut the door and block it with some chairs so no one can get in easily.

>>22380
There's no one and nothing else inside the room with you. It's safe.

 No.22383

>>22381
"Thank you..." He takes and eats his share of rations.

 No.22384

>>22382
Thorgrim, we were talking about using one of the tables as a shield to cross the trapped walkway in the room around the corner.
>eats, slurps, and gulps loudly

 No.22385

File: 1683830844296.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Will you be lying down to sleep?

 No.22386

"So... what is exactly up the chute behind the spider? Maybe we can burn it out?"

 No.22387

File: 1683830966778.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22384
"Yes, the table's easily big and stury enough to get safely across."

>>22386
"Like I said earlier, air comes in from above. So there's nothing up there at all except a spider now that got in from above I guess..."

 No.22388

>>22385
>waits to see what everyone else wants to do

 No.22389

>>22387
"Hm... smoking it out might be the liable choice, then."

>>22388
"That could work, yes."

 No.22390

>>22389
Boronian agrees. "Yes, that could work."

 No.22391

File: 1683831261976.jpg (28.24 KB, 467x350, 467:350, dwarf_by_art_anon-d51gpjf.….jpg) ImgOps Exif Google

>>22389
>>22390
You talked me into it!
>chugs some more ale and gets comfortable to go to sleep

 No.22392

>>22390
"Perhaps clog the chute with wood, tinder and such materials, light it up and see what happens."

>>22391
"Good night Naz."

 No.22393

>>22392
"Clogging is hard cause the chute leads down as well." Thorgrim says.

>>22391
"Good night!"

 No.22394

>>22392
>>22393
>snores loudly

 No.22395

>>22393
"Let's all rest... and make sure nothing creepy-crawls in."

 No.22396

File: 1683831488736.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Nazom regenerates 1d6 + 1 = 2 Health.
Vinifera regemerate 1d6 + 1 = 7 Health amd 1d6 + 1 = 3 Magic.

 No.22397

>>22396
>wakes up and eats some more

 No.22398

File: 1683831837252.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"It seems like it was all quiet. I feel refreshed."

 No.22399

>drinks some more ale and goes over his belongings

 No.22400

>>22398
"Yeah, nothing with more than two legs crawled in and disturbed us."

 No.22401

File: 1683832091570.jpg (34.3 KB, 293x307, 293:307, Nazom.JPG) ImgOps Exif Google

>>22399
You're no longer drunk for the time being...

 No.22402

>>22400  How are you feeling?

 No.22403

>>22401
>"You're no longer drunk for the time being..."

 No.22404

>>22402
"A bit better thanks, the bleeding is mostly stopped."

 No.22405

File: 1683832400782.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>22404  In the future, try not to stick your face into dark recesses!

Everyone ready?

 No.22406

>>22405
"I can make no promises."

 No.22407

>>22405
>>22406
Thorgrim and Boronian also were ready to venture on.

 No.22408

>>22406
>>22407
Ok, help me get one of these tables!
>goes to lift and carry out one of the tables

 No.22409

File: 1683832828892.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22408
Thorgrim helps with the table, moving it back to the trap area.

 No.22410

File: 1683832972442.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>tilts the table sideways and props it on the arrow slit side

 No.22411

>>22408
Vinifera helps pick up the table.
"To me! To you!"

 No.22412

File: 1683833206539.jpg (1.69 MB, 4491x855, 499:95, 9ch.JPG) ImgOps Exif Google

You place the table easily across the chasm so you can move across. You stand in front of a locked door now though.

 No.22413

>>22412  (oh I meant the other way)

 No.22414

>>22413
Oh, which one?

 No.22415

>>22414
(the table to block the trap / arrow slits)

 No.22416

File: 1683833344747.jpg (1.48 MB, 2279x1330, 2279:1330, 11a.JPG) ImgOps Exif Google

>>22410
>>22414
Oh, you wanted to use it as a shield from the arrow slits? Alright! You carefully move across the bridge, using the table as cover.

 No.22417

File: 1683833420591.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>22416
You do not notice any movement behind the arrow slits... though the air is very bad, it's bad stench, coming from below the chasm... Then you reach another door, it is locked.

 No.22418

>>22416  Here's good!
>props the table on its side, held upright by the legs on one side

 No.22419

>>22411  any ideas?

 No.22420

>>22418
>>22419
"I thought we we're going to carry it across... but I gues it's wide enough to cover 5/6 arrow range holes."

(Presuming the table is as sized as the square aper is, the table if five squares long and the wall has six arrow-holes per square.)

 No.22421

File: 1683833862501.jpg (1.48 MB, 2279x1330, 2279:1330, 11b.JPG) ImgOps Exif Google


 No.22422

File: 1683833932046.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22419
"The Throne Room is behind this door, it's a sturdy gate to take down...

Do any of you have some lock picks?"

 No.22423

>>22421
"If the table holds, we only have the one arrow trap to worry about, which we could probably dodge."

 No.22424

>>22423  We can always carry it back across with us as we go back.
>>22422  I can try the chisels

>tries to pick the lock with his chisels

 No.22425

File: 1683834015125.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22423
"They could never hit us from that angle."

 No.22426

>>22425
"That and we could always just move the table a square forward and backwards while we're all taking cover."

 No.22427

File: 1683834083896.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22424
Even the smalles chisel is not really made to function as a lockpick here...1d20 + 9 = 19

 No.22428

>>22427
The door remains locked.

 No.22429

File: 1683834252532.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>22427
>places a large chisel into the crack between the doors and hits it with his sledgehammer

 No.22430

>>22429
You go to work... the loud hammer strokes echo from the walls...

1d20 + 4 = 9

 No.22431

>>22430
You make good progress... Thorgrim the Strong gives it a try a well! 1d20 + 4 = 17

 No.22432

File: 1683834338419.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22431
"Woe is me..."

 No.22433

File: 1683834371739.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>22432
try this!
>hands Thorgrim some ale, and gives it another few hits

 No.22434

>>22433
1d20 + 4 = 8 from Nazom to open the gate!

"Thanks, I really needed that."

 No.22435

File: 1683834426858.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22434
And indeed the door opens... but the chisel breaks.

 No.22436

File: 1683834487450.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

(( I have to call it a day, getting late. Thanks for joining again. ))

 No.22437

>>22436
((Thanks for playing with us.))

 No.22438

>>22435  my chisel!  :shy4:
>>22436  (ok, thanks for running it)
>>22436
>>22437
(take care!)

 No.22439

File: 1690305116845.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Last time we played, the heroes were in a dwarf mine that had been overrun by orcs. Looking for survivors, they ventured deeper, killing an ogre, finding dead dwarves, capturing orcs, and fighting off a spider who tried to abduct their companion Thorgrim.

Following the information from a goblin they came upon, a mysterious human wizard was seen who apparently aided the orcs.

Now they have crossed the bridge leading over a gaping chasm to the throne room of the dwarf abode. But the entrance to the throne room was barred by a heavy door. They manage to open it, but Nazom has lost one of his chisels.

 No.22440

>>22439
"Quick! What's the oldest word for "friend"? ... Oh wait, that's elves, this is dwarves."

Vinifera inspect the door for locks, mechanisms or puzzles.

 No.22441

File: 1690305649020.jpg (193.73 KB, 765x671, 765:671, 12.JPG) ImgOps Exif Google

You see the throne room before you, noticing the throne itself, placed on an empore.

On the throne sits what can only be described as a cleanly picked skeleton of a dwarf, still adorned by his chainmail battle suit, the silver circlet of a dwarven prince adorning the bony head. A worn battle axe is leaning against the throne.

The hight ceiling of the room shows a massive crack and it is partly opened to a cavern above. Numerous large quartz crystals, up to ten feet in size, grow out of the ceiling. You notice colorless selenite, black tourmaline and rainbow colored titanium quartz. Indeed, it must have been a sight to behold when the place was lit by many laterns.

Thick cobwebs are now hanging across the ceiling, especially where the large opening is...

 No.22442

>>22441
I approach the skeleton and inspect the corpse to see if the flesh has rotten away over time or if this was a fairly recent kill.

 No.22443

File: 1690306308208.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

Thorgrim buries his face in his big, strong hand, shaking his head.

"Oh no... this is Prince Balbarosh who  rediscovered these old mines..."

 No.22444

File: 1690306314115.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>22439
>but Nazom has lost one of his chisels.
(the greatest tragedy of all...)

(could I get an updated character sheet please?)

>>22441
>peers up into the opening

 No.22445

File: 1690306450395.jpg (72.38 KB, 433x592, 433:592, Nazom sheet.JPG) ImgOps Exif Google

>>22444
Here you go.

You hold up your lantern but you can barely look a couple of feet into the opening from down below. It's pitch dark, though you see the light reflecting off thick cobwebs inside.

 No.22446

>>22443
"Um... I'm sorry about your king."
He didn't know him personally, so wasn't sure how to be sincere about this.

 No.22447

>>22442
Roll for Intelligence +1 ... 1d20 + 1 = 18

 No.22448

>>22442
>>22447
You examine the corpse. Indeed there is no rotten flesh to be found.. But whether it was a recent kill, you cannot tell.

 No.22449

>>22443
>places a hand on Thorgrim's shoulder
I suppose he died to the spider poison after fighting them off and then they picked him clean after, otherwise he wouldn't still be sitting on the throne.

 No.22450

>>22446
>>22448
"Hm... if I had to guess... the spiders got to him. Those large ones we've been encountering."

 No.22451

File: 1690306735346.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22446
Thorgrim nods and slowly approaches the skeleton of the prince, bowing deeply before it.

>>22449
>>22450
Thorgrim looked at the fallen prince... "Indeed... vile creatures! Are they in league with the orcs?"

 No.22452

File: 1690306878039.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>inspects the battle axe
>>22451  If we make it out of here, we should return the Prince's circlet to King Garbalon.
>>22450  Stay on your guard.
>looks into the dark recesses of the room for anything of interest

 No.22453

>>22451
"How can spiders be in league with orcs? ... Unless they were raised? Can spiders be tamed and taught?"

>>22452
"Good point." Read's his sword. "Knowing spiders, they may not be far."

 No.22454

File: 1690307085252.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22452
You examine the axe... it is battle worn and notched at many places. Remains of a dried greenish substance can be found at the edges.

>>22453
Boronian shook his head. "I have never seen nor heard of spiders that can be tamed, or have any sort of intelligence to speak of."


You see the door open to another room which might have been the prince's chambers at some point. It too is filled with webs, big and small - indeed you see some smaller spiders crawling around in them, some as "small" as your hands, others as big as a ball.

 No.22455

>>22454
"Someone probably should..." he gulps, his hand shaking a little. "One of us should probably investigate."

 No.22456

>>22454  damn spiders...
>>22455  shall I?
>motions with his lantern that he intends to set fire to the webs.

 No.22457

>>22456
He noticed Naz with the lantern and could read his intention.
"Is that a good idea? This is a dwarven mine, there is still wood and explosives down here."

 No.22458

>>22457
((There are no 'explosives' in TDE. Gun powder and such do not exist.))

 No.22459

File: 1690307514915.jpg (76.72 KB, 800x998, 400:499, batdwarf_by_markdobson_d1r….jpg) ImgOps Exif Google

>>22457  it might work to flush out the spiders, or burn them to a crisp.  Either works for me.
>>22458  What say the two of you?

 No.22460

File: 1690307550945.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

>>22459
"Lets investigate, but carefully..."

 No.22461

File: 1690307646175.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>22460  after you then
>makes a sweeping gesture with his hand toward the spider room

 No.22462

>>22461
Thorgrim brandishes his own battle axe and steps closer, taking a heavy swing at one of the thicker webs, cutting it ... the small spider skuttle away quickly into the dark corners of the room...

"There is something glimmering there... it's gold!"

 No.22463

>>22459
"Alight, but if you're gonna start a fire, make sure we're safe."

>>22460
>>22461
They enter the room with caution, weapons at the ready.

 No.22464

File: 1690307969168.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>22462  It's safe to say the orcs never made it this far, then.
>>22463
>follows with his sword at the ready

 No.22465

File: 1690308280692.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>22463
>>22464
You move in, there is a small hallway that leads to where you saw the arrowslits to the bridge. There is no one there but it too is filled with webs and small spiders.

There is an entrance to another room as well, a foul smell emits from it, it is pitch dark, and the thick webs seem to swallow even the light of your lanterns...

In the room you are currently in, you see that all the furniture has been overturned, some of it is broken, showing clear marking of weapons that no spider could have made!

And indeed, there is the glimmer of gold coming from one of the webs... a big cocoon, dwarf sized, is hanging from the ceiling, a rotting hand with golden rings sticking out!

 No.22466

File: 1690308298602.jpg (731.02 KB, 1884x2140, 471:535, 12a.JPG) ImgOps Exif Google


 No.22467

File: 1690308456836.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>22465
>>22463
I think fire is the only real solution here...

 No.22468

>>22465
He asks thorinn, "Is this ring any ones you know? Mayne the queen?"

 No.22469

>>22468
Thorgrim shudders as he looks at the hand... "The prince has no wife, he was only 150 years old. But these rings... something is strange about them. They look old... ancient even!"

 No.22470

File: 1690308700296.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>light his second lantern and sets in on the ground
>takes the lantern he's been using all this time (already lit) and hurls it into the adjacent room

 No.22471

>>22469
"I'll.. cut them loose. Perhaps you should inspect the body."
He uses his axe to carefully open the web cocoon.

 No.22472

File: 1690308906871.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22470
>>22471
The lantern shatters, the oil ignites, there is a sizzling sound as the webs catch fire for only a moment, then melt away from the heat... There is a terrifying, angry shriek coming from the room... large shadows move to and fro... the shriek is answered by another, coming from the throne room!

 No.22473

File: 1690309062254.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>22471
>>22472
Back to the throne room!
>grabs the lantern on the ground
>rushes into the throne room and looks around to see what might have made the noise

 No.22474

>>22471
Was about to cut one of the dwarf corpses loose until a fire was started!

>>22472
"What did you do!?"

>>22472
>>22473
Could just see the big spider burning in the room
"On second thoughts... good call.", he runs back to the throne room with the others.

 No.22475

File: 1690309202116.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22474  I told you fire was the solution to our problems!

 No.22476

File: 1690309237129.jpg (189.2 KB, 900x900, 1:1, spider guardian.jpg) ImgOps Exif Google

>>22473
>>22474
As you enter the throne room you are 'just in time' to see two massive spiders crawling out of the ceiling hole!

Boronian fires an arrow, but it deflects from the thick carapace!

Thorgrim roars, whirling his axe, ready to battle!

 No.22477

>>22475
"Only if it's in control!"
He readies hos sword, in case the burning spiders were not dead and still wanted to fight.

 No.22478

>>22476
"AAH SHIT!"
He turns is attention to the giant scary spider and tries to hack one of it's legs off.

 No.22479

File: 1690309401451.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>22476
>readies his rope, tying the end into something like a lasso

 No.22480

>>22478
Heavy blow attempt: 1d20 + 5 = 81d6 + 11 = 16
Spider tries to evade: 1d20 = 5

>>22479
How big should the loop be?

 No.22481

>>22480  (1m diameter)

 No.22482

>>22480
The spider manages to evade the blow! What a shame too...

The spider tries to bite Vinifera!
1d20 = 71d6 + 5 = 10... Parry attempt: 1d20 = 17

The second spider begins to attack Thorgrim and Boronian.

 No.22483

File: 1690309543451.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22482
The spider sinks its fangs into Vinifera! That burns!

>>22481
You got it.

 No.22484

File: 1690309591613.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>22482
>tosses the loop end of the lasso at the spider going for Vin, attempting to tangle its legs

 No.22485

>>22484
Lets see how Dexterity goes: 1d20 + 2 = 16

 No.22486

>>22485
The lasso gets caught in a web!

 No.22487

>>22483
AAAAH! (How mmuch damage?)

*Grabs his sword and tried to shove the blade into it's neck*

 No.22488

>>22487
(7 damage!)

Piercing attack: 1d20 + 4 = 171d6 + 7 = 12
Spider tries to evade: 1d20 = 17

 No.22489

File: 1690309761508.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>22486  this can still work, dammit!
>ties the other end of the rope into a lasso as well, and throws that at the spider

 No.22490

File: 1690309812790.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>22488
Missed! How unfortunate.

The spider turns its head towards Nazom and tries to jump onto him! With its legs it's about twice as tall as the dwarf!

1d20 + 4 = 91d6 + 5 = 7

>>22489
Here comes the lasso! 1d20 + 2 = 20

 No.22491

File: 1690309866724.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22490
Oh no, the lasso misses again! And Nazom is buried under the spider!

Luckily his armor is so tough that he takes no damage.

 No.22492

>>22490
He takes his sword and tries to cut off one of it's legs.

 No.22493

>>22492
The legs are thick, it will take a mighty blow!

1d20 + 4 = 231d6 + 11 = 16

The spider cannot evade, it is busy trying to bite Nazom!

 No.22494

File: 1690310017706.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>22491
>in the close quarters, Nazom grabs his hatchet and attempts to bury it in the spider's abdomen

 No.22495

>>22493
A terrible attack! Vinifera almost loses his sword in the commotion!

Thorgrim tangles with the other spider in the mean time, Boronian's arrow doing little damage.

 No.22496

>>22495
Vinifera was clearly not being lucky with brute force, s it was time for smarts. He looked around fr anything ht can carry a fire with.

 No.22497

>>22494
A dwarf is used to close quarter, he can use this to his advantage! 1d20 - 2 = 21d6 + 3 = 5!

The spider has a difficult time evading this. 1d20 + 4 = 13

 No.22498

File: 1690310206656.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22497
Critical hit! The spider gives an angry snarl of pain!

He tries to bite Nazom! 1d20 + 3 = 171d6 + 8 = 11

>>22496
There are old lanterns hanging on the wall and an old torch lies on the ground.

 No.22499

>>22498
The spider misses!

 No.22500

>>22498
I take the old torch, I take it to the fire we started in the other room, and I lob it at the spider. If I miss, I hope it catches the web on fire.

 No.22501

File: 1690310369777.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>22498
>uses a throwing axe as a hatchet and aims for the spider's head

 No.22502

File: 1690310508190.jpg (87.49 KB, 742x636, 7:6, emerald spider.JPG) ImgOps Exif Google

>>22500
As you enter the room where that fire burns, you see a massive spider, a little charred, but furious, big, and powerful! Behind it is a clutch of emerald eggs... and its eyes fall on you... It is twice the size of the spiders in the other room.

>>22501
1d20 - 2 = 141d6 + 4 = 7 lets see how it goes! The spider tries to evade again. 1d20 + 4 = 12

 No.22503

>>22502
How unfortunate, barely missed!

The spider attacks. 1d20 + 3 = 201d6 + 11 = 14

 No.22504

>>22503
And it misses!

 No.22505

>>22502
"Damnit it! One problem at a time please!"
He tries to take some fire while avoiding the mother spider.

 No.22506

File: 1690310734432.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22505
"... Mactan..... Mactan....!" You hear a sharp hissing voice in your mind...

The emerald spider lunges forward, trying to tackle you as you try to fire your torch!

1d20 = 41d6 + 7 = 9

Evasion attempt! 1d20 = 9

 No.22507

File: 1690310745180.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22502
>while using his arms to grapple with the spider and keep its head out of reach, Nazom kicks the hatchet that's already stuck in the spider's abdomen

 No.22508

File: 1690310763384.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>22506
You duck out of the way just in time, the torch is alight!

 No.22509

>>22507
Strength attempt! 1d20 + 1 = 71d6 + 6 = 7

 No.22510

>>22509
The spider hisses in pain, green slimy blood drooling from the wound...

It bites only more ferociously! 1d20 + 5 = 171d6 + 10 = 14

 No.22511

>>22510
It misses!

 No.22512

>>22508
I call out "Excuse me miss, I have another pressing prob- wait, you can talk?"

He stays out of her range but turns back to listen

 No.22513

>>22511
>grabs his sword and drives it into the wound

 No.22514

File: 1690311034663.jpg (87.49 KB, 742x636, 7:6, emerald spider.JPG) ImgOps Exif Google

>>22512
"Mactans... will devour you...! Hail Mactans...!" The voice is like nails in your mind.

The massiv spider moves closer, poison dripping from its fangs as it moves closer, not afraid of the fire at all.

 No.22515

>>22513
1d20 - 2 = 11d20 + 5 = 14 The spider tries to evade! 1d20 + 4 = 17

 No.22516

>>22514
*He wields the burning torch like a weapon*
Your babies will burn and Macan will die, unless you call him off!"

 No.22517

File: 1690311206991.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22515
Critical hit again! There is a crack, a terrible gurgle... then the spider keels over and lies twitching on its back!

Thorgrim hacks at the other spider once more, it turns to flee, quickly climbing up the webs and disappearing back through the hole in the ceiling, were a multitude of more hisses and shrieks can be heard.

 No.22518

File: 1690311282012.jpg (87.49 KB, 742x636, 7:6, emerald spider.JPG) ImgOps Exif Google

>>22516
"Come... become our dreams...!" The spider hisses, its emerald-like eyes shimmering in the flickering flame....

Intelligence counter! 1d20 + 4 = 24

 No.22519

File: 1690311310992.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>22518
Critical failure! Everything becomes dark around you... the torch falls and turns out...

 No.22520

File: 1690311328036.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>22517
>pulls out the hatchet
>>22517  you guys ok?
>rushes into the other room

 No.22521

>>22519
Vinifera did not know what happened, it just became dark and cold for him.

 No.22522

File: 1690311457623.jpg (87.49 KB, 742x636, 7:6, emerald spider.JPG) ImgOps Exif Google

>>22520
Oh no! The hatched is ruined by the spider's acidic blood! But the throwing axe and sword are still alright.

>>22520
>>22521
As you hurry on over you see the massive, voluptous spider rapidly inweaving Vinifera in its strings.

"... yessss... praise Mactans! More dreams..."

 No.22523

File: 1690311489856.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

"Hurry, we have to get out of here! There's a dozen more coming from the sound of it!"

 No.22524

File: 1690311591379.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>22523  but Vin's in there!
>flings the throwing axe at the spider

 No.22525

>>22524
1d20 = 101d6 + 3 = 4

 No.22526

Vinifera doesn't know what's going on.
(I guess I am momentarily incapacitated... though with how bad my rolls are this evening I'm probably better off to be rescued.))

 No.22527

File: 1690311866339.jpg (87.49 KB, 742x636, 7:6, emerald spider.JPG) ImgOps Exif Google

>>22525
The throwing axe is deflected by its thick carapace! It stops its weaving... and looks down at Nazom in an almost disapproving manner.

"... rock burrower... no dreams... no..."

>>22526
You feel drowzy, your mind coming to... you have been bitten, you cannot move. The fould odour of the spider only an inch away.

Boronian and Thorgrim come rushing in,  Thorgrim waving his lantern!

 No.22528

>>22527
Vinifera doesn't know how much strength (or health) he has left, but he tries to rip at the webbing around him. (If he still has his sword he uses that too.)

 No.22529

File: 1690312036276.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>22527  I'm your worst nightmare, beast!
>readies his halberd and lunges at the spider

 No.22530

File: 1690312358401.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

Thorgrim throws his lantern at the big spider, it cracks, there is suddenly fire!

>>22528
You still clutch your sword, but you can barely lift your arm... the spider poison is strong.


Boronian hurries to grab Vinifera, trying to drag him out while the hissing and shrieking grows louder and louder from the throne room!


>>22529
You see the spider thrashing in the fire, its fat body twitching...

"Mactans...! Mactans....!" you hear its shrieks... then you lunge your halberd forward! It sinks deeply into its head, one of its eyes turns black... a ripple goes through its body, it swells, for a moment you think it bursts! But then as if by magic, the fire turns out! The eye comes back to life!

"MACTANS!!!" you hear the spider's horrible roar in your head.

You better run...

 No.22531

>>22530
Vinifera feels about as strong as a kitten as he struggles with the webbing.

 No.22532

What the hell is this thing!?
>>22530
>helps pull Vin back into the throne room

 No.22533

File: 1690312906129.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22531
>>22532
You pull Vinifera back into the throne room, the massive spider does not follow you! But already you can see the gleaming eyes of more spiders approaching towards the crack in the ceiling!

Thorgrim and Boronian help pull Vinifera back towards the bridge and slam the massive throne room door shut!

((And at that I have to stop for today!))

 No.22534

>>22531
>>22533
(good night!)

 No.22535

>>22533
((Thanks for playing with us.))

 No.22537

File: 1700157578664.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google


Last time:

The heroes are inside an dwarven mine near the harbor town of Riva. They heard the mine had been attacked by orcs and started exploring, overwhelming orcs, killing an oger and tangling with traps.

The heroes moved deeper into the mine, finding the throne room of the dwarven prince who ruled the place. But they were attacked by numerous spiders and had to retreat, leaving Vinifera unconscious from spider poison.

 No.22538

File: 1700158678318.png (292.98 KB, 928x636, 232:159, Peter_Griffin_KO.png) ImgOps Google

>>22537
>Unconscious from spider-venom.

 No.22539

File: 1700158721888.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian was examining Vinifera's wounds, bandagining him.

Vinifera recovers 1d6 - 1 = 0 life.

 No.22540

>>22538
>>22539
Oh no... that's bad luck.

 No.22541

Luckily, Boronian also has an antidote, which he gives Vinifera to drink.

The effect of the posion slowly fades.

 No.22542

>>22540
((Last time I checked I got 17HP. While I may not be given more at least I'm not loosing less.))

>>22541
"Th-thank you."

 No.22543

>>22542
The 17 HP are correct, plus 13 magic points.

"You're quite welcome", Boronian nods while Thorgrim the dwarf was busy blocking the entrance to the throne room with a prying iron he carried.

 No.22544

>>22543
He sits up. His head a bit woozy and a bit forgetting of immediate objections and goals.
"W-well, what now?"

 No.22545

We might have company!
>looks for more spiders

 No.22546

File: 1700159425967.jpg (508.43 KB, 1884x2140, 471:535, 12b.JPG) ImgOps Exif Google


 No.22547

File: 1700159483081.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22545
You hear the hisses and busy legs of spiders behind the closed gate. It won't budge, Thorgrim is sure...

 No.22548

>>22545
"M-more spiders?" He tries tog et up and looks around.

>>22546
He got his bearings, feeling like he's been unconscious for four months!

>>22547
"Let's... not go there."

 No.22549

File: 1700159611837.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22547  Thorgrim, can we get any deeper into the mine?
>>22548  you're not dead!  yet!

 No.22550

>>22549
"Nah, but at this rate, getting there."
He was a bit woozy.
"Oof, can't remember much of the last four month- uh, I mean few minutes. What were we doing looking for? Lost dwarves"

 No.22551

File: 1700159704577.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22549
>>22548
"Yes, I suppose so. Down this way were only the royal chambers, now overrun with spiders it seems. We could return to the section with the traps... They must have built it after I left the company."

 No.22552

>>22551
"Maybe we should deal with that problem later, once we come back with fire and explosives."

 No.22553

>>22550  I think we found them
>>22551  What do you think the traps were for?

 No.22554

>>22551
Boronian nods, "Yes, we better deal with that later... or, not at all."

>>22553
Thorgrim rubs his beard, thinking. "The two traps we saw, that big stone cylinder and tilting floor, that is not easy to make. Especially the latter. I think those are old traps they found and just repaired. What they were for... well, keeping out intruders. Something must be down there that was worth of such contraptions."

 No.22555

>>22554
"Agreed... But what do we do now?"
His head was a bit fuzzy from the spider-venom.
"I remember we came down to these mines because a dwarf was distraught and reported there was a problem down these mines. I think I remember we befriended a goblin... or a small orc? I can't remember what happened to them. I remember the spiders, obviously. I think... wait, were there a group of evil wizards from our last adventure in the swamp and one of them could be behind all this?"

 No.22556

File: 1700160164094.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22555
"It was a goblin. And he said that there was a human wizard with them, and him and the orc chief went down the path of the traps, too."

 No.22557

>>22554  Can you disable the traps?

 No.22558

File: 1700160289224.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22557
"That is hard to say, depends on the traps. And if we find them in time."

 No.22559

>>22556
"Aah! So we're after that wizard... Are they o the other side of the spider rooms?"

 No.22560

File: 1700160431000.jpg (1.69 MB, 4491x855, 499:95, 9ch.JPG) ImgOps Exif Google

>>22559
"No, down the other way, where the traps are."

 No.22561

>>22560
"Then we should go that way. If we defeat the wizard, then maybe some degree of normalcy will return to this place."

 No.22562

File: 1700160579824.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>22560  are you sure they're down there?

 No.22563

>>22562
"We only have the word of that goblin to rely on..."

>>22561
Thorgrim nods in agreement. "There were spiders down that way too... well, one at least. Something must have brought them here."

 No.22564

>>22563
"So... this isn't normal spider-dwarf stuff? Spiders shouldn't be here? Hm... the wizard or whoever may have drawn them here, but why and how?"

 No.22565

File: 1700160896160.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22564
Thorgrim throws his hands in the air, "Of course it shouldn't be! Do you think  us dwarfs let spiders run around in our mines and homes?"

 No.22566

>>22563  (I don't remember where we went off the path from the traps and into the spider throne room)

 No.22567

>>22565
"Well, spiders like dark, danky places like caves. I imagine you just... put up with them? Not saying the spiders we've encountered or the degree of webbing is the norm."

 No.22568

File: 1700161161362.jpg (5.26 MB, 3794x4789, 3794:4789, 13.JPG) ImgOps Exif Google

>>22566
(It's not far off.)

>>22567
"No, we kill them, if any ever find their way into our caves."

 No.22569

>>22568  (wasn't there something like a curtain wall somewhere?)

 No.22570

>>22568
"No arguing there. I hate spiders."

>>22569
"I think I remember... a spider-mother? I'm not sure."

 No.22571

File: 1700161503581.jpg (5.3 MB, 3794x4789, 3794:4789, 13a.JPG) ImgOps Exif Google

>>22569
(There was only a curtain-door, I marked it in red.)

>>22570
"That we call can agree on. Especially such big ones!"

 No.22572

>>22571  (what was at the table across the chasm?)

 No.22573

>>22571
>>22572
"So we're going to this place with the traps? You mean the chasm with the walkway?"

 No.22574

>>22572
>>22573
(You put it there so you can safely cross it. Vinifera was stuck there for a short time. Across the table is pretty much the only way you have not explored yet.)

 No.22575

>>22574
"Let's explore beyond the table-bridge in the chasm! Might be fewer spiders that way and more direction towards the wizard."

 No.22576

>>22574  (why didn't we explore it before?  I forgot)

 No.22577

>>22576
(I guess you were afraid of the traps! =P )

>>22575
Boronian nods "There certainly was one, hiding in the big spider head."

 No.22578

File: 1700161926588.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>22575  if you're feeling up to it?  excellent!  then after you

 No.22579

>>22578
"I won't lie, feeling a bit woozy after the spider-venom and trying to remember what we're supposed to do. Kinda wanna progress some headway if we can."

 No.22580

File: 1700162080308.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22578
>>22579
After taking a break with some well deserved rest in the guard room you return to where the you have to cross over the table.

During the break you both recovered 1d6 = 1 life.

 No.22581

>>22580
And 1d6 = 3 magic.

 No.22582

>>22580
>>22581
It's better than nothing, as the two dwarves, human and elf walk over the chasm walkway.

"How was this walkway was even constructed?"

 No.22583

>>22579  A nice bridge if I do say so myself.
>>22580
>crosses the chasm and looks around

 No.22584

>>22583
"yeah but..." Checks to see what the bridge was made out of. Was it an all-rock walkway? Was it built was stone or wood?

 No.22585

File: 1700162480978.jpg (8.15 KB, 211x212, 211:212, 13ba.JPG) ImgOps Exif Google

>>22582
>>22583
"The walkway was part of the trap" Thorgrim reminded them. "Part of it collapsed so you would not be able to evade the roller trap. But you jumped just in time."

You enter the next room from the south...

The floor is tiled with alternating black and white tiles.

>roll for Perception +3

 No.22586

>>22585
"Looks like a chess or checkers board."

👀d20 + 3 = 4

 No.22587

>>22585  1d20 + 3 = 13

 No.22588

File: 1700162738447.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22586
Oh, a natural 1! You see everything!

>>22587
That was also a succeess!

Some of these tiles are actually pressure plates that activate spray traps when stepped on. Such spray traps usually spray either noxious fumes or acid.

 No.22589

>>22586  watch your step!
>>22588
>points out the pressure plates
>avoids the plates and moves to the east doorway

 No.22590

>>22588
"Hm... By the looks of it, some of these tiles trigger those acid spraying traps."

He looks around for either a small stone, or some debris or whatever to throw at the tiles.

>>22589
"Is there room to eb around the tiles?"

 No.22591

File: 1700163016506.jpg (13.86 KB, 426x209, 426:209, 13bb.JPG) ImgOps Exif Google

>>22589
>>22590
There is enough room for you to move safely around the pressure plates and you make it to the next room!

Again, the floor is tiled with black and white tiles.

 No.22592

>>22591
Is it like, a chess board or is the arrangement of black and white tiles in a specific design?

 No.22593

>>22592
Like a chess board.

 No.22594

>>22593
I look around to see if there is enough space to keep to the wall, then engage in traps. Like the last room.

 No.22595

>>22594
Roll for Perception +3 again.

 No.22596

>>22595  1d20 + 3 = 22  :pinkie8:

 No.22597

>>22595
👀d20 + 3 = 21

 No.22598

File: 1700163434149.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22596
>>22597
Oh goodness, what terrible rolls...

Everything seems to be in order! No traps anywhere in sight.

 No.22599

>>22598
Given the room seem safe, I looked around the chess room. Maybe there were some clues about the previous room, or something for what's next.

 No.22600

File: 1700163550774.png (58.78 KB, 196x224, 7:8, 12.png) ImgOps Google

>>22597  looks like we made it past the traps!
>>22598
>boldly steps across the floor toward the next doorway

 No.22601

>>22599
>>22600
After only a few steps you notice to your horror that you have stepped on pressure plates!

But... nothing happens.

>roll for Perception +6 please

 No.22602

>>22601
I crouch down to expect the mechanism.
d20 + 6 = 15

 No.22603

>>22601  1d20 + 6 = 14  :pinkie6:

 No.22604

File: 1700163817165.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22602
>>22603
Alright, you reach a heavy wooden door. It appears to be locked.

 No.22605

>>22604
"Hmm..."
I continue to inspect the mechanism. Perhaps there was a container full of acid?

 No.22606

>>22604
>examines the door

 No.22607

>>22605
You have stepped on at least four pressure plates. There might be more. Which mechanism are you talking about?

>>22606
It is a heavy door with a metal frame. There is a keyhole and a doorknob.

 No.22608

>>22607
Wait, nevermind, I'll do that after this..

I approach the door and try the two keys I have on me.

 No.22609

>>22608
>waits to see what happens

 No.22610

File: 1700164319345.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>22608
Alas, the two keys were from the wizard tower. They don't fit.

 No.22611

>>22610
>tries to look through the keyhole

 No.22612

>>22610
Oh...

"Why do I still have these? I guess I should hold onto them in case we ever return there."

I go back to checking the loose trap-tiles. I try to lift up one of the tiles to see if I can find where the acid comes from.

 No.22613

File: 1700164518361.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>22611
It's completely dark on the other side. Not surprising, so far your lamps have been the only light source.

>>22612
You notice quickly that you cannot lift them with your bare hands, there's not enough space between the tiles to get your hands in. You notice the spraying nozzles though, in the corners between the tiles.

 No.22614

>>22613
"Hm... perhaps I can use something thin to pry it with."
I still had the kitchen knife, I tried using that.

 No.22615

File: 1700164610035.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

let's try this my way
>>22613
>slams his slegdehammer into the door hinges

 No.22616

>>22614
>roll for Dexterity +2

>>22615
The loud banging noise echose through the rooms... 2d6 + 2 = 6 damage to the door. It holds.

 No.22617

>>22616
d20 + 2 = 20

 No.22618

>>22616
>waits for Vin to finish whatever he's doing then whacks it again

 No.22619

>>22617
1d6 = 6

 No.22620

File: 1700164933151.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22619
The kitchen knife's blade snaps, it's broken...

>>22618
2d6 + 2 = 8 damage... Thorgrim comes on over to help with the door.

"I have a lockpick."

 No.22621

File: 1700165002199.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>22620  I softened it up for you

 No.22622

>>22620
"Ri-i-ight, trust me to test my luck on this."

Not wanting to end up accidentally causing the trap to work and spray him, he decides to quit his little scheme and goes over to the group.

 No.22623

>>22621
"Thanks, friend!"

1d20 - 1 = 6 for Dexterity.

>>22622
Boronian looks intently while scanning the roof, hoping there's no spiders lurking in a corner.

 No.22624

File: 1700165191376.gif (327.55 KB, 640x360, 16:9, twi110.gif) ImgOps Google

>>22623
Open Sesame.

 No.22625

>>22623
"My idea was getting some of the acid from the broken traps and use it on the door. But knowing my luck, I'd probably set the trap off on me."

>>22624
"You got it?"

 No.22626

File: 1700165308445.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22624  well that was easy!

 No.22627

>>22625
"Yes, it's open!"

 No.22628

>>22626
>>22627
"I guess... sometimes the most simple solution is best? Lead on!"

 No.22629

File: 1700165439824.jpg (221.65 KB, 888x796, 222:199, 13bc.JPG) ImgOps Exif Google

Another room, similar to the two previous ones... black and white tiles.

You notice a closed door on the left side, and what an open passage on the right.

 No.22630

>>22629
>peers through the open passage

 No.22631

>>22629
I check to see if the traps work or not in this room.

(I'm guessing another perception roll? d20 = 2)

 No.22632

>>22630
There appears to be a hallway leading further north.

 No.22633

File: 1700165685181.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22631
Yes, a +3 one... but that roll was good enough!

You notice more pressure plates!

 No.22634

>>22633
I figured they were pressure plates, I just did not know if they were functioning or not.

Taking the broken knife I had, I toss it onto one of the pressure plates.

 No.22635

>>22634
The knife is not heavy enough to make the plates move.

 No.22636

>>22635
"Damn."
I abandon the broken knife.

"Let's try and eb around the edges, stick close to the walls."

 No.22637

>checks the door

 No.22638

>>22636
>>22637
You make it around to the door on the left. As you examine it, it turns out it has a handle, but no keyhole.

 No.22639

>>22638
I try to open it.

 No.22640

File: 1700166177439.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>22639
It opens, revealing another room.

((But I have to stop for today. Bed time! We should continue soon.))

 No.22641

>>22640
((Is it a checkered room?))

 No.22642

>>22640
>>22641
(sounds good; good night!)

 No.22643

>>22640
((Good night. Thank you.))

 No.22648

File: 1700587293785.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Ready to continue here.

 No.22649

>>22648
Ready and waiting.

 No.22650

>>22639
>>22640
Vinifera enters the room and looks around...

 No.22651

>>22650
You have noticed the pressure plates before entering, there quite a few of them and it even knowing where they are makes it difficult not to step on one.

Roll for Dexterity -5.

 No.22652

>>22651
"More chequered tiles?"

d20 - 5 = 15

 No.22653

>>22652
No, not chequered this time.

You manage to avoid any of the pressure plates. There's a door to your left and a doorway to the right leading to a hallway.

 No.22654

>tries to avoid the pressure plates

 No.22655

>>22653
"Guys! Watch out! There's a pressure plate right here."

Before going to the doors, I look around the room.

 No.22656

File: 1700588605333.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22654
1d20 - 5 = 11

Thorgrim and Boronian try their best as well. 1d20 - 5 = 10 1d20 - 5 = 8

 No.22657

>>22656
All good, everyone manages to walk safely through the room!

 No.22658

File: 1700588778001.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22655
Roll for Intuition +3 to notice something.

 No.22659

>>22658  1d20 + 3 = 6

 No.22660

>>22658
d20 + 3 = 21

 No.22661

File: 1700588912228.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>22659
>>22660
No luck for Vinifera, but Nazom's dwarven senses notice that there is one plate that is different than the others.

It's ever so slightly bigger and ever so slightly deeper than the others.

 No.22662

File: 1700588968569.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>22661  hey, this plate is different!
>checks the plate

 No.22663

>>22662
"Oh?"
He goes over to inspect it with him.

 No.22664

>>22662
>>22663
Thorgrim and Boronian in the mean time examine the door and hallway - without entering the latter.

>>22662
You think that - with the right tool - this plat can be easily lifted up.

 No.22665

>>22664
>tries to pry it up with his hatchet

 No.22666

>>22665
"Careful! Wouldn't want to actually trigger it, or if it's an acid trap, break anything that will spill and hurt you."

 No.22667

>>22665
Roll a d20! (And don't roll 19 or 20)!

 No.22668

>>22666  I think it's a hatch!
>>22667  1d20 = 10

 No.22669

>>22668
He tries to help.

 No.22670

File: 1700589444529.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22668
>>22666
>>22669
You lift up the plate - and notice that it's a pressure plate, alright. But not one attached to any kind of trap.

You need to roll Intelligence +2 to figure out the concept.

 No.22671

>>22670
d20 + 2 = 19

 No.22672

>>22670  1d20 + 2 = 20

 No.22673

>>22671
>>22672
Phooey.

Maybe Thorgrim can help out: 1d20 + 2 = 13

 No.22674

>>22673
Boronian will need to do the job: 1d20 + 2 = 11

 No.22675

>>22673
I look over to the others.
"Hey guys, can you help us with this thing?"

 No.22676

File: 1700589580513.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22674
"I think that you actually have to put some pressure on this one on purpose."

 No.22677

>>22676
"I'll do it. With my luck, I would've likely set it off anyway."

 No.22678

>>22676  what do you mean?  looks like a dumb plate to me

 No.22679

File: 1700589708973.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22676
>>22677
"Hard to explain, it's like... a reverse mechanism. I think it might block the traps, or something like that."

 No.22680

File: 1700589780815.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>22679  what could it block?

 No.22681

>>22679
"So... it shouldn't be activates? Is it a bad trap or not?"

 No.22682

File: 1700589912954.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22680
"Who's to say. The traps in this room, the ones in another room. I mean, whoever built this would need to have a way to get through those rooms without setting off the traps? It only makes sense there's a way to deactivate them."

>>22681
"No, I think this one should be activated, it's not a trap."

 No.22683

>>22682
"Well, alright, but if I lose a limb, I'm holding you responsible."

Vinifera gingerly puts his foot on the mechanism.

 No.22684

File: 1700590138518.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22683
You hear a loud rattling coming from somwhere up north, the sound echos down the hallway.

 No.22685

>>22684
I crouch down and prepare for whatever consequence.

 No.22686

>>22685
The sound fades, nothing else happens.

 No.22687

>>22685  now you've done it...

 No.22688

>>22686
>>22687
"Done what?"

Whatever the mechanism was supposed to trigger, it sounded like its function was elsewhere.

Vinifera goes to investigate the noise.

 No.22689

File: 1700590334506.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

"I've found another plate like that one, over here!" Thorgrim calls out.

 No.22690

>>22688
The sound came from another room that must be somewhere further ahead.

 No.22691

File: 1700590447419.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22689  Should Vin step on that one?

 No.22692

>>22689
"Say Thorgrim..." he asks as he heads over to it. "I know dwarves make traps to protect their treasures and such, but all these traps from here to the last few rooms seem elaborate. What are they for exactly?"

>>22690
"Naz, you want to do the honours this time? I want to investigate what that noise was."

 No.22693

>>22691
"Oh, I wouldn't want to have all the fun, why not give it a go?"

 No.22694

>>22692
>>22693
I have a better idea!
>tosses his sledgehammer on the plate

 No.22695

File: 1700590567841.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22691
"Let's give it a closer look first and take it off. Use your hatchet!"

>>22692
You notice that - when you remove your foot - the same rattling sound from up ahead. Then it's quiet again.

"I think the pressure needs to be on it all the time", Boronian says.

 No.22696

File: 1700590608053.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22694
Nice idea, as you do that, you notice nothing at all happens. It's not a pressure plate at all - it just looks like one!

 No.22697

File: 1700590647760.jpg (76.72 KB, 800x998, 400:499, batdwarf_by_markdobson_d1r….jpg) ImgOps Exif Google

>>22696  it's a trick!
>>22695  someone step on this one while I step on the other one

 No.22698

>>22695
"I see. So either one of us will have to stay in order to investigate, or we need to put something heavy on it."

>>22697
"Ooooh! That could be it! I'll stand on this one and you stand on that one!"

 No.22699

>>22697
>>22698
Vinifera stands on the one plate: It sinks a little down like before, and the loud rattling from up north can be heard once more.

Nazom stands on the other - and nothing happens at all, it doesn't move one bit.
>Intuition: 1d20 = 8

 No.22700

File: 1700590836842.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22699
Nazom thinks the one he stands on is actually hollowed out underneath.

 No.22701

>>22700
>lifts the plate with his hatchet

 No.22702

>>22699
"Hm...  I guess not."

I look around the room for anything particularly heavy.

 No.22703

File: 1700591004301.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22702
The room's empty!

>>22701
As you lift it up you notice that underneath is a small lever!

 No.22704

>>22703
Vinifera had a thought. He returned to standing on his pressure plate and waited for them to pull the lever.

 No.22705

File: 1700591068096.gif (1.35 MB, 274x230, 137:115, 1387421057018.gif) ImgOps Google

>>22703
>pulls the lever

 No.22706

File: 1700591266109.jpg (478.86 KB, 1266x839, 1266:839, 13bd.JPG) ImgOps Exif Google

>>22705
>>22704
A loud "CLICK!" can be heard from the hallway next to the room.

 No.22707

>>22706
I then step off my pressure plate, wondering if the lever locks whatever it is in place.

 No.22708

>>22706
>goes to investigate the noise

 No.22709

File: 1700591467059.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22707
No click, but again the loud rattling from somewhere up north!

>>22708
Roll for Dexterity +1.

 No.22710

>>22709  1d20 + 1 = 3

 No.22711

>>22709
"Hm... maybe I'll find something heavy to put on this pressure plate."

Looks over to the three dwarves. "Unless one of you want to hold this spot while I investigate?"

 No.22712

>>22710
Nice! You'll see two more pressure plates and finger-wide, very long grooves in the walls. Certainly traps!

>>22711
You notice Nazom carrying the haviest stuff. He even has a small yet heavy crucible on him that would fit well.

 No.22713

>>22712
>crucible
"Hey Naz, can I borrow that large bowl?"

 No.22714

>>22711  here, try this
>hands over the crucible
>>22712
>presses one of the plates with his sledgehammer

 No.22715

>>22714
"thanks."
He takes the crucible and puts it on his pressure plate, while Naz uses the sledgehammer on the other plate.

 No.22716

File: 1700592011991.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22714
The pressure plates moves down - but nothing else happens. The traps seems blocked!

>>22715
There's the rattling sound again. The pressure plate stays down with the crucible on it.

 No.22717

>>22715  It looks safe now!
>>22716
>continues on up the hallway

 No.22718

>>22716
"Yes!"

>>22717
"I'm gonna check where the sound was from."

 No.22719

File: 1700592353841.jpg (896.04 KB, 1276x1723, 1276:1723, 14.JPG) ImgOps Exif Google

>>22717
>>22718
As you walk down the hallway which is safe now, you notice it leads into yet another room.

Looking in, you see an unadorned altar made of smooth granite. There is a round pressure plate in the middle.

Behind it is a window barred with a grill at about 160 cm height.

Up north is a heavy, wooden door. A small portcullis is pulled up in front of the door. That was the rattling sound!

 No.22720

>>22719
I examine the altar. Maybe one of the twelve gods or a being I may recognise.

 No.22721

>>22719
>investigates the altar and the pressure plate

 No.22722

>>22720
The altar shows no markings at all, it's completely smooth. Very unlike an altar of the Twelve Gods.

>>22721
Use Perception +2!

 No.22723

>>22722
"Well, obviously something should go in it. But what? An offering? A key-item?"

I try to look for any traps, nozzles, or whatever bad thing would likely happen if I mess with the statue and it's plate.

 No.22724

>>22722  1d20 + 2 = 16

 No.22725

File: 1700593017026.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>22723
>>22724
NOTE: I made a mistake there, the portcullis in front of the door are still down! The rattling sound came from elsewhere!

>>22723
You don't notice any traps at all in this room. There's no statue, just the altar. And the small window with the grills behind it.

>>22724
Alas, you don't notice anything interesting there.

 No.22726

>>22725
I carefully put pressure on the altar, triggering whatever it's supposed to do... but make sure I can dodge whatever trap it is if need be.

 No.22727

>>22725
>watches the portcullis

 No.22728

>>22726
>>22727
As Vinifera puts pressure on the plate on the alter, there's the slightest movement on the portcullis, but they remain in place.

 No.22729

File: 1700593448492.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>22726  maybe there's another switch or pressure plate down the other hallway

 No.22730

>>22728
"I see, I guess it needs some sort of heavy "offering".

I look around for something heavy.

 No.22731

>>22729
"What's with all these pressure plates? Traps I understand, but couldn't the dwarves here put their treasures in a vault or something?"

 No.22732

>>22730
Nothing to be seen in the room!

Thorgrim points at Nazom's heavy ceramic goblet full of beer - and the sledgehammer.

 No.22733

File: 1700593605872.jpg (150.33 KB, 916x950, 458:475, elvenking-1.jpg) ImgOps Exif Google

>>22732  not my beer!
>hands Vin the sledgehammer

 No.22734

File: 1700593649174.png (57.53 KB, 500x500, 1:1, Epic Mount is shocked.png) ImgOps Google

>>22732
"I'm not going between Nazom and his beer or his hammer..."

>>22733
"Oh! Thank you." He puts the sledgehammer on the altar.

 No.22735

File: 1700593725937.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22733
>>22734
The pressure plate moves down and there's a lick in the altar, and a slight rattle at the portcullis, but they stay in place for now.

 No.22736

>>22735
I go to investigate beyond the portcullis.

 No.22737

>>22734  good, I really didn't want to sacrifice my beer on the altar...
>>22735
>goes to check the other door

 No.22738

>>22737
"I'll check a head, I don't want to hold up your hammer for you."

 No.22739

File: 1700593975638.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22736
>>22737
The portcullis are all the way down and very sturdy, so is the door behind it. The door does not seem to have any kind of visible opening mechanism. There's no door knob, no keyhole, nothing.

 No.22740

>>22739
((So the altar plate doesn't open the portacullis?))

 No.22741

>>22739  (oh I meant the other hallway)

 No.22742

File: 1700594036561.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian uses his light to shine at the window behind the altar.

"There's another room there... and I think another altar!"

 No.22743

>>22740
((The altar plate is connected to it at least, but that alone doesn't do the trick.))

>>22741
Ah, right. The door in the previous room has a handle but no keyhole.

 No.22744

>>22742
"I thought the altars plate opens the portacullis but I guess not?"

>>22743
"Hm... be right back, I wanna try somthing."

He goes back to the previous room and moves the heavy bowl.

 No.22745

>>22743
>tries the handle

 No.22746

File: 1700594249194.jpg (973.01 KB, 1276x1723, 1276:1723, 14a.JPG) ImgOps Exif Google

Is that right?

>>22744
You hear a rattling again somewhere. As you check the portcullis, it had no effect on them.

 No.22747

>>22746  yes for me

 No.22748

>>22746
The door opens... another room!

 No.22749

>>22748
>looks inside

 No.22750

>>22746
((So I'm back in the previous room, (I imagine you made this map before I back tracked), I removed the weight from the previous pressure plate and that does not relate to the portacullis?))

I put the weight back on the pressure plate.

"Well, I dunno."

 No.22751

File: 1700594458021.jpg (488.49 KB, 2132x1736, 533:434, 14b.JPG) ImgOps Exif Google

>>22750
((Yes, you removed the crucible, it did nothing to the portcullis. But it did something elsewhere.))

>>22749
The room is lined all over with thin wires! You can see a big lever at the norther wall.

 No.22752

>>22751
I put the weight back and follow Naz. Maybe the other room will lead to answers.

 No.22753

>>22750  Vin!  need your Elfish acrobatics over here!

 No.22754

>>22753
"Sure. You helped with the weights, how can I help?"

 No.22755

File: 1700594609391.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22754
>points to the wires
just hop in there and pull that lever.  piece of cake!

 No.22756

>>22755
"Oof, well, I could try."

After doing some stretches, he tries to jump up to the wire.

 No.22757

>>22756
Roll for Dexterity!

 No.22758

>>22757
d20 = 5

 No.22759

File: 1700594870023.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>22758
Perfect, you make it over many of the trip wires. But there's still some more to go!

Another Dexterity roll!

 No.22760

>>22759
d20 = 14

 No.22761

File: 1700595041646.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>22760
Your foot catches on to the very last wire! Just then a salvo of crossbow bolts fires out of holes in the back wall... but Vinifery is lucky and they miss him by an inch and hit the other wall.

 No.22762

>>22761
"T-that was close!"

 No.22763

File: 1700595112195.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22762  I knew you could do it!

 No.22764

File: 1700595176249.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

((That's it for today, thanks for playing.

Gotta watch a football game now! =P ))

 No.22765

>>22763
"Barely. We elves are rather flexible... but all in all I know my way around a winery than a death trap."

He goes over to the switch.

 No.22766

>>22764  (thanks; enjoy!)
>>22765  (good night!)

 No.22767

>>22764
((Thank you! Good night.))

 No.22770

File: 1701368576038.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>22765
After successfully making it past the wires you stand in front of a grille door. To the left of it is a lever.

Through the grille door you can see a room which looks exactly like the one with the altar you discovered earlier. Just that the altar is on the right hand wall.

 No.22771

File: 1701368872408.jpg (830.83 KB, 2114x2603, 2114:2603, 14c.JPG) ImgOps Exif Google


 No.22772

>>22770
I pull the lever.

 No.22773

File: 1701369193392.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>22772
Rattling loudly, the door before you rises up and the way to the next room is free.

>roll for Perception -3

 No.22774

>>22773
👀d20 - 3 = 12

 No.22775

>>22774
A gently draft of cool air is coming from the doorway to the left... and a bad scent.

 No.22776

>>22775
I creep to go investigate that smell... while being cautious, thinking it might be a horrible discovery.
ゴゴゴゴ

 No.22777

File: 1701369606423.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>22776  what do you see!

 No.22778

File: 1701369722000.jpg (660.76 KB, 3046x1718, 1523:859, 14ca.JPG) ImgOps Exif Google

>>22776
>>22777
There's yet another room there, and inside sits a big spider! It seems to have crawled out through an opening in the back wall - that's also where the air is coming from.

 No.22779

>>22778
Not wanting to deal with that eight-legged nightmare right now, I back off slowly and return to Naz.
"Big mother-crittin' spider!"

 No.22780

>>22779
Careful, returning to him means you have to get through the wires again!

 No.22781

>>22780
I didn't go back through all the wire, I simply called out to him... but in a hush tone, hoping Nazom would hear me.

 No.22782

File: 1701369902323.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22779  can you kill it?

 No.22783

>>22782
I peek my head around again, sizing it up and figuring if I have the courage to kill it.

I also take a look around the room to see what advantages or ideas I can use against it.

 No.22784

File: 1701370045301.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>22783
Just as you do that, you hear a click behind you, and slowly the grille door comes rattling down again!

 No.22785

>>22784
"Aw f-"

Nazom heard the bad word....

 No.22786

File: 1701370162671.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>22785  and here I thought you'd take care of it!
>carefully makes his way across the wires to the lever

 No.22787

File: 1701370244545.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22786
That's a daring attempt!

That requires two Dexterity rolls!

 No.22788

File: 1701370270410.jpg (16.17 KB, 204x246, 34:41, Kind of a bitch.jpg) ImgOps Exif Google

>>22786
I guess I have to fight a giant spider.

 No.22789

File: 1701370330031.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>22787  1d20 = 7 1d20 = 4!

 No.22790

File: 1701370409409.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>22789
Outstanding! You're in front of the door and the lever.

>>22788
The spider seems otherwise occupied. You notice that the doorway it has crawled out of seems to lead to a cavern full of spider webs. The spider is busy fixing one of the webs and pops in and out of the doorway.

 No.22791

>>22790
I ponder some strategy. Fire is usually effective against spiders, burning their webs and such. But I should probably look around first before I go arson on his arse.

Perhaps anything of value or importance, or anything I can use against the spider.

 No.22792

File: 1701370574478.gif (1.35 MB, 274x230, 137:115, 1387421057018.gif) ImgOps Google

>>22790
>pulls the lever
>>22791  I'd better stay over here so we don't both get stuck!

 No.22793

File: 1701370610923.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

>>22791
All you see is the altar, with the pressure plate in its middle.

You see the window with the grills and through it you see Boronian and Thorgrim in the other room (with the other altar).

 No.22794

>>22792
Up the door goes again!

 No.22795

>>22792
>>22794
"Is there a locking mechanism for the lever? I might need hep with this spider."

>>22793
"I'm thinking fire will be effective here."

 No.22796

>>22795
>>22794
>investigates the lever

 No.22797

>>22796
Perception roll! 1d20 = 19
Intelligence +2! 1d20 + 2 = 7

 No.22798

File: 1701370806289.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>22797
You see no locking mechanism... it seems to be timed. After a minute or so the lever goes back by itself in order to lock someone in there - with a spider. It's another trap.

 No.22799

File: 1701370895229.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22795  doesn't look like there's any more to it!  unless baronian and thorgrim can get in there, you're on your own against the spider.  I know you can do it!

 No.22800

>>22798
Is there anyway beyond the spider?
I think I see a doorway across the spider room, if I read the map right.

>>22799
"DAMMIT! Alright then."

I investigate the spider's room without the spider noticing me.

 No.22801

>>22800
You're living dangerous! The spider seems busy cleaning the webs.

Roll for Dexterity!

>>22799
Roll for Intelligence!

 No.22802

File: 1701371125371.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22801  1d20 = 5

 No.22803

>>22801
d10 = 5

 No.22804

File: 1701371285361.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>22802
You could hang something on the lever, keeping it forced down. If you carry something with you that could be used for such a purpose. That way the door would stay open.

>>22803
Nice! The spider is busy and you have rolled 8 below your max. skill. Let's see if the spider notices you!

1d20 + 11 = 22 -> it's got to roll below 15.

 No.22805

File: 1701371399087.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>22804  oh hey, I can weigh down the lever...
(do I still have the sledgehammer?)
>puts the sledgehammer on the end of the lever

 No.22806

File: 1701371435631.jpg (696.79 KB, 3012x1756, 753:439, 14cb.JPG) ImgOps Exif Google

There's another door to the south! It's closed and there's a lock!

 No.22807

>>22805
No, the sledgehammer is lying on the altar in the room with Thorgrim and Boronian.

 No.22808

>>22804
Thankful I've yet to be noticed, I try to creep to the other room.

 No.22809

>>22807
>ties the Ashthenil ore to the lever

 No.22810

File: 1701371749237.jpg (789.56 KB, 3327x1756, 3327:1756, 14cc.JPG) ImgOps Exif Google


 No.22811

>>22809
How are you doing that? It's like a clump of ore... do you have a rope or a net?

>>22808
Like on the map?

 No.22812

File: 1701371927678.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Vinifera, roll for Perception -2!

 No.22813

>>22811
((Ooooh, I thought the spider was int he room with me and that the open door on the far-left was an exit.... But if that's where the spider is, I'll go to the door south and see if it's unlocked.))

 No.22814

>>22812
👀d20 - 2 = 2

 No.22815

>>22811  I thought Naz had some rope but I guess not...
>hangs a lantern on the lever

 No.22816

File: 1701372145449.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22813
It's locked!

>>22814
You notice that the doorway the spider is using is actually a secret door, and the door has swung inside. The door having torn the web, the spider is now fixing it.

>>22815
That does the job! The lever was just starting to move up again, but the lantern weighs it down!

 No.22817

>>22816
"Wait..."
He observes the spider.
"...It's fixing the door? As in, it knows what doors are and is attempting to repair it?"

 No.22818

>>22814  now that's taken care of!
what's the plan?

 No.22819

File: 1701372353946.jpg (798.38 KB, 3327x1756, 3327:1756, 14cd.JPG) ImgOps Exif Google

>>22817
It's fixing the web inside the rocky cavern corridor it's currently in.

 No.22820

File: 1701372540263.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian has in the meantime taken the sledgehammer off the pressure plate on the altar. Then put it back on, then back off. Nothing seems to happen as he does that.

 No.22821

>>22819
"Well, this door is locked, I have no choice but to confront the spider."
"But first, I'll try to make a torch!"

Not wanting to throw my lantern at it,I look around for anything I can use, like debris of wood or something on the floor. Maybe even candles.

 No.22822

I creep towards the altar.

 No.22823

File: 1701372849580.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

"I'm coming over to you guys!" You hear Thorgrim whispring through the window.

 No.22824

File: 1701372888990.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

What's Nazom doing?

 No.22825

>>22824
>examines the door

 No.22826

File: 1701372982749.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22825
Which one, the one that is locked?

Getting there requires a Dexterity roll, lest the spider sees you!

 No.22827

I investigate the altar for pressure plates.

 No.22828

File: 1701373021879.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>22826
>investigates the altar instead

 No.22829

Thorgrim rolls for Intuition... 1d20 + 2 = 12

 No.22830

File: 1701373341165.jpg (761.65 KB, 3039x1792, 3039:1792, 15a.JPG) ImgOps Exif Google

Suddenly, you hear the heavy stone door closing behind you!

As you examine the altar you see it is an exact copy of the other one. With a round pressure plate in the middle.

Through the window with the grills you see Boronian with the sledgehammer in the other altar room, waving at you.

 No.22831

File: 1701373401796.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

"Did that do something you guys?", you hear Thorgrim's loud voice.

 No.22832

>>22830
"Oh thank goodness! No more spiders... for now."

 No.22833

>>22830  Hey Baronian, put the sledgehammer back on the altar!
>puts the Asthenil ore on the altar
>>22831  I'm not sure what happened

 No.22834

File: 1701373588157.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22833
"I took the crucible off the pressure plate!" Thorgrim shouts.

Boronian puts the sledgehammer on the plate... suddenly he gasps and turns around.

"The door has opened in the room I'm in!" Boronian says with excitement.

 No.22835

>>22834
"Nice! You can all come through?"

 No.22836

>>22834 that must be it!
>makes his way through the wire traps back to baronian

 No.22837

File: 1701373800257.jpg (821.12 KB, 3039x2221, 3039:2221, 15aa.JPG) ImgOps Exif Google

>>22835
>>22836
"There's chests in there! Must be treasure!", Boronian shouts as he looks into the room.

Thorgrim immediately turns around and heads back to Boronian... so does Nazom, making it through the wires... 1d20 = 5

 No.22838

>>22837 look for a key!

 No.22839

>>22838
Thorgrim and Boronian look for a key...

 No.22840

I'm still in the room with the altar and where the spider was.

The spider is now sealed behind the door so I fel safe to properly explore the room where the spider was.

Maybe I can find a key to the locked down south of the spider room.

 No.22841

>>22839
what's in the chests?
>walks toward the chest room

 No.22842

File: 1701374207235.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22840
You look around the room but find it perfectly empty (except for a few strings of spider silk). The door leading further south is locked.

>>22841
"They are locked! But I'm trying to open one!", calls Thorgrim, having gotten out his lockpicks.

 No.22843

>>22842
"Hm... key-key-key..."

The two keys he had did not belong in this dungeon.

"I would ask Nazom to knock on it but he's not here right now."

I try the door, trying to judge the sturdiness of it before deciding whenever or not to break my shoulder over.

 No.22844

>>22842  I'll leave it in your capable hands then
>inspects the chests for traps

 No.22845

File: 1701374473766.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22843
Pretty sturdy... of cours you could try your Strength - or just force it open with your weapon. Of course that could hurt you, or break your weapon in the process.

>>22844
Perception test: 1d20 + 3 = 22

Boronian does the same: 1d20 + 3 = 12

 No.22846

File: 1701374544869.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22845
"There's a trap on this one!", Boronian says, pointing at it.

Thorgrim opens the first chest and beams. "Gold Ducats and jewelry!"

 No.22847

>>22846  can it be disabled?

 No.22848

>>22845
I decide to take a run up to it and kick it down.

 No.22849

>>22847
Thorgrim tries his best: 1d20 + 1 = 13 on Dexterity.

 No.22850

>>22849
Success!

>>22848
1d20 + 1 = 20 Strength
1d2 = 2 damage to you!

 No.22851

File: 1701374704546.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>22850
Ouch! And the door remains in place.

 No.22852

>>22842
>waits to see if there are any keys in the chests

 No.22853

>>22851
"ACK GODSDAMMIT"
-2HP.

"Screw this! I'm an elf!"

I tapped the lock three times and cast "Foramen" to unlock it.

-8MP.

 No.22854

File: 1701375015999.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>22852
Alas, no keys at all. After Thorgrim has opened all the chests, you have found:

*) a total of 200 gold Ducats (very old coinage)
*) old dwarven jewelry, worth about 280 Ducats
*) 10 bottles containing powerful spider poison
*) two silver circlets without any adornment... might be magical!
*) 5 bottles with a strange grey liquid, a small note on the bottles calls it "silkglow". You have no idea what it is.

 No.22855

>>22853
The door opens!

 No.22856

>>22855
"Finally!"
I proceed into the next room.

 No.22857

>>22854  We can figure out if any of this is useful later.  Thorgrim, ever heard of silkglow?
>takes the items
>puts on the circlet just to see what happens

 No.22858

File: 1701375264484.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>22857
Thorgrin and Boronian both shake their heads... "No, never heard of it."

You put the circle on after taking your helmet off... nothing appears to happen.

 No.22859

>>22858
>puts the helmet on over the circlet and goes to find Vin

 No.22860

File: 1701375425713.jpg (827.34 KB, 3139x2241, 3139:2241, 16.JPG) ImgOps Exif Google

>>22856
You immediately stop. You stand on a footbridge that is barely 1 meter (3.3 feet) wide. It has a very low railing leads across a seemingly bottomless chasm!

 No.22862

>>22860
"Yikes!"
I carefully walk across.

 No.22863

>traverses the wire traps

 No.22864

File: 1701375948522.jpg (83.06 KB, 415x582, 415:582, pendulum.jpg) ImgOps Exif Google

>>22863
No tests necesesary this time. Boronian and Thorgrim follow you.

>>22862
The horror! As you carelessly walk across the bridge without checking, you set off a trap!

Massive pendulums, three in total, begin swinging from left to right out of the walls, ready to slice the unfortunate victim in half or just knock them off the bridge and into the chasm!

 No.22865

>>22864
I jump out the way, hopefully without falling off the ledge!

 No.22866

File: 1701376027941.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

(( And here I gotta stop for the night. We'll see if Vinifera makes it across the bridge next time! ))

 No.22867

>>22866
>>22865
(see you next time!)

 No.22868

>>22866
((If I had failed a roll around now, I'd probably be left with a cliffhanger.))

 No.22872

File: 1701972231159.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

Let's see what Vinifera's fate will be!

 No.22873

I need a Dexterity roll from Vinifera for the first pendulum!

 No.22874

>>22873
I take a deep breath and concentrate. I try to time my jumps right.
d20 = 5

 No.22875

>>22874
Well done! You make it past the first pendulum, standing right before the second... what will you do?

 No.22876

>>22875
Only thing I can do.

I try not to let my success fool my confidence as I try again.
d20 = 10

 No.22877

File: 1701972973970.jpg (83.06 KB, 415x582, 415:582, pendulum.jpg) ImgOps Exif Google

>>22876
A daring jump past the second pendulum!

There's only one left!

 No.22878

>>22877
Having a bit of confidence in my strive...

"Here goes..."

d20 = 8

 No.22879

File: 1701973106535.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22878
Well done, you've made it safely past this potentially lethal trap!

 No.22880

>>22878  "any way to get them to stop!?"  yells Naz

 No.22881

>>22879
It took me ahwile to comprehend what I just done... and pity myself that Naz and the others were not here to see it.

I look for a lever or mechanism to stop the trap. I do not want to press my luck on the return trip back to the others.

 No.22882

File: 1701973339269.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

>>22881
They had actually seen everything, standing at the other side of the ramp.

 No.22883

>>22882
"GUYS! DID YOU SEE THAT!?"

 No.22884

File: 1701973508772.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

>>22883
"Yes, well done!"

>>22880
"Like Nazom said, is ther a way to stop that trap?"

 No.22885

File: 1701973577040.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>22883  would expect nothing less

 No.22886

>>22884
"If luck was money, I'd spent my last few hellers."

I begin to look around for a lever or mechanism that would stop the pendulums.

 No.22887

>>22886
You find a lever at the other side of the bridge.

 No.22888

>>22887
I pull the lever, hoping it will stop the pendulum... and not open a trap door beneath me instead.

 No.22889

>>22888
There is a creaking sound behind you... and soon the swining pendulums come to a rest, hanging motionless over the bridge.

 No.22890

>>22889
"YES!" I fist-bumped a little.

"Okay, now what?"

I looked into the next room.

 No.22891

File: 1701974006444.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

Thorgrim and Boronian carefully made it across the bridge.

 No.22892

>examines the bridge while walking across

 No.22893

>>22892
As you examine the bridge and the chasm it crosses, you think for a moment that you see spiders scuttliny about in the darkness below...

 No.22894

File: 1701974260041.jpg (396.75 KB, 980x2620, 49:131, 16a.JPG) ImgOps Exif Google

The next room has eight massive, tall statues of dwarves adorning the walls. There's also two levers to be seen, and a hand wheel.

A closed door blocks the way leading west.

 No.22895

>>22894
Curious about the wheel, I go over to it and give it a turn.

 No.22896

File: 1701974324245.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22893  more spiders!
>>22894  a lever!

 No.22897

>inspects the nw statue

 No.22898

File: 1701974489018.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>22895
It hadn't been properly maintained in a while, requiring a Strength test to turn.

>>22896
Two levers actually, one to the left, and one to the right of the door.

>>22897
Thorgrim examines them as well. They are depict the eight progentiors of the dwarven clans!

 No.22899

>>22898
I give it a go, though I have a feeling once I let go it will reset.

 No.22900

>>22899
Roll for Strength!

 No.22901

>>22898
>waits to see what the wheel does

 No.22902

>>22900
d20 = 14

 No.22903

>>22897
>>22901
Roll for Perception +2 to see something special about the NW statue (or not).

 No.22904

>>22902
It's not turning! Bornian offers to help.

1d20 = 17

 No.22905

File: 1701974778524.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>22904
"It's not moving at all."

 No.22906

>>22903  1d20 + 2 = 16

 No.22907

>>22904
>>22905
"Maybe it's locked? Or rusted?"

 No.22908

>>22906
It looks just like a 'regular' statue of a dwarf, well built and very old.

>>22905
>>22903
Thorgrim the Strong flexes his muscles. 1d20 = 11

 No.22909

File: 1701974882285.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22907
>>22908
"No, you just lack the strength." Thorgrim laughs and turns the wheel. You hear faint creaking coming from the north.

 No.22910

>>22908
Vinifera noticed Naz examining the atatue.
"Careful! The statues we came across so far were usually rigged with a pressure switch!"

>>22909
"Alright... but will the wheel stay turned once you let go?"

 No.22911

>>22910
Thorgrim let go, and indeed the wheel stayed in its position.

 No.22912

>>22908
>sees if he can move the statue

 No.22913

>>22911
"Oh good. No "race to the door before it closes" sort of puzzle."

 No.22914

File: 1701975103126.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>22912
That'd be a tall order. Roll for Strenght +7!

 No.22915

File: 1701975131048.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>22914
1d20 + 7 = 13

 No.22916

>>22915
Wow, you actually manage to move the statue by an inch. But it seems stuck or connected to the floor in some way, so you cannot move it further.

 No.22917

>>22916  maybe this is connected to the levers or wheel in some way!
>looks to see what's connecting the statue to the floor

 No.22918

>>22917
I go over to the statue and examine it, looking to see if it has the same kind of pressure plate as the other statue had.

 No.22919

>>22918
Roll for Perception +2.

>>22917
It's not possible to see as you can under no circumstance actually lift the statue, only push it along the floor with all your strength.

 No.22920

>>22919
d20 + 2 = 19

 No.22921

>>22918  did the wheel do anything?  is it stuck?

 No.22922

File: 1701975624825.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>22920
Alas, you see nothing of interest.

 No.22923

>>22921
"It did... something.. some where, we think. We hard a clunk."

>>22922
"I guess it's just a statue. Hm... maybe those two levers?"

 No.22924

File: 1701975730274.gif (1.35 MB, 274x230, 137:115, pull_the_lever.gif) ImgOps Google

>>22923  I'll try pulling the one on the left
>pulls the lever

 No.22925

>>22924
Vinifera pulls the other lever, trying to pull in sync with Naz.

 No.22926

File: 1701975882346.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>22924
Suddenly the stone-mouths of the NW and SW statues open, searing fire inside them makes the air flicker...

Roll Dexterity +3 to evade!

>>22925
The lever is blocked and does not move... and it was tough luck you move to the lever just now.

Roll Dexterity +3 to evade!

 No.22927

File: 1701975915054.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>22926  1d20 + 3 = 18

 No.22928

>>22926
"SHIT!" d20 + 3 = 8

 No.22929

File: 1701976012136.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>22927
Two streams of a burning, oil-like substance hits you from both mouths! 6d6 = 20 damage!

>>22928
In the nick of time Vinifera jumps aside!

 No.22930

Slowly the mouths of the statues close again.

 No.22931

File: 1701976097122.png (106.46 KB, 500x500, 1:1, Dwarf_94666d_5693223.png) ImgOps Google

>>22929  I'm on fire!

 No.22932

>>22931
I quickly take off my cloak and attempt to douse you.

"ROLL ON THE FLOOR!"

 No.22933

File: 1701976238963.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>22931
Luckily only for a moment as most of your 'clothes' are metal armor!

But the fire damage is so bad that you Cuirass and Sallet take permanent damage, reducing your AC by 2!

>>22932
You quickly douse the few remaining flames there are.

 No.22934

File: 1701976317499.jpg (95.06 KB, 1300x821, 1300:821, 18493251-Guerrero-enano-bo….jpg) ImgOps Exif Google

>>22932
>>22933
>drinks some ale to ease the pain

 No.22935

>>22933
>>22934
"Are you alright?"
(What's your HP?)

 No.22936

>>22935  I've been half-baked!
>chugs more ale
I'll be fine...
(roughly half?)

 No.22937

>>22936
23 remaining of a total of 56.

 No.22938

>>22936
>>22937
"It's a good thing you're sturdier than me. If I had not moved, I would very much likely died."

 No.22939

>>22938  do we have anything we can pull the other lever with?

 No.22940

>>22939
"Right.."
Now that the trauma has passed, he goes to inspect the lever.
"...Maybe something is locking it? Or maybe it was not suppose to be pulled at the same time as the other one?"

He tries pulling it again, this time being more ready to jump out the way if anything happens.

 No.22941

File: 1701976933517.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

(( Don't forget that Vinifera carries three health potions. ))

>>22940
You pull the lever... and with a loud 'click!' the door swings open.

 No.22942

>>22941
((I haven't forgotten, that;s why I checked on Naz' health. In case he needed one.))

"Oh hey! That workws! I guess both levers were rigged so that one was the right wrong and the other the wrong one. They just couldn't work together... But why did the trap work but the door didn't?"

 No.22943

>>22940  well that was easy...  lead the way!
>continues to drink his ale

 No.22944

>>22943
"My definition of "easy" doesn't involve incendiary traps."

 No.22945

>>22943
There was barely any ale left in your ceramic goblet!

Roll for Strength +1 to see if you are drunk.

 No.22946

>>22945
1d20 + 1 = 18

 No.22947

File: 1701977296844.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22946
You feel quite a bit tipsy!

Courage +1
Strength +1
Intelligence -1
Charisma -1
Dexterity -1

 No.22948

File: 1701977336036.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>22944  I feel grrate!  all warmed up and ready to go.  

 No.22949

>>22948
"You were literally on fire before, I don't think you can get any more warmer than that."

 No.22950

>peers through the door to the west

 No.22951

>>22950
You look down a long, dark hallway.

 No.22952

File: 1701977618600.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

after me!
>walks west down the hallway

 No.22953

>>22952
I shrug it off and follow him. At least if there is any further traps, he'll be second to know after Naz with him leading.

 No.22954

File: 1701977696160.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22952
Luckily, you are a dwarf and thus can see well in the dark. Because your lantern is still hanging on a lever a few rooms back.

 No.22955

>>22954
where we're going, we don't need lamps!
>he continues on

 No.22956

>>22953
>>22955
The corridor is barely a meter wide and two meters high. It leads west in a straight line, but you can tell it leads gently down.

 No.22957

>>22956  ♫the road to hell.  hmm hmm hmm♫ Naz hums

 No.22958

>>22956
"Why are there so much traps in these dwarven mines? I mena sure, to protect treasure and such. But you think a thick metal door would suffice over  forgetting if it was the left lever or the right lever...."

 No.22959

File: 1701978112342.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>22958
"Whatever is down there must be important..." Thorgrim says, examining the walls which were all smooth.

 No.22960

>>22959
"Or... where they dump the bodies for those who pull the wrong lever."

I peer down to see how far it goes, or if I can see the bottom.

 No.22961

>>22960
You have followed the corridor for a good five minutes already, and still it goes straight on, but every further down.

 No.22962

File: 1701978352769.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>22959
>>22960
or maybe this is another trap

 No.22963

File: 1701978366952.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

(( Thanks for playing again, I'm afraid I have to call it a day for now. We're slowly approaching the climax of the story. ))

 No.22964

>>22962
"Could be."

>>22963
((Thanks for hosting.))

 No.22965

>>22963
>>22964
(see you next time)

 No.22971

File: 1702578794762.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Time to get ready.

 No.22972

File: 1702579065048.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>searches the ground for anything unusual

 No.22973

>>22972
The ground becomes level again, ahead of you the tunnel widens.

 No.22974

>>22959
>>22960
looks like we've almost reached the end of the tunnel!
>continues on

 No.22975

File: 1702579615902.jpg (214.96 KB, 1672x1368, 11:9, 17.JPG) ImgOps Exif Google

You reach an open room, two doorways to the right, one to the left... At the far end you see several big spider webs, but none of the critters (yet).

There's a basin with fresh water, and a bucket next to it.

 No.22976

File: 1702579732340.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>22975
>peers down the first hallway on the right and then investigates the water basin and bucket

 No.22977

File: 1702579928984.jpg (288.11 KB, 1580x1336, 395:334, 17a.JPG) ImgOps Exif Google

You peer into what seems to be a alchemy laboratory of sorts. It is very simply equipped.

There is a long shelf with simple consumables of alchemy (pitch, charcoal, resins and bark of various trees, ointment fat, sulfur, some mercury, wax) and cleaning products.

There is also a wooden chest.

 No.22978

>>22977
I peer through the webbing, but I don't touch it.

 No.22979

File: 1702580203584.jpg (389.06 KB, 1661x1407, 1661:1407, 17b.JPG) ImgOps Exif Google

Heading further up you see that the doorway to the left actually has a closed door.

As you peer through the webs you see a ruined room that is over and over covered with thick cobwebs. There seems to be a large hole in the back that leads to the spider caverns...

 No.22980

>>22979
"Let's not go over there..."

I investigate the water font.

 No.22981

>>22980
It just seems to be fresh water.

 No.22982

File: 1702580394727.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

There's a chest over here.
>checks it for traps

 No.22983

>>22982
"What is this water used for? Can I drink it?"

 No.22984

>>22982
You examine the chest carfully, but find no lock nor any traps that secure it.

>>22983
Boronian checks the water. "I think it looks safe. It has a clean taste."

 No.22985

>>22983  It's not ale, so would you really want to?
>opens the chest and looks inside

 No.22986

>>22984
((I just remembered my waterskin!))

I drank some of the water from the basin.

 No.22987

File: 1702580720191.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>22985
There are some strange animal parts in the chest...

Roll for Intelligence +2!

 No.22988

>>22987  1d20 + 2 = 17

 No.22989

>>22988
There's some soft string, something that looks like a huge mummified spider leg, a glass with some liquid in it, a cracked magnifying glass...

But there is some things you really cannot identify.

 No.22990

>>22986
You feel refreshed and regain 1d6 = 1 health!

 No.22991

There's some weird stuff in here...
Come take a look!

 No.22992

>>22990
"I feel a bit better."

>>22991
"Okay."
I go over to see what he has found.

 No.22993

>>22992
Roll for Intelligence +2!

 No.22994

>>22993
d20 + 2 = 6

 No.22995

File: 1702581360125.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>22994
You realize some of the parts are the dried venom glands of a cave spider. The soft string is spider silk. The liquid in the glass bottle is a poison named "Arax", made of spider venom. And there's another bottle filled with the digestive secretions of spiders.

 No.22996

>>22995
"Hm... it seems someone was studying the spiders when they showed up. Either this laboratory belongs to whoever summoned the spiders, or someone who knew of the threat and tried to find means to combat them."

I go over to the work station.

"Maybe there is a venom antidote made?"

 No.22997

>>22996
You can tell that the workstation has not been used in some time, there's a thin layer of dust.

 No.22998

File: 1702581727345.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>22996  looks like whoever it was probably got eaten in the next room over
>goes to investigate the door

 No.22999

>>22997
"Hm... my verdict, they didn't have time to research a cure for spider-venom or repellent for the spiders."

>>22998
"Likely... poor sod."

 No.23000

File: 1702581951878.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>22998
You examine the door and notice it is not locked. You can just open it.

 No.23001

File: 1702581990416.jpg (183.81 KB, 1024x1024, 1:1, _06748588-b132-493e-ac7c-a….jpg) ImgOps Exif Google

>>23000
>opens the door!  quite triumphantly

 No.23002

>>23001
I follow you, in case of spiders.

 No.23003

File: 1702582274109.jpg (581.26 KB, 1700x2386, 850:1193, 17c.JPG) ImgOps Exif Google

>>23001
>>23002
As you open it, you enter square room. There is a terrible scent in the, smelling of death and decay - though you cannot tell where exactly that scent is coming from.

In the room's center there is a stele that reaches almost to the ceiling. It shows dwarven writing, telling of the wealth of the mines, the anger of the dwarf good Angrosh, and an invasion of spiders.

 No.23004

File: 1702582450991.jpg (200.34 KB, 1024x1024, 1:1, _9ca8fdd5-0e63-4d66-b57a-9….jpg) ImgOps Exif Google

>>23003  well this is interesting...
>looks to see what angered the gods

 No.23005

>>23003
"Hm... I recognise that figure... that's Angrosh, the god of dwarves. Could these spiders be his doing because he's mad over something?"

I examine the stele, wondering if there is a cause of trigger to Angrosh's wrath.

 No.23006

File: 1702582757997.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>23004
>>23005
Thorgrim also enters while Boronian is keeping an eye on that cavern with the spider webs... "There is something moving back there, we shouldn't stay here for too long." he whispers.

The writing on the stele is whithered, but you can make out that that the dwarves had become too greedy and had not given the god his fair share of sacrifical gold and jewels as is custom ... it had to do with a large green emerald they had found...

"That is what the dwarf prince was looking for... this Emerald of legend is an eye of sorts, a lens. It can see through the rock!" shouts Thorgrim.

 No.23007

File: 1702582853524.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>23006  incredible

 No.23008

>>23006
"So find this emerald, put it back where it belongs and Angrosh will be pleased? ... Or pissed off it was in elf hands. How does your god of dwarves feel about elves?"

 No.23009

File: 1702583064921.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>23006
>>23007
Thorgrim tears his beard... "the emerald... if you gaze through it you see right through rock and stone, you can see where the lodes of gold and silver and jewels of the mountains are..."

He turns to Vinifera. "I do not know how Angrosh would feel, I'm afraid. I am not a priest."

 No.23010

File: 1702583149513.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>23009  what are we waiting for, let's find it!
>checks the door to the south

 No.23011

>>23009
"While I can understand the appeal to dwarves... is it really worth it with your god sicking spiders on you?"

>>23010
"I agree. If we find the emerald and return it to it's place, then the spiders may leave."

 No.23012

File: 1702583283543.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>23011  return it!?  this mine's toast.  it's time to think of the big picture!
>Naz says, while making a sweeping gesture at the ceiling of the cave

 No.23013

File: 1702583618673.jpg (1.31 MB, 2993x3180, 2993:3180, 18.JPG) ImgOps Exif Google

>>23011
>>23012
"He is right... this mine is lost. But this emerald is legendary alas - not just because of its potential, but because it had caused a similar catastrophy before... no, an even worse one."

As Nazom opens the southern doorn he beholds a large cavern, its roof out of view. Massive mushroosm, some 15 feet tall, grow there. Spider silk as thick as your fingers hang between them.

And on the far end you see an altar on which rests a huge, green sphere. The emerald!

But you also see three figures standing there, talking to each other. A tall wizard in long robes, a dwarf, and a hideous figure, like a man that has been merged with a spider.

 No.23014

>>23012
"You... really want to take the emerald for yourself? ... I dunno... I mean... as an elf it's not really my place to say, but don't you want to salvage this place? It may not be important to you, but isn't it for your people?"

 No.23015

>>23014
>>23009
>whispers
three "people" in the cavern to the south!
Thorgrim, get Baronian!

 No.23016

>>23013
>"He is right... this mine is lost. But this emerald is legendary alas - not just because of its potential, but because it had caused a similar catastrophy before... no, an even worse one."

"If such an artifact leads to such catastrophy, perhaps it's best to leave it with he gods than allow it to destroy mortals. ... Angrosh may not be my god, but if this emerald belongs to him, he should have it back."

>>23013
>>23015
I noticed the three others and hide behind the mushrooms.

 No.23017

File: 1702583880201.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>23015
Boronian approached, walking slowly and carefully, always an eye on the ceiling - for indeed there were spiders scuttling about there in the darkness, high above them.

 No.23018

>>23017
"Spiders! Why does it have to be spiders? Why not butterflies?"

 No.23019

>>23017
>gestures to the others and sneaks closer to the trio, hiding behind the mushrooms on the right

 No.23020

>>23019
They sneak around, wanting to get close enough to eavesdrop before doing anything wreckless.

 No.23021

>>23019
>>23020
Roll for Dexterity!

 No.23022

>>23021
d20 = 18

 No.23023

>>23021
1d20 = 11

 No.23024

1d20 = 15

 No.23025

File: 1702584369457.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>23022
>>23023
>>23024
Even though your sneaking skills leave something to be desired, you mentioned to move closer to the three people standing there, discussing the emerald... and a demon spider.

 No.23026

>>23025
I try to sneak as close as I can, so I can hear their conversation without being noticed.

 No.23027

>>23026
Oh, getting closer required Dexterity +3!

 No.23028

>>23027
I'LL FudgIN' RISK IT!

d20 + 3 = 9

 No.23029

File: 1702584702743.jpg (231.21 KB, 691x864, 691:864, Hohepriester.jpg) ImgOps Exif Google

>>23028
Excellent! You move in even closer, using a massive shroom as cover.

But before you can even listen in to them you are shocked by the terrible sight of the man-spider!

 No.23030

>>23027
>waits to see what happens

 No.23031

>>23029
I stifle my gasps and hide behind the mushroom, trying to calm myself down... and listen.

 No.23032

File: 1702584989296.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>23031
Up close you realize that the wizard is one of those you met earlier in the tower with the chimeras.

They discuss an exchange of sorts, a trade of knowledge it seems.

 No.23033

>>23032
I remained behind the mushroom, not wanting to risk being seen at a glance.
I perked my ears, trying to pick up any words or context.

 No.23034

>>23033
Roll of Intelligence -2!

 No.23035

>>23034
d20 - 2 = 0

 No.23036

>searches around the mushrooms in the mean time

 No.23037

File: 1702585456311.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>23035
Apparently the strange spider-man hybrid is the spokesperson (or even leader) of the spiders... and the wizard seems to have ventured in along with a dwarf. The wizard requests possession of the emerald - and is willing in turn to give information on how to summon a gigantic demon spider... a god of spiders.

>>23036
You know these shrooms - and what this place is. It's an underground garden. The mushrooms are food!

 No.23038

>>23037
My eyes widen in shock! No way I'm allowing the "god of spiders" in this world. If anything, the god of spiders can take its spiders back.

 No.23039

>>23037
>Grabs a quick bite to eat, and then moves into position to ambush anyone who walks by on their way out of the cavern from behind the mushrooms

 No.23040

>>23039
I wave to Naz, hoping I will get him to notice me, but not the bad guys.

 No.23041

File: 1702585883751.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

(( Terribly sorry, but it's getting too late for me. I'm afraid we have to postpone the final battle - and ending - for next time! ))

 No.23042

>>23041
((Then we'll have to do my cunning plan next Thursday. Thanks for hosting.))

 No.23043

>>23041
>>23042
(until next time)

 No.23046

((In case we're playing tonight, and I'm not here...))

Vinifera waves his arms to Naz, trying to get his attention, but not the bad guys.

He pointed to one of the large mushrooms which was in "falling distance" of the bad guy.

With his hand, he made a chopping motion with his arm, his arm falling over with a sploosh and then a stabbing gesture from all the confusion.

He hoped Naz will understand the plan.

 No.23047

>>23046
>watches Vin making hand motions and gets into position to push a mushroom onto the evil trio

 No.23048

File: 1702751118697.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>23046
>>23047
Due to their size, none of the mushrooms could just be 'knocked over'. You'd need to somehow cut or saw them.

Thorgrim joined as well, while Boronian was still watching out for any spiders from above.

 No.23049

>>23048
(could I get an updated inventory while we wait?)

 No.23050

File: 1702751521137.jpg (75.8 KB, 437x625, 437:625, items Nazom.JPG) ImgOps Exif Google

>>23049
Here you go.

 No.23051

>>23040 (thanks!)
>slowly and quietly slices at the base of a large mushroom with his halberd

 No.23052

>>23051
With the halberd not being the proper tool for such task you'll have to roll an Attack +3 to do it quietly enough!

 No.23053

>>23052
>tries it with a throwing axe instead

 No.23054

>>23053
That's easier, it just needs an Attack +1.

 No.23055

>>23054  1d20 + 1 = 19!

 No.23056

File: 1702752257493.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>23055
Oh shoot, that didn't go so well and wasn't especially quiet.

Let's see how Thorgrim is doing with his axe. 1d20 + 1 = 2

 No.23057

File: 1702752279320.jpg (18.66 KB, 147x215, 147:215, Thorgrim.jpg) ImgOps Exif Google

>>23056
Oh, a natural 1!

 No.23058

((Still waiting for Epic.))

 No.23059

>>23058
I await the mushroom to fall on the bad guys... or, if needed, to distract them if they become aware of the others.

 No.23060

>>23056
>>23057
>>23059
Let's see if anyone hears the heroes -> they do when 1d20 = 10 is below 12.

 No.23061

File: 1702753543557.jpg (231.21 KB, 691x864, 691:864, Hohepriester.jpg) ImgOps Exif Google

>>23060
Suddenly the strange mutant turns around as if having heard or felt something... his eyes gaze in direction of the large mushroom you were standing behind.

 No.23062

>>23060
Hearing how loud they were, it wa sinevitable for them to be noticed by the bad guys. He had to act fast!

He quickly prepared his sword, steel his courage and went to attack the spider-guy fast! Wanting to cut quick and deep before it had a chance to react!

 No.23063

>>23061  come on Thorgrim!
>attempts to push the mushroom onto the evil trio

 No.23064

>>23063
Roll for Strength!

Thorgrim does: 1d20 = 9

>>23062
Epic storms out with a surprise attack that the oppenent cannot parry! 1d20 = 3

 No.23065

>>23064
Thorgrim flexes!

Vinifera does 1d6 + 6 = 10 damage!

 No.23066

>>23064  (oops, didn't see it update) 1d20 = 5

 No.23067

The wizard begins casting a spell, the dwarf readies his weapon!

Boronian prepares to fire.

The spider-man spits acid at Vinifera! 1d20 = 20 for 1d6 + 5 = 8 damage.

Vinifera tries to dodge! 1d20 = 2

 No.23068

File: 1702754156242.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>23067
Critical failure for 1d6 = 6 self damage!

>>23064
>>23066
Suddenly the mushroom comes crashing down towards the bad guys!

The wizard tries to jump out of the way: 1d20 + 4 = 5
So does the dwarf: 1d20 + 4 = 9
So does the spider mutant: 1d20 + 4 = 24

So does Vinifera... >rolle Dexterity +4

 No.23069

>>23068
I quickly jump out of the way of the falling mushroom.

d20 + 4 = 10

 No.23070

File: 1702754320726.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>23068
>>23069
The wizard, dwarf, and Vinifera all manage to jump out of the way!

The spider-mutant though gets crushed by the massive mushroom and moves no more!

 No.23071

>>23070
>yells at the dwarf while readying his halberd
What are you doing with these fiends!?

 No.23072

>>23070
"Heh! A fitting end to all spiders."

Vinifera takes one of his extreme potions, he knows this isn't over yet.

"Now for you two. We'll be taking the emerald."

 No.23073

>>23071
The dwarf shrieks and runs toward the Emerald! "Fool, with the Emerald I will be richer than any kind under the mountain!"

>>23072
The wizard frowns but then chuckles. "Ah well, I guess the Emerald is ours without the trade then..."

Suddenly the entire cave seems to be sounding from the angry hisses and clattering of spider legs... the cobwebs begin to shiver, Boronian turns pale as he points upwards... from the ceiling a myriad of spiders seems to be emerging!

 No.23074

>>23073
To the dwarf. "it doesn't belong to you, we're returning it to the dwarf god."

See's the spiders creeping down from above,
((Can I burn the cobwebs?))

 No.23075

>>23073
>throws an axe at the wizard

 No.23076

File: 1702754999083.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>23074
((You could maybe burn a few, but the majority of the spiders are in the process of letting themselves down with their own strings, so you cannot reach those.))

The wizard folds his hands and disappear in a rainbow-colored cascade... the dwarf stands in front of the Emerald and swings his axe at the spiders which come down towards him.

>>23075
The axe fails to hit him, as he had just disappeared.

 No.23077

>>23076
Witness the wiard dissapear!
"COWARD!"

But right now the concerning matter was the spiders. There was so many of them. Was it possible to clear the room of them?

he then remembered the monument and it's warnings of Angrosh' wrath...

He turned his attention to the traitor dwarf.
"Where did the emerald came from? What was it's original place?"

 No.23078

File: 1702755165119.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>23076  Drop the emerald and surrender!

 No.23079

File: 1702755439108.jpg (87.49 KB, 742x636, 7:6, emerald spider.JPG) ImgOps Exif Google

>>23077
>>23078
Boronian and Thorgrim point at the massive spiders, each easily as tall as them, many biggers... there mus be a at least a hundred!

"We have to get out of here, leave the Emerald, it is lost to us!"

The dwarf stands in front of the "Emerald" (a 3 feet big sphere of metal, silver, gold, and greenish glass) and tries to fend of the first spider that tries get to him.

"Umrazim!" he shouts at Vinifera, only to be knocked to the ground by a spider three times his size.

 No.23080

>>23079
>tosses his rope to the dwarf in an attempt to quickly pull him to safety
grab this!

 No.23081

>>23079
He calls to Boronian and Thorgrim.
"If we abandon the emerald then the wizard will just come back and claim it! Or someone worse will!"

He noticed things were getting particularly spidery for his liking.

He looks over to the emerald. It was a meter in diameter and spherical meaning it was large and heavy. Nazom and Thorgrimm could likely work together to lift it and take it ouf of the chamber while he and Boronian cover them the best they can.

He looks over to see how close the spiders were and how far it would take to take the emerald.

 No.23082

>>23080
The dwarf tries to grab a rope but with a shriek he is lifted up by two more spiders hurrying down... as he disappears from sight you are yourself attacked by two of the spiders how have lowered above you!

1d20 = 131d6 + 5 = 9
1d20 = 161d6 + 5 = 7

>>23081
The first two are in attack range just as you look around.
1d20 = 61d6 + 5 = 10
1d20 = 171d6 + 5 = 11

 No.23083

File: 1702755938966.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>23082
Lucky they miss Nazom!

Not so lucky for Vinifera! You're down to 10 health.

Boronian runs for the entrance, Thorgrim hesitates for a moment but then knocks a spider aside with a mighty swing of his axe and follows him, shout at you again to flee.

 No.23084

File: 1702756015792.png (76.78 KB, 500x375, 4:3, tumblr_mnsve5WkIj1snsprdo1….png) ImgOps Google

>>23083
>swings his halberd at a spider as he rushes past it to grab the emerald

 No.23085

>>23082
"R-right, tactical retreat, get my friends to safety."

>>23083
A spider bit him! He was distracted from his own thoughts on wheneve ror not to secure the emerald that it was too late! He uickly gets out of there, hurridly grabbing one of his Extreme Potions as he tries to gulp it down.

 No.23086

>>23084
1d20 = 141d6 + 7 = 8 at the spider which tries to evade: 1d20 = 15

You stand in front of the emerald, it's a 3 feet big sphere which will not be easy to carry!

Strength +4 1d20 + 4 = 16

 No.23087

>>23084
"Leave it Naz!", I say as I try to steal a moment to take one of my potions.

>I use 1 Extreme Potion.

 No.23088

File: 1702756283385.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>23086
You hit the spider! But you cannot lift the Emerald! Certainly it was not meant to be just carried by one dwarf...

Three more spiders are now close to you, you are five against one. They hiss angrily at you. The entire cave seems to be alive with the critters, drawn to the Emerald.

 No.23089

File: 1702756362349.png (41.21 KB, 479x93, 479:93, SNAFU.png) ImgOps Google

>>23087  here!
>gives the emerald a strong kick to roll it toward Thorgrim (if he's closest)

 No.23090

File: 1702756507972.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>23089
Thorgrim has already run away, there's no one near! You have to decide if you want to run too... or duke it out against several dozen spiders!

 No.23091

File: 1702756564320.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>23090
>kicks the emerald toward the entrance and then ducks into the mushroom forest to avoid the spiders and make his way to the door

 No.23092

His health fuly repelished, he gets up...

>>23091
...runs over to Naz.
"We need to leave! Just leave it behind! It's not ours!"

 No.23093

File: 1702756755135.jpg (189.2 KB, 900x900, 1:1, spider guardian.jpg) ImgOps Exif Google

>>23091
>>23092
You try to give the Emerald a good kick, it wobbles a good meter over the rocky surface, unfazed by it for it is crafted of all magic and could not be damaged. Then the spiders are over it and you... if you would not have hurried under the shrooms which bend heavy under the spiders which are already on top of them... the hurry after you, throwing their webs, spitting silk to capture you... but just in time you make it out!

 No.23094

File: 1702756831858.jpg (201.56 KB, 1024x1024, 1:1, _1f6b8fa1-e5c7-4102-a148-1….jpg) ImgOps Exif Google

>>23092  yet!
>>23093
>closes the door behind him

 No.23095

File: 1702756968798.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>23094
Oh no, Nazom is playing footie with the Emerald!

The door is aching and creaking under the weight and strength of the spiders. You hear the faint shouts of Thorgrim and Boronian who have run ahead...

 No.23096

>>23095  (wait, do I have it?)

 No.23097

>>23094
The door closed behind them, the group took a breather.

"There were just too many spiders, we couldn't secure it. Besides... maybe Angrosh wrath wasn't because someone stle the emerald, but because it was made and the spiders are it's ward? Either way, no point going through the trouble for something that isn't ours."

((I have to ask, ar ethose AI images or you good at finding the right pictures?))

>>23095
"Let's get out of here!"

 No.23098

>>23096
(No, I was just finding the image funny.)

 No.23099

File: 1702757156178.jpg (175.21 KB, 1024x1024, 1:1, _4cd7f118-26b5-407e-b8f1-f….jpg) ImgOps Exif Google

>>23097  (yes they are AI generated)
We're going to have to get it one way or another before that wizard comes back!
>rushes after the others

 No.23100

File: 1702757296387.jpg (76.3 KB, 512x512, 1:1, ViniferaAI2.jpg) ImgOps Exif Google

>>23099
((What a hilairous football match! Ooh! Try doing a picture of Nazom and Vinifera! I tried using Stable Diffusion to make a profile pic for Vinifera and well... turned out like this.))

 No.23101

File: 1702757310147.jpg (2.3 MB, 2764x3887, 2764:3887, 4.JPG) ImgOps Exif Google

>>23098
>>23099
Hundreds of spiders follow you, even across the traps where several of them fall or die - but their fury does not stop and there is always another cravice where they crawl out of... until you finally reach the entrance hall... only then you feel the spiders had enough of the pursuit. And you can finally catch a breather.

 No.23102

>>23101
he takes a moment to catch his breath and take s aheadcount of the party to make sure Naz, Thorgrimm and Broronian are here.

 No.23103

File: 1702757644955.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

Everyone was here.

 No.23104

>>23100  (not bad!  will do)
>>23101
(can't we trap them behind one of the pressure trap doors?)

 No.23105

File: 1702757815781.png (Spoiler Image, 1.04 MB, 1024x1024, 1:1, Dwelf.png) ImgOps Google

((So I tried Stable Diffusion to generate a picture of Naz and Vinifera. The two standing in an orchard, Naz drinking a beer from a tankard, Vinifera drinking wine from a wineglass. Despite specifically saying ithey were to seperate characters and best friends... this was the picture I got...))

>>23103
"Thank gooodnes..."
He stands up. "I think we got what we could from here... and we should leave."

>>23104
"Could the spiders be a growing problem or would they stay in these caverns?"

 No.23106

>>23104
((Yes, but there's spiders also coming from the chasm in front of the throne room, and the big dwarf head which had the roller trap.))

>>23105
((Look at that floating glass.))

Boronian and Thorgrim think it would be best to leave for the time being and return to town.

 No.23107

File: 1702758210177.jpg (Spoiler Image, 193.57 KB, 1024x1024, 1:1, _8ca61460-18fd-483d-9a09-3….jpg) ImgOps Exif Google

>>23105  (this one's a little...  off)
>
>>23105  I don't know.  I'm more worried about the wizard coming back.
>>23106
>agrees and thinks it would be best to form another expedition in the future.
(are we grabbing our things on the way out?)

 No.23108

File: 1702758273382.jpg (149.76 KB, 500x480, 25:24, Mule3.jpg) ImgOps Exif Google

>>23107
(Yes, you had time to grab your stuff.)

Even Mule-Mo is happy to see you as you make your way back.

 No.23109

File: 1702758342642.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>23108  Mule-Mo!  my trusty steed.  how I've missed you.

 No.23110

>>23107
((I look like that witcher fellow!))

>>23107
"That is my main concern. If that wizard can just dissapear and appear anywhere, whose to say they won't just reappaear and pick up the emerald while the spiders are asleep? ... Maybe a concern for a later date?"

>>23108
"Let's find our way out first and then get our stuff."
((Oh, we skipped to the outside?))

 No.23111

>>23110  exactly!
>searches around the entrance for any sign of the wizard

 No.23112

File: 1702758653626.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>23110
>>23111
You find no signs of a wizard or anyone else in the vicinity. You are all alone in the low mountains east of the town of Riva. Not even the small goblin you released can be seen anywhere.

 No.23113

File: 1702758750181.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

(( At that point quite frankly the adventure is over for the time being. You have done what you were asked to, find out what happened to the dwarfs after the orcs had attacked.

If you want to do some additional exploring, we'll have to continue next year!

You each get 350 XP! ))

 No.23114

File: 1702758815839.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>23110
>>23113
We'll have to find out about that pesky wizard some other time.

 No.23115

File: 1702758868607.png (529.84 KB, 768x512, 3:2, Untitled.png) ImgOps Google

((I tried using mobians.ai to generate an image with. While it's mad efor Sonic-related art it can be used to make original pictures... sort of.))

>>23113
((How long did the adventure take for us?))

>>23114
"Yeah, let's return to the tavern and rest."

 No.23116

>>23115
You were only barely a day in there.

>>23114
>>23115
Maybe the Academy of Magic can tell you more.

 No.23117

File: 1702759068903.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>23115
>>23116
And most important of all, it's time to refill the ale rations!

>>23116  Thank you Baronian and Thorgrim for your assistance!
(what spoils did I grab?  can these be sold or distributed later?)

 No.23118

File: 1702759367946.jpg (57.92 KB, 359x262, 359:262, Boronian & Thorgrim.JPG) ImgOps Exif Google

>>23117
"That was quite the adventure! You can rely on us if you need our help again!"

Items not yet distributed are:
*) a total of 200 gold Ducats (very old coinage)
*) old dwarven jewelry, worth about 280 Ducats
*) 10 bottles containing powerful spider poison
*) two silver circlets without any adornment... might be magical!
*) 5 bottles with a strange grey liquid, a small note on the bottles calls it "silkglow". You have no idea what it is.

 No.23119

>>23118  ( are we ending here or are we still going? )

 No.23120

>>23118
"Hm... I imagine apothecaries will be interested in the spider poison and silkglow...

I'd say 50 ducats each but dunno what we're gonna do with the dwarven treasure. I guess Naz and Thorgrimm should decide?"

 No.23121

>>23119
(( I think we are done for today! Thanks again for playing. We can continue next year I hope. ))

 No.23122

>>23121
((Thanks for hosting.))

 No.23123

>>23120  We should see if anyone can tell us what it is or how to use it.  It might be useful in the future.  maybe even against the spiders in the cave!
>>23121
>>23122
(thanks again!)


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